Lei Wulong TTT2 Frame list

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EvilDice
Master
Joined: Jul 2004
Posts: 193
From: Italy
PSN: EvilDice
#1 “Quote” Edit Post
Hi guys.

From ina tekken here you are the framelist.

http://www.avoidingthepuddle.com/lei-ttt2-frame-data/

Like always, NAMCO don't understand nothing about the balancing of this character... I hope this is not the last version and they can change something.

Lets go:

1. f+3 -12 on block WHY???? must be -9 There are a lot of 16f mid hit confirmable in the game more doungerous and they are safe.

2. f,f+2 -10 on block. I think must be -5 or +2 like Bryan's b+1

3. f,f+3 -14? on block. Must be -12.

4. f,f+3,4 must be safe and mid the second. the rest like now.

5. f,f+4_f_b Must have more advantage if connect to permit to use the animal stances.

6. d/b+3 -15 on block. Are you crazy?!?!?! little damage, full HC, no advantage and no CH bonus, must be -12 on block.

7. d+3 -14 on block. Must be -12

8. d/f+1 -5 on block. With the same properties like T6 is nonsense. If there is a delay option d/f+1>1 is right to be -5 but there isn't any delay option and the second was -10. You have to make the second safe if you leave the -5 on the first punch.

9. ss+1 Delete this command. Leave to Lei the option to use 1,2 in ss.

10. ss+4 Delete this move. Is useless. And give to Lei the use of 4 during the ss like Law.

11. 1,1,f SNK -6 if connect. Useless. Give him +1.

12. 2,1,f DRU 0. Give him +3

13. 2,1,3+4 must be all combo in CH.

14. 4,4,3,3 must be all combo in CH.

15. 1+2,2 must be safe the second. The opponent can SS the second. and can interrupt with 1. And this is not a single move. Must be safe.

16. f+4,2 The punch must be unrevesable if the first kick is blocked.

17. d/f+1+2,f TGR +3 in all situation. Must have +3 on block, +5 on Hit and +10 on CH.

18. d+2,2 Must be hit confirmable if the first hit is in CH. There is any signal to undestand if the fisrt is in CH or not.

19. d+4,4 -15. Too much disadvantage. must be -12 or -9. Can be -15 if this combo is hit confirm on CH.

20. b+1+2 in CH must have free hit. Not launcher but +13 or +14.

21. f,n+4,1,2,2,2,f DRA -4 on block. Are you crazy?!?!?! -4 is too much. For me must be +2 like the other Tekken. Because the opponent can ss very easy all the moves launched from the Dragon stance.

22. b,b+1 must be Mid.

23. WS+2,1 must be deleyable or hitconfirmable.

24. FC f+2,1 must be always combo.

25. f+3+4 DRU parry. Must have +13 for free hit and reverse all high and mid moves, kicks and punches.

26. DRU,f Parry from DRU must revers mid and high punch and not just high. Better if can revers the kick and punches.

27. DRU Throw. Must be 1 or 2 with thw same animation but differente escape button.

28. d+3+4, 4 the 4 kick must be safe on block.

29. DRA,3 must be -12

30. Transition SNK>PAN must block the low hits like the old Tekken.

31. SNK 2,2,f DRA must have +2

32. CRA 1 must be high crush.

That's all for now.
But I think there are more.
This modification can give to Lei a good balance to be competitive and not over power Character.
Suiken, can you speech with Harada San to explain how to modify Lei properties. ;-)

Bye.
[~DTC~]
Combo Derper
Joined: Mar 2008
Posts: 1565
From: Australia
XBL: Nor 360 =S
#2 “Quote” Edit Post
Originally posted by EvilDice
Hi guys.

From ina tekken here you are the framelist.

http://www.avoidingthepuddle.com/lei-ttt2-frame-data/

Like always, NAMCO don't understand nothing about the balancing of this character... I hope this is not the last version and they can change something.

Lets go:

1. uf+4 must have DR range and +18 on block

That's all for now.
But I think there are more.
This modification can give to Lei a good balance to be competitive and not over power Character.
Suiken, can you speech with Harada San to explain how to modify Lei properties. ;-)

Bye.


fixed
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DYNA$TY
Deity
Joined: Sep 2008
Posts: 695
From: USA New Jersey
PSN: Akushitsu
#3 “Quote” Edit Post
lmao both of you are absurd.
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Laughing Man
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Joined: May 2004
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From: Chile
PSN: SrSonriente
#4 “Quote” Edit Post
Originally posted by EvilDice

- f,f+2 must be +2 like Bryan's b+1

- DRU Parry must parry mid and high punches and not just high.



I agree with these ones.
green)Lei
do it like old water
Joined: Jan 2009
Posts: 1281
From: Germany
PSN: GreenLei
#5 “Quote” Edit Post
wow IMO your asking for waaaaaaaaay too much.

I agree on fc df2,1 DRA 3 and DRU throw

ff3 is -14 now and you complain? it was always -15
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DYNA$TY
Deity
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Posts: 695
From: USA New Jersey
PSN: Akushitsu
#6 “Quote” Edit Post
as far as d/f+1,1 is concerned last time I looked at ttt2 frames on ina it said -9.
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J o n m a n
Legend
Joined: Jan 2009
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#7 “Quote” Edit Post
Originally posted by green)Lei
wow IMO your asking for waaaaaaaaay too much.

