Consolidated TTT2 Chreddy Changes Thread

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noodalls
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From: Australia
PSN: noodalls
#1 “Quote” Edit Post
Trying to take from the other threads and sources around the internet and put them into one place.

Frame Data

f,F+4 i19(20) -11 . . (15 dmg)
HSP 1 i27 -1 +1 KND (20dmg)
f,F+2,3 neutral on normal hit

df+2 -10 on block

b+1,4 (16,10 dmg)

Homing moves
3,4

Bound moves
3~4,3+4
3+4,3
f+3
f+4
f+4~b
f+4,3,3+4
f+4,3+4
b+1,4
b+1,4~B
uf+3
uf+3~D
uf+3,3
uf+3,3+4
ub_u_uf+1+2
ss+3+4,3+4,3+4,uf+3+4
HSP 1
RLX 2,4
RLX 3+4,3


Tag moves
1+2,3
df+3+4
db+2,3
db+3,db+4,3
b+3,3
uf+3,3
f,F+3~B+3+4
ws+1,3
ws+3_d,f+3
ss+3,N,B+3+4
HSP d+3+4
RLX 2,3
RLX 3~4
df+1+2

1+2 from knd goes to HSP.

Allegiances

Christie
Nina -1
Jin -1
Eddy +1

Eddy
Nina +1
Christie -2
Kazuya -1
Jack6 -1
Anna -1
Lili -2
Dragunov -2
Miguel -2


Capo combo videos

http://www.youtube.com/watch?v=4TDVeiMZO6g
http://www.youtube.com/watch?v=foHjOrTGvxI
noodalls
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Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#2 “Quote” Edit Post
Combos off wakeup kick
ws+3 b+3~3 (delay 2nd hit) RLX 2,4~b~F RLX 2,4~B HSP d+4

Tag assault done by holding button
Christie 1+2,3
Eddy ss+2,4
DOF
Virtuoso
Joined: Mar 2008
Posts: 204
From: Philippines
#3 “Quote” Edit Post
Tekken Tag 2 UNLIMITED ...

It was Released here today, so I'll be trying it out soon and see what have changed.

Changes on this new version is greatly appreciated. Feel free to post. Thanks everyone. ^_^

Info from Zaibatsu TT2 Unlimted thread:

EDDY | CHRISTIE:
-f,F+4 increased damage and changed effect on airborn hit
-d+3~4 decreased damage and changed effect on hit
-FC,db+4 slower but increased damage


Edited by noodalls for correctness' sake. Subsequent posts will be edited to reflect this. Apologies if your posts get edited/deleted, but no point discussing mistranslations/typos.

Last edited by noodalls on Mar 28th, 2012 at 10:36

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CaCarmen
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#4 “Quote” Edit Post
I'll be looking forward to seeing if d3~4 is better (if its plus on hit or unparryable again, that would more than make me happy).

Last edited by noodalls on Mar 28th, 2012 at 10:36

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ENHEAS
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#5 “Quote” Edit Post
please guys if you can play TTTU check how the really important moves are!

like df2.. could you please check if it tracks and it pushes like T6 back again!

no point in making d3-4 parryable.. hope they set it unparryable again..

what about b1,4? hope it's gonna be Ncc

still wondering why they made Eddy shit in old t6, adjusted him in BR and screwed him again now..

Last edited by noodalls on Mar 28th, 2012 at 10:36

DOF
Virtuoso
Joined: Mar 2008
Posts: 204
From: Philippines
#6 “Quote” Edit Post
I had a quick time playing TT2U today:

I tested these ...

EDDY | CHRISTIE:
-f,F+4 increased damage and changed effect on airborn hit
-d+3~4 decreased damage and changed effect on hit
-FC,db+4 slower but increased damage

Sad to say, I observed no differences. Even on CH ... I didn't notice any changes.

