Armor King Top 10 Movelist

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RoflPenguin
Kyu
Joined: Aug 2012
Posts: 2
From: United States
PSN: RoflPenguin
#21 “Quote” Edit Post
My personal favorites are (In no particular order):

F 2,1
Df 1
Fff 3
F n d df 2
F n d df 1
Df 2
Db 2,3 (on back turned opponents, mostly xiaoyu:mad
b 4
3+4,2
SS 2,1
Signature Rofl is the Penguin
ckuriyama
Warrior
Joined: Jun 2007
Posts: 172
From: Philippines
#22 “Quote” Edit Post
My personal favorites are
1.3+4,2
2.d/b+3
3.Df 1
4.F n d df 2
5.Df 2,1
6.Db 2,3
7.b 4
8.b+1,2
9.d+2
10.SS 2,1
Signature - ckuriyama
- ckuriyama
Zero the Shadow
I <3 Australia, mate
Joined: Jun 2004
Posts: 2883
From: USA New York
#23 “Quote” Edit Post
I personally don't understand one move people keep saying
d+2, which is basically completely useless IMHO outside of combos. There is no reason to ever use this move.
Signature Frankie I'll always miss you, RIP.
"Calm Down, Run Around, Throw Shit Out, WTF?!"
"Kills Spirit of Forums!"
"Oh Look it's my favorite move to eat"04/28/06~Mordak 03/20/10~JHonda
jaguar94
Virtuoso
Joined: Jun 2011
Posts: 228
From: Mexico
#24 “Quote” Edit Post
d+2 has frame advantage on hit (+5), the move also enables you to set up grabs
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KingRey
Iron Fist God
Joined: Mar 2004
Posts: 1465
From: USA Florida
PSN: corpsmanrey
#25 “Quote” Edit Post
Is 3+4, 2 and f, f+1+2 not viable?
Signature Florida Tekken is alive and well!!
spidey
4th Dan
Joined: Nov 2009
Posts: 48
From: Greece
#26 “Quote” Edit Post
ff1+2 was my favourite move in t6. Damn them for taking the quick roll option from it ><
3+4, 2 is now interruptable but still kinda viable imo
Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#27 “Quote” Edit Post
Originally posted by Zero the Shadow
I personally don't understand one move people keep saying
d+2, which is basically completely useless IMHO outside of combos. There is no reason to ever use this move.


+frames on block and forces both you and the opponent into FC for strong mixup.
Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

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JFK[satZ]
Sage
Joined: Oct 2010
Posts: 464
From: Sweden
#28 “Quote” Edit Post
Originally posted by Brahma
+frames on block and forces both you and the opponent into FC for strong mixup.


http://rbnorway.org/armor-king-ttt2-frames/

d+2 m 22 17~18 RC -2~-1 OC +7~+8 OC +11~+12 GB

Negative on block.

/ JFK
Signature Embrace the satZ within.
Hades Drops
Dragon Lord
Joined: Mar 2013
Posts: 832
#29 “Quote” Edit Post
wow -1 i thought it would be 0 or +1. anyway its still good for oki and youre in crouch afterwards
prncejrge83
Berserker
Joined: Feb 2010
Posts: 301
From: USA New Jersey
PSN: protege_00
XBL: DeaD BeaNz
#30 “Quote” Edit Post
can anyone tell me what button to break the throw on armor king when the opponent is on the ground and armor king picks him up and slams him into the wall for a follow up with 2 punches or a throw??
Signature "use any technique that works, never limit myself to one style, but to keep an open mind " van damme bloodsport
" practice until you can meditate and nothing can distract you so that you see and feel nothing except your own energy" shidoshi
bloodsport
Hades Drops
Dragon Lord
Joined: Mar 2013
Posts: 832
#31 “Quote” Edit Post
Originally posted by prncejrge83
can anyone tell me what button to break the throw on armor king when the opponent is on the ground and armor king picks him up and slams him into the wall for a follow up with 2 punches or a throw??
2 2 break i think
CKeegan
Virtuoso
Joined: Sep 2012
Posts: 246
From: United Kingdom
PSN: I_Am_CKeegan
#32 “Quote” Edit Post
Fairly new to Armor King so I won't do a top 10 but I want to highlight WS+4. Unbelievable move from WD. Very high damage for a WS+4 move, very high range for a WS+4, great to stop them ducking. It has to be up there with his top 10 moves if not at the very least his top 15.
Signature New Youtube!
Yoshimissyou
Kyu
Joined: Jun 2013
Posts: 3
#33 “Quote” Edit Post
not as much d+2 as i would like to see in peoples lists. oh well... your loss
Razugi4ever
Kyu
Joined: Oct 2009
Posts: 27
PSN: RaZuGi4Ever
#34 “Quote” Edit Post
I agree with most of the top 10 list mentioned above, but i would like also to add the following;