I agree on fc df2,1 DRA 3 and DRU throw

ff3 is -14 now and you complain? it was always -15


Couldn't agree more.
Fhwoarang
Iron Fist God
Joined: Oct 2000
Posts: 1290
From: Mexico
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#8 “Quote” Edit Post
Originally posted by EvilDice

That's all for now.
But I think there are more.
This modification can give to Lei a good balance to be competitive and not over power Character.
Suiken, can you speech with Harada San to explain how to modify Lei properties. ;-)

Bye.


You must be kidding (altought I agree on a few points). You basically want everything to be either guaranteed or safe.

Anyway, I just wanted to point out that you can do SS and then the regular 1,2, despite the fact SS+1 exists.
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Battousai
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#9 “Quote” Edit Post
And why is SS+4 useless? I don't agree at all.
DYNA$TY
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#10 “Quote” Edit Post
Especially since ss+4~5 takes red health.
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Big B2k5
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#11 “Quote” Edit Post
Originally posted by DYNA$TY
as far as d/f+1,1 is concerned last time I looked at ttt2 frames on ina it said -9.


Dude..why are they making that safer? They need to stop listening to these players on these boards,omg..I understand that players will find faster punishs or whatnot but the intention of d/f+1 strings is to bait those that know how to punish properly into getting smacked,similar to how they did 3,3~b.Now with d/f+1,1(being -5,-9 respectfully) they are almost always gonna expect 2 swings =/
Signature [Lei2]1# Hardest game in the U.S...Battletoads,enough said

SSBB Combo Vid Do The Mario 1:05,1:36,2:33,3:22, and 6:40 is all me niggas,no strings attached.
[~DTC~]
Combo Derper
Joined: Mar 2008
Posts: 1565
From: Australia
XBL: Nor 360 =S
#12 “Quote” Edit Post
Originally posted by Big B2k5
Dude..why are they making that safer? They need to stop listening to these players on these boards,omg..I understand that players will find faster punishs or whatnot but the intention of d/f+1 strings is to bait those that know how to punish properly into getting smacked,similar to how they did 3,3~b.Now with d/f+1,1(being -5,-9 respectfully) they are almost always gonna expect 2 swings =/

The second hit is still a high...just duck it
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The Exalted
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#13 “Quote” Edit Post
d/f+1,1 jails dude, you cant duck.

Anyway, Evil Dice is obviously joking. If Namco made the changes he's asking for Lei would be:

1) The easiest character to play with...ever.

2) The character of choice for small children and lab monkeys.

and

3) The final boss of the game after Unknown.

Nice Evil Dice! That's Italian trolling at it's best!
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Laughing Man
Don't worry be happy
Joined: May 2004
Posts: 2060
From: Chile
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#14 “Quote” Edit Post
Italians seems to work too much in their jokes. But let's not talk about politics.
Big B2k5
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Posts: 1181
From: USA New York
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#15 “Quote” Edit Post
Originally posted by [~DTC~]
The second hit is still a high...just duck it


No,d/f+1,1 jails =/ You cant..
Signature [Lei2]1# Hardest game in the U.S...Battletoads,enough said

SSBB Combo Vid Do The Mario 1:05,1:36,2:33,3:22, and 6:40 is all me niggas,no strings attached.
Keeper of the CRANE
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#16 “Quote” Edit Post
With a few exceptions, I really dont see how most of the changes would make Lei overpowered...
Laughing Man
Don't worry be happy
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Posts: 2060
From: Chile
PSN: SrSonriente
#17 “Quote” Edit Post
Originally posted by Keeper of the CRANE
With a few exceptions, I really dont see how most of the changes would make Lei overpowered...

Agree.
green)Lei
do it like old water
Joined: Jan 2009
Posts: 1281
From: Germany
PSN: GreenLei
#18 “Quote” Edit Post
Lei is fine the way he is. having moves non tracking, not safe, non natural combo and whatever avoids throwing out those moves. that means you have to think first before u press buttons.

Lei is fine the way he is, the problem are other chars like Lars Steve Bob Law Bruce Nina who are too strong.
You solve the problem of balance not by overpowering the weak chars but by making the strong weaker IMO
Signature ---> Lei general guide

---> and combos traps wallgame

"you cannot outsmart that which doesnt think"
Laughing Man
Don't worry be happy
Joined: May 2004
Posts: 2060
From: Chile
PSN: SrSonriente
#19 “Quote” Edit Post
I think most of Lei moves should be a little better. Not very good, just slightly over the base, so "en masse" it counters the lack of "really good" ones.
DYNA$TY
Deity
Joined: Sep 2008
Posts: 695
From: USA New Jersey
PSN: Akushitsu
#20 “Quote” Edit Post
Originally posted by green)Lei
Lei is fine the way he is. having moves non tracking, not safe, non natural combo and whatever avoids throwing out those moves. that means you have to think first before u press buttons.

Lei is fine the way he is, the problem are other chars like Lars Steve Bob Law Bruce Nina who are too strong.
You solve the problem of balance not by overpowering the weak chars but by making the strong weaker IMO
This.
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