However, based on my observations, here's a change !!

f,f+4 --- deals more damage and has a higher launch (I was able to connect ff+4, f+1, b+33 ...).
The sound when it hits, is like a sound of an EWGF (that's a change too). LoL!

Also, it can be used as tag assault (since it deals more damage now, and higher launch). I haven't tried much what can be followed up after. I'll test more later on.

I'm thinking if it can be used in walls. I'm suspecting it might be a good wall ender since it deals good damage, and might splat high again (and you are on HSP). Hope this can bring us better wall juggles.

I also have not observed if it has a new property if blocked. I'm wishing it now has a pushback. Let's hope it does. I also forgot to test if it is taggable. I'll update more as soon as I test them.

[I haven't tested if d+3~4 can be parried. df+2 "seems" to push back a little. NOT sure yet].
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CaCarmen
Iron Fist God
Joined: May 2010
Posts: 1078
From: China
PSN: cacacarmen
#7 “Quote” Edit Post
d3~4 is supposedly +3 according to inatekken. I'll check it out tomorrow anyway, I'm sure it can be parried but maybe we'll get lucky.

Nice to know stuff about ff4. I haven't really messed around with that move...

EDIT: Good news bad news. So the bad news (albeit unsurprising) is that d3~4 is parryable. The good news is its back to being plus again, with the opponent in rc. Which is, honestly the way it should be, it gives a knee stun and everything. Glad they changed this back.

Last edited by CaCarmen on Mar 29th, 2012 at 18:22

Signature "老外的LEI很烦人了"
"还是换人吧"
"你心中怨念深重,怒火冲天门。导致你铁拳技能急速下降"
"我早就说过,你换几个普通角色你就发现你也很弱。。 "
"卡波拉门"
DOF
Virtuoso
Joined: Mar 2008
Posts: 204
From: Philippines
#8 “Quote” Edit Post
Originally posted by CaCarmen
EDIT: Good news bad news. So the bad news (albeit unsurprising) is that d3~4 is parryable. The good news is its back to being plus again, with the opponent in rc. Which is, honestly the way it should be, it gives a knee stun and everything. Glad they changed this back.

Thanks for the info. Is the damage reduced? I've read somewhere that it's a bit reduced?

I tested f,f,+4 today:

- good wall carry properties as juggle ender
- can be used as TA filler, but other TA fillers seems better than this
- can be used in walls as filler or ender --- so far, I have not observed good wall combos for this, but it can be used for good oki as wall ender being in HSP position. I'm thinking of better wall combos having this, but I have not found much yet, except for [TA 3,4], f,f+4 HSP oki.
- I'm still not sure that it actually added a little push-back if blocked, but I can do HSP,4 against an Asuka that does 1+4 (they hit together, preventing you from being juggled). However, if the Asuka chooses to do a poke, instead of a 1+4, she goes first, and you get juggled. But if she does a poke, and you do HSP,b instead of HSP,4, you're safe (but if she does 1+4, u're juggled). With those properties, I think it's still punishable by other characters.
- it is still not taggable
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UnDeRoAtH
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#9 “Quote” Edit Post
please test if asuka or anyone can counter df+2 like in t6 i havent played TTT2 TTT2u or hybrid so i need to know this please
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DOF
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Posts: 204
From: Philippines
#10 “Quote” Edit Post
Originally posted by UnDeRoAtH
please test if asuka or anyone can counter df+2 like in t6 i havent played TTT2 TTT2u or hybrid so i need to know this please


df+2 can no longer be countered.
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UnDeRoAtH
Tekken Lord Black
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Posts: 900
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#11 “Quote” Edit Post
THANK GOD !!!!! so happy right now thanks sooo much
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noodalls
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From: Australia
PSN: noodalls
#12 “Quote” Edit Post
http://www.tekkenzaibatsu.com/wiki/...stie_Frame_Data

