TTT2 Kazuya combos - DORYA WOBWOBWOBWOBWOB

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LP SPARDA
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#21 “Quote” Edit Post
Not heavy on Kaz but a little something for him. Hope you enjoy.
http://youtu.be/wd8ltFtu8g4
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Please check out my YouTube for some creative Jin and Devil jin content!!!
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SteveDD
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#22 “Quote” Edit Post
Originally posted by LP SPARDA
Not heavy on Kaz but a little something for him. Hope you enjoy.
http://youtu.be/wd8ltFtu8g4


great video,man! I mostly like the gameplay and editing on the "Jin" parts, but your ttt2 combos were insane!

a bit off topic, but where did you get those scenes 3.55 onwards??
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LP SPARDA
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#23 “Quote” Edit Post
Tekken has a pachinko slot that has art not in actual games. Thanks man. Happy to share and please.
Signature I am DIGGS-86. The Red Electric Lord.
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Shotokan
#Unity
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#24 “Quote” Edit Post
Hey fellas, TTT2 was officially released on Australia's east today (not sure about our west) and as a result I'll be closing/changing this thread around. Just need to get my router back and I will fix it up tomorrow... Unless someone beats me to it...........

Edit: I'm blind... turns out my modem was put in my room lol.

Last edited by Shotokan on Dec 10th, 2011 at 17:15

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willus259
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Shotokan
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#25 “Quote” Edit Post
TTT2 got its official release today on Australia's east and having played there are very few in any differences in regards to combos. In fact, almost, if not all of Kazuya's T6 combos work in this game. Basic rules still apply.

IE:
- EWGF, EWGF, d/b+2, B!, d/f+3>2,1 still works.
- EWGF, EWGF, 1, d/f+3, d/f+1,2, B!, f+4 still works.

The main difference being TA! being present in the game, new combo potential is present. Be wary of using TA! poorly because you lose all your red life if you do attempt it.

I'll get the ball rolling and start to edit the first post with combos later down the track. I've discussed it a little with other mods because of the new combo possibilities that TA brings, but there will be an infinite number of possibilities causing endless combo lists.

Also, I've merged this topic with the TTT2 Prologue DK/DVJ thread.

Kaz + Hei: EWGF, EWGF, 1, d/b+2~5, TA!, HS,HS,n+1, cd+3
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willus259
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MCP
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From: USA California
#26 “Quote” Edit Post
We should be able, over time, to break it down into types of launchers.

For instance, each juggle thread might start with:
1. bruce b,f+4 == hei f,f+2 == jack f,f+2 == devil jin ss+2 == more
2. EWGF == kazuya ws+1,2 == ?
3. bruce b+1+2 == kazuya ws+2 == ?
4. Asuka d/f+2, d/b+4,3 (???) not sure on the notation.

Then just try to map juggles for each character in the forum.

There will always be character specific differences, especially when it comes to which character is being juggle, eg ling vs kazuya vs jack6.
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Shotokan
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#27 “Quote” Edit Post
I agree, it seems like a massive hassle ATM though. If some form of drop menu gets created it'd be really good.
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willus259
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LP SPARDA
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#28 “Quote” Edit Post
I would imagine most of you guys saw this already but heres a few starting at the 4:02 mark
http://www.youtube.com/watch?v=wd8l...p;feature=g-upl
Signature I am DIGGS-86. The Red Electric Lord.
Please check out my YouTube for some creative Jin and Devil jin content!!!
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ChiefDeebo
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#29 “Quote” Edit Post
a collection of kazuya mishima combos and juggles for tag 2

http://www.youtube.com/watch?v=BgvnPlZOTE4
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retsu_himura
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#30 “Quote” Edit Post
Let share some juggle from Arcadia
From his new 'stance'(ub+1+2): ss+2, u+1+2, dash in 1, db+2 b!, ff,df+3,2,1
Ewgf, 314, db2 b!, f~cd+4,2
ewgf x2, f1, ff, df3, df12 b!, df1,f2
Ewgf, ff, b24, db2 b!, cd41
df2 CH, ewgf, dewgf, ewgf, df2 b!, dewgf x2 (ewgf as in mist step version)
314, f~cd41
w! ff+3 b!, b31, df2
w! df321

