P. Jack combo thread of shiny manliness

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Keeper of the CRANE
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#21 “Quote” Edit Post
You sexy bastard, you.
E-Nigma420
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#22 “Quote” Edit Post
Originally posted by tmd02
You boys might enjoy this:

http://www.youtube.com/watch?v=VbBS...eature=youtu.be

Enjoy


I need a cigarette after watching that! That sir, is one of the most badass Tekken vids I've seen EVER!

Don't suppose you could make it available to be viewed on mobile devices as well?

Last edited by E-Nigma420 on Nov 28th, 2012 at 00:18

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sithlord
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#23 “Quote” Edit Post
A Prototype Jack/Paul combo I did and 2 Paul combos with P-Jack as a Secondary. Enjoy.

http://youtu.be/iVUqdlUM5xc

http://youtu.be/wNCVwtQKspI
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Keeper of the CRANE
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Brahma
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#25 “Quote” Edit Post
Nice stuff!
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sithlord
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#26 “Quote” Edit Post
Thanks guys.
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au_im_digimon
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#27 “Quote” Edit Post
that combo vid was absolutely rediculous
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forest16
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#28 “Quote” Edit Post
Originally posted by Keeper of the CRANE
P.Jack d/f+2, 2, ff+1+2~5, J.6 ff+1~5 TA! (P.Jack u/f+[1]) J.6 2, ff+1+2,2...89
Is that the best combo option?

Currently using

Prototype Jack df+2, 2, f,f+1 (TA!) Jack-6 long SSR, df+3,2, P. Jack f,f, deep b+3,2,2 (73 pts)

Not sure if I want to use a combo that ~Tags in the middle like that one by Keeper of the Crane.
Trukki7
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#29 “Quote” Edit Post
Originally posted by forest16

Not sure if I want to use a combo that ~Tags in the middle like that one by Keeper of the Crane.


Then you can do this.
df2, 2, ff1 B! J6 dash db[2], P jack u1+2, b322
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forest16
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#30 “Quote” Edit Post
Originally posted by Trukki7
Then you can do this.
df2, 2, ff1 B! J6 dash db[2], P jack u1+2, b322
db+2 as TA?
Trukki7
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#31 “Quote” Edit Post
Originally posted by forest16
db+2 as TA?


Yes the charged one
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forest16
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#32 “Quote” Edit Post
Originally posted by Trukki7
Yes the charged one
It works! Great! The way I do it is I just hold forward on the stick for a split second, then do the Jack-6 db+[2]. Then, P. Jack must do everything else ASAP, u+1+2, b+3,2,2. Very consistent though! 80 points! 8 points less than what Jack-6 gets, but still, very good.

I have started doing the post P. Jack uf+[1] Jack-6 f+4 as f,f,f+4. I also use Lees, and Lee has a combo df+2, 4,u+3, f,f,f+4,3. It allows Lee to do his f+4,3 after a f,f dash. Pretty much the exact same thing with Jack-6 post TA!. The third forward cancels the posibility of doing a f,f+4. Good thing Jacks have no f,f,f+4 move...that makes the executiion that much easier.

Just a question, does anyone else have trouble getting the f,f+1 bound after:

FC df+1,2,1, b+3,2

...I find the timing pretty difficult. I might just do another b+3,2,2 after and not try to bound, just to avoid not dropping the whole combo.

Opponent's back against the wall:

df+2 (W!), 2, f,f+1 (TA!) Jack-6 u+1+2, P. Jack u+1+2, f+4, db+1,1,1 (74 pts)
^
Seems good. Jack-6 on point, P. Jack can use uf+[1], then the same combo for more damage. Is that the max? I know Jacks can do f+1+4 shoulder after the f+4 on the wall, but I remember in Tekken 6 that shoulder would miss randomly.

Last edited by forest16 on Dec 20th, 2013 at 14:08

Ketae
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#33 “Quote” Edit Post
You can do W! f,f+1~5 B! 1+2,1+2, WS+4 (between the hits) f,f+4
or
W! f,f+1~5 _f+3,1+2~5 B! u+1+2, u/f+[1], f+4, d/b+1,1,1_d/f+3+4

The second combo is easier with Jack-6 on point due to his extending arms. Also, the entire d/f+1,1,1,2 string will hit against bigs if you use a 1-hit bound.
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forest16
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#34 “Quote” Edit Post
Originally posted by Ketae
You can do W! f,f+1~5 B! 1+2,1+2, WS+4 (between the hits) f,f+4
or
W! f,f+1~5 _f+3,1+2~5 B! u+1+2, u/f+[1], f+4, d/b+1,1,1_d/f+3+4

The second combo is easier with Jack-6 on point due to his extending arms. Also, the entire d/f+1,1,1,2 string will hit against bigs if you use a 1-hit bound.
Great combos! Thanks a lot dude. You have been a temendous help to my big manly robots. Just in the future, try to notate which character is doing what. Like df+2, 2, f,f+1 (TA!) Jack-6 F, db+[2], P. Jack u+1+2, b+3,2,2. I assume it's P. Jack on point for those combos and Jack-6 doing the TA!'s.

df+2 (W!), 2, f,f+1 (TA!) Jack-6 u+1+2, P. Jack uf+[1], f+4, db+1,1,1 looks like the best combo for me to use. I don't want to get too crazy, I just want to get my damage and move on.

