TTT2 Asuka General Strategy

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OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#1 “Quote” Edit Post
So I managed to do one since the game is out and will be spreading in Korea this month and in Philippines in december (?). Feel free to post any strategy related questions, oki, mixups/setups, and etc.

And to start things off...

ff+2 is one of the best whiff punisher aside from f+2. You can mixup neatly this with ff+2,1+2 (m,m) and ff+2,1 (m,h). The difference is that ff+2,1 pushes away more than ff+2,1+2 , but second hit is a high, so people will think twice whether they duck or they eat the ff+2,1+2. The 2 moves and strings ARE NC. So it will be adviceable to use this as a wall mixup. Its properties also is that ff+2 high crushes, and it hits people who don't know how to BDC properly.
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Dilly
When in doubt, D+3+4
Joined: Sep 2007
Posts: 2230
From: USA Missouri
PSN: DancesWithNoobs
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#2 “Quote” Edit Post
Originally posted by OUTBREAK_YOKO
So I managed to do one since the game is out and will be spreading in Korea this month and in Philippines in december (?). Feel free to post any strategy related questions, oki, mixups/setups, and etc.

And to start things off...

ff+2 is one of the best whiff punisher aside from f+2. You can mixup neatly this with ff+2,1+2 (m,m) and ff+2,1 (m,h). The difference is that ff+2,1 pushes away more than ff+2,1+2 , but second hit is a high, so people will think twice whether they duck or they eat the ff+2,1+2. The 2 moves and strings ARE NC. So it will be adviceable to use this as a wall mixup. Its properties also is that ff+2 high crushes, and it hits people who don't know how to BDC properly.


So FF+2 does the same as f+1+2 did in T5/T6 (murders people for mistiming a BDC)? That's good to know.
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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#3 “Quote” Edit Post
is ff2 and its mid extension still -13 on block?

and if it tech crouches, can in rc too?

cheers
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(CHI) holli
Legend
Joined: May 2010
Posts: 505
From: USA Illinois
#4 “Quote” Edit Post
http://www.youtube.com/watch?v=yqbHihIbs4Q#t=2m20s

2:22

ff2,1+2 pushes away from wall. perhaps bob's 13f punisher would have hit... but a good option nonetheless against characters with bad range on punishment. in this situation, asuka took advantage of a whiffed standing 2 to score a launcher

she still lacks a zuper scary low to create the nasty wall 50/50 other character's have, but this is a great addition to her wall game which imo was lacking compared to a lot of the cast in T6
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albacore7
4th Dan
Joined: Jul 2011
Posts: 44
#5 “Quote” Edit Post
I think her d+1+2 is a pretty scary low at wall, it's unseeable, KND, decent damage since it sparks now and gives oki. Given her sweep cancel i think it's even better now.
(CHI) holli
Legend
Joined: May 2010
Posts: 505
From: USA Illinois
#6 “Quote” Edit Post
Originally posted by albacore7
I think her d+1+2 is a pretty scary low at wall, it's unseeable, KND, decent damage since it sparks now and gives oki. Given her sweep cancel i think it's even better now.


it's scary for her moveset, but relative to the rest of the cast... it's pretty average imo, as was her overall wallgame

not saying a scary low is needed to have great wall pressure, but in T6, you usually got your dmg from a ss2 setup

what's really going to help her in ttt2 though is 2,3 being 12f. it'll be almost as good as dvj/kazuya's b1,2. i foresee a lot of liliesque setups using safe moves into sw for a quick w! with 2,3
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XelNaga
Top Tier Podcaster
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#7 “Quote” Edit Post
sidewalk is too good. btw, having the ability to counter then tag is nasty also
Dilly
When in doubt, D+3+4
Joined: Sep 2007
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From: USA Missouri
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#8 “Quote” Edit Post
Originally posted by (CHI) holli
http://www.youtube.com/watch?v=yqbHihIbs4Q#t=2m20s

2:22

ff2,1+2 pushes away from wall. perhaps bob's 13f punisher would have hit... but a good option nonetheless against characters with bad range on punishment. in this situation, asuka took advantage of a whiffed standing 2 to score a launcher

she still lacks a zuper scary low to create the nasty wall 50/50 other character's have, but this is a great addition to her wall game which imo was lacking compared to a lot of the cast in T6


3~4 and 3~4~cancel u/b+4 is valid 50/50 at wall. u/b+4 SHOULD be a safe wall-splatting mid (still waiting on confirmation, but in T6 the pushback made ALL 10f punishment whiff, and the move is only -10. I doubt this was changed in TTT2 since it was NEVER used by anyone but me that I know of.), and if they try and punish you can whiff punish their punishment attempt into the wall anyway. u/b+4 pushback is huge thanks to the fact that you're jumping backwards, but you have time to get the wall combo. I used it from time to time on T6.

Also, d+1+2 is a pretty solid low leading into a pretty nasty oki game at wall, which can force the above guessing game(either stand to low guard to block the 3~4 or eat the u/b+4 for trying to block it). IIRC i17 mids are also guaranteed on anyone who quick-stands after eating d+1+2(d/f+3...hehehe).

Asuka has mind games, you just have to think outside of the box because they're not as cookie-cutter as most characters.
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OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#9 “Quote” Edit Post
^^

Tested uf+4.. Still safe (-10 with pushback), badass tracking, very poor range.

CHI
As suggested in my first post, ff+2>1+2 is the good mixup to go. You can hit confirm the second one, wallsplats, high crushes, safe VS bad punishment characters. If the ff+2 is blocked, you can delay the 1+2 or you could do a 3~4 cancel to another mixup. This way you'll get REALLY aggressive since they'll be thinking all of the time what moves are you using.