Just so people know, I've worked out how to easily convert my excel frame data to wikipedia style, and so have posted up my T6BR frame data as above. I will look to retest all frame data when TTT2 comes out, and upload it to the TTT2 wiki.
ECP
4th Dan
Joined: Apr 2007
Posts: 43
From: USA Washington
#13 “Quote” Edit Post
i dont know if this has been mentioned yet: http://www.youtube.com/watch?v=ohKL-K4d7RA&t=13m20s

@ 18:13 (misty's 2nd match) he does chreddy's ff 3+4 and instead of bob getting launched, he gets an untechable knockdown? it looks like there might be some other damage to be had afterwards too.

im not sure how i like that change though, as i recently have found that move ( albeit slow) increasingly useful, esp against turtles and low move abusers
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DOF
Virtuoso
Joined: Mar 2008
Posts: 204
From: Philippines
#14 “Quote” Edit Post
Originally posted by ECP
@ 18:13 (misty's 2nd match) he does chreddy's ff 3+4 and instead of bob getting launched, he gets an untechable knockdown? it looks like there might be some other damage to be had afterwards too.

ff+3+4 is no longer a launcher. I'm not sure what's a guaranteed move afterwards, but the recovery of ff+3+4 is still slow, so the opponent might just be able to move before you can do a move. I haven't tested though.
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DOF
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Posts: 204
From: Philippines
#15 “Quote” Edit Post
Not sure if it was posted here before (or was on the other thread?):
df+3+4~D
uf+3,3~D
db+2,3~D
1+2,3~D
... these moves no longer exist!

They actually removed the ~D (the non-launcher) option.

Still I'm wondering ... why? why? why? why? why? why?
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ECP
4th Dan
Joined: Apr 2007
Posts: 43
From: USA Washington
#16 “Quote” Edit Post
Originally posted by DOF
Not sure if it was posted here before (or was on the other thread?):
df+3+4~D
uf+3,3~D
db+2,3~D
1+2,3~D
... these moves no longer exist!

They actually removed the ~D (the non-launcher) option.

Still I'm wondering ... why? why? why? why? why? why?


i thought the only (sometimes) useful move on that list is df+3+4~D , as it comes out in 15f for max range punish.

isnt the ~d option even more unsafe than the launcher versions on block?
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DOF
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Posts: 204
From: Philippines
#17 “Quote” Edit Post
Originally posted by ECP
i thought the only (sometimes) useful move on that list is df+3+4~D , as it comes out in 15f for max range punish.
isnt the ~d option even more unsafe than the launcher versions on block?

The ~D were safer. Even better is that you end up in crouching position. Those were my favorite moves against Mishimas who punish the launcher with EWGF, since if I do a ~D, and they attempt to punish it with EWGF (which actually hits if I didn't do hold ~D), then they will miss since I am crouching and EWGF is high ... so I get a free ws+1,3. Oh well, those are all gone now. Too bad.
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ErDaLiStA
Virtuoso
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Posts: 213
From: Germany
#18 “Quote” Edit Post
WTF ˇ_Ď... SS+3+4 didn┤t hit!
http://www.youtube.com/watch?v=hOf0SRy3YXs
Check 2:16

High, High???
I dont think that Nina is off-axis!
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ENHEAS
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#19 “Quote” Edit Post
That's unbelievable! can someone check this move please? it would be a big nerf to me if it was high high!

Why do they keep doing this to capos? Whatthehell!
tuch_dis
War Lord
Joined: Sep 2008
Posts: 782
From: Australia
PSN: FAULRN
#20 “Quote” Edit Post
It shouldn't be high at all.
I'm sure it's still mid, mid but maybe it was just a slight angle variation. It's happened to me before.

It can be checked here: http://wiki.livedoor.jp/inatekken/l...%CD%AD%B5%BBTUD

Noodalls, could you be so kind as to check it out for us? I know your knowledge of the japanese language far surpasses any of ours.

Last edited by tuch_dis on Aug 6th, 2012 at 04:57

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