The timing on the uf+[1] is pretty much the same for both Jacks; Jack-6 can do the uf+[1] after P. Jack wall Tag Assaults with u+1+2 as well. Thats always nice. Not too much thinking involved

By the way I was using Kunimitsu/P. Jack because my Jack-6 is already at Warrior and my P. Jack was still at Fighter. My Kuni was Fighter too, so it made sense. I found some great combos for them:

P. Jack df+2, 2, f,f+1 (TA!) Kunimitsu hold F for a step, uf+2, P. Jack u+1+2, b+3,2,2 (74 pts)
^
Same concept as with Jack-6's db+[2]!

Kunimitsu uf+3, f+4, f+4, f+4,F, Set 1,2,4 (TA!) P. Jack u+1+2, Kuni f,f, f+4,F, Set 4 (86 pts)
^
Pretty simple. The same combo for Kuni as her solo combos except with a P. Jack u+1+2 as TA!. I do Kuni f,f, b, f+4,F etc so I do not accidentally get a drop.

P. Jack df+2 (W!), 2, f,f+1 (TA!) Kunimitsu f+4,F, wait, then d+2,1,2,1+2, P. Jack u+1+4 Item Move Crane (95 pts)
^
Pretty cool! Obviously I play on console. Crane Item must be equipped.

Do lots of P. Jack players still use the Crane? I know it got nerfed.

Kunimitsu b+2 (W!), d+1 (TA!) P. Jack u+1+2, Kuni leaping UF+4, df+1, d+2,1,2,1+2 (86 pts)
^
You can buffer Kuni's wall combo filler to make it a bit easier by doing d+2,1 (hold 1) 2~2~2. You can also buffer the P. Jack Crane Item Move's execution with the 1 button held down too since it is u+1+4!
Ketae
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#35 “Quote” Edit Post
They should work with either character on point. The biggest difference is that Jack-6 has 1,1 for the most damaging 2-hit bound move in some situations, like d/f+3,2 W!. I also forgot to mention that you can use f,f+1+2~5 d/b+1,1,1 post B! for a little red life damage or if you were going to tag anyway.
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Keeper of the CRANE
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#36 “Quote” Edit Post
Jack d/f+2, 2, f,f+1+2~5; Kuni f+1, iSET 1,2,4; f+4~f SET 4. Red bar off Jacks d/f+2; fairly easy and more damage then Jacks combo.

Or, for even more damage you can do:
Jack d/f+2, 2, f,f+1+2~5; Kuni f+1, (now here is the hard part) dash f+4~f SET 1,2,4; f+4~f SET4. 78 damage red bar off Jacks d/f+2.
StarSaber
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#37 “Quote” Edit Post
as I said in the Jack-6 combo thread, db+2+3 throw to free df+3+4.

db+2+3, df+3+4 w!, b+4,4 b!, df+3+4 for 95 damage

find me stronger wall combo enders plz
Signature Originally posted by Nyrepose
I think it's okay. For the first two years I've been playing, throws were essentially 12 frame unblockables
forest16
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#38 “Quote” Edit Post
Jack-6 QCF,df+2+4~Tag, P. Jack leaping UF+4, f,f+1 TA! Jack-6 sidestep Left, hold DB+2, P.Jack u+1+2, b+3,2,2 (85 pts)
^
A sidestep left with Jack-6 is absolutely essential, the only option that works consistently. If you do hold forward for a long step, DB+2 as the Jack-6 TA!, the P.Jack post TA! u+1+2 is out of range and whiffs.

Notice my execution of the grab. I find it easier than df,df+2+4~Tag. Less likely to mess up.

It is also very important to realize that the other Jack will be coming in from the opposite direction after the QCF,df+2+4~Tag, so hold UB for the leaping UF+4.

I will definitely be using a sidestep left with my P. Jack staple df+2 combos as well.

I find it crazy how P.Jack QCF,df+2+4~Tag, Jack-6 leaping uf+4, f,f+1 TA! P. Jack UF+1, Jack-6 f,f,f+4, b+3,2,2 does 93 points. Off of a GRAB!?

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