Raven TTT2 Combos & Juggles

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Cynnik
alot deep
Joined: Feb 2000
Posts: 2343
From: USA California
PSN: Cynnik
#1 “Quote” Edit Post
The game has only been out for a few months in Japan/Korea and in very limited locations around the world so might as well get started. Raven has some pretty cool combo options this time around w/ SDW 3+4 and the tag combo system seems limitless with the multitude of character combinations. With all the character combinations you can choose from, I think it would be impossible to list every combo Raven can do. These are just the basics but the same combo rules apply as in T6 for the amount of hits you can get during the combo or else they will be too far for certain hits. This is a work in progress so I will only list the TTT2 specific stuff for now, you can find in-depth combos in the T6 section for reference here http://www.tekkenzaibatsu.com/forum...threadid=112466

Basic Launchers
d/f+2 (SDW)
f,f+3
qcf+3
qcf+2
SDW d+3
f+3+4
ch ws+2
ch d/f+3
ch 4,1 (SDW)
ch FC d/f+3+4
ch qcf+1 or VAN 1
d/f+4 (opp FC)
u/f n+4

Tagable Launchers (~5)
ws+1
qcf+4 (SDW)
4~3
SDW 3+4
SDW b+2,3
qcf+3

B! Moves (All can be used to start TA ~5)
b+1
u/b+1,2
b+4,4
VAN 4
f+3+4,f+4~3
d/f+4,4,3
u+3,d+3,3
b+4,b+4,3,f+4~3
b+1+2,2
SDW 3,4,3
SDW f+2,3
1+2+5 generic tag assault starter

TA Filler
b+2,2,3
SDW 3+4
SDW 3,4,4
f,f+3
f,f+4
3,3,4
ssr f+3+4,3+4
b+2,4,3+4 or SDW f+2,4,3+4
u/f+4,4 (generic TA when holding 5)

Sample combos seen in vids:
ch 4,1, SDW 2, f+2,3 B! f+3+4,3+4
d/f+2 or qcf+4, SDW 3+4, f,f+3, 1, b+1 B! f,f+3, f,f+4

Last edited by yip_noob on Sep 14th, 2012 at 12:37

Cynnik
alot deep
Joined: Feb 2000
Posts: 2343
From: USA California
PSN: Cynnik
#2 “Quote” Edit Post
Some combos I found while goofing around...
bryan u/f+4, d/b+2, f+4,1~5 B! TA raven SDW 3,4,4, bryan b+3f,1+2
raven ws+1, ff+3, 1, b+1~5 B! TA bryan ssl 3,3,2, raven ff+3, ff+4
wall, bryan b+1~5 B! TA raven SDW 3,4,3, bryan f+2,1,4
yip_noob
No F*eng Wei!!!
Joined: Jan 2008
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#3 “Quote” Edit Post
Raven df443 or sdw 343 are good at the wall because they only count as two hits as the last move is delayed.

You also missed ch uf3 as a launcher.

F3+4,3+4 has good potential as an filler as the opp can not tech. You get a free ground hitting move, but They can escape follow up with crash tag
Signature CH b+1... b+1+2 HEY-YAAA!!

Mr Adam0
Dirty Ninja Tricks
Joined: Sep 2010
Posts: 1068
From: Sweden
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#4 “Quote” Edit Post
Could anyone with acces to TTT2 try if TA 4,1 SDW 3+4 works? And if it does, how many hits can you have in the combo before it starts whiffing?
Cynnik
alot deep
Joined: Feb 2000
Posts: 2343
From: USA California
PSN: Cynnik
#5 “Quote” Edit Post
Everyone is on the hwoarang UB train here in socal...

raven launcher, b+1 TA, hwoa UB, raven ff+4, (dash b+2,4,3+4 or ff+3,1,ff+3,ff+4)
raven qcf+4 or d/f+2, SDW 3+4~5, hwoa fff+3 TA, raven b+2,2,3, hwoa u/f+3,4,3
raven qcf+4 or d/f+2, SDW b+2,3~5, hwoa fff+3 TA, raven b+2,2,3, hwoa dash d/f+3+4
yip_noob
No F*eng Wei!!!
Joined: Jan 2008
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From: Australia
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#6 “Quote” Edit Post
Originally posted by Mr Adam0
Could anyone with acces to TTT2 try if TA 4,1 SDW 3+4 works? And if it does, how many hits can you have in the combo before it starts whiffing?


