Wang Jinrei Frame Data

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GosTanMan
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Joined: Nov 2008
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From: Malaysia
#1 “Quote” Edit Post
Information is taken from the recently released 鉄拳タッグトーナメント2 拳怒重来 (ARCADIA EXTRA).

Notation Fhit Badv Hadv CH
1 10 +1 +8 +8
1,1 -5 +4 +4
1,1,2 -12 D D
1,4 -6 +5 D
2 10 -2 +6 +6
2,3 -10 +1 +1
f2 15 -10 -4 -4
f2,2 -11 D D
f3 20 -9 D D
f4 17 -7 +9 +9
f4,1+2 -7 +5 +5
f4,1+2,2 -13 D D
f1+2 19 -13 +5 D
ff3 18(19) -4 +7 +7
ff3,4 -10 D D
ff4 19(20) +4 D D
b2 14 -9 +7 +7
b2,1 -3 +3 +5
b2,1,1+2 -13 +8 D
b3 16 -7 +4 +4
b3,4 -9 D D
df1 15 -8 +3 +3
df1,1 -11 D D
df2 16 -6 +5 +5
df2,1 -18 D D
df3 22 -12 +4 +25G
df4 12 -8 +3 +3
df4,1 -9 +4 +4
db2 15 -9 +2 +2
db2,4 -13 0 0
db2,4,1 -12 +5 ?
db2,4,2 -5 D D
db3 23 -12 +1 D
db4 17 -9 -1 0
db4,2 -14 D D
d2 17 -7 +4 +4
d2,1+2 -12 +1 ?
d4 19 -13 -2 -2
d4,1 -14 D D
d4,d4 -18 -7 -7
d1+2 20 -14 D D
d3+4 22 -15 +11G +11G
uf3 19 -7 +4 +4
uf3,1 -13 +3 ?
uf4 15 -13 D D
qcf2 13(15) -17 D D
FC,df2_f2 18 -8 D D
FC,df4 16 -14 -1 -1
FC,df4,3 -17 D D
ws1 13 -10 +9 +9
ws1,1 -12 D D
ws2 18 -9 +2 +2
ws2,2 -11 0 D
ws2,2,2 -12 +4 D
ws4 11 -6 +5 +5
ss1+2 19 +12G +9 ?
ss3 24 -12 +4 +4
ss4 18 -13 -2 D
b1,1 24 -10 D D
b1,2 16 -8 D D
b1,3 19 -13 D D
b1,4 17 -24 D D

This list is incomplete, its missing the following move's data.
1+2
ff2
b4
b1+2
df1+2
df3+4
db1
db1+2
d3,4
d4,4
uf2
uf1+2
uf3+4
ws3,2
ws1+2
u3
f1+4
f1+2+3
bb1+2

Last edited by GosTanMan on Dec 21st, 2011 at 02:53

Brahma
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#2 “Quote” Edit Post
Thanks for the data!

Things of note from the above list:

-f,f+4 looks to be +4 instead of +1. We can frame trap now with quick mids (mainly d/f+4)
-d/b+2,4,1 is only -12 now, instead of -17. IIRC it has the same pushback as BR, making it virtually safe now. Should be solid for CH fishing.
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poking starter
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#3 “Quote” Edit Post
thank you!

d/b3 seem pretty slow now I will use d+4 instead

ff3,4 19 frame is fast enough for mix up wtih FCd/f4,3

I wondering that d/f3+4 properties will change on CH?
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sandilord
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#4 “Quote” Edit Post
Great, thx!
db421 -12 is awesome. I used it as a CH HC tool just like Drags b421 and now it's way less unsafe to fuck it up.

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GosTanMan
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#5 “Quote” Edit Post
Originally posted by poking starter
thank you!

d/b3 seem pretty slow now I will use d+4 instead

ff3,4 19 frame is fast enough for mix up wtih FCd/f4,3

I wondering that d/f3+4 properties will change on CH?


We will still need to use cc,df2,1 to punish heavy lows...
sithlord
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#6 “Quote” Edit Post
Cool, thanks!


f,f+3 is -4 on block and +7 on hit? How interesting...
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Jordyce
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#7 “Quote” Edit Post
There is a LOT of good news in this thread.

Pretty much all of Wang's lows are still -13 and under, leaving them only ws+4 punishable by the majority of the cast. d/b+4 is still safe against some of the cast. If d+3 is still -12, I will be a very happy camper. How many other characters get this sort of variety in lows?

