Quick guide to Jun Kazama

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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#1 “Quote” Edit Post
This is a very very quick guide to Jun for those of you who are looking to give her a go.

Launchers

i16 - u/f+4,3 (second hit bounds), b+3
i17 - f+2 (same as Asuka's except it hits grounded)
i19 - f+4, WS+3 (same as Asuka's)
IZU 2 (don't know the frames)

Combo Fillers

Off f+2_IZU 2 or regular launch~5 from other characters (e.g. EWGF~5)

u/f+3, 1+4, d/f+2,2 b!
u/f+3, b+2,1, b+2,1,f+1+2, IZU 1+2 b!
u/f+3, f+3, b+2,1,f+1+2, IZU 1+2, b!


There are obviously others, but just for quick reference, these work fine.

Off u/f+4,3

u/f+3, b+2,1,4
WS+1+2, f+3, b+2,1,f+1+2, IZU 2


Off f+4

d/b+4,3
Dash, 1+4, f+3, b+2,1,f+1+2, IZU 1+2 b!


Off b+3
(the following works as a hit confirm string from starting from b+3)
4,3
4,(1)+4,2, f+3,1+2, IZU 1+2 b!


Bound Moves

d+2
d/f+2,2
(second hit)
u/f+4,3 (second hit)
SS+4
IZU 1+2
IZU 1,2
(second hit)
GEN 3

Post Bound Enders

f,f+2,3
d/b+1, d/f+4 (not consistent at range or after too many hits) <-- No longer works. Nerfed hit box.

Actually, I don't think I use anything else really :s

[b]Homing Moves


d/f+2
f+4
GEN 4
f,f+3


TA Fillers

f,f+2,3
u/f+4,3
b+2,1,4
f+3,f+1+2, IZU 2


Wall Splat Moves
d/f+3
SS+2
WS+2,1
(second hit)
WS+1,4,1+2 (last hit)
f,f+2,3 (second hit)

I'm sure there are heaps more but I don't really use much else. I'm sure 2,1,1+2 splats... but I haven't confirmed. At least the ones above definitely splat.

Wall Combo

b+2,1,1 (the last hit can be delayed to hit grounded for a little extra damage)
1+4,2,d+4
b+3,2
f,f+2,2
f+1,4
u/f+4,3


Punishers

i10 - 1,2
i11 - 4, WS+4
i12 - 2,1
i13 - b+4<2
i14 - WS+2,1
i16 - u/f+4,3, b+3
i17 - f+2
i19 - WS+3

Pokes

1,2 (h,h) (can go into stances)
4 (h) (still magic)
2,1 (h,m) (second hit high crushes and tracks - forgot what side)
d/f+1,1 (m,m)
d/f+4 (m)
d+4 (l) (also has d+4,4 follow up)
b+2 (m) (just by itself without the follow ups)
b+4>2 (m,m) (HC, second hit launches on CH and hits grounded)
FC d/f+2 (l) (CH gives a free u/f+4,3)

Taggable Moves

f+2
d+3+4
IZU 3+4
IZU 2
WS+3
b+3
FC d/f,d,d/f+1+2[blue] (throw)
[blue]Reversal
(nothing guaranteed, just +ve frames)

I'm sure I'm missing one or two... don't remember them right now.

Crush Moves

High Crush
f+2 (not consistent)
d/b+2
d/b+3
d/b+4
IZU 2
WS+3


Low Crush
u/f+4,3
u/f+3
d+3+4
3+4
f+1+2
(?)

Stances

IZU - f+1+2
GEN - b+1+2

Both can be done from a stationary position or from 1,2, 1+4, f+3 or b+2,1 (e.g. b+2,1,f+1+2 or 1+4,b+1+2 etc..)

-----------------------

I think I've covered all the main bits you'd need to pick up Jun.

Last edited by pIchu on Sep 26th, 2012 at 01:25

Demoyon
prisoner of desires
Joined: May 2008
Posts: 2665
From: Philippines
#2 “Quote” Edit Post
IZU and GEN can also be done off 1,2.

For bound enders: db+1 works for a spike, which gives a (sometimes) free df+4 for almost the same damage as the ff+2,3 ender. Also picks them up if they backroll or quickstand late, follow-up is b+2,1, b+2,1,f+1+2, IZU 1+2 B!
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#3 “Quote” Edit Post
Oh, that's right... I also forgot that IZU 1,2 bounds (second hit).

Yeah, I didn't really include that since it's not exactly a beginner thing. It's just a very quick guide... launchers, fillers, bounds, etc...

Also, d/b+1, d/f+4 doesn't hit at all ranges, but I added it anyway.

Edit:
Added pokes.