Using 4,1 does not allow any more hits afterwards (even though raven transitions into sdw, the TA filler ends straight away)
Signature CH b+1... b+1+2 HEY-YAAA!!

Mr Adam0
Dirty Ninja Tricks
Joined: Sep 2010
Posts: 1068
From: Sweden
XBL: Mr Adam0
#7 “Quote” Edit Post
Originally posted by yip_noob
Using 4,1 does not allow any more hits afterwards (even though raven transitions into sdw, the TA filler ends straight away)


That's a shame, would have been decent wallcarry, thanks for trying it out though.
retsu_himura
Iron Fist God
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From: Singapore
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#8 “Quote” Edit Post
from arcadia,
qcf+3, ssl,db+2, BT 1, ff+3, f+1, b+1 b!, ssl, ff+3, f+2,3
ws+2, df+2,3, ff+3, f+1, b+1 b!, ff+3, ff+4
ff+3, ff+3, 4,1, BT 1, ff+3, 4,1 w!, BT f+2,3 b!, b+2,2,3
ch df+3, ff+3, ff+3, f+1, b+1 b!, ff+3, ff+2,3
HAZ 3 ch, BT b+2,3, ff+3, b+4,4 b!, BT f+2,4
low parry, 4,1, BT 1, ff+3, f+1, ff+3, f+2,3

Raven/Marduk
Raven qcf+3, b+1~5 b!, Marduk ssl,f+2,1, Raven ff+3, f+1, ff+3, f+2,3
Raven ff+4 w!, b+1~5 b!, Marduk f+2,1, Raven b+2,2,3

Jaycee/Raven
Jaycee fc,df+2 w! b+1~5 b!, Raven u+3,d+3,3 , Jaycee df+3, df+4,2~b,f+1
Signature Every new tekken series is a new game.
no matter how early u started tekken,
if u cant follow up with the changes then u'll be out for good.
rosenkreuz
2nd Dan
Joined: Jan 2009
Posts: 25
#9 “Quote” Edit Post
Originally posted by yip_noob
Using 4,1 does not allow any more hits afterwards (even though raven transitions into sdw, the TA filler ends straight away)
So transitions to SDW don't allow more hits? What about cancels like f+3~b?
Ravenboy<RH>
7th Dan
Joined: Dec 2008
Posts: 99
From: Australia
#10 “Quote” Edit Post
Any BT transition does not count as a transition for tag assualts. Only b+3+4 works as there is no attack used to enter this stance. Haze field does work as a TA transition eg. qc+1~3+4, 4 will work as a TA (Not the best option though).

My current team I am running at the moment is Raven and Lei Wulong:

Staple combo's I have been using. May give you guys an idea for what still works, what doesn't. They are as follows:
Rav qcf+2, d/b+2,1, u/b+1,2 B! TA Lei f+3,1,2 Rav qcf+3~4
Lei ff+3~5 Rav d/f+2,3, ff+3, 1, b+1, B! ff+3, f+2,3
Rav CH 4,1,BT2, BT3+4~5 Lei ff+2 B! ff+3~5_ff+3,4
Rav ff+3, ff+3, 1, b+1 B! TA Lei ff+3,3+4, Rav ff+3, b+2,4
Rav ws+1~5 Lei f+3,1, 1+2,1, BT 4,4 B! ff+3~5_ff+3,4
Rav d/f+2, f+2,3 B! TA Lei ff+3,3+4 Rav ssl ff+3, 1, ff+3, f+2,3
Rav BT ff+3+4, d+1, f+1 ff+3, b+4,4 B! ff 3,4,4* (If you don't slide under opponent)
Rav BT ff+3+4, b+2,3+4~5 Lei ff+2, B! ff+3~b, BT 4,4* (If you slide under opponent, very strict timing)