If u/f+3,1 is truly -13, I'm not too disappointed. It's a big step from -13 to -14, as I'm sure we all realize. u/f+4 at -13 too, not sure what u+3 is at. Wang's safety wasn't mentioned too much in T6, but hopefully it'll get realized now for how solid it is- pretty much everything is -13 or less. He's not getting launch-punished easily.
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Draakur
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#8 “Quote” Edit Post
O_o ... o_O ...

There's some pretty incredible stuff here, Wang is looking in really good shape this game. Thanks a bunch for the info
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manu_G
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#9 “Quote” Edit Post
Originally posted by Brahma
Thanks for the data!

Things of note from the above list:

-f,f+4 looks to be +4 instead of +1. We can frame trap now with quick mids (mainly d/f+4)
-d/b+2,4,1 is only -12 now, instead of -17. IIRC it has the same pushback as BR, making it virtually safe now. Should be solid for CH fishing.


f,f+4 is now +4?! wow!..i would love to do f,f+2 after that

good news for d/b+2,4,1. i think it wallspalts on ch, right?
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noodalls
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#10 “Quote” Edit Post
Wang reversal/parry windows.
b+1+2 3~7
b+1+3 or b+2+4 3~8
b+1 2~18

Same guide. The frames for b+1 are significantly better than T6BR from what I can see, I'm fairly sure the window was only open until F12 in BR.
sithlord
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#11 “Quote” Edit Post
Thanks noodalls!


I am a big believer in b+1. Especially b+1~1.


Wang
ws+1+2 6~16


I wonder if Namco altered this move's advantage any? Perhaps something is guaranteed from it in TTT2.

Last edited by sithlord on Jan 1st, 2012 at 16:23

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NazTH
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#12 “Quote” Edit Post
Excuse me, what is the 'D' notation stands for?
GosTanMan
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#13 “Quote” Edit Post
Originally posted by NazTH
Excuse me, what is the 'D' notation stands for?


D = Knockdown
NazTH
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#14 “Quote” Edit Post
Originally posted by GosTanMan
D = Knockdown

OH.. Thanks.
forest16
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#15 “Quote” Edit Post
Seems like all of the moves that were -12 in T6 are -12 in Tag 2? Although we still do not know what d+3 is.
WangIsKhan
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#16 “Quote” Edit Post
hey guys i have been combing through wangs frame data trying to think of some sw/ss setups and what i was wondering was at what negative frame is it too risky to try and step/walk. like for example if i throw out a quick move that leaves me minus 7 or 8 is it acceptable/can i cleanly side step/walk my opponents retaliation move that comes out in say 12 frames? i hope that makes sense haha
Jordyce
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#17 “Quote” Edit Post
Originally posted by WangIsKhan
hey guys i have been combing through wangs frame data trying to think of some sw/ss setups and what i was wondering was at what negative frame is it too risky to try and step/walk. like for example if i throw out a quick move that leaves me minus 7 or 8 is it acceptable/can i cleanly side step/walk my opponents retaliation move that comes out in say 12 frames? i hope that makes sense haha


There has actually been research done on this, as to how many frames a person in which they can clean SS a move, although obviously it changes from move to move with tracking. You'll have to look around, it's a bit too specific for me to know off the top of my head.

Had a hilarious day with b+1~1, people always trying to punish and fail. Or trying to launch punish other lows. Good times.
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WangIsKhan
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#18 “Quote” Edit Post
@jordyce word up i will keep my eyes peeled. i will probably ask the question again in the general strategy thread thanks for the reply though and p.s. your mig is on point!
noodalls
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#19 “Quote” Edit Post
http://www.tekkenzaibatsu.com/forum...threadid=124583

T6 data, and the move has changed since T6, but it should still give some information as to the mechanics of his parry.
Jordyce
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#20 “Quote” Edit Post
Originally posted by noodalls
http://www.tekkenzaibatsu.com/forum...threadid=124583

T6 data, and the move has changed since T6, but it should still give some information as to the mechanics of his parry.


Would be interesting to test b+1 versus Tag Crash's frames. I know Tag Crash is extremely quick (and so is b+1), and most of the time if you do a juggle that ends at the wall (say deathfist or d/b+2,4,1), once you finish and they immediately tag crash, if you immediately b+1, it doesn't parry in time. Not sure if the window is still 2f, feels a tiny bit slower than T6 to me.

Thanks for your work dude, you're always damn reliable and scientific.
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