General Jinpachi Combo Thread Vol 1.
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tyler2k
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#21 “Quote” Edit Post
Originally posted by back2basix
jinpachi's FLY~1,1,2~2 is so flashy yet so weak..

lol, it's not that bad, it's a combo ender and does unscaled damage because it's an air throw.
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poking starter
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#22 “Quote” Edit Post
ina tekken says jinpachi FLY~1,1,2~2 at wall garuntee d+4 but I haven't test yet
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back2basix
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#23 “Quote” Edit Post
Originally posted by poking starter
ina tekken says jinpachi FLY~1,1,2~2 at wall garuntee d+4 but I haven't test yet


it could.. coz i always massacre people with d+4, i try to get at least 3 near walls..
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sandilord
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#24 “Quote” Edit Post
Some more.

B! moves:
ub1
FLY2
f4
(ws2,)1+2

Launchers:
CH ws3
CH b2
CH f3
CH (d2)1
ws11
df1+2

TA
df21
ss21
ub12~F34

Now, I'm looking for a good damaging lp juggle. Gonna play again tonight and I want to try out the following:
lp, u4, ub12~F,112~2
lp, df1_ssr iws3, df11, df32
lp, df1, (f1?), f21,1+2

Any more ideas?

Last edited by sandilord on Sep 6th, 2012 at 12:04

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AZYG4LYFE
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#25 “Quote” Edit Post
Hopefully I didn't post late but, can you try and see if any of his KI stance moves are good enough for TA fillers?

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sandilord
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#26 “Quote” Edit Post
You mean from his d3+4 charge stance? I think the charge animation takes too long but I'll try it tonight. If I can manage to let go of my controller I might check in tonight while playing so if there are anymore questions or answers, put m around here somewhere.
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sandilord
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#27 “Quote” Edit Post
Played again. d3+4 takes too long to charge as TA. Your opponent is on the ground when the charge animation is done. While writing I'm thinking it could probably be done after balcony break. But then again, you can do f2+3 there as well.

CHARGE1 tracks well to the left but not to the right. It's -13 on block.
CHARGE2 tracks both sides and + on block but has lesser reach.

I tried out some lowparry juggles and was not amused:
-lp u4, ub12~F, 112~2 doesn't work. The 2 after ub1 always whiffs, even if you do it immediately after the lowparry.
-df1, df11, df32 works for 33 damage
-df1, f1, f21,1+2 works for 33 damage (I could be wrong about the f1, don't remember exactly but I think it hits)
-ssr, iws3, df11, df32 works for 38 damage. This juggle was posted earlier and seems most damaging. Unfortunate that you have to do ssr for it to work. That makes it hard to do on p1 side.

I think there should be better lp juggles but I couldn't think of any more atm.

d21 is still safe btw.
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poking starter
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#28 “Quote” Edit Post
would you test how much damage of this combo please ?

low parry d/f2,1,f1+4

low parry ws3,f+1,u/f3+4 1,1,2,2

d/f2 - d/f1,d/f1,1 d/f3,1 B! (u/b1),2 fly1,2,4
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tyler2k
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#29 “Quote” Edit Post
An air throw might be the best route to getting Jinpachi's strongest LP combo. Either through a combo to air throw or into a FLY 1,1,2:2
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sandilord
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#30 “Quote” Edit Post
I won't be playing til the 11th so others might be able to test earlier.
I also figured we'll probably get most damage through an airthrow but I couldn't come up with anything good yesterday. I do know I couldn't connect a f3 so f3 into ff1+2 is not gonna happen in a LP combo.
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Manav
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#31 “Quote” Edit Post
Tried out some Bryan/Jinpachi staples , any additions to damage will be of great help:
Bryan-
f,b+2;f,f+4;T.A;Jinpachi:u/f3+4;fly3,4; Bryan dash forward n~2,b+3,f+4,1,2
ws+1;f,f+4;T.A.;Jinpachi:u/f3+4;fly3,4; Bryan dash forward n~2,b+3,f+4,1,2
f+4,1;T,A,;Jinpachi u/f3+4;fly3,4; Bryan dash forward n~2,b+3,f+4,1,2

Jinpachi-
ws+2;1+2(spirit bomb thing) T.A,;Bryan:b+2,1,4; Jinpachi dash forward u/f3+4 fly3,4
d/f+2 ;d/f+1,1;d+1 T.A; Bryan:b+2,1,4; Jinpachi dash forward u/f3+4 fly3,4
ROYALEFATALE
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#32 “Quote” Edit Post
does he have any ranged launchers? and is ws while standing?
Bopper
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#33 “Quote” Edit Post
Jinpachi/JC seems like a pretty solid combo after trying the game a little. Her db1+2,1+2(bridge hump) pops em straight up during TA for easy fly combos.

Df+2, u+4, b+1+2 b! TA db+1+2,1+2, ub+1,2~fly 1,1,2,2 is above 90 dmg. 92-94 or something cant remember :-)
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VargasTheSick
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#34 “Quote” Edit Post
Originally posted by ROYALEFATALE
does he have any ranged launchers? and is ws while standing?


Yes, WS is while standing. As for ranged launchers..... what do you mean ?


edit - Also, what are people using at the wall for his combos ? I generally do d,f+3,2 to bound then TA, and finish up with d+1+2.

Last edited by VargasTheSick on Sep 14th, 2012 at 08:17

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ROYALEFATALE
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#35 “Quote” Edit Post
Originally posted by VargasTheSick
Yes, WS is while standing. As for ranged launchers..... what do you mean ?


any launchers that have more range than d/f+2? you have to be right in their face to hit them with that one, like Hwoarang's b+3
OffInBed
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#36 “Quote” Edit Post
Originally posted by back2basix
jinpachi's FLY~1,1,2~2 is so flashy yet so weak..



I think it's optimal to use it after a REALLY big combo. Doing it early will make it seem weak.



Especially since the air throw isn't scaled.
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Manav
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#37 “Quote” Edit Post
What is the difference in juggle damage if you end it with FLY~1,1,2~2 rather than FLY~3,4?
tyler2k
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#38 “Quote” Edit Post
FLY 3,4 is for wall carry/W! and FLY 1,1,2:2 would be for juggle ender. It really depends on how long the combo is for damage difference.
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sandilord
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#39 “Quote” Edit Post
In really long combos the 2 in Fly 112~2 whiffs.
Another tidbit: FLY 124 binds as well.

For jinpachi walljuggle I use one of his many wallsplat moves, B!~5, TA and end with 1+3_2+4 or something like f1+4 if throws don't reach.
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WangIsKhan
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#40 “Quote” Edit Post
Dont know if anyone posted these combos yet but here are a few of my staples

Jinpachi and Wang combos

jinpachi df2, df11, df31~5 B! wang db242, jinpachi ff1+3

jinpachi ub12~5 wang f1, ff2, f1, df11~5 B! jinpachi df21 wang ff, qcf2.

wang df21, ff2, f1, df11~5 B! jinpachi df21 wang ff, qcf2


Wall

jinpachi W! df31~5 B! wang db241, jinpachi db31

wang W! df11~5 B! jinpachi f211+2 wang db241

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