my personal top 10 in no particular order.
b+1 - it's fast, and a juggle starter on counter, if you can fire 1, why not b+1?.
d/b+2 or d/b+2, 3 - quick mid-poke with good range, and if you feel you can counter the opponent, you can finish the string with 3. Finished string has good damage and is pushback on block too, so I think it's great.
b+3 - good range and a great whiff punisher, I use it quite a bit.
d+3+4 / d+3+4, 3 - an alternate for d/b+3, it's faster and 'cuz against seasoned opponents d/b+3 is very easy to spot. If you miss d+3+4 and your opponent tries to punish you, you can finish the string with 3.
1+2, 2 - the second input is delayable. I am not sure of this BUT the second hit seems to knock the opponent down on counter, I don't know if it could wall splat, if anyone can clarify this then thanks. ^^
cd+2 - Dark Uppercut, great whiff punisher and good hitbox.
cd+4 - it's a good mix up with cd+2, if your opponent ducks then bam. Can be a juggle starter. Use it wisely though.
f+2, 1 - another good punisher.
d/b+3 - juggle starter on counter, use it accurately against seasoned opponents. ^^
b+2, 1, 2 - if you can confirm a connect on the last hit, then finish the string.
of course, AK's throws are great, it's understandable.
i'd put d/f+1 but on many occasions it gets beat by normal u/f+4 launchers.
for fun I even use cd+1+2.
hope some of these help step up your AK game 'cuz it sure did mine. ^^
Last edited by shadowblood on Sep 14th, 2013 at 02:25