Frame data

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noodalls
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#1 “Quote” Edit Post
Stealth 1 week edit - Frame Data is up!!!
http://www.tekkenzaibatsu.com/wiki/...stie_Frame_Data




https://docs.google.com/open?id=0B7...RDEyZGxmQ1YxZFk

Day 1 with the game, got to put in ~90 minutes of testing.

Frame data for the new moves, and Tiger's new moves, plus some tag data.

Last edited by noodalls on Sep 21st, 2012 at 00:13

noodalls
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#3 “Quote” Edit Post
Originally posted by noodalls
https://docs.google.com/open?id=0B7...Q2ZqVlBfSWVZNzA

Update.

Should have all the new moves, and all the old moves that are changed.

Also this

http://www.youtube.com/watch?v=p5Ehpu9KE0s



thanks for all your work noodalls I just wanted to know, that works for Eddy only right? I remember Christie not being able to reach with d,f+3.
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noodalls
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#4 “Quote” Edit Post
Played a bit more with that combo. Seems like you've got about a 1F window to hit the correct input to get enough distance on the dash. 3F at best against T.Ogre. Even with pstick it's not consistent, probably because Eddy changes distance while dancing. Seems like a real practice mode combo, I don't think anyone is going to get this consistently in match play.
lizanias
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#5 “Quote” Edit Post
I was gonna ask the frame data for d+3~4.....but you've done it, and gave a lot more.... Thanks for the major update Noodalls.


p.s can you record RLX~Sideroll Glitch in TTT2 for me please.. just a simple RLX then sideroll will be enough...
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noodalls
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noodalls
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noodalls
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#9 “Quote” Edit Post
Originally posted by noodalls
http://youtu.be/V3fc51Vkg3A

Sideroll glitch


Hey man, I didn't think it's possible to enter into sideroll bug anytime during RLX?
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noodalls
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#10 “Quote” Edit Post
https://docs.google.com/open?id=0B7...XzF4TGhlVWwzdGc

Most of RLX moves done, and I've been doing the total frames for moves that end in HSP a different way, as hit analysis is quite unreliable for this.
forest16
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#11 “Quote” Edit Post
Originally posted by noodalls
https://docs.google.com/open?id=0B7...XzF4TGhlVWwzdGc

Most of RLX moves done, and I've been doing the total frames for moves that end in HSP a different way, as hit analysis is quite unreliable for this.
How? Command capture and punish? Do you use a capture card and record and then look at the framerate?
noodalls
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#12 “Quote” Edit Post
I use my pstick setup to execute the commands, then record using Hauppauge HD PVR. Most of the data is a result of going over that footage frame by frame in avidemux, using hit analysis. Where that fails, I use the pstick, e.g. testing where the move ends via the buffer window.

I don't use in game command capture at all.
noodalls
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noodalls
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#14 “Quote” Edit Post
https://docs.google.com/open?id=0B7...emk5V182bDIzTk0

Cracking through. I think I have the db+3 strings, the b+4 strings and the ss+3 and ss+4 variations left.

Can someone tell me their item moves, as I can buy those and test them.
noodalls
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noodalls
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#17 “Quote” Edit Post
How bizzare. I figured Tiger's ws+2,3 must be a typo on my behalf, given that the frames on block, hit and counter hit are all the same. But it's true! The move gives +5 on all three!
tuch_dis
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#18 “Quote” Edit Post
Originally posted by noodalls
How bizzare. I figured Tiger's ws+2,3 must be a typo on my behalf, given that the frames on block, hit and counter hit are all the same. But it's true! The move gives +5 on all three!


But interpretable...
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noodalls
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tuch_dis
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#20 “Quote” Edit Post
Originally posted by noodalls
http://www.tekkenzaibatsu.com/wiki/...stie_Frame_Data

Frame data is up.


Amazing job!
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