Michelle Chang Combo and Partner Thread

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Cla
Fujin
Joined: Dec 2006
Posts: 555
From: USA Louisiana
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#21 “Quote” Edit Post
Thanks for the info. Sorry for my noobness.

Hey, I think you might want to know that it is possible to combo after CH f3,4 and CH b1. Seems like you can use any CH b3 combo after CH f3,4. And for CH b1, it seems the highest guaranteed follow-up damage is ff2 for a total of 49 dmg.
random0101
Destroyer
Joined: Dec 2011
Posts: 358
From: United Kingdom
#22 “Quote” Edit Post
Michelle/Ling
Michelle uf4,3 4 d,df1,4,1 d,df1,4,1+2 !B Ling ssl f2,1,4 Michelle !sw
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Liquid
War Lord
Joined: Sep 2002
Posts: 727
From: Greece
#23 “Quote” Edit Post
some feng/michelle combos:

feng uf4:f4~5,ff1,ddf1,4,1, ddf1,4,1+2B! iSW (72 dmg all red)
or for the same damage: f3,4~5,ddf,1,4,ff1,ddf1,4,1+2B! isw
if u TA with feng's f3,4 damage goes to 84

feng ss4 : f3,4~5, ddf1,4,ff1,ddf1,4,1+2 B! iSW (73 damage al red)
with TA (f3,4) it goes to 85

michelle's df2,1~5_qcf2~5: (in order to take red bar)
df2,1_qcf2~5,f3,4~5, ddf1,4,ff1,ddf1,4,1+2 B! iSW (86 dmg all red )
TA with feng f3,4 damage is 98

Last edited by Liquid on Oct 3rd, 2012 at 03:12

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Rain of Death
Raijin
Joined: Dec 2004
Posts: 645
From: USA New York
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#24 “Quote” Edit Post
db+1 seems to be safe when blocked at its farthest range. Opponent's jabs will miss.

CH db+1, b+1 B! d,df+1,31, d+2, 3, 1 (70 damage). Not bad for an easy combo.

qcf+2, f31, 4, d,df+13,1+2 B! ff d+2, 3, 1 (82 Damage)

With Paul:

qcf+2, f31, 4, d,df+13,1+2 B! (Paul) ff+3,4,4 (Michelle) fff+2+4 (100 damage)

That throw is tough to land though.

Last edited by Rain of Death on Oct 2nd, 2012 at 05:25

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HiddenUser
Kyu
Joined: Sep 2012
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#25 “Quote” Edit Post
qcf+2, f31, 4, d,df+13,1+2 B! (Paul) ff+3,4,4 (Michelle) fff+2+4 (100 damage) That throw is tough to land though.


Have you tried this with any other launcher? I dont know if its my noobiness but it seems like qcf+2 is the only launcher that would allow a 4 after a dash 1.
IRON LOBSTER
Orlando BOOM
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From: Canada
#26 “Quote” Edit Post
Michelle to Feng:


Michelle qcf2~5 Feng dash, df1, f1, f4,3 b! ff4,3, b1+2 = 76

Michelle qcf2~5 Feng dash, df1, f1, f4,3 TA! Michelle d(2),3,1 Feng 3~4,3 = 88

Michelle df2,1~5 Feng f4~5 Michelle ff1, d,df1~4,1, d,df1~4,1+2 b! isw = 86

Michelle df2,1~5 Feng dash, df1, f1, f4,3 TA! Michelle d(2),3,1 Feng 3~4,3 = 95

Michelle df2,1~5 Feng f4~5 Michelle ff1, d,df1~4,1, d,df1~4,1+2 TA! Feng f3,4 Michelle isw = 98

The above are quite easy and consistent.


Feng uf4, f4~5_b3+4,3, f4~5_ws3~5_f3,4~5 - Insert Michelle business.


