Changelog, Differences and General Info

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jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#1 “Quote” Edit Post
TEKKEN TAG TOURNAMENT 2 UNLIMITED & CONSOLE

Rolex Consolidated Information Thread

This thread is a great start to creating a consolidated information thread for returning and new Roger Jr/Alex players. We will update this regular to correct it and add any new tech that we can find into it, but let this serve as the "one-stop shop" for people who are looking to gather info on Roger/Alex.

NEW MOVES

df+3,3 (m,h) (Link)
● NC
● Extension is a second tail-whip
● 2nd hit wall-splats on normal hit
● 2nd hit knocks-down on normal hit
● No jail

db+1+2
● Alex jumps and bites his opponent
● -12 on block (?)

db+3+4 (m)
● -1f on block (?)
● Slight backwards-evasive animation (?)
● Very slow start-up

b+2,3,3+4 (h,L,m) (Link)
● Second hit looks similar to db+3. Launch punishable on block like db+3
● No jail
● 2nd & 3rd hit is NC, where Roger flips over and lands on the opponent

b+2,4 (h,h) (Link)
● No jail (Link)
● Safe; -9f on block (source: inaTekken)
● i14f start-up
● NC
● Knocks down and wall splats


CHANGES FROM BR

ss+4
● Knockdown on normal hit, d3+4 is gauranteed
● Combo on counter-hit

b+1+2,1+2 (ROC 1+2)
● Does not b! anymore
● For Alex, 2nd hit is an uppercut

2,1
● Now -2f on block
● Now +4f on hit

db+3
● Damage buff

uf+4
● Now -13f on block

uf+3,3
● 1st hit now -8f on block (source: inaTekken)
● 2nd hit now -10f on block (source: inaTekken)

f,n,d,df+1
● Damage buff
● In juggles: new hit animation -- they spin away (Link)

ff+2
● Damage buff
● Now launches on counter-hit (Link)


TAG LAUNCHERS
● 3~4
● f+4,3,2
● df+3+4
● b+1+2,1
● FC df+2

BOUND MOVES
● f+4,3,2
● ws+2,2
● ws+3,[3]
● df+1+2

HOMING MOVES
● df+3
● df+3,3

STANDING PUNISHERS - DAMAGE AND FRAMES ON HIT NEED TO BE UPDATED
● 10f: 1,2 -- 20dmg, +6f on hit
● 10f: 2,1 -- 28dmg, +4f on hit
● 12f: f+2,1 -- 32dmg, +4f on hit
● 12f: df+4 -- 16dmg, +6f on hit
● 13f: 1+2 -- 28dmg, +5f on hit)
● 14f: df+1>2 -- 32dmg, +5f~+6f on hit
● 14f: b+2,4 -- 42dmg, Knock-down
● 15f: uf+4 -- 15dmg, Launch
● 16f: f+4,3 -- 27dmg, Launch
● 16f: ff+2 -- 30dmg, Knock-down
● 20f: uf,N+4 -- Launch

CROUCHING PUNISHERS
● 10f: FC d+1 -- 6dmg, +6f on hit
● 11f: ws+4 -- 24dmg, +5f on hit
● 14f: ws+2,2 -- 41dmg, +3f on hit, Opponent recovers crouching
● 15f: uf+4 -- 15dmg, Launch
● 15f: ws+3,3 -- 29dmg, +3f on hit
● 16f: FC df+2 -- 27dmg, Launch and Tag Launcher
● 20f: uf,N+4 -- Launch

COMBOS
● Most T6 combos (Link)
● 3~4 --> b+2,f+4,3,2 ...
● 3~4 --> 1_2,ws+3,[3] ...
● 3~4 --> 1,1+2,df+1+2 ...
● db+3, df+1+2 B! df+3,3, d+3+4

TAG ASSAULT FILLERS
● f,n,d,df+1
● uf+3,3 (Link)
● db+1+2
● ssr 1+2,3
● ff+3+4
● df+3,3 // Standard assist (Link)
● b+2,3,3+4 // At wall (Link)
● f+4,3,2 // At wall. Maybe in open space?
● d+1+2,1+2,2 (Link) // Open space ok after 2-3 hits. At wall on big characters
● d/b+3+4