Last edited by pIchu on Feb 26th, 2012 at 16:18

luksgammer360
War Lord
Joined: Jun 2011
Posts: 795
PSN: luksgammer
#4 “Quote” Edit Post
Jun can also tag-out of b+3 and WS+3.
ff+1+2 launches.
IIRC, GEN 2 high crushes too.
Isn't d/f+3 a poke?
Mr. Taxi
GGPOGFYKTHX"BI"
Joined: Feb 2012
Posts: 1161
From: USA Virginia
PSN: Mr-Taxi-
#5 “Quote” Edit Post
No 15 frame punisher?
Signature "oh yeh, what the fuck is technically? technically u won? techinically, you are the world best. just go to korea then technically destroy every shitty korean players. you are technically the best." - SeGi Hong

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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#6 “Quote” Edit Post
luksammer360
Added taggable moves.

As I said, this is just a quick to Jun so I'm not going to put everything in there. I don't consider f,f+1+2 a conventional launcher. If I did, I would've added CH launchers as well... she has a fair few of those.

GEN 2 high crushes? haha... guess I don't use it much to really notice. Again, just the basics in this guide. I mean... GEN 1 also high crushes but yeah... you know what I mean :p

Mr. Taxi
Nope

She's a bit lacking in punishing. At -15, I just use b+4,2.

Edit:

Added Wall Combos
luksgammer360
War Lord
Joined: Jun 2011
Posts: 795
PSN: luksgammer
#7 “Quote” Edit Post
Billy
Oh yeah, no problem! Also, on the wall combos, you've missed 1+4,2,d+4. ff+2,1? I think you're refferring to ff+2,2 =D
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#8 “Quote” Edit Post
Oh damn... completely missed 1+4,2,d+4. And yeah... f,f+2,2.. you can tell how much I use it :p

Thanks. Fixed.
ckuriyama
Warrior
Joined: Jun 2007
Posts: 172
From: Philippines
#9 “Quote” Edit Post
hi
you can add low punishers for jun

i11-WS+4 (knd)
i13?-i14? (not sure) WS+2,1 (knd,wallsplats)
i16-u/f+4,3 (launch)
Signature - ckuriyama
- ckuriyama
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#10 “Quote” Edit Post
Ahh... forgot about WS+4 and WS+2,1 (i14).

I already have u/f+4,3 in the list.
iZeth
2nd Dan
Joined: Feb 2012
Posts: 22
From: Philippines
#11 “Quote” Edit Post
i'm just new in the game, please tell me what's izu ?
Signature "What ? O.o
ckuriyama
Warrior
Joined: Jun 2007
Posts: 172
From: Philippines
#12 “Quote” Edit Post
Originally posted by iZeth
i'm just new in the game, please tell me what's izu ?


it's one of her two stances, the notation is f+1+2 (high)
Signature - ckuriyama
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iZeth
2nd Dan
Joined: Feb 2012
Posts: 22
From: Philippines
#13 “Quote” Edit Post
lol you're from philippines too XD

so, what's the other stance ?
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Meiji
5th Dan
Joined: Jan 2010
Posts: 53
From: Australia
#14 “Quote” Edit Post
the other stance is GEN done by b+1+2
DivineFist18411
5th Dan
Joined: Aug 2010
Posts: 51
From: USA North Carolina
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XBL: DivineFist18411
#15 “Quote” Edit Post
Nice guide pichu!!!!
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Champion
Joined: Oct 2009
Posts: 270
From: Thailand
PSN: -
XBL: -
#16 “Quote” Edit Post
could you pose the list of her wall spat move?
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Chaoz
Tekken Lord Black
Joined: Jan 2002
Posts: 950
From: Philippines
PSN: Chaoz83
#17 “Quote” Edit Post
Any followup after CH uf+3?
Signature : Keep guessing...
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#18 “Quote” Edit Post
Chaoz
CH u/f+3, d/b+4,3
CH u/f+3, f+2~5
CH u/f+3, d/b+4,(1)+4,2, f+3,f+1+2, IZU 1+2 b!

poking starter
In a rush so I'll get to it when I get to work.
amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#19 “Quote” Edit Post
Thank you pIchu this is very useful.
Off CH u/f+3 couldn't you get b+2,1, b+2,1,f+1+2 IZU 1+2 B! ?
eleetplayah
War Lord
Joined: Feb 2006
Posts: 765
From: Canada
PSN: tenjinmon
#20 “Quote” Edit Post
i've posted this before but it got ignored. i assumed a lot of people who used to play as asuka are picking up jun as well so i figured i'd write a full combo list with the two of them like i did asuka in T6BR.

http://www.tekkenzaibatsu.com/forum...828#post4481828

ampreheded
check the link i just listed and find the juggle off of jun's ch uf+3. and no, you can't pick opponents up with b+2,1 after it.
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Complete Asuka/Jun Combo Thread

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