Michelle ws1~5 Feng df1, f1, f4,3 b! ff4,3, b1+2 = 72

Michelle ws1~5 Feng df1, f1, f4,3 TA! Michelle d(2),3,1 Feng 3~4,3 = 84

Last edited by IRON LOBSTER on Oct 6th, 2012 at 17:31

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Liquid
War Lord
Joined: Sep 2002
Posts: 727
From: Greece
#27 “Quote” Edit Post
also feng/michelle for 129 dmg (no walls)
feng f2ch,f3,4~5,ddf1,4,1, ddf1,4,1, ddf1,4,1+2B! (TA ff4,3), iSW
Edit:forgot to mention that feng f2 ch stun is breakable

Last edited by Liquid on Oct 3rd, 2012 at 14:41

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HiddenUser
Kyu
Joined: Sep 2012
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#28 “Quote” Edit Post
Michelle/Lili got some crazy damaging combos!
Kev!n
Iron Fist God
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#29 “Quote” Edit Post
Why can't I get the last hit to connect?

Michelle df1 OC, ff3 w! iws2,2 TA! Julia 3~b~f~1+2,4,bf1+2 Michelle MC = 116

Rain of Death
Raijin
Joined: Dec 2004
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#30 “Quote” Edit Post
Originally posted by HiddenUser
Have you tried this with any other launcher? I dont know if its my noobiness but it seems like qcf+2 is the only launcher that would allow a 4 after a dash 1.


Yeah I believe it is. For df+2,1, f+31 only df+3 will continue the combo. The 4 doesn't catch the opponent. CH f+1+2 seems to be the same way.
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|Galen|
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#31 “Quote” Edit Post
Originally posted by Kev!n
Why can't I get the last hit to connect?

Michelle df1 OC, ff3 w! iws2,2 TA! Julia 3~b~f~1+2,4,bf1+2 Michelle MC = 116



Are you trying to delay the last hit at all?

I was having trouble with a similar combo using JC and Nina. I kinda had to rush the MC at the end for it to actually work.
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Urichinan
1st Dan
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#32 “Quote” Edit Post
There are some Michelle combos in this playlist:

http://www.youtube.com/playlist?lis...gDbF60Z57d-4zMy

Some of these I posted earlier in the thread, and not every video has her in it, but a good bit of them do. I haven't really been following this thread, so if there is any new tech I probably don't know about it.
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TTT2 Combo Request Series:

http://testyourmight.com/threads/urichinans-team-combination-combo-request-thread-ttt2.25016/
Cla
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#33 “Quote” Edit Post
Hey what's your opinion of using ff1+2 as a post bound ender? It seems to always do at least the same damage as isw, if not more. The situation after the ff1+2 finisher also seems better. Also at a wall you definitely get more damage than isw.

And most importantly, ff1+2 is definitely easier to consistently do than isw.
IRON LOBSTER
Orlando BOOM
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From: Canada
#34 “Quote” Edit Post
ff1+2 post b! does 1 or 2 points more dmg in rage because of how the rage scaling works.

At the w! after a long carry once your b!/TA! has been used up dash df4,2bf1_1, 1+2,4,bf1+2 does more dmg.

If only it was like Akira's SPOD in VF.
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DYNA$TY
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#35 “Quote” Edit Post
Michelle

u/f+4,3, d,d/f+1~3,1, d,d/f+1~4,1, d,d/f+1~4,1+2 TA! Raven ssl b+1+2,3 Michelle iSW 97

ws1~5, Raven d/b+2, sdw b+2,3~5 Michelle dash d,d/f+1~4,1+2 TA! Raven ssl b+1+2,3 Michelle iSW 92

qcf+2~5_d/f+2,1~5, Raven qcf+3~5 Michelle d,d/f+1~4,1, d,d/f+1~4,1+2 TA! Raven ssl b+1+2,3 Michelle iSW 97_104

qcf+2~5 Raven dash d/b+2, sdw 2, sdw 3+4~5 Michelle dash d,d/f+1~4,1+2 TA! Raven ssl b+1+2,3 Michelle iSW 94

d/f+2,1~5 Raven dash d/b+2, sdw b+2,3~5 Michelle dash d,d/f+1~4,1+2 TA! Raven ssl b+1+2,3 Michelle iSW 103

Raven

d/f+2, sdw b+2, sdw b+2,3~5 Michelle dash d,d/f+1~4,1+2 TA! Raven ssl b+1+2,3 Michelle iSW 96

Qcf+4~5_4~3~5_WS1~5 Michelle d,d/f+1~3,1, d,d/f+1~4,1, d,d/f+1~4,1+2 TA! Raven ssl b+1+2,3 Michelle iSW 94_97_92

f,f+3, ssl d/b+2, sdw b+2,3~5 Michelle dash d,d/f+1~4,1+2 TA! Raven ssl b+1+2,3 Michelle iSW 99