Kuzu/ bob
Kazu Ewgf x2 ~5, Bob d23, f1, ff2 b!, ff, df1, cd2

Kazu/Hei
kazu ewgf x2, ff, df+3, df+1,2~5 b!, Hei 1,b+2,1, kazu cd+3
kazu uf+3 w!, bb, b+3,1 (re-w!), ff+3~5 b!, hei 1,b+2,4, kazu uf+3

Kazu/Jin
Kazu u3 w!, bb, ws+1,2~5, Jin df+1+2~5, kazu 1243, jin cd1~UF

Last edited by retsu_himura on Jan 8th, 2012 at 04:51

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Aken
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From: Australia
#31 “Quote” Edit Post
here r some Kaz and Jun combo

ewgf,ewgf,d/b+2,TA Jun f,f+2,3, Kaz_Devil dewgf,1,dewgf (if u dash in too deep and went on the other side u can do ewgf,4 instead...)
ewgf,ewgf,d/b+2,TA Jun b+2,1,4,kaz_devil cd+3
ewgf,ewgf,d/b+2,TA Jun dash 2,1,4,1 kaz cd+3_Devil 1+2 I love this one the most does about 60% no wall and get wr mix up or a free tackle xD (I need to get used to using Devil probably first tho keep doing d/f+1,2 to b! by mistake all the time = ="
also 3ewgf ~5 Jun d+2,b! is possible but not as consistent as Hei d+1 ....

wall combo Jun b+2,1,1 kaz b+4,1
wall combo Kaz b+3,1,4,3 jun b+3,f+2~d Oki

Kaz Asuka combo
ewgf,ewgf,d/b+2,TA Asuka b+2,4,4,3,Kaz cd+3

wall combo Asuka b+1+4,4,Kaz d/f+4,4 = ="
wall combo Kaz b+3,1,4,3,Asuka b+3,f+2~d Oki

at first my Asuka is doing better then Jun but now I'm starting to love Jun more then Asuka still can't really compete with my local top player tho ...

Last edited by Aken on Jan 6th, 2012 at 22:03

LP SPARDA
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#32 “Quote” Edit Post
http://www.youtube.com/watch?v=odxe...a54FAAAAAAAAFAA
first kaz/ jin combo sucked so much life!
Signature I am DIGGS-86. The Red Electric Lord.
Please check out my YouTube for some creative Jin and Devil jin content!!!
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>phunnykidd<
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#33 “Quote” Edit Post
anyone messing with ending combos with kaz f+4 for oki??

i was expecting lots more of this.

ive seen kaz easily do 314 f+4 in combos so maybe that can be his new low parry for sweet oki.
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jinpachikiller
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From: Germany
#34 “Quote” Edit Post
314 f+4 is not that good because you need a dash for the b+2 pickup or the stomp
soulmaster1122
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Joined: Jan 2012
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PSN: tekkn6
#35 “Quote” Edit Post
Originally posted by Aken
here r some Kaz and Jun combo

ewgf,ewgf,d/b+2,TA Jun f,f+2,3, Kaz_Devil dewgf,1,dewgf (if u dash in too deep and went on the other side u can do ewgf,4 instead...)
ewgf,ewgf,d/b+2,TA Jun b+2,1,4,kaz_devil cd+3
ewgf,ewgf,d/b+2,TA Jun dash 2,1,4,1 kaz cd+3_Devil 1+2 I love this one the most does about 60% no wall and get wr mix up or a free tackle xD (I need to get used to using Devil probably first tho keep doing d/f+1,2 to b! by mistake all the time = ="
also 3ewgf ~5 Jun d+2,b! is possible but not as consistent as Hei d+1 ....

