P. Jack combo thread of shiny manliness

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USMCOgre
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#1 “Quote” Edit Post
http://www.tekkenzaibatsu.com/forum...threadid=124826

Hey Mitch, I'm busy trying to do this for Paul, Ogre, and AO right now. You want to get something similar going for here?
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Brahma
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#2 “Quote” Edit Post


When I get a minute.
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[sdtekken.com]
Keeper of the CRANE
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#3 “Quote” Edit Post
Yeah, we should have a good combo list in here. Like the format.
IŽll give it a start. Feel free to add stuff.

Please note...this is a work in progress.

Random notes:
-Jack-6 can hit f+4 after a tagged f,f+1+2 (or vice versa)
-D is short for Debugger+followup (b,d/b,d,d/f+1,1)

As a general note, P-Jack has less range on some key moves (most important b+322) then J-6; so some J-6 staples (f+4, f,f+1, f+4, b+322) do not work for P-Jack or need more accurate dashing (2,2,2, b+322 wallcarry)


JUGGLE STARTERS:
Starters that can be tagged off of are in RED


d/f+2
2, f,f+1+2~5 into partner combo
b+3,2, f,f+1 b!
2, 2, 2, b+3,2,2...non b! wallcarry. Needs dashes between every hit but the 1st jab.
2, 2, 2, ff+1 b!, D...65
2, 1+2, ff+1 b!, D...67


FC d/f+1,2,1
b+3,2, f,f+1 b!


CH f+3
f+4, f,f+1 b!


(f+3), 1+2
b+3,2, f,f+1 b!


CH FC f+1,2,d/f+1
u+1+2, f+4, f,f+1 b!
f+4, f,f+1 b!


CH FC d/f+2,1,2
cc b+3,2, f,f+1 b!


WS 1
f+4, f,f+1 b!
b+3,2; 2, ff+1 b!, D...78
2, u+1+2, 4, ff+1 b!, D...85


f,f+1+2
b+3,2, f,f+1 b!


SS 1
f+4, f,f+1 b!


f,f+2
u+1+2, f+4, f,f+1+2~5
u+1+2, f+4, f,f+1 b!
u/f,n,4, b+3,2, ff+1 b!, D...86
u+1+2, f+4, 2, ff+1 b!, D...88


hcf~d/f+1
u+1+2, f+4, f,f+1+2~5
u+1+2, f+4, f,f+1 b!


d+1+2
f+4, f,f+1 b!


(d/b+1+2), 1+2
f+4, f,f+1 b!


(1+2), 1+2
f+4, f,f+1 b!


d/f,d/f+2+4
run under f+4, f,f+1 b!
f+4, b+3,2, ff+1 b!, D...87



NOTABLE TAG ASSAULT FILLERS:
u/f+[1]
u+1+2
d/f+3,2
1+2,1+2


POST-BOUND/TAG ASSAULT:
Debugger,1

u+1+2, u+1+2, d/f+3+4 (after Jacks u+1+2 TA)


WALL COMBO ENDERS:
b! f+4, d/b+1,1,1,2 against Kings, Jacks, TOgre, Bears, Jinpachi
b! f+4, d/f+3+4...doesnt work on smaller characters (Williams, Changs, Ling, Zafina, Roger,...)
b! f+4, d/b+1,1,(1) last hit inconsitant
w! d/b+1,1,1,2 wait for the opponent to hit the ground. If done too early, the last one whiffs


BOUND MOVES:
f,f+1
f+3,1+2
b+4,4
WS 1+2, 1+2

PARTNER SPECIFIC COMBOS:

