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jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#21 “Quote” Edit Post
oooh, ch launcher
Stoic Steve
Iron Fist God
Joined: Apr 2002
Posts: 1497
#22 “Quote” Edit Post
I still wanna see someone test b+1+2 1+2 and let us know first hand. Cause in the build i played b+1+2 1+2 didnt give a bound but it does give a tag assault bound if you tagged on 3rd hit.
NaclaM
War Lord
Joined: Dec 2004
Posts: 785
From: Brazil
PSN: NaclaM
#23 “Quote” Edit Post
ch launcher is all we need.

You shouldn't throw out ss+4 unless it is going to crush something (hence, counter-hit).
Signature Mashers = Winners
When a man can control his own tits...that's power. SO POWER SO ENERGY!!! APAC


jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#24 “Quote” Edit Post
It'll pose enough of a threat where people will want to stop their offense to think about it coming. The threat of that move is probably better than the actual move.
eddy_rulz
Lone Wolf
Joined: Dec 2009
Posts: 337
From: Pakistan
#25 “Quote” Edit Post
Originally posted by NaclaM
http://www.youtube.com/watch?v=hcEb...nel_video_title


SS+4 LIVES


i need more vids of that guy...
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Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#26 “Quote” Edit Post
Yeah, ss+4 shouldn't have to be used.
I do like that guy's wall combo at the end.
Signature Australia[Canberra]/Japan[Tokyo]
paranoia
Destroyer
Joined: May 2003
Posts: 399
From: Panama
#27 “Quote” Edit Post
waz up guys... im outdated.. need to catch up...
well in every tekken that has come out he gets nerf... when he will not get nerf?
this char is not top tier char... his specialty was risk reward style.. now is like..
im a punching bag... lol...
lets hope someone comes with a great combo ...

since mishimas got pump up.. i guess im choosing kazuya..
and maybe be looking forward for a ( ROG) d/f2 CH, tag KAZ, into EWGF..
if it launches that will be funny...
Signature OMG! STUCK on Juggernaut
Where is my old school fn~1 T_T Conqueror
give me a break
Metal X Soldier
Champion
Joined: Apr 2010
Posts: 259
From: USA Texas
#28 “Quote” Edit Post
http://www.youtube.com/watch?v=Opa-...W3A&index=1
At 1:16 Rogers df3,3 got ducked and launched. Not sure if this already known so sorry if it is.
Mokujin Man
Master of Mimicry
Joined: Mar 2005
Posts: 2238
From: New Zealand
PSN: KevlarX290
#29 “Quote” Edit Post
Yeah we're aware that it doesn't jail. Thanks for sharing though.
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near
4th Dan
Joined: May 2011
Posts: 46
From: Philippines
#30 “Quote” Edit Post
hooooooooo!!!!!!!!!

ss,4 rocks
ch juggle?
Signature i killed the prom queen!!!
near
4th Dan
Joined: May 2011
Posts: 46
From: Philippines
#31 “Quote” Edit Post
Originally posted by Demonitzu
########## NEW MOVES ##########
d/f+3,3 (m,h)
- Second tailwhip like single d/f+3
- Better wallsplat than single d/f+3
- Same KND effect as single d/f+3

d/b+3+4 (m)
- Weird uppercut, usefull?

b+2,3,3+4 (h,L,m)
- Second hit is similar to d/b+3
- 2nd-3rd hit is NC, where Roger flips over and lands on the opponent
- Low hit is launch punishable

b+2,4 (h,h)
-not jail
- lunch punishable

########## CHANGES ##########
SS+4
- No guaranteed follow anymore

but in CH,ss+4
lives

Tackle punches
- Animation changed

ROC 1+2
- No longer gives bound

2,1
- Losing frames now

d/b+3
- Damage increased

########## luncher ##########
-db+3
- ss+4 [CH]
-df+2 [ch]
-3+4

########## TAG LAUNCHERS ##########
- 3~4 [~5]
- f+4,3,2 [~5]
- d/f+3+4 [~5]
- b+1+2,1 [~5]
- FC d/f+2 [~5]
########## BOUND MOVES ##########
- f+4,3,2
- WS+2,2
- WS+3,3*
-df 1+2
########## HOMING MOVES ##########
- d/f+3
- d/f+3,3

