TTT2U Paul Phoenix Combo Thread

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USMCOgre
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#1 “Quote” Edit Post
Hey all, I closed the old combo thread as it was almost all out dated vanilla stuff and the first post hadn't been updated. We'll be getting a ton of new people in the forums now that the console release is out so I want to keep an organized first post in here updated. Something like I have in the Ancient Ogre forum http://www.tekkenzaibatsu.com/forum...threadid=124826

So if you guys have stuff to contribute, just post it up and I'll keep it updated.

Launchers you can tag off of are in RED

Juggle starters:

d/f2 or u/f4:
d/f4, d/b2, b12 b!, d421+2 = 79
qcf1, qcf1, b12 b!, d421+2 = 78
iws3, d/b2, b12 b!, d421+2 = 74
qcf1, f2, b21 b!, d421+2 = 73

u/f34:
b12 b!, d421+2 = 71

ff34:
d/b2, b12(delay the 2) b!, d421+2 = 79

ws2:
f2, f2, b12 b!, d421+2 = 75

CHb2:
qcf1, qcf1, b12 b!, d421+2 = 99
qcf1, f2, b12 b!, d421+2 = 94
ssl d/b2, b12 b!, d421+2 = 89
f1+2 b!, qcf1, qcf2 = 85

qcf1:
qcf1, qcf1, b12 b!, d421+2 = 89
iws3, db2, b12 b!, d421+2 = 85
qcf1, f2, b12 b!, d421+2 = 84
32, b12 b!, d421+2 = 83

qcb1+2:
qcf1, qcf1, b12 b!, d421+2 = 90
ws3, d/b2, b12 b!, d421+2 = 86
qcf1, 2, b12 B!, d421+2 = 85

b3
iws3, d/b2, b12 b!, d421+2 = 78
32, 1, f1+2, d421+2 = 73

CHqcb4:
ssl qcf1, qcf1, b12 b!, d421+2 = 105
ssl iws3, d/b2, b12 b!, d421+2 = 101
qcf1, f2, b12 b!, d421+2 = 100

qcf1+2:
ffiws3, db2, b12 b!, d421+2 = 84
32, b21 b!, d421+2 = 82

CHd/b2
d/b2, d142 = 62

ff4
ws3, d/b2, b12 b!, d421+2 = 78

d/f3 HOLD 4
qcf1, qcf1, b12 b!, d421+2 = 94
ssr qcf1, f2, b12 b!, d421+2 = 87

qcf3+4
f4, ff2:1 = 69
f4, ff, d142 = 74

CH4
ff1, qcf1, b12 b!, d421+2 = 79
ff1, b12 b!, d421+2 = 71 (good luck on small characters)
f4, ffd142 = 60 (probably the easiest for consistent damage)
32, d1+2 = 57
f4, ff2:1 = 55


MOVES THAT CAUSE BOUND IN A JUGGLE:
b12
f1+2
qcb1

Post bound enders:
d4,2,1+2
qcf2
ff21
ff344
d142

TAG ASSAULT OPTIONS (When Paul is the one being tagged in after a bound and his partner is coming right back in after Paul finishes his move)
uf34
ff22
d421+2
ff344

Just for fun, here's a combo with Paul and Ancient Ogre
qcf1~5, 2d1+2~5, f1+2~5, uf343+4, qcf2 = 100

Last edited by USMCOgre on Oct 16th, 2012 at 21:01

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Rain of Death
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#2 “Quote” Edit Post
For uf+3+4 its possible to get db+2, b+1,2 B! d4:2:1+2 (76 damage, 1 vs 1 mode)
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fightinggm
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#3 “Quote” Edit Post
im using paul as my 2nd now. ive seen paul gets a combo off qtf 3+4. does it work on everyone?
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Sushi
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#4 “Quote” Edit Post
Thanks for posting awesome combo lists for your characters, USMCOgre
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USMCOgre
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#5 “Quote” Edit Post
Originally posted by fightinggm
im using paul as my 2nd now. ive seen paul gets a combo off qtf 3+4. does it work on everyone?


Sushi- I'm here to make everyone's lives better!

GM- It was super hard in T6 against smalls. I'll mess with it today and see how it is now.
EDIT: Just checked, Still not worth the effort IMO. Seems the same as T6, where not 1 person on earth was hitting the juggle in matches with any consistency. Just do ff21 after it.
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USMCOgre
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#6 “Quote” Edit Post
Originally posted by Rain of Death
For uf+3+4 its possible to get db+2, b+1,2 B! d4:2:1+2 (76 damage, 1 vs 1 mode)
Was it against a big character? I'm getting close to hitting it against Steve but I'm not sure it's going to work. Who were you doing it against?
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Rain of Death
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#7 “Quote” Edit Post
It only works good on Craig. It's hard to land db+2 on most characters.

