Asuka Kazama TTT2U Changes

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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#21 “Quote” Edit Post
Haven't had the chance to test, but 1,3 on hit definitely isn't +ve. Kept getting out jabbed. Maybe it's just safer by a couple of frames... meaning it's still in it's nerfed state. What a gay.

Will test more comprehensively when someone else is in.
Nameless03
Legend
Joined: Mar 2008
Posts: 530
From: Singapore
#22 “Quote” Edit Post
If I had to guess, I'd say the amount of frames changed on hit is probably the same as the amount of frames changed on block. So if it went from -14 to -12 (?) on block, it probably went from -3 to -1 on hit.
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OUTBREAK_YOKO
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#23 “Quote” Edit Post
1,3 not +ive on hit. still getting jabbed, just like pIchu said.

df+1,4 is -13 AFAIK. Doesn't push anymore as it seems. Punishable with jabs.

Since my strategy was df+1,4 to reversal, I'd be mixing up with df+`1,2 and df+1,4. df+1,2 is hard to duck since 2 is fast.
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Kensei
3rd Dan
Joined: Oct 2008
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From: Philippines
#24 “Quote” Edit Post
df1,2 and df1,4 is really a nice option but does the df1,2 still pushback?
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eleetplayah
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Joined: Feb 2006
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#25 “Quote” Edit Post
as much as i love these new changes on asuka, i now hate the game itself (for now). it seems like everyone is playing T6BR again what with the solo mode and stuff. the damage is ridiculous, worse than BR i must say. the "TAG" title is no longer legit.
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OUTBREAK_YOKO
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#26 “Quote” Edit Post
Yeah lol I'm playing T5DR on PS3 lol. SO much memories.

Kensei
df+1,2 still has the pushback, even if it didn't, it is still safe.
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ashinomori
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Joined: Apr 2009
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#27 “Quote” Edit Post
you eleetplayah, just spoke out what other tag players have in mind.this is just T6BR on steroids...
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Kensei
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Joined: Oct 2008
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#28 “Quote” Edit Post
Originally posted by OUTBREAK_YOKO
Yeah lol I'm playing T5DR on PS3 lol. SO much memories.

Kensei
df+1,2 still has the pushback, even if it didn't, it is still safe.


thanks for the info, there is a big difference if there is a pushback in df1,2...
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OUTBREAK_YOKO
War Lord
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#29 “Quote” Edit Post
WOOHHH.. ff+3 safe. Didn't see it at the front page. Even if it safe, I would prefer f+4 still.
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RDM
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Joined: Sep 2007
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#30 “Quote” Edit Post
Yeah, and I still have no way of playing this yet =/ lol. But I approve of the changes




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XelNaga
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#31 “Quote” Edit Post
ff+3 safe is amazing. Just to get them out of your face.
X_Factor
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#32 “Quote” Edit Post
NVM answer is in first page.

Last edited by X_Factor on Apr 10th, 2012 at 19:21

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Dilly
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#33 “Quote” Edit Post
The question is, does f,f+3 still hit tech rollers after spike enders? Combine that with it being safe, and you have a much stronger oki game than before, and her oki game was already strong.
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#34 “Quote” Edit Post
X_Factor
Read the first post, buddy.

Dilly
I'll test tomorrow (if I remember :p).
OUTBREAK_YOKO
War Lord
Joined: Jan 2009
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#35 “Quote” Edit Post
Dilly
Yes it still hits tech rollers. Now I'm starting to love ff+3. It's a high crush, safe, homing, and long ranged.
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ashinomori
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#36 “Quote” Edit Post
and not to forget, wallsplats
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The Troll
6th Dan
Joined: Apr 2012
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From: Ireland
#37 “Quote” Edit Post
Poor Asuka players clinging to hopes of + frame 1,3

I am reminded of a W.B Yeats poem

What need you being come to sense,
But fumble in a greasy till,
And add the halfpence to the pence
And prayer to shivering prayer, until
You have dried the marrow from the bone?
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#38 “Quote” Edit Post
@The Troll

To quote Ghandi

"Fuck off..."

Who needs a + on hit 1,3 to win anyway
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The Troll
6th Dan
Joined: Apr 2012
Posts: 63
From: Ireland
#39 “Quote” Edit Post
Hey for a wannabe Canadian Englishman you sure are quite quick to temper.
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#40 “Quote” Edit Post
Oh dear... settled down trolls.

1,3 being -ve helps make all Asuka players better.

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