TTT2 Lars Combo Thread: SSStylish-tier Damage

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Mingriah
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#21 “Quote” Edit Post
Originally posted by Cosmic_Castaway
Okay, either my execution is way off, or Jinpachi's hitbox is WEIRD. Lars/Drag using Drag's f4,4,3 TA, the last hit will like always whiff unless you use Marduk/Kuni combos. Like, using them isn't an option, it's a must. Combos where this isn't the case are after uf3, CH db4, fb2,1 and CH ff1+2. Smh.

Examples
-uf4, df2, df3~DE1, fb2,1~5 f4,4,3 iSW
-Ark Blast, df1, df3~DE1, fb2,1~5 f4,4,3 iSW
-CH df2, DE2, df3~DE1, fb2,1~5 f4,4,3 iSW


yeah Jinpachi's hitbox is kinda weird, Lee TA! b2ms into whatever at the wall is inconsistent on Jinpachi(He slumps instead of sticking to the wall sometimes after getting hit by b2)
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Morninglord
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#22 “Quote” Edit Post
Lars/MokuLars!

Strangely you do not automatically do 200 million damage with this pair. In fact you gotta work quite hard to get near what other Lars/x pairs can do even with tag assault.

So far I got this.

fb21~5 [ff+2~f, se 1] 1, dash 1, dash 1, isw. Does more than anything else I could think of. (78). 3 dash 1's to b+3~f se 1 does 77, btw. Putting a 2 in at the start makes hitting 2 dash 1's afterwards absurdly hard and I can't hit the isw at all.

However I did find a difficult to do, interesting and stylish juggle that does 96.

ff+2~f se 3~5 [fb21~5] ff+2~f se 1 [1, isw.] No not running deep SW. I mean a real buffered instant fff+2+4 from your jab.

96.

Sexy as all hell.

No you don't get more from doing db21 fb21 with the other lars even with a tag assault, you only get 94 and you can't hit a ff+2 after it. there's no way you can do a damaging tag assault to ff+2 se 1 either. The best you might possibly get, if you are godlike at this shit, is another jab before the isw.

Incidentally the super cool uf+4~5 f+123d1,fb21~5 SS df3,3 isw only does 98. Heh. 2 more than ff+2 when you'd think you'd break a hundred off it.

Funny how the game's juggle system works really.

You can do some hilarious shit though. 3 uf+3's in the same juggle. Does shit damage and is really hard to hit but who cares about that. Not me, that's who. 3 uf+3!

uf+3, ws2~f se df1~5 [uf+3] deep timed dash uf+3. Get the timing wrong you only get one hit. Has to be deep. Has to be fast. I don't even remember the damage because it was so shit (I think it might have been around 64).

I also found this hilarious juggle, again it's hard as hell but really fun to try.

fb21~5 (uf+3) de~uf+3, ws2~f se1. Does around 71 I think.

You can dash to do the second uf+3 if you like but that defeats the purpose of doing hilarious juggles with moku lars/lars. DO THE EMPTY DE IN YOUR JUGGLE. DOOO EEEETTT.

Last edited by Morninglord on Sep 26th, 2012 at 07:04

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Bibulus
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#23 “Quote” Edit Post
Been tooling around with Lars/Paul and here is what I found

Lars u/f+4~5 Paul qcf+1~5 Lars d/b+2,1 f2,1~f SE d/f+1~5 Paul ff2,2 Lars (dash) b+3~f SE3 = 91
Lars u/f+4~5 Paul qcf+1~5 Lars d/b+2,1 f2,1~f SE d/f+1~5 Paul ff2,2 Lars fff+3 = 92
Lars u/f+4~5 Paul qcf+1~5 Lars d/b+2,1 f2,1~f SE d/f+1~5 Paul ff2,2 Lars f+3, DE1~f SE1 = 93
Lars u/f+4~5 Paul qcf+1~5 Lars f2,1~f SE d/f+1~5 Paul ff3,4,4 Lars iSW = 95
All of those will work from:
Paul d/f+2 qcf+1~5 for -10 damage
Paul qcf+1 qcf+1~5 for +1 damage
Paul qcb+1+2 qcf+1~5 for +2 damage