########## PUNISHERS ##########
- Most T6 punishers?
-3+4
-b+2,4
########## COMBOS ##########
- Most T6 combo's?
king,roger

db,3 df+1+2 b! [5] 1+2,2 [5] ff+2
ss+4 f+4,3,2 b! [5] df+4,3 [5] AGF

########## TAG ASSAULT FILLERS ##########
- f,N,d,d/f+1 [1st hit]
- u/f+3,3 [1st hit]
- d/b+1+2 [2nd hit]
Signature i killed the prom queen!!!
Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#32 “Quote” Edit Post
@ near: ???? No need to quote the whole first post just to slip in something. Also, I think it'd be better to leave those Roger/King combos in the Tag Partners discussion for now.

---

Small update in Demonitzu's post:
- video link showing df+3+4~5 in action
- added Sunlight Yellow page for anyone who's interested
- added the Roger Jr. inaTekken frame data page (wiki) // direct link to the Roger Jr. frame
data page crapped out on me, so I put up some [ hopefully ] simple directions.

Last edited by Mr. NO! on Oct 8th, 2011 at 14:24

near
4th Dan
Joined: May 2011
Posts: 46
From: Philippines
#33 “Quote” Edit Post
ok sir
Signature i killed the prom queen!!!
Hibakusha_
Berserker
Joined: Aug 2009
Posts: 415
From: USA Minnesota
#34 “Quote” Edit Post
http://www.youtube.com/watch?v=pDWo0fUoOLQ

In this vid Roger does a tag assault bound off of ROC 1+2. I'm not sure what edition of the game this is but it is interesting. The launch happens at 4:12. If this is in the final game it makes d/b3 even stronger than it used to be!
Mokujin Man
Master of Mimicry
Joined: Mar 2005
Posts: 2238
From: New Zealand
PSN: KevlarX290
#35 “Quote” Edit Post
Originally posted by Hibakusha_
http://www.youtube.com/watch?v=pDWo0fUoOLQ

In this vid Roger does a tag assault bound off of ROC 1+2. I'm not sure what edition of the game this is but it is interesting. The launch happens at 4:12. If this is in the final game it makes d/b3 even stronger than it used to be!


You can just look at the date of the vid to see that it is old.
Signature *~Got Wood?~*

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ghirlanda
Berserker
Joined: Oct 2009
Posts: 441
From: Italy
PSN: Tm-ghirlanda
#36 “Quote” Edit Post
In the edition i tried both ss4 and roc 1+2 functions like in tekken6
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CharREX
7th Dan
Joined: Apr 2009
Posts: 84
PSN: CharREX
#37 “Quote” Edit Post
I wish Roger Jr. has get a Shining Wizard a-like grab.
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df1
jiorio95
Don Frye
Joined: Jan 2005
Posts: 1641
From: USA New York
PSN: jiorio
#38 “Quote” Edit Post
I updated the first post with a link to ATP's translated Roger frame data from Inatekken. 2 things to note after a quick review:

- 1+2 looks like -1 on block.....
- df1>2 is unchanged
ghirlanda
Berserker
Joined: Oct 2009
Posts: 441
From: Italy
PSN: Tm-ghirlanda
#39 “Quote” Edit Post
1+2 -1 is probably the biggest nerf for me i made too much game after the plus 1 poor roger!
Signature proud member - founder fer of TekkenMilano - the most active offline community in italy!
Follow us @tekkenmilano
Like us on Facebook.com/TekkenMilano
YT channel : youtube.com/TekkenMilano
Tournament Organizer - TTT2placements: - 2nd place@Rome national tournament- 2nd place@Venice National Tournament- 5th place@LTT(Livorno)- 5th place@THT(Milan)- 5th place @poison3.0 (Rome). t7 placement: 5th place @milangamesweek; 1st@LUCCAComicsAndGames; 2nd place at BattleDome
Mr. NO!
Deity
Joined: Jan 2006
Posts: 654
From: Australia
#40 “Quote” Edit Post
b+2,4,3+4 for T! at wall. Chunky damage, here !

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