Wall
Rav b+1 B! TA Lei u/f+3 Pheonix 3,4,2,3 Raven d/b+4_d/b+2_u/b+1~f
Lei d/f+1+2 B! TA Raven b+2,2,3 Lei d/b+3+4 FDFT

Raven Notes:
I find that d/b+4 is most reliable option after CH d/b+4
4,1 is really good. Don't abuse it though.
b+2,4,3+4 is very good after a TA if your opponent is juggled off axis to the right.
No longer possible to combo from 3~4 cartwheel on normal hit. BT 4 does not connect.
d/b+4 is ALOT safer. Raven cannot punish a blocked d/b+4 with ws+1 from my experience.
At a specific range, you can punish both raw tag ins and tag crashes with ff+3.
No matter who is doing the TA after a Raven b+1, should ssl to improve hitbox post TA.
Raven should also ssl during TA to improve hitbox.
f+3,2 tracks both ways but isn't hit confirmable. Natural combo on normal hit and wall splats.
Raven b+1+3_b+2+4 doesn't take damage anymore. Good option for when Raven raw tags-in.
Raven can tag after the 2+4 grab (with anyone) good position for oki.
Haze stance is alot more useful and reliable. Teleport kick hits grounded and can catch people trying to tag crash to escape. Example: after combo enter haz press 4. tag crash goes under teleport kick. Kick hits nearly dead opponent trying to escape.
Teleport kick B! into TA is awesome.

That Arcadia low parry combo works... but you gotta delay the 4,1 at the start or else it won't pick up.
DYNA$TY
Deity
Joined: Sep 2008
Posts: 695
From: USA New Jersey
PSN: Akushitsu
#11 “Quote” Edit Post
Glad to see someone is using Team Rush Hour. Nice Raven info.
Signature Team Next Generation
yip_noob
No F*eng Wei!!!
Joined: Jan 2008
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From: Australia
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#12 “Quote” Edit Post
My team of Raven /Feng

Raven: ff+3; ff+3; 4,1; SDW+1; 1+2+5 B! Feng: TA! ff+1+2 Raven: ff+3; fF+4
(this combo is only reliable from ff+3 launch, due to its natural ssr. alternatively you can ssr first...)

Feng: f+3,4~5; Raven: b+2,2; SDW+3+4; Feng: ff qcf+1+2 (or db+1+2)~5 B! Raven: TA! ff b+1+2,3 Feng: 3~4,3
Signature CH b+1... b+1+2 HEY-YAAA!!

Shi No Kage
Raijin
Joined: Aug 2012
Posts: 484
#13 “Quote” Edit Post
Ff3, ff3, 4,1 ff3, 4,1. Max danage i got out of ff3 without TA!
Not_Available
Master
Joined: Mar 2012
Posts: 195
From: Sweden
PSN: Mc_T-W-A-T-T
#14 “Quote” Edit Post
Originally posted by noodalls
What is basically says is you do a 5-6 hit combo with lars, then bound into TA. Eddy does uf+3,3+4, which whiffs, but the low hit will hit their techroll (to one side). Blockable obviously, but lars can also pressure with other moves. If this works, you can carry on for more damage.


Hmm does Raven have a consistent 5-6 hit combo to TA? I'm thinking d/f+4 might be a good choice for this if they decide to guard low it will launch them for a reset
Ravenboy<RH>
7th Dan
Joined: Dec 2008
Posts: 99
From: Australia
#15 “Quote” Edit Post
I have been playing TTT2 Raven since December last year and I have notice some staples have changed. Hopefully this stuff will be useful to you all.

Longest wall carry by far without a bound:

(any regular launch that ends facing forward) ff+3,1, ssl 1, ff+3, 4,1, b+2,4 (8 hits)

This wall carry combo is very specific. You have to make the decision on whether you wall carry via this method or not by the second knee. Once you do 4,1 you have to commit to b+2,4 (or drop the combo)

My ff+3 staple:
ff+3,ff+3, 4,1, BT 1 ff b+4,4 B!