wall combo Jun b+2,1,1 kaz b+4,1
wall combo Kaz b+3,1,4,3 jun b+3,f+2~d Oki

Kaz Asuka combo
ewgf,ewgf,d/b+2,TA Asuka b+2,4,4,3,Kaz cd+3

wall combo Asuka b+1+4,4,Kaz d/f+4,4 = ="
wall combo Kaz b+3,1,4,3,Asuka b+3,f+2~d Oki

at first my Asuka is doing better then Jun but now I'm starting to love Jun more then Asuka still can't really compete with my local top player tho ...


finally i have found some one who uses Kazuya/Jun

Aken try to do some Tag combo

-Jun on point:
-f+2~5 , kaz: ewgf, dash, b+2,4, d/b+2, f~n~d~d/f+4,1
-f+2~5 , kaz: ewgf, dash, b+2,4, d/b+2, d/f+3, dewgf
-d+3+4, f+3,f+1+2,2~5, kaz: d/b+2, f~n~d~d/f+4,1


i found some DJ/Kazuya combo by Knee:

Kazuya: d/f+2(CH!),PEWGF,EWGF, f/d+3, f,f+1, d/f+1,2(!TA)
D.Jin: f~n~d~d/f+4,4
Kazuya: d/f+1,3

Last edited by soulmaster1122 on May 2nd, 2012 at 12:29

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sahilmalhotra17
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#36 “Quote” Edit Post
Originally posted by >phunnykidd<
anyone messing with ending combos with kaz f+4 for oki??

i was expecting lots more of this.

ive seen kaz easily do 314 f+4 in combos so maybe that can be his new low parry for sweet oki.

I dont know man. I just have prologue so am stuck with DK. I think
Ewgf~5,(DVJ),b,f+2,1,d+2~5,(DK), deep dash d/f +1,2, dash f+4 should work. Can anyone confirm this?
And can someone clarify if normal kaz is top tier too? Or just devil kazuya?
sahilmalhotra17
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#37 “Quote” Edit Post
Staple combo that usually ends in wall splat.
Ewgf, ewgf, dash b+2,4, db+2~5, (DVJ), b,f+2,1,d+2,(DK),cd+3, W!, d/f+3,2,1 for lots of damage.
aviax
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#38 “Quote” Edit Post
Because it's not only about the Mishimas...

Here's a link to some stuff with Bruce as a partner.

Actually, if you like what you see there, maybe you could show your appreciation by giving me some ideas for starting with Kaz, since most of the stuff in the link starts with Bruce.

Lemme know what you think, regardless...

Last edited by aviax on Jul 12th, 2012 at 07:59

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aviax
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Posts: 1815
From: Japan
#39 “Quote” Edit Post
Here's another bit of Kaz/Bruce stuff:

K - B:

d/f+2(CH),5, d+3,4,f+1...

Registers as a TC, if you're quick enough (and it's not tough at all - just remember that it can be done when the time comes, and you should have no problems)

EDIT: and the same goes for f+1+2,5, d+3,4,f+1

EDIT2: same for (2)4(CH),5 d+3,4,f+1

This leads me to believe that Bruce may be able to TC (almost) any unrecoverable stun. I'll try to check more stuff, like Jack's f+3(CH)

Last edited by aviax on Jul 16th, 2012 at 18:07

Signature Autocrat1: "Default winning animation: Bryan punching face, minus punching just twerking"
My reply: OK, but only if they give him back his laugh and 'DIE!' during it.

handle: 六鬼袋《`》武雷庵
MCP
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#40 “Quote” Edit Post
In this video at the start of round 2, devil jin does ws+2, dewgf, ewgf~5, (hei) d+1
http://www.youtube.com/watch?v=QxbB...p;feature=g-u-u

I was thinking the same thing is possible with bruce's d+3,4~5 after ewgf~5, perhaps after a ch d/f+2, ewgf~5 doesn't launch.
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