-Jack-6:
P.Jack d/f+2, 2, ff+1+2~5, J.6 ff+1~5 TA! (P.Jack u/f+[1]) J.6 2, ff+1+2,2...89
P.Jack ws+1~5 J.6 f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 f+4, b+3,2,2...105
P.Jack ff+1+2~5, J.6 f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 f+4, b+3,2,2...105
P.Jack ff+2~5 J.6 u+1+2, f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 2, f,f+1+2, 2...107
P.Jack d/f,d/f+2+4~5 J.6 f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 f+4, b+3,2,2...108
P.Jack EMGF~5 J.6 u+1+2, f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 2, ff+1+2,2...108
P.Jack SS+1~5 J.6 f+4, ff+1~5 TA! (P.Jack u/f+[1]) J.6 f+4, b+3,2,2...112
P.Jack f,f+2, u+1+2, f+4, f,f+1+2~5, Jack f,f+1~5 (P.Jack u/f+[1]), Jack f,f+1+2,2...111
Jack-6 f,f+1+2~5, P-Jack f+4, b+3,2, f,f+1, D...85

Last edited by Keeper of the CRANE on Oct 19th, 2012 at 03:29

Keeper of the CRANE
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Keeper of the CRANE
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#5 “Quote” Edit Post
*another spaceholder*
210LG
Kyu
Joined: Sep 2012
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From: USA Texas
#6 “Quote” Edit Post
Good stuff!
Also If I may add, Jack's And P. Jack's Overdrive (d/f 1.2,1,2) would be a solid combo end after a tag assault combo!
washow
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#7 “Quote” Edit Post
What's debugger?
Mingriah
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#8 “Quote” Edit Post
Originally posted by washow
What's debugger?


b,db,d,df,1

spinning low punch it should be
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dzhou
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#9 “Quote” Edit Post
What's P-Jack's best option after a J6 ff+2 ~5?

Also when I do debugger ~1 after a bound, it doesnt register as a combo in practice mode. Can it be blocked by a quick getup?
St. George
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#10 “Quote” Edit Post
Originally posted by dzhou
What's P-Jack's best option after a J6 ff+2 ~5?

Also when I do debugger ~1 after a bound, it doesnt register as a combo in practice mode. Can it be blocked by a quick getup?


ff+2~5, \o/, f+4, ff+1+2~5, ff+1B! [u/f+1*] ff+1+2,2

Debugger 1 combos post B!, you're doing it too slow.
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Keeper of the CRANE
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#11 “Quote” Edit Post
J6 f,f+1+2~5 PJ f+4, 2, f,f+1+2~5, J6 f,f+1~5, PJ u/f+[1], J6 f,f+1+2,2...105
Dr. Cola
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#12 “Quote” Edit Post
Really hate the fact that he can't hit b3,2,2.
P.Jack is pretty good overall, he has a smaller body then J6 so he can actually sidestep stuff.
Like a compact Jack orsomething, but Jack-6 positives outweigh P.Jack's.
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P. GunJack-2
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#13 “Quote” Edit Post
I couldn't find this, but I feel like it's lurking somewhere, so sorry in advance....anyways, I had tried:

*pre-bound wall splat* PJ f,f+1~5, J6 \o/, PJ o/*, f+4, d/f+3+4. Replace d/f+3+4 with d/b+1,1[1] on smalls.
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St. George
Lee of Campbelltown
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#14 “Quote” Edit Post
P. JACK's "Claw Crane" Item Move (u+1+4) has its damage toned down at the wall. [40]→[18]
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P. GunJack-2
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#15 “Quote” Edit Post
So I did a bit of P-Jack/Dr. B. tinkering yesterday, came up with:

Dr B: d/f+2, b+1,2, MAD+1, d+2 B!, (PJ) o/*, (DrB) f+3 - 83 damage

Not spectacular, but it's a start...
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Kyu
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#16 “Quote” Edit Post
Whats EMGF? Sorry if its a noob question
Keeper of the CRANE
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#17 “Quote” Edit Post
hcf~d/f+1 done as fast as possible
E-Nigma420
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#18 “Quote” Edit Post
Originally posted by Keeper of the CRANE
J6 f,f+1+2~5 PJ f+4, 2, f,f+1+2~5, J6 f,f+1~5, PJ u/f+[1], J6 f,f+1+2,2...105


this looks like it's the hottness i've been searching for, pretty easy to hit the 2nd f,f+1+2?
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Keeper of the CRANE
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#19 “Quote” Edit Post
The hardest part is actually the f,f+1. But its totally doable as staple.
tmd02
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