Lars f+1+2~5 Paul f+1 qcf+1~5 Lars f+2,1~f SE d/f+1~5 Paul ff+2,2 Lars f3~DE+1~f SE 1 = 89
Lars f+1+2~5 Paul d/b+2 b+1,2~5 Lars ff+2~f SE 3 Paul d+4,2:1+2 = 94 Character Dependant
Lars f+1+2~5 Paul 3,2 f+1 f+1+2~5 Lars d/f+3,3 Paul qcf+2 = 89
Lars f+1+ 2~5 88
f+1+2~5 b+1,2~5 ff2~f SE 3 Demo
f+1+2~5 d/f11 b12~5 d/f33 qcf1 87

Paul QCF+1+2 (dash) d/b+2, b+1,2~5 Lars ff2~5 SE1 Paul Demolition Man = 97

Paul ff+4, WS 1, f+1, f+1+2~5 Lars ff2~f SE1 Paul d+4,2:1+2 = 85 Seems kinda inconsistent because of reasons unknown, sometimes you push the opponent straight into paul and sometimes he goes past him so you need to do the demo man to hit when they will be close in the event they fly past

Paul WS 2~5 Lars d/b2,1 f~b2,1~5 Paul ff+2,2 Lars ff2~f DE 3 = 85

Lars u/f+3, WS 4, d/b+2~f SE d/f1~5 Paul ff+3,4,4 Lars iSW = 83

Also I don't think Lars can do much off of this but is you do qcf+1 really fast after a bound you can pop them over the head of your partner and maybe do some BT nonsense if your character has some

You can also do TA demolition man into running kick if you TA to paul 5 or less but I can't hit that consistently to save my life and it doesn't seem that good with this team considering how much wall carry you lose out on
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Cosmic_Castaway
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#24 “Quote” Edit Post
mmkay, so false alarm on the Jinpachi stuff. You don't HAVE to use the Marduk/Kuni stuff, but it does more damage so why not. I just had to delay my f4,4,3 TA a bit. >.>

Edit: Does seem like it's pretty mandatory on ff2 on though.

ff2~SE3, df1, df3~DE1~SE df1, f4,4,3 iSW = 104 damage

Once again, it does more damage, so why not.
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Morninglord
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#25 “Quote” Edit Post
Wow great timing bibulus I was about to go learn paul/lars for my moku.

Them's some nice juggles.

Did you try ss before the demo man during tag assault? that can make enders more consistent.

edit:

I think you are being a bit too complicated there man.
Remember the harsh juggle scaling.

For example.

f+1+2~5, Paul db2, b+1,2 Lars ff2~se 1 Paul death fist =95

Or

Lars uf+4~5 Paul df3,2 b+1,2 Lars df3,3 Paul death fist = 92.

A lot less work for the same damage.

Still the juggles are cool. I can't even do the qcf+1~5 ones. I have trouble with qcf moves. I'm okay with crouch dashes or hqcf's but I always mess up qcf it's quite strange. I once tried to play street fighter and was told ryu is a good beginner character. I couldn't do fireball at all. Whenever I tried fireball I got shoryuken.

edit:

Wait I see what is going on. When I do df3,3 or ff+2~se1 death fist hits "clean" mid air. I'm doing dash up qcf after the df3,3. That must be why it's hitting "clean". I just experimented and tried to hit it without being "clean" and it did around 86. Clean mid air death fist does around 19~21 (depending on how many hits before bound it will lose a bit of damage) and df3,3 lets you dash up to do it easily.
For the ff+2~f se1 you just do the death fist asap for "clean". Trying to do a long one will make paul whiff past them.

