Asuka vs ________ thread

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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#21 “Quote” Edit Post
Yeah, random b3 in TTT2 is bad for your health as the whole HC follow-up combo is gone, also the evasion has been nerfed a little.

Essentially b3,4,3~5 should be used as an i16 punisher for tag combos. Then again you could just df2_1+2, db4,3~5 if you want to do that.

And yes, as in all versions of Tekken, cancan is bad on whiff so use when you know your opp is going to push buttons.

Throwing out shit in Tekken that's not EWGF is a bad idea in general.


@Jason

vs Leo:

d3+4 will ch all BOK options off block strings.
2,3 will punish both df2_ws2 in both T6 and TTT2
chb4 to stuff any ch qcf 2 or parry attempts
swr Leo in general
Leo's 1+2 throw will w! to her back and to if the w! is to her right
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Nameless03
Legend
Joined: Mar 2008
Posts: 530
From: Singapore
#22 “Quote” Edit Post
You can still hit confirm b34 consistently, nothing about it was changed from BR. The nerf in question is b34, 1+4 no longer hitting, which means that you have to commit to either b343 or b3,4,(1+)4 (as a string instead of chaining 1+4 after the 4 sweep).
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Skeering
Eoin = Owen
Joined: Jul 2012
Posts: 1664
From: Ireland
#23 “Quote” Edit Post
....do you know what? I'm just gonna wait for the console release before I go talking anything else about this game.
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Jason4579
Dragon Lord
Joined: Feb 2012
Posts: 888
From: England
XBL: Jason4579
#24 “Quote” Edit Post
I love how one post instantly reignites a thread.

Thanks for the info, IRON. Didn't realise that D+3+4 was a sure CH for BOK. That should help a lot; I've been dreading facing Leo with all the new transitions.

Hopefully, TTT2 netcode will be good enough to punish with. A late 2 3 gives your opponent a full launch and the animation gives your opponents plenty of time to think and punish you.
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OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#25 “Quote” Edit Post
b+3 is still better. You just don't need to spam it. If you got the brains, you'll opt to use this instead. Like Nameless03 said, nothing has changed about the b+3 itself, just its tracking properties (but it's useless because you shouldn't do b+3 on close range). The combo b+3,4,3~5 ANY char. still works, so this is not much of a threat.

d+3+4 is good also, it's just have very bad range. Also, both kicks tracks, so this is also a good move too.
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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#26 “Quote” Edit Post
This is what happens when I spend more time on Jaycee than Asuka at TTT2 events T_T...

Sorry guys, fucked up on the b3,4 HC thingy.

But I have manly big balls for admitting my error and for that - I have beard.


http://www.youtube.com/watch?v=_OuK...ture=plpp_video

More on Leo.
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#27 “Quote” Edit Post
Originally posted by Skeering
But d3+4 is much easier to punish on wiff.... but then again in TTT2 if you can't hit confirm the 4 after then maybe there is not much point in using b3 in the game? Just thinking out loud.


I think OUTBREAK_YOKO nailed it for d+3+4 and b+3...

ANYTHING is easy to punish on whiff if you're your opponent is sharp enough. If you are whiffing d+3+4, you will also be whiffing b+3. The difference between the two...

d+3+4
- faster crush frames (I guess right a lot but use b+3 and get hit out)
- faster active frames so you can interrupt
- safer on block (first hit [low] jails so you must block the high... which is safe)... b+3 is -20 or so

b+3
- bigger damage potential
- bigger hitbox
- has options after it
- more range

Both have their uses.

Oh, and about b+3's HC thing... I use Jun... so my HC is b+3>4 which is HEAPS easy to HC. Tag out into red life. Just her old staple isn't HC from T6... why would you anyway... ~5 is what you want now.
OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#28 “Quote” Edit Post
Originally posted by pIchu
ANYTHING is bad on whiff.