If you are against Bob, Paul, King (or any char.s with a long ranged i12 punisher), you can really dish out in playing safe at the wall with df+3, 3+4, or even f+1+2.
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TEKKEN 6 COMBO ACT VOL. 2
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Dilly
When in doubt, D+3+4
Joined: Sep 2007
Posts: 2230
From: USA Missouri
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#10 “Quote” Edit Post
Originally posted by OUTBREAK_YOKO
^^

Tested uf+4.. Still safe (-10 with pushback), badass tracking, very poor range.

CHI
As suggested in my first post, ff+2>1+2 is the good mixup to go. You can hit confirm the second one, wallsplats, high crushes, safe VS bad punishment characters. If the ff+2 is blocked, you can delay the 1+2 or you could do a 3~4 cancel to another mixup. This way you'll get REALLY aggressive since they'll be thinking all of the time what moves are you using.

If you are against Bob, Paul, King (or any char.s with a long ranged i12 punisher), you can really dish out in playing safe at the wall with df+3, 3+4, or even f+1+2.


Thanks for verifying for me... Not too worried about range since I'll only be using it as a wall set-up. If you can't tell, I've already painted myself a picture in my head for how I'm going to continue to remain a very unorthodox Asuka--just so far I'm getting lucky and it seems like the ideas will actually work. That mix-up was literally the first thing to pop in my head when I heard about 3~4 cancelling.
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(CHI) holli
Legend
Joined: May 2010
Posts: 505
From: USA Illinois
#11 “Quote” Edit Post
you can chain ff2 into 3~4? didn't know that, but that's really nice

also I don't think 3~4 and 3~4~d, u/b4 is a true 50/50. 3~4 is seeable, and u/b4 is i20... since you're throwing out a slow move into a slow move you can probably be ch'd out randomly or fuzzy guarded

and yes. i know about d1+2. i know about her mindgames. i'm speaking strictly relative. is it so hard to admit her wall-game was middle-of-the-road in T6?
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Dilly
When in doubt, D+3+4
Joined: Sep 2007
Posts: 2230
From: USA Missouri
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#12 “Quote” Edit Post
Originally posted by (CHI) holli
you can chain ff2 into 3~4? didn't know that, but that's really nice

also I don't think 3~4 and 3~4~d, u/b4 is a true 50/50. 3~4 is seeable, and u/b4 is i20... since you're throwing out a slow move into a slow move you can probably be ch'd out randomly or fuzzy guarded

and yes. i know about d1+2. i know about her mindgames. i'm speaking strictly relative. is it so hard to admit her wall-game was middle-of-the-road in T6?


Her wall game was solid at wall, especially off ki setups. It wasn't top tier (she obviously isn't bryan or julia), but she had some major options. Just mixing up d+1+2_d/f+3 gave her good damage and plenty of reason to be worried and make a mistake, and d/b+2 with her back to the wall put them on the wall, which was a nice bonus.

3~4 being seeable is WHY this works, people duck in reaction to expecting the sweep to finish and eat the u/b+4. u/b+4 may be 20f, but using this mix-up as a wake-up (after d+1+2 for example) will pretty much force them to guess if you're going for the 3~4 or going to cancel it. You can also cancel it into FC d/f+2 if you really think they'd try and interrupt u/b+4... That'll give BIG damage at wall.

Done as a wake-up, you won't get CH... Especially after d+1+2 at wall. End a wall combo with b+4,2 and they should be stuck having to guess on this one. You just have to force them to play your game. TTT2 has removed a lot of the stupidity of some characters wall game (like JC, who's entire FC wall mix-up no longer splats), so what would've been considered decent in T6 has moved up to GOOD in TTT2.
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OUTBREAK_YOKO
War Lord
Joined: Jan 2009
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From: South Korea
PSN: XaingCass1
#13 “Quote” Edit Post
CHI
Well in an aggressive way IT will totally stick them to defending and guess out what you will throw out. If you are good at crouching cancelling you can even do 3~4db in multiple ways to keep them guessing for the low. Asuka's wall game is EXTREMELY good (next to Bryan, at least in my opinion) in terms of aggression.
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TEKKEN 6 COMBO ACT VOL. 2
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albacore7
4th Dan
Joined: Jul 2011
Posts: 44
#14 “Quote” Edit Post
is there any use for d/f+1,4?
OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#15 “Quote” Edit Post
Very late reply.. Well df+1,4 is a good move. It is approximately -13 on block with pushback, breakable stun on CH by the last hit. You can mixup with df+1,2 and df+1,4. I remembered I use it as a wall carrier also.
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
http://www.youtube.com/watch?v=YkJJ9ZhmX7I
TEKKEN 6 COMBO ACT VOL. 2
http://www.youtube.com/watch?v=6CeTbDQcyyY
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leonized
War Lord
Joined: Oct 2011
Posts: 781
#16 “Quote” Edit Post
question , how is asuka's ss game?
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#17 “Quote” Edit Post
Can you be a little more specific... that's a rather broad question.
IRON LOBSTER
Orlando BOOM
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From: Canada
#18 “Quote” Edit Post
she's sick at DDR
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pIchu
Joined: Jan 2002
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From: Australia
#19 “Quote” Edit Post
You know, Ash, I don't know a single Indian who's good at DDR. ESPECIALLY NOT EVEN ONE.
eleetplayah
War Lord
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#20 “Quote” Edit Post
at first i was like
then i wanted to tell leonized that "ss+2 is all you need"
and then i was like
then i wanted to tell leonized "you gotta learn some off-angle juggles"
so i was like
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