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Shotokan
#Unity
Joined: Apr 2001
Posts: 2771
From: Australia
PSN: ShotokanAU
#1 “Quote” Edit Post
With TTT2 on its way, the Mishimas are going to be used plenty and presumably there will be a lot of questions asked.

Please refrain from making a new thread (unless it is absolutely ESSENTIAL) and as such direct your questions here, to which they will hopefully be answered to the best of the persons' ability.
Signature Shotokan#U
willus259
http://i214.photobucket.com/albums/cc45/snesfreak/unity.gif
EVADE <Launch+>
Fujin
Joined: Jun 2005
Posts: 564
From: Singapore
#2 “Quote” Edit Post
I see this is the correct thread, thanks Shoto!

1,2,2~1 :Two Jabs turned into a mid hadoken

Does this version of 1+2 still launch or does it blast the opponent away like the new version now?
Is it safe or punishable frames?
Can it be sidestepped easily?
How many -frames on block?
1,2,2~1~u_d cancel is completely safe or can the opponent hit you if they blocked the first 1,2?

Is 2,2~1 a NCc in this Tag2?


New (actually old) d+2 high crush move, what does Heihachi recover in? standing or crouching or can we choose by holding the joystick D or something?

More info on his db+1+2 high crushing mid please, i only know it's non delayable and -13 on block


f+3+4, 2,1 so this replaces the old f+3+4, 1,2, it was launch punishable in BR, would like to know how punishable in Tag2 since the massive d+3 followup has been nerfed

Is f+3+4 parry quite safe or very easily whiff punishable, i'm curious as to how many frames of vulenerability heihachi has if he uses the parry without a followup

Does Heihachi's ws+2 still avoid Fengwei's ws+4 after db+3 on hit?
Likewise for Dragunov's ws+4 after d+2 on hit, ws+2 has always been quite useful for limiting some of their options after they hit you with those pesky lows

db+2 gives how many +frames on hit? is the actual startup frames faster than current BR incarnations?

Does 2+4 throw still have that really sneaky hard to block d+4 low stomp?
Meaning if they try to quick stand after being thrown and don't low block, they'll eat the d+4
In BR even if they tried to do this, it wasn't that easy to avoid anyway

Does 1+3 throw broken and b+4 after still work great except against people who expect it and backdash outta the way and launch you?
Many guys try to attack or ss and end up getting hit by b+4

Is his qcf+1 broken toy throw actually worth using now or can the opponent still input a 1, 20 frames after hei holds them up in the air and break the throw?
Has range or throw break frames been improved?

Has db+2+3 throw become harder to break?

Is b+4 still a relatively high mid? meaning stuff like Lars uf+3 actually mid crush this move
Lots of other stupid stuff as well


Does cd+3_d+3 still get tripped by getup 3s even though Heihachi is already in the air and looks like he has completely avoided the low hit, essentially i'm wondering about the low crush properties of this move

Can b,f+2 with joystick direction give Heihachi RC status?

bb,n,3+4 can it be cancelled at anypoint of the runaway now? i heard the new notation is bb+3+4?
Signature <Launch+> FTW!!

Singapore, Malaysia, Australia, New Zealand, U.S.A, Indonesia
Shotokan
#Unity
Joined: Apr 2001
Posts: 2771
From: Australia
PSN: ShotokanAU
#3 “Quote” Edit Post
Hey mate, thanks for using this thread to ask your questions. ATM, I'm not sure which countries outside of Japan or Korea will be getting editions of TTT2 and when.

I'm hoping that your questions will be answered as soon as possible, hopefully through actual knowledge as well as via video.
Signature Shotokan#U
willus259
http://i214.photobucket.com/albums/cc45/snesfreak/unity.gif
Aken
Iron Fist God
Joined: Feb 2005
Posts: 2274
From: Australia
#4 “Quote” Edit Post
how many frame is Heihachi d+1? is it i14f just like DR?
Shotokan
#Unity
Joined: Apr 2001
Posts: 2771
From: Australia
PSN: ShotokanAU
#5 “Quote” Edit Post
The speed on the move was changed from 14f to 17f in T6.
Signature Shotokan#U
willus259
http://i214.photobucket.com/albums/cc45/snesfreak/unity.gif
Cynnik
alot deep
Joined: Feb 2000
Posts: 2343
From: USA California
PSN: Cynnik
#6 “Quote” Edit Post
Can heihachi still connect launcher(ewgf or ff+2) into b+1,2, d/f+1,2 B! for an easy B! combo or do i have to do multiple ewgf's now lol? I heard the recover after b+1,2 is slower now.
UncleKitchener
7th Dan
Joined: Dec 2011
Posts: 88
From: United Kingdom
PSN: UncleKitchener
#7 “Quote” Edit Post
Just wanted to confirm that Heihachi's Shadow Step is now bb+3+4. No need for N. This was tested by me on both the DS and on the machine.
AZYG4LYFE
Play FFRK
Joined: Sep 2009
Posts: 5392
From: United Kingdom
PSN: CKT_AZYG4LYFE
#8 “Quote” Edit Post
I've seen JDCR uses heihachi's reversal quite a bit, when he tag's from AK, his opponent (in the vid I saw it was Lars, u/f+3) tries a launch, and the reversal works to succession.