I didn't think you could hit "clean" mid air.

Your juggles are good for red damage though. I would have lars end them for red life and just do a paul juggle->ta-> clean death fist for killing people.

Last edited by Morninglord on Sep 27th, 2012 at 00:57

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MYK [jamgi]
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#26 “Quote” Edit Post
F412 is a good filler for Lars when he's solo when using tag assault though it usually adds too many hits to a combo.

So like his strongest damage off solo combos are with f412 it seems like. You can do stuff like low parry de2, 1, f4(1)2, db2~f, se1. Or off ws1~f, se3, df1, f412, db2~f, se df1, B!.

Also found a kuni specific combo with uf3, ws4, f412, db2~f, se df1, B!. Dunno why it works on her when he crouching and standing hitbox is so weird but it works. O_o
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ToothyNZ
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#27 “Quote” Edit Post
Originally posted by KiwE
2) Combo off Bruce ws21 with Lars?


d+3,4, MTS f+1 B! (Lars b+3,4) f,d,df+3+4, 3+4 - high 80s dmg
Morninglord
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#28 “Quote” Edit Post
Myk

I got low parry de 2, 2, f+4,1,2, db2~f se 1 to hit on Lars. Looks like with a slight delay the whole of f+412 will hit which is automatically provided by doing 2 instead with its slightly slower recovery.

I tried using this off f+1+2 or uf+4 and it doesn't work right. uf+4 will knock you slightly off axis which seems to make it whiff.
It's not possible to use it in f+1+2 without a cc. And even then the standard juggles are better.

After counterhit df+2, de2, df1, f+412, db2~f se df1 works.

Thing is even though these are better damage pre bound for the juggles they work with, I can't hit ff df1 ff db2~f se 1 at all. After the df1 they go flying off.

But still this would be good for single hit ta.

It's a good low parry combo too.

Also for wall carry with uf+3 it would be good since it would make them fly further when you hit them in the bound.

I'll play around with it some more.

edit:

ch df2, f+(1)23d1, db2~f se df1 b! ff df1 ff db2~f se 1 = 83 (8 hits after ch df2)
ch df2, de 2, df1, f+412, db2~f se df1 b! db2~f se 1 = 82 (9 hits after ch df2)

Gosh juggle scaling is a bitch isn't it. Those extra hits pre bound reduced the final damage of the se 1 by a lot and can't even make it up with a ff df1 ff

However after ws1 or ff+2 juggles you can actually hit

ff+2~f se 3, df1, f+412, db2~f se df1 b! isw for 87. the isw is the easy one still because of the angle so its the best solo damage off this.

edit 2: the uf+3 carry idea was a wash since you only get one hit after the df2 juggle above that uses f+4,1,2.

The actual damage of f+4,1,2 is quite crap. The f+4 does a lot but the 1 and 2 are only doing 3 each and each of those 3 is subtracting from the final hit of your juggle (se 1) percentage wise while also increasing momentum greatly.

Seems like it's situationally useful for a few juggles. I wouldn't go trying to replace everything with it.

Last edited by Morninglord on Sep 27th, 2012 at 07:58

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Marcos
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#29 “Quote” Edit Post
Not sure if this was posted before, but after CH df2 and CH DE2, df1 hits.
Morninglord
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#30 “Quote” Edit Post
It has always hit.
It's f+1+2 where df1 didn't hit and still doesn't.
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Inserity
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#31 “Quote” Edit Post
Originally posted by Morninglord
It has always hit.
It's f+1+2 where df1 didn't hit and still doesn't.
But f+1+2, df2 hits and I use it for my staple.
Morninglord
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#32 “Quote” Edit Post
Yep.

