[Frame Data] Not just theory, its math

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adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#1 “Quote” Edit Post
Hey guys.

I just happen to see that Aris in avoiding the puddle has released the TTT2 Frame Data for all of the character. So i managed to analyzed it and finds the changes in the transition of T6BR to TTT2.
Ofcourse, the data MAY has some error in it, and need to be fix, or changed again when the updates are released, but still, frame data base is an absolute important to helps us develop our gameplay.

So here is the frame data link.

http://www.avoidingthepuddle.com/feng-ttt2-frame-data/
credits goes to Aris of the avoidingthepuddle

and here's mine (corrected version from AVP site)
http://www.megaupload.com/?d=7QLS9ZHU

Last edited by adipati on Nov 15th, 2011 at 09:02

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adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#2 “Quote” Edit Post
Okey, i've find some changes in the transition from T6BR to TTT2.
Here it is:
? 1,1 is now -11f on block. Before is -10f
? 1,2,2 is now -14f on block. Before is -11f
? 3,3,4 is -15f on block.
? 1+4 is -15f on block. But on hit gives +6f
? f+2 is now -9f on block. Before is -7f
? f+1+2 is now 0 on block. Before is -4f
? db+1+2,2 is now -11f on block. Before is -6f
? b2,3,4 is now -13f on block. Before is -10f
? b+4 is now -9f on block. Before is -6f
? uf+2 is now +3f on hit. Before is +1f
? ff+4 is now -15f on block. Before is -16f
? bf+1 is now -15f on block. Before is -16f
? ws+1 is now impact at 13f, faster than before (15f)
? ws+4 is now -7f on block. Before is -3f
? FCdf1 is now -13f on block. Before is -12f
? qcf2 is -14f on block.

Last edited by adipati on Nov 15th, 2011 at 06:58

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adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#3 “Quote” Edit Post
Anything that worth mentioned is:

? 1,2,2 is now -14f on block. Before is -11f
I've been using 1,2,2 for attack, and dont really care to get punished, but now is -14f, we have to be cautious for some 14f launchers (Law's df+2, AK's DU, etc)

? 1+4 is -15f on block. But on hit gives +6f
Right. 1+4 is launch punishable on block, but since its gives +6f on hit, we could us its to bait some CH. i.e: our 15f hopkick would outfast opponent 10f jab. Or b4 would catches any moves they throw, high, mid or low, sidestep or not.

? f+1+2 is now 0 on block. Before is -4f
f+1+2 has became more safer. Since we recover in BT, BT moves will came out faster.

? b+4 is now -9f on block. Before is -6f
Noted. Even its only 3f change, we cant spam this move over and over.

? ws+4 is now -7f on block. Before is -3f
Noted.

? qcf2 is -14f on block.
Noted. Its still a slow juggle but safe from launcher punish, except those that has 14f launchers. Still a high reward medium risk though.

Last edited by adipati on Nov 15th, 2011 at 06:56

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Chance O' Brien
Kyu
Joined: Nov 2011
Posts: 6
From: Russia
#4 “Quote” Edit Post
1,2,2 -14f on block is a tragedy(( Last hit is still HIGH, and without KND with 0 on hit - now it's just 10f punisher - that's all - and still useless near wall.

f+1+2 - with 0 on block now is a real great option near wall and nice as round ender!! Great improvement - fast FC+1 (d+1_4 from BT stance) great poke on last seconds.

It's a pity that we're still without fast ws-launcher((

Last edited by Chance O' Brien on Nov 15th, 2011 at 12:00

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Fhwoarang
Iron Fist God
Joined: Oct 2000
Posts: 1290
From: Mexico
PSN: Fhwoarang
#5 “Quote” Edit Post
Originally posted by Chance O' Brien
It's a pity that we're still without fast ws-launcher((


What do you mean? Do you want a fast WS launcher? I think his WS game is good enough already.

Now that WS 1 is 13 frames, we could use its natural combo.

f+1+2 with bs 0 is a very good change. I was using SS 2 to bait CH BT 2, b+1+2 or BT d+3, and such. But with f+1+2 is easier and better.
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redihokuto
4th Dan
Joined: Feb 2005
Posts: 49
#6 “Quote” Edit Post
Originally posted by Fhwoarang

Now that WS 1 is 13 frames, we could use its natural combo.



Can you conrfirm Ws1 13 frames execution??
If yes this could be a great improvement to punish move like Steve's ff2

Last edited by redihokuto on Nov 15th, 2011 at 17:45

Fhwoarang
Iron Fist God
Joined: Oct 2000
Posts: 1290
From: Mexico
PSN: Fhwoarang
#7 “Quote” Edit Post
Originally posted by redihokuto
Can you conrfirm Ws1 13 frames execution??
If yes this could be a great improvement to punish move like Steve's ff2


I can't, but I say it because it's one of adipati's points in the initial post in this thread.


ws+1 is now impact at 13f, faster than before (15f)
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adipati
Raijin
Joined: Jul 2005
Posts: 647
From: Indonesia
PSN: thatgarlicguy
#8 “Quote” Edit Post
I need to remind us all that, eventhough the frame data has been released, theyre still releasirng updates of TTT2, and most probably some moves will changes. Like just couple days ago, Namco released the newest updates of TTT2.