Ch F,fn3+4, u/b+1,2 TA! Michelle ssl qcf+2 Raven f,f+3, 1, f,f+3, 1, f,f+4 82

W!
Raven

F,f+4 w! sdw 3+4~5 Michelle b+1 TA! Raven u+3,d+3,(Michelle d/f+3) 3 (Michelle MC) 99

F,f+4, w! u/b+1,2 TA! Michelle d,d/f+1~4, 1+2,4,b,f+1+2 Raven f+3+4,3+4 85

Michelle

4~(2),1_F,f+3 w! b+1 TA! Raven u+3,d+3,(Michelle d/f+3) 3 (Michelle MC) 99_89

d/f+1 OC, f,f+3 w! b+1 TA! Raven u+3,d+3,(Michelle d/f+3) 3 (Michelle MC) 110
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IRON LOBSTER
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#36 “Quote” Edit Post
New Michelle/Julia hopkick TA!staples (For when you're having a bad 3x shotgun combo day).


Julia/Michelle:

uf4,3, 4, d,df1~4,1, d,df1~4,1+2 TA! dash d2,3,1 iwr1 = 90 - Dash for the whole d2,3,1 to connect. 94 dmg with isw.*

uf4,3, 4, d,df1~4,1, d,df1~4,1+2 TA! d(2),3,1 f~ff3+4 = 91 - Creates more space for an unblockable shoulder but the dropkick recovery is so bad your opp can deal with it.

uf4,3, 4, d,df1~4,1, d,df1~4,1+2 TA! d(2),3,1 ff3+4 = 87 - BT 1+4 unblockable setup.

uf4,3, d,df1~4,1, d,df1~4,1, d,df1~4,1+2 TA! d(2),3,1 f~ff3+4 = 95 = See above but hard.

Note that in rage, Julia's f3+4 Dropkick ender does more dmg than isw.


Michelle/Julia:

uf4,3, 4, d,df1~4,1, d,df1~4,1+2 TA! b2,1+2 isw = 88 - You can do a tiny dash 4~2,>1 after the isw if they quickstand. Elbow will beat getup kicks.

uf4,3, 4, d,df1~4,1, d,df1~4,1+2 TA! b2,1+2 ff1+2 = 86 - Easy.

uf4,3, 4, d,df1~4,1, d,df1~4,1+2 TA! b2,1+2 iwr1 = 84

uf4,3, 4, d,df1~4,1, d,df1~4,1+2 TA! df4,(2),3 iwr1 = 84 - Easier than the above plus w! carry/running shoudler tackle setup. 88 dmg with isw.*

Note that in rage Michelle's ff1+2 ender does more dmg than isw.


*Best/easiest overall combo option for damage and oki.

Overall, as has been said by other players, iwr1 is the best overall ender as you can immediately run in with an unblockable shoulder tackle to beat getup kicks and punish raw tags. If you know your opponent is likely to buffer a move off a raw tag you can pick up with a shotgun combo after a CH unblockable shoulder. You can also use wr1,dash d1+2 to punish raw tags for 64 dmg. This allows you to start baiting your opponent to burn off their rage by forcing them to tag crash or staying on the ground to evade the unblockable shoulder and sideroll the running stomp where you can start enforcing more oki.



Julia/Michelle df2,1~5:

df2,1~5 f3~1, df3, ff1, d,df1~4,1+2 TA! df4,(2),3 isw = 100 dmg


Michelle/Julia df2,1~5:

df2,1~5 d,df3~1, df3, ff1, d,df1~4,1+2 TA! dash d2,3,1 isw = 105 dmg



w! Break combo.

Julia/Michelle:

uf4,3 w! 4, b2,1+2 TA! d,df1~4~1+2,4,bf1+2 df4,2,bf1 wb! df3+4 = 117


Michelle/Julia:

uf4,3 w! 4, b1 TA! 3~b~f1+2,4,bf1+2 df4,2,bf1 wb! ff1+2 = 103



Balcony Break 'BB!' combo.