-----------------

Solo wall bounds damage comparisons for splats and such. Note this is not solo lars it's tag lars doing it alone. First bracket is normal damage. Second bracket is rage.

f+2,4 W! de 1+2 b! df1, db21, f+1+4 (88) (111)
f+2,4 W! d+2 B! df1, db21, f+1+4 (84) (105) *note: +1 dmg for df+1+2 B!
f+2,4 W! fb21 B! df1, f+1+4 (82) (101)
f+2,4 W! fb21 B! f+4121 ( 83 ) (102)
f+2,4 W! fb21 B! iSW, f+1+4 ( 86) (104) *note: air throws are not scaled by rage
f+2,4 W! bb~df1 W! fb21 B! isw f+1+4 (93) (112)
f+2,4 W! bb~df1 W! fb21 B! f+4121 (90) (111)


SW does 11 on wall in two parts (10 and 1 for 11 total) and 16 in open field in two parts (10 + 6 for 16 total)

-----------------------

Hilariously funky juggle I just worked out with Lars Raven.


f+1+2~5 Raven db2, SDW b+2,3~5 Lars ff+2~f se df1~5 Raven ff+4 Lars ff+2~f se 1 (97)

Last edited by Morninglord on Sep 28th, 2012 at 05:54

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Cosmic_Castaway
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#33 “Quote” Edit Post
Originally posted by Inserity
But f+1+2, df2 hits and I use it for my staple.

Does not work on everyone afaik. Characters it has not worked on for me so far are Dragunov, Miguel, and Ancient Ogre.

Originally posted by MYK [jamgi]
Also found a kuni specific combo with uf3, ws4, f412, db2~f, se df1, B!. Dunno why it works on her when he crouching and standing hitbox is so weird but it works. O_o


Originally posted by Cosmic_Castaway
Okay, so I did some testing today thanks to this Tweet by MYK:

"On the other hand Lars has a strange Kuni only combo with uf3, ws4, f412, db2~f, se df1, B!"

Turns out that this combo doesn't just work on Kuni, but also on Marduk. So I thought the possibility that Kuni has a hurtbox similar to Marduk is there. Turns out I was right, because pretty much every Marduk combo works on Kuni as well. Only exception I found was f1+2, df1, db2,1, etc.

Example with Lars/Dragunov: uf4, df3~DE1, df3~DE1, fb2,1 B! f4,4,3 iSW - 101 damage
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Morninglord
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#34 “Quote” Edit Post
I use db2 because it's the old faithful, it's reliable, works off axis, works at maximum range, works on everyone except the bears and its only 3 less damage.

But I also never bothered to learn ff df1 ff db2~f in tekken 6 properly because I found dash + delayed uf+3 would get you the same wall carry and it was just too much damn work for such a tiny gain.

I prefer consistency.
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Cosmic_Castaway
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#35 “Quote” Edit Post
Has anyone found good combos for Bears? It seems like nothing works on them. Everything I do does like 4-5 less damage. And then at the wall it doesn't really seem like Lars/Drag gets anything special. *shrug*
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Sofa
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#36 “Quote” Edit Post
Originally posted by LordDynasty
Anyone running Lars/Steve and have some combos?


After watching a couple of videos, and doing a lot of testing, I have found this to be strong and reliable Lars/Steve juggles.

Lars/Steve
f1+2, df2, db2,1 fb2,1~5 b1~flk1, alb2, de1, se1_3 91dmg
uf4, f1,2,3~DE1, fb2,1~5 df1,2,1, de1,se1_3 94dmg
se3, df2, db2,1 fb2,1~5 b1~flk1, alb2, de1, se1_3 91dmg
ff2~se3, db2,1 fb2,1~5 ssr b1~flk1, alb2, de1, se1_3 96dmg
ws1~se3, db2,1 fb2,1~5 ssr b1~flk1, alb2, de1, se1_3 90dmg
CH ff1+2, de1, df1, 2, fb2,1~5 b1~flk1, alb2, de1, se1_3 98dmg
CH df2, f1,2,3~de1, fb2,1~5 b1~flk1, alb2, de1, se1_3 96dmg
CH de2, f1,2,3~de1, fb2,1~5 b1~flk1, alb2, de1, se1_3 96dmg
uf3, ws2, fb2,1~5 , 1,2,1~flk1, alb2, de1, se1_3 83dmg
CHdb4, ws2,1~5 1,2,1~flk1, alb2, de1, se1_3 83dmg
CH db1+2, db2, db2,1 fb2,1~5 1,2,1~flk1, alb2, de1, se1_3 92dmg