TAG ASSAULT ENDERS
● f,n,d,df+1
● ff+2
● db+1+2
● f+1+2,2
● wr+3 (Link)
● wr+3+4
● 1,2~b+1+2,2 (Link)



EXTRA RESOURCES
● Frame data (taken from inaTekken) (Link)
● inaTekken (Link) / From the left menu, click: " 固有技 " --> Then on the page that loads click " ロジャーJr. "

Last edited by jiorio95 on Dec 11th, 2012 at 19:28

amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#2 “Quote” Edit Post
Hey thanks for this! Very clean and organized.
Can you please list the difference between Roger and Alex in TTT2?
So far I've seen his throws are different, his ROC 1+2 has extension, db+3+4 different property and d/b+1+2 unique move. Anything else?
jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#3 “Quote” Edit Post
Big difference between them is Alex can b! of his CH 4 since his df1+2 has longer range than Roger's. Roger cannot bind off his CH 4 (except bigs), Roger can get CH 4, df1,2, df1,2, d3+4 for 60 dmg. Credit to Jive for that find.

The other changes you've listed above. I don't see much good oki opportunities off either of their 1 or 2 throws, the db3+4 moves are both not very useful and their db1+2's are different but both not that useful.
CharREX
7th Dan
Joined: Apr 2009
Posts: 84
PSN: CharREX
#4 “Quote” Edit Post
Originally posted by jiorio95
Roger can get CH 4, df1,2, df1,2, d3+4 for 60 dmg.


This combo from T6 is so much hard to do now
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JeNNahFaah
Warrior
Joined: May 2012
Posts: 154
#5 “Quote” Edit Post
How many negative frames is a get up 4 and get up 3 on block for all characters?

How many frames is roger's d/f 3,3 and d/f 2?

Is there a link for Roger's frame data?
Alcan
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#6 “Quote” Edit Post
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Mokujin Man
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#7 “Quote” Edit Post
Originally posted by CharREX
This combo from T6 is so much hard to do now


I can still do it easily.
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amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#8 “Quote” Edit Post
Hey jiorio, I'm re-reading this thread and here are a couple things to add to the first post for new players:

- d/f+3,3 is NC
- ss+4 on normal hit gives free d+3+4
- b+2,4 is NC and KND/wall splats on normal hit
- in the change from BR: "ROC+1+2 is roll then uppercut" is only applicable to Alex, not Roger
jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#9 “Quote” Edit Post
Thanks, I made those changes.
DrBhup666
Iron Fist God
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Posts: 1106
#10 “Quote” Edit Post
How fast is 1+2? I thought it was i13, but some say it's i14. Also, is it +1 or +2 on block?
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Iz-GOod
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#11 “Quote” Edit Post
Originally posted by DrBhup666
How fast is 1+2? I thought it was i13, but some say it's i14. Also, is it +1 or +2 on block?


According to inatekken, it's 13 frames and +1 to +2, I'm assuming depending on the range it hits, or maybe depending on whether both punches hit or just the last punch.

Source: http://wiki.livedoor.jp/inatekken/d...%cd%ad%b5%bbTUD
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amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#12 “Quote” Edit Post
very sure it's 13f and +1 on block (second hit)
goldhedgehog
Iron Fist God
Joined: Jan 2008
Posts: 1132
From: Australia
#13 “Quote” Edit Post
Originally posted by JeNNahFaah
How many negative frames is a get up 4 and get up 3 on block for all characters?

How many frames is roger's d/f 3,3 and d/f 2?

Is there a link for Roger's frame data?

From FUFT and/or FDFT? I forgot the names of the positions. getup 4 or 3 is -12. From FUFA and/or FDFA, they're at -14
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ghirlanda
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Joined: Oct 2009
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#14 “Quote” Edit Post
fdfa 3 should be launch punishable, more than -14
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Mr. NO!
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#15 “Quote” Edit Post
Played around with uf3+4 and I really like it now. Just on practice mode I quickly found that, for uf3+4 on a 7-8 hit combo :

- denies tech rolls
- d3+4 beats everything except instant crouch and does 17(?)dmg
- if they start crouching d3+4 then it opens up a scary low/mid mixup game

And if you expect a tag crash, a bd or ss will open you up to punish it easy.

well, after more testing, it's not as great as I would've thought but it still really limits the other guy's options

Last edited by Mr. NO! on Jul 6th, 2015 at 10:46

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