Also qcf+1, f+2, qcf+1, b+1,2 B! d4:2:1+2 is fairly easy. (83 damage)

For Tag Assault ff+3,4,4 works too but the other character's finisher must have some range. Michelle's f,f,f+1 works very well.

Last edited by Rain of Death on Sep 14th, 2012 at 06:34

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Nameless03
Legend
Joined: Mar 2008
Posts: 530
From: Singapore
#8 “Quote” Edit Post
Some more TA options:

FC df22 does more damage than ff22, and pops them up higher for your point character to follow up with.
ws32 does more damage than uf34.
ff34f4 is probably the most practical damage you can get, and also gives control back to your point character before the string ends for more shenanigans.
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fightinggm
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#9 “Quote” Edit Post
whats pauls low parry combo?

and i just end every combo with deathfist, does most damage and most practical, for filler i use shredder kicks
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Shinjin
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#10 “Quote” Edit Post
if you can get all 3 hits then d+4,2,1+2 is the most damaging ender by far, as for low parry i'd suggest qcf+1~5, i'll test it later on.
Signature Bruck him for souf east, blud

look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
USMCOgre
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#11 “Quote” Edit Post
Originally posted by Shinjin
if you can get all 3 hits then d+4,2,1+2 is the most damaging ender by far, as for low parry i'd suggest qcf+1~5, i'll test it later on.
With Paul/AO, you can qcf1~5 then with AO do knees. Not much with those 2 other than that.
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USMCOgre
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#12 “Quote” Edit Post
Originally posted by Rain of Death

Also qcf+1, f+2, qcf+1, b+1,2 B! d4:2:1+2 is fairly easy. (83 damage)
It's better to do qcf1, qcf1, f2 due to damage scaling on the 3rd hit. Same difficulty for a couple more damage.
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Vargus
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#13 “Quote” Edit Post
USMCOgre >> Any chance you could label Paul's Tag Launchable moves in the 1st post?

Also what are Paul's Stun Moves that are Tag able?

Thanks

- Vargus
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#14 “Quote” Edit Post
qcb+4, qcf+1, f+2, b+1+2 b!

For Paul/Drag red life combo

Paul qcb+4, qcf+1~5 Drag 1,f+3~df~u, 1, f+3~df~u, 1, ff+2 b! f+3~df 1+2
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USMCOgre
Money Inc.
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#15 “Quote” Edit Post
Originally posted by Vargus
USMCOgre >> Any chance you could label Paul's Tag Launchable moves in the 1st post?

Also what are Paul's Stun Moves that are Tag able?

Thanks

- Vargus
I'll get to it today. He also doesn't have any stun moves that are taggable. At least ch b2 and ch qcb4 are not.

Last edited by USMCOgre on Sep 15th, 2012 at 19:47

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USMCOgre
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#16 “Quote” Edit Post
Updated some Ch4 and b3 combos

Seeing as this is already the best combo thread from all the character forums I've seen, unless there's some ground breaking stuff discovered, I won't be updating it much from here on out.

Just post up your team specific combos!

AO to Paul
ws2~5, qcf1, qcf1, b12 b!, d421+2 = 90, all red life damage.

Last edited by USMCOgre on Sep 16th, 2012 at 00:29

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alexbib
6th Dan
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#17 “Quote” Edit Post
I can't seem to pull off qcf1, qcf1. my second qcf1 is either too late and it whiffs or it's too early and f1 comes out instead. Any tricks?
Shinjin
Iron Fist God
Joined: Mar 2000
Posts: 2867
From: England
#18 “Quote” Edit Post
i'm also having a hard time landing the second qcf+1, i guess it's just practice.
Signature Bruck him for souf east, blud

look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
USMCOgre
Money Inc.
Joined: Oct 2001
Posts: 22642
From: USA California
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#19 “Quote” Edit Post
Originally posted by alexbib
I can't seem to pull off qcf1, qcf1. my second qcf1 is either too late and it whiffs or it's too early and f1 comes out instead. Any tricks?
Shit load of practice. I don't even try for it in matches yet. Offline I get it about 2/3 of the time, which isn't really that good :/
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chetchetty
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Joined: Jun 2000
Posts: 2804
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#20 “Quote” Edit Post
DJ/Paul combos (to be updated)

ewgf,ewgf~5, b12, d421+2 - 85
ewgf, ewgf~5, b12, ff qcb321 - 86
ewgf, ewgf~5, b12~5, ws12~5, qcf2 - 85
ewgf, ewgf, df1, df1+2~5, qcf1~5, ff31, ff, ewgf - 88

ewgf, uf1+2, ff3,1,ff,n+2,df1+2~5, ssr qcf3+4,ff, df321 - 96
note: you can also use ewgf instead of uf1+2 but I find it more difficult
you can also substitute dash df3,2,1 with fff3+4 which does the same damage but fff3+4 gives wall carry

e, e, df1,2~5, cd~ws3,2, ff cd1~uf - 92

Last edited by chetchetty on Oct 5th, 2012 at 18:55

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