- The juggle damage is based on the se1 ender. Se3 should do about 2-3 points less. There are not really any oki options with Se3 as an ender, but it can be used for wall adjustments, or just to get right back in your opponents face.
- You can end all these combos with isw for more dmg (except the CH4 combo), but you lose the running mixup.
- You can replace b1~flk1, alb2 as a filler with df+1,2,1, dck+1 for 1 less dmg and easy isw. Itís also possible to do ff2, se1_2 with this filler, and it does about 2 more dmg than the combos listed. I prefer de1, se1 though. It just seems more reliable off axis.

Steve/Lars
Most of his lauchers is tag buffrable, so you should almost always do that to remove red life.
CHb1, extdck1~5 df3, de1, fb2,1~5 b1~flk1, alb2, de1, se1_3 99 dmg and takes red life
CH4,1,2~5 uf3, d1, ws2,1, b1~flk1, alb2, de1, se1 100dmg (not sure se3 hits)
CHb2, ff2~5 uf3, extdck1, df1,2,1, dck1 80dmg
Dck2_ws1_pabuf2_pabdf2~5 df2, db2,1 fb2,1~5 b1~flk1, alb2, de1, se1_3
Dck1, ff2, dck1, df1,2,1, flk1, alb2 (old CHdf2 juggle)
Extdck1~5 uf3, ws21~5, df1,2,1, flk1, alb2 93dmg (itís not possible to tag buffer off regular dck1)

So far I havenít really been using other than t6 juggles off Steves uf2_uf4_dck1, pab ch2, so if anyone has some suggestions for TA juggles, that would be appreciated. Also shout out if you see any room for improvement in the combos listed above
Morninglord
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#37 “Quote” Edit Post
Ah that reminds me.

I found this with steve off fb21

fb21~5 TA Steve df121~b, FLK 1~b, FLK 1~b, FLK 1~b, ALB 2 Lars de 1~f se 1. Did 83.

Those are the first hit of flk 111 repeated with a slight delay. So it's not all three hits of flick. It does a lot more damage (the second and third hit of flk 111 does around 3 but repeating the first hit did 7 each) and also moves him forward quite well.
It's got good wall carry too.

You could probably hit ff+2~f se 1 after it if you were an amazing man with the steve stuff and know the recovery well but I'm only just starting really so I was crossing my fingers over each other just managing to hit the de 1 after it.
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Sofa
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#38 “Quote” Edit Post
Originally posted by Morninglord
Ah that reminds me.

I found this with steve off fb21

fb21~5 TA Steve df121~b, FLK 1~b, FLK 1~b, FLK 1~b, ALB 2 Lars de 1~f se 1. Did 83.


Nice, that gave me an idea.

fb21~5 pab b1121, flk1, alb2, de1, se1. 84dmg.

isw ender does 85dmg.

Only hit ff2, but not se1 in both combos. Don't think it works.
Morninglord
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#39 “Quote” Edit Post
Hmm would that be better carry than multiple flk1's?

I really liked doing those.

I like having to pause briefly in juggles.

I'm going to still do that one okay.
Signature Zhan: The real enemy is yourself.
Sofa
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#40 “Quote” Edit Post
It seems multiple flk1's gives a slighty better carry. You can do b1, 4xflk1, alb2 for 82 dmg. It's very delayable, and keeps your opponant in the air for a long time, looks so annoying haha

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