Btw, do you take more damage than you do damage in TTT2 with Hei's reversal? I'm thinking if it's worth even doing it...




AZ
Signature Currently playing (addicted to) FFRK. Global Friend ID: GBNP JP Friend ID: QZseY
Twitter:@AZYG4LYFE Please PM or tweet me if you have any questions/issues! ラッキークロエ twitch.tv/AZYG4LYFE


12step
Warrior
Joined: Sep 2007
Posts: 153
From: Germany
#9 “Quote” Edit Post
Until T6BR Heihachi took way more damage than the opp. But in TTT2 its 35 for both i think
Signature We need more db+2s !!!!!


www.TekkenTR.com !!!
AZYG4LYFE
Play FFRK
Joined: Sep 2009
Posts: 5392
From: United Kingdom
PSN: CKT_AZYG4LYFE
#10 “Quote” Edit Post
Yesterday I just dreamt up such a good looking combo I'll share

BK~5, OTGF, EWGF, DEWGF, d+1~5 [d/f+3,2,3]W! cd+4,4,n,4

anyone dare to venture forth and try?

AZ
Signature Currently playing (addicted to) FFRK. Global Friend ID: GBNP JP Friend ID: QZseY
Twitter:@AZYG4LYFE Please PM or tweet me if you have any questions/issues! ラッキークロエ twitch.tv/AZYG4LYFE


The Game
EMP The Game
Joined: Aug 2000
Posts: 19836
From: USA New York
PSN: DsSGame
XBL: TheSynGame
#11 “Quote” Edit Post
the ender doesn't look possible. Maybe cd+3?
Signature <pukey>: ddp had a better flair
Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
Kane
Lucky Lili
Joined: Mar 2000
Posts: 13359
From: North Korea
PSN: emily_rochefort
#12 “Quote” Edit Post
dash uf3,4 might work. otherwise it'll definitely work if you use ws23 instead of df323
Signature 💢 repping the Tekken Kawaii Brigade ( ͡ ͜ʖ ͡ ) (◕‿◕✿ ) ( ͡╭͜ʖ╮͡ )

Originally posted by Lukmendes
I honestly wonder if Kane has a list of "Why Lili sucks" on his computer, to avoid having to write the same things over and over again .
Savagenymph
Warrior
Joined: May 2009
Posts: 172
From: Philippines
#13 “Quote” Edit Post
How can you perform ewgf, otgf, ewgf, d+1 consistently?

And any tips on heihachi for a noob mishima/jin user? :3
Signature ~_____~
eat my lightning screw uppercut...
imma beat you up stylishly with my d/f+2+3 >:3
DB+2 :3
I like flying .____.
The Game
EMP The Game
Joined: Aug 2000
Posts: 19836
From: USA New York
PSN: DsSGame
XBL: TheSynGame
#14 “Quote” Edit Post
Not worth it imo unless you can pull off OTGF consistently. 3 ewgf is fine.
Signature <pukey>: ddp had a better flair
Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
kennyrbk22
No More Tekken :(
Joined: Jan 2008
Posts: 2226
From: Philippines
#15 “Quote” Edit Post
how exactly do you land f3+4~2,1 for TA filler? am i going too fast? or slow?


at 0:46 Heihachi's TA filler is f3+4~2,1 how do you do that exactly?


edit: wtf i'm pretty sure i added the url lol well anyway here's the vid at my next post.

Last edited by kennyrbk22 on Jan 29th, 2012 at 16:18

Signature GG toyz
The Game
EMP The Game
Joined: Aug 2000
Posts: 19836
From: USA New York
PSN: DsSGame
XBL: TheSynGame
#16 “Quote” Edit Post
where's the vid?
Signature <pukey>: ddp had a better flair
Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
kennyrbk22
No More Tekken :(
Joined: Jan 2008
Posts: 2226
From: Philippines
The Game
EMP The Game
Joined: Aug 2000
Posts: 19836
From: USA New York
PSN: DsSGame
XBL: TheSynGame
#18 “Quote” Edit Post
I can't tell but you either gotta do it fast or make a hit whiff I'm not too sure.
Signature <pukey>: ddp had a better flair
Champion Law of America
Team USA
Top Tier DJ strat:
I'm new to the game but i find that the best way to win is to use f+3 then keep on using 3+4, f+1+2 until there dead.
kennyrbk22
No More Tekken :(
Joined: Jan 2008
Posts: 2226
From: Philippines
#19 “Quote” Edit Post
Originally posted by The Game
I can't tell but you either gotta do it fast or make a hit whiff I'm not too sure.
actually the f3+4 doesn't have a hitting move, its basically a parry into a 2,1. i've tried it a couple times last friday. next friday i will be playing again so i'm going to test it again. i'm really curious as to how Ace landed this consistently i'm pretty sure i've tested it several times but to no avail. anyway i will do HS TA for now.
Signature GG toyz
Savagenymph
Warrior
Joined: May 2009
Posts: 172
From: Philippines
#20 “Quote” Edit Post
How can you time the qcf+2 after ws+1?? .___.
Signature ~_____~
eat my lightning screw uppercut...
imma beat you up stylishly with my d/f+2+3 >:3
DB+2 :3
I like flying .____.

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