Julia/Michelle:

uf4,3 w! 4, iws2,2 TA! d,df1~3~1+2,4,bf1+2 df4,2,bf1 BB! ff1+2 = 98


Michelle/Julia:

uf4,3 w! 4, iws2,2,TA! 3~b~f1+2,4,bf1+2 df4,2,bf1 BB! F1+2 (Hold) = 105


Both lead to an unblockable running shoulder tackle setup.



w! to w! (Strategic Space Stage).


Julia/Michelle:

CH df4,2,bf1 WB! d,df1~4,1, d,df1~4,1, d,df1,2 w! b1 TA! d,df1~3~1+2,4,bf1+2 df3+4 = 151


Michelle/Julia:

CH df4,2,bf1 WB! d,df1~4,1, d,df1~4,1, d,df1,2 w! b1 TA! 3~b~f1+2,4,bf1+2 df4,2,bf1 = 140

Last edited by IRON LOBSTER on Jan 26th, 2013 at 11:13

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Great_Dark_Hero
Lone Wolf
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#37 “Quote” Edit Post
Michelle/Jinpachi

uf+4,3 > d,df+1~4,1 > d,df+1~4,1 > b+! TA! (Jinpachi: df+2,2) > ISW = 91 damage
uf+4,3 > d,df+1~4,1 > d,df+1~4,1 > d,df+1~4,1+2 TA! (Jinpachi: df+1,1) > ISW = 88 damage
(CH) db+2,2 > d,df+1~4,1 > d,df+1~4,1 > b+1 TA! (Jinpachi: df+2,2) > ISW = 106 damage
(CH) db+2,2 > d,df+1~4,1 > d,df+1~4,1 > d,df+1~4,1+2 TA! (Jinpachi: df+1,1) > ISW = 105 damage
df+2,1 > f,f+2 > d,df+1~4,1 b+1 TA! (Jinpachi: uf+3+4, 3,4) > ISW = 90 damage
b+1+2 > d,df+1~4,1 > d,df+1~4,1 > b+1 TA! (Jinpachi uf+3+4,3,4) > ISW = 99 damage


Michelle/Angel

- uf+4,3 > d,df+1~4,1 > d,df+1~4,1 > b+1 TA! (Angel: db+4,3), ISW = 89 damage
- uf+4,3 > d,df+1~4,1 > d,df+1~4,1 > d,df+1~4,1+2 TA! (Angel: Default Tag Assist), ISW = 88 damage
- (CH)db+2,2 > d,df+1~4,1 > d,df+1~4,1 > b+! TA! (Angel: db+4,3), ISW = 106 damage
- (CH)db+2,2 > f,f+1 > d,df+1~4,1 TA! (Angel: db+4,3), ISW = 97 damage
- df+2,1 > f,f+1, d,df+1~4,1, b+1TA! (Angel: db+4,3), ISW = 88 damage
- WS+1 > d,df+1~4,1, d,df+1~4,1, b+1 TA! (Angel: bd+4,3), ISW = 86 (something) damage
- df+2,1 > (you might need to dash a TAD bit) d,df+1~4,1 > d,df+1~4,1+2TA! (Angel: bd+4,3), ISW = 92 damage


(Here are some videos from myself on the Michelle/Angel tag combo aspects:
http://www.youtube.com/watch?v=re4l...player_embedded
http://www.youtube.com/watch?v=fHYs...player_embedded
http://www.youtube.com/watch?v=yLbG...player_embedded
http://www.youtube.com/watch?v=xbCc...player_embedded
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Mr. Taxi
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#38 “Quote” Edit Post
Did everyone know that Michelle can do b+4, dash 4~2, 4~2, 4~2,1 as a combo. I think it does like 41 damage. or is this old news..?

Last edited by Mr. Taxi on Dec 25th, 2012 at 05:14

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Mingriah
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#39 “Quote” Edit Post
Originally posted by Mr. Taxi
Did everyone know that Michelle can do b+4, 4~2, 4~2, 4~2,1 as a combo. I think it does like 41 damage. or is this old news..?


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random0101
Destroyer
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#40 “Quote” Edit Post
Originally posted by Mr. Taxi
Did everyone know that Michelle can do b+4, dash 4~2, 4~2, 4~2,1 as a combo. I think it does like 41 damage. or is this old news..?

Wow cool and I think if the opponent ssr and gets hit by B+4 you can do dash 4~2 ff+1 then whatever juggle you want
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