Just edited some things in there... But there's one move, that favorite move I use, that isn't really bad on whiff, as long as you use it properly.. SS+4
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#29 “Quote” Edit Post
Originally posted by pIchu
- faster crush frames (I guess right a lot but use b+3 and get hit out)


I still don't know what I meant.. or said... after reading that 10 times :s
Skeering
Eoin = Owen
Joined: Jul 2012
Posts: 1664
From: Ireland
#30 “Quote” Edit Post
I think you meant that you guess correctly about the opponent advancing on you but you use b3 too late and get floated or something?
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#31 “Quote” Edit Post
Ahhh... "if you guess right a lot, but get beaten out when you use b+3"

Thanks. Now I remember (y)
Skeering
Eoin = Owen
Joined: Jul 2012
Posts: 1664
From: Ireland
#32 “Quote” Edit Post
weird phone re post thing....

Last edited by Skeering on Aug 14th, 2012 at 17:39

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LawrenceW
Fujin
Joined: Mar 2011
Posts: 437
From: United States
#33 “Quote” Edit Post
Okay, anyone know how to fight Baek? I easily get scrub out by him by the shittiest players and need some help vs this dude.
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Eoin = Owen
Joined: Jul 2012
Posts: 1664
From: Ireland
#34 “Quote” Edit Post
First thing to do is to learn they character's strings, Baek players will probably always try stuff like FLA 3,3,4 I think? There are one or two other strings he has which you should always parry.

Also the main string you will see people use is definitely d4,3,3 with a mid/low/cancel guessing game at the end. I always try to SS before the last kick because if the Baek throws out the mid you can step it either way and lauch him. And if he uses he low you can't SS but it's very little damage. Just watch out for tricky Baek players who cancel it into mixups.

And always be on the look out for his FLA grab mixup. 1+2 break. And try learn to block his db4 on reaction.

And just learn how to punish his really unsafe stuff with your character, don't ever let him away with stuff like D4,4,4 for example, kill him haha.

Anyway that's my two cents on the character if it's of any use. I don't find Baeks scary if I follow these points.
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OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#35 “Quote” Edit Post
Always remember that Baek is vulnerable when YOU actually see him go FLA.

A reversal might help, thought you'll spend lots of time anticipating attacks (he might use db+4). SSL might help too, but not recommended (cough FLA f+3)
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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#36 “Quote” Edit Post
Is Baek SSL? You need to SS one way against Baek and the other for Hwo... always thought Baek was SSR... or SSL?
Dilly
When in doubt, D+3+4
Joined: Sep 2007
Posts: 2230
From: USA Missouri
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#37 “Quote” Edit Post
I just wanna throw this out there due to the prior b+3_d+3+4 discussion.

b+3 crushes on the 10th frame
d+3+4 crushes on the 5th

If you're planning on beating their low, d+3+4 is the better choice 9 out of 10 times. That 1 out of 10 is the rare occasion where 14f is too slow to CH.

With TTT2 you REALLY should only use b3 when you're 100% positive of the out-come, I can't think of anyone who has an issue launching the thing this time around.
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OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#38 “Quote” Edit Post
Baek was SSL. Hwoarang was SSR. (but this it Tekken 6 info..)
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(CHI) holli
Legend
Joined: May 2010
Posts: 505
From: USA Illinois
#39 “Quote” Edit Post
Originally posted by Dilly
I just wanna throw this out there due to the prior b+3_d+3+4 discussion.

b+3 crushes on the 10th frame
d+3+4 crushes on the 5th

If you're planning on beating their low, d+3+4 is the better choice 9 out of 10 times. That 1 out of 10 is the rare occasion where 14f is too slow to CH.

With TTT2 you REALLY should only use b3 when you're 100% positive of the out-come, I can't think of anyone who has an issue launching the thing this time around.


what about weird angles and ranges outside of cancan, methinks cancan has had a tracking nerf
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Dilly
When in doubt, D+3+4
Joined: Sep 2007
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#40 “Quote” Edit Post
Originally posted by (CHI) holli
what about weird angles and ranges outside of cancan, methinks cancan has had a tracking nerf


Can-can tracks BETTER than it did in T6: BR. In BR and prior to it didn't track what-so-ever.

As for ranges out side of can-can, the answer is simple... DON'T CAN CAN!

B3 is just WAY too risky now that they nerfed the push-back on block. If you aren't 100% sure it's going to hit, throwing it eats pretty much everyone's biggest launcher.
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