This combo is very consistent either right or left of the opponent. I have noticed that there is the easier option or BT 1, 1+2+5 but with my option you do not have to commit to a TA

If you are going for max hits before bound, I suggest that Raven's Partner does a sandwich TA option. Also after this option using Ravens f+1+2 has brilliant oki; closest thing to a street fighter cross up in tekken that I have ever seen.

Example: Partner Lars

Raven: ws+1, ff+3, 1, ssl 1 ff+3, b+44~5 TA Lars f+3, d/b. ws+2~f SE 1 (Sandwich) Raven: f+1+2 (Will put Raven on opposite side of opponent after 6 hits into TA. Raven is backturned)

Raven: df+2, BT 2, BT 1, ff+3, b+44~5 TA Lars f+3, d/b. ws+2~f SE 1 (Sandwich) Raven: f+1+2 (Will put Raven on the the same side of opponent after 5 hits into TA. Raven is facing forward)

Note that Tag crash will beat both option follow ups. However after the 6 hit set up if you cancel the BT by holding d/b you can bait out tag crash safely and whiff punish with ff+3.

Tag Assaults I have been using:
1-4 hits b+2,2,3
6-7 hits b+1+2,3

I will write more if I can think of more.
MARAUDINGSHADOW
Tekken Lord Black
Joined: Sep 2004
Posts: 924
From: United States
PSN: AgentShadow77
#16 “Quote” Edit Post
From the little I played this afternoon, df+3+4 gives the bloody nose knockdown on normal hit now. No follow ups of note. Would have been better if it knocked down like Law's SS3+4.

ff+3,ff+3,f1,b1,B!,ff+3,4,1,SDW~b+2,4= 80 damage. Not tested on a walled stage for follow up damage.

A?!
Signature Midnight Arrived Revealing A Uniquely Distinct Individual Now Gallantly Surrounding Himself Amid Darkness Other-Worldly
Mystical Anomaly Regarded As Unknown Dwelling Internally Nevertheless Gathering Strength Hellbent About Dispatching Ominous Wrath
Mastering All Required Attributes Under Direct Instruction Now Gaining Super Heightened Abilities Defeating Other Warriors
DYNA$TY
Deity
Joined: Sep 2008
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From: USA New Jersey
PSN: Akushitsu
#17 “Quote” Edit Post
What's the most you can get off f,f+3, ssl d/b+2, sdw 1, f,f+3, 1, b+1 B! so far?
Signature Team Next Generation
MARAUDINGSHADOW
Tekken Lord Black
Joined: Sep 2004
Posts: 924
From: United States
PSN: AgentShadow77
#18 “Quote” Edit Post
3~4,SDWb2,3, ff+3,4,1SDWb2,4= 90 damage no bound combo.

Buzzsaw qcf2 on hit on a back turned opponent or just beyond side turned opponent allows for the b4,4 followup from 6.

A?!
Signature Midnight Arrived Revealing A Uniquely Distinct Individual Now Gallantly Surrounding Himself Amid Darkness Other-Worldly
Mystical Anomaly Regarded As Unknown Dwelling Internally Nevertheless Gathering Strength Hellbent About Dispatching Ominous Wrath
Mastering All Required Attributes Under Direct Instruction Now Gaining Super Heightened Abilities Defeating Other Warriors
Ravenboy<RH>
7th Dan
Joined: Dec 2008
Posts: 99
From: Australia
#19 “Quote” Edit Post
Cynik: qcf+3 is also a tag launcher. Was of Raven's updates from original tag2 to unlimited.
Ravenboy<RH>
7th Dan
Joined: Dec 2008
Posts: 99
From: Australia
#20 “Quote” Edit Post
In regards to what I was talking about before with Raven and Lars:

http://www.youtube.com/watch?featur...p;v=q7jsYgHe5dE

Last edited by Ravenboy<RH> on Sep 13th, 2012 at 02:23

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