- b+2,1,2 (I started throwing this randomly lately since i play VS Paul/ Lars/ Mishima players a lot... what I do is throw b+2 randomly when i believe the opponent is attacking with a crouch dash mix-up and when confirm connecting i continue with the rest of the combo leading to B! combo )

- f+3,4,3 ( Same tactic as the above, however, only when opponent is further than my reach using b+2,1,2)

And surprisingly, when i got the timing right after couple of failures & lost rounds, It became a big asset to A.King and made me punish around 60%~70% of CD dash mix-ups... And in worst cases, I would be punished by Pauls Death Punch But i still love the thrill of connecting with b+2,1,2 and see my opponent cursing how the hell did A.King interrupt their attack

Hope you find this useful...

Thx
Signature / Wrestling Tigers !!
JGS over low attacks to multi-throw drives them crazy
monkers
Kyu
Joined: Aug 2013
Posts: 6
From: Australia
PSN: OzMonkers
#35 “Quote” Edit Post
Of the top 10 moves posted in this thread I've had the most fun/success with:

f+3+4, 2

and d+2 which sets up nicely for throws! Thanks for that tip jaguar94
Signature d, df 1+2
monkers
Kyu
Joined: Aug 2013
Posts: 6
From: Australia
PSN: OzMonkers
#36 “Quote” Edit Post
Originally posted by ckuriyama
My personal favorites are
1.3+4,2
2.d/b+3
3.Df 1
4.F n d df 2
5.Df 2,1
6.Db 2,3
7.b 4
8.b+1,2
9.d+2
10.SS 2,1


This is definitely my favourite list
Signature d, df 1+2
Destroyer_1214
1st Dan
Joined: Sep 2012
Posts: 19
From: Australia
#37 “Quote” Edit Post
WAITING FOR MMTs POST!
Saika221
Destroyer
Joined: Aug 2011
Posts: 376
PSN: Saika221
#38 “Quote” Edit Post
In on MMT's list as well. Here's my petty list...

- cd2
- df1
- d4
- 2,1
- cd into ws4
- b1
- b4:1+2
- throws
- f2,1
- ff3

In that order.
J-Katz
Destroyer
Joined: Dec 2012
Posts: 380
From: United Kingdom
XBL: o0 JkaTz 0o
#39 “Quote” Edit Post
Mines:
1 (+1 on block nice set-up for throws)
df1
GS SW TS
db3
f2,1
uf1+2
3+4 (2) (backturned throws/backturned/crouch jab/2+4)
DU
iws4
uf4
shadowblood
Kyu
Joined: Aug 2013
Posts: 3
#40 “Quote” Edit Post
my personal top 10 in no particular order.

b+1 - it's fast, and a juggle starter on counter, if you can fire 1, why not b+1?.
d/b+2 or d/b+2, 3 - quick mid-poke with good range, and if you feel you can counter the opponent, you can finish the string with 3. Finished string has good damage and is pushback on block too, so I think it's great.
b+3 - good range and a great whiff punisher, I use it quite a bit.
d+3+4 / d+3+4, 3 - an alternate for d/b+3, it's faster and 'cuz against seasoned opponents d/b+3 is very easy to spot. If you miss d+3+4 and your opponent tries to punish you, you can finish the string with 3.
1+2, 2 - the second input is delayable. I am not sure of this BUT the second hit seems to knock the opponent down on counter, I don't know if it could wall splat, if anyone can clarify this then thanks. ^^
cd+2 - Dark Uppercut, great whiff punisher and good hitbox.
cd+4 - it's a good mix up with cd+2, if your opponent ducks then bam. Can be a juggle starter. Use it wisely though.
f+2, 1 - another good punisher.
d/b+3 - juggle starter on counter, use it accurately against seasoned opponents. ^^
b+2, 1, 2 - if you can confirm a connect on the last hit, then finish the string.

of course, AK's throws are great, it's understandable.

i'd put d/f+1 but on many occasions it gets beat by normal u/f+4 launchers.
for fun I even use cd+1+2.

hope some of these help step up your AK game 'cuz it sure did mine. ^^

Last edited by shadowblood on Sep 14th, 2013 at 02:25

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