But i also think that its okay to discuss the frame data of the game developing progress though
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OffInBed
TEKKEN CHICKEN
Joined: Jan 2011
Posts: 2221
From: USA Massachusetts
PSN: OffInBed
#9 “Quote” Edit Post
Originally posted by adipati
Okey, i've find some changes in the transition from T6BR to TTT2.
Here it is:
? 1,1 is now -11f on block. Before is -10f
? 1+4 is -15f on block. But on hit gives +6f
? f+2 is now -9f on block. Before is -7f
? db+1+2,2 is now -11f on block. Before is -6f
? uf+2 is now +3f on hit. Before is +1f
? ws+1 is now impact at 13f, faster than before (15f)
? qcf2 is -14f on block.


Wow..so these of all stand out to me the most..the rest don't bother me at all because my play style isn't heavily relying on those anyways. Like I never spammed b4 unless it hit anyways.

So..1,1 11f on block makes me sad..now kazuya can b,1,2 me...I don't see why they'd make this any slower considering it's easy as hell to see coming =(

1+4..I'm still not sure if that's natrual or not.. i mean... I saw EARLY EARLY vids of someone getting hit by the 1st kick and ducking the punch but again that was super long ago.

db+1+2,2....I actually forgot this is a move lol

uf2 more + frame on hit? LMAO yes . .. . YES.. . . . .. YYEESSSSS

WS+1 now 13 fucking frames? YESSSSSSSSSSSSS even at 15f this is a very intimidating gap closer... at 13 ..ugh... this is like...the best news ever... what frame does it leave Feng at on block though? I hope it's still 0

qcf+2 -14f on block? I guess I can live with that. Does it high crush at all? Or do we rely on the actual qcf to high crush?

Thanks adipati!!
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OffInBed
TEKKEN CHICKEN
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#10 “Quote” Edit Post
Ohh yea and is it true that U2 can bound people that are lying down????????????????? O_O
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Chance O' Brien
Kyu
Joined: Nov 2011
Posts: 6
From: Russia
#11 “Quote” Edit Post
Originally posted by OffInBed
Ohh yea and is it true that U2 can bound people that are lying down????????????????? O_O


Yeah, man!!! I exactly saw that on several videos...
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THE SCRUB ZILLA
Raijin
Joined: Sep 2010
Posts: 629
From: USA Virginia
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#12 “Quote” Edit Post
It can be done. I also heard that the recent changes has caused Feng to jump up the tiers. This is great news.
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OffInBed
TEKKEN CHICKEN
Joined: Jan 2011
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#13 “Quote” Edit Post
wdf man can someone show me the vid this happened in? I seriously have been looking for it for DAYS!! SHHOWW MMEEEE
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Mundo
Iron Fist God
Joined: Dec 2006
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#14 “Quote” Edit Post
Originally posted by OffInBed
wdf man can someone show me the vid this happened in? I seriously have been looking for it for DAYS!! SHHOWW MMEEEE


At 1:41 in this video
OffInBed
TEKKEN CHICKEN
Joined: Jan 2011
Posts: 2221
From: USA Massachusetts
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#15 “Quote” Edit Post
holllllllyyyyyy


I watched it over and over and over. . . to make sure that Wang was actually lying down before that hit..... he was ..... that's amazing. . Tag 2 seems to be like ... a Feng users bday gift.
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THE SCRUB ZILLA
Raijin
Joined: Sep 2010
Posts: 629
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#16 “Quote” Edit Post
damn. Mundo beat me to the upload haha. Well its there. I'm going to miss the tech trap but there are too many other great things that have been added in its place for me to be bothered. BTW I wish that they would fix Feng's b1+3 parry because when you pull it off it leaves you standing there unable to attack.
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Chance O' Brien
Kyu
Joined: Nov 2011
Posts: 6
From: Russia
#17 “Quote” Edit Post
Originally posted by THE SCRUB ZILLA
damn. Mundo beat me to the upload haha. Well its there. I'm going to miss the tech trap but there are too many other great things that have been added in its place for me to be bothered. BTW I wish that they would fix Feng's b1+3 parry because when you pull it off it leaves you standing there unable to attack.


I wish someday it'll catch legs...)) I am argee even if it would work like it was in case with King)
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DEZ 187
Iron Fist God
Joined: Feb 2003
Posts: 1934
From: United States
#18 “Quote” Edit Post
Originally posted by adipati
Anything that worth mentioned is:

? 1,2,2 is now -14f on block. Before is -11f
I've been using 1,2,2 for attack, and dont really care to get punished, but now is -14f, we have to be cautious for some 14f launchers (Law's df+2, AK's DU, etc)



1,2,2 was never good, even as a punisher believe it or not. 1,2,2 ~b was though, because it was plus frames if you added the ~b in T6!

i am hoping that this may be the case this time as well. good thread by the way, garlic.
THE SCRUB ZILLA
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Posts: 629
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#19 “Quote” Edit Post
Originally posted by DEZ 187
1,2,2 was never good, even as a punisher believe it or not. 1,2,2 ~b was though, because it was plus frames if you added the ~b in T6!

i am hoping that this may be the case this time as well. good thread by the way, garlic.


I never bothered going into 1,2,2 myself. I just stuck with using 1,2 so this won't hurt me.
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Fhwoarang
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#20 “Quote” Edit Post
So, if 1,2,2 sucks so bad, what's his best 10 frames punisher?
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