Jack Combos: Now with even more \o/ !

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Brahma
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Joined: Jan 2000
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#1 “Quote” Edit Post
Feel free to add stuff.

Please note...this is a work in progress.

Random notes:
-Jack-6 can hit f+4 after a tagged P-Jack f,f+1+2 (or vice versa)


GENERAL TAG ASSAULT COMBO BREAKDOWN:

-launch, 1 hit, f,f+1~5 <1 hit TA> f+4, b+322
This *usually* does the most damage, so if your partner has a strong one hit TA move (P-Jack u/f+[1] / Bruce (d/f+3...whiff),1 / Dragunov 3+4....), use this type of combo to maximise your damage output.
As Jacks f,f+1 recovers kinda slow, it can help to delay the input of the TA a little bit, but this depends on your TA filler. (You cant delay P-Jack u/f+[1], for example)
Examples:
Jack d/f+2, 2, f,f+1~5, <P-Jack u/f+[1]>, Jack f+4, b+322
Jack WS1, f+4, f,f+1~5, <Bruce (d/f+3..whiff), 1>, Jack f+4, b+322

-launch, 1 hit, f,f+1~5 <2 hit TA>, Jack u+1+2, b+322 or 2, f,f+1+2, 2
This is for partners who lack a powerful single hit, but have a damaging two hit string. Damage wise its in most cases only worth it if Jack can hit the u+1+2 ender. A slight SSR before the TA helps alot for the last hit of b+322 to connect. You might dash a little before inputting u+1+2 as well. On some TAs, if you dash too far you get the u+1+2 to hit them BT, but in most cases you can easily figure out the timing in 1 or 2 minutes in practise mode.
Examples:
Jack d/f+2, 2, f,f+1~5, <Jinpachi SSR~d/f+2,1>, Jack u+1+2, b+322
Jack d/f+2, 2, f,f+1~5, <Kunimitsu SSR~b+4,3>, Jack u+1+2, b+322
Jack WS1, f+4, f,f+1~5 <Lei u/f+3, CRN 4> Jack 2, f,f+1+2,2



JUGGLE STARTERS:
Starters that can be tagged off of are in RED


d/f+2
-4, f,f+1 b!, f+4, b+322...Does not work off far range
-df+4, ff+1 b!, f+4, b322...71
-b+3, b+3,2, f,f+1 B!, b+3,2,2...69
-2, f,f+1 b!, f+4, b+3,2,2...68
-2, f,f+1+2~5 into partner combo
-b+3,2, f,f+1 b!, dash f+4, d/f+3+4_f,f+1+2, 2_b+3,2,2
-b+3,2, b+3,2,2...non b! wallcarry.
-2, 2, 2, b+3,2,2...non b! wallcarry.
-2, f+1,2, b+3,2,2...non b! wallcarry.


FC d/f+1,2,1
-b+3,2, f,f+1 b!, dash f+4, d/f+3+4_f,f+1+2, 2_b+3,2,2


CH f+3
-f+4, f,f+1 b!, f+4, b+3,2,2


(f+3), 1+2
-b+3,2, f,f+1 b!, dash f+4, d/f+3+4_f,f+1+2, 2_b+3,2,2


CH FC f+1,2,d/f+1
-u+1+2, f+4, f,f+1 b!, dash f+4, d/f+3+4_b+3,2,2
-f+4, f,f+1 b!, f+4, b+3,2,2


CH FC d/f+2,1,2
-cc b+3,2, f,f+1 b!, dash f+4, d/f+3+4_f,f+1+2, 2_b+3,2,2
-f,f+1 b!, f+4, b+3,2,2


b+1+2
b+3,2, f,f+1 b!, dash f+4, d/f+3+4_f,f+1+2, 2_b+3,2,2


(2,1),2
WS2, b+3,2, f,f+1 b!, b+3,2,2
f,f+1, dash f+4, b+3,2,2


WS 1
-f+4, f,f+1 b!, f+4, b+3,2,2


f,f+1+2
b+3,2, f,f+1 b!, dash f+4, d/f+3+4_f,f+1+2, 2_b+3,2,2


SS 1
-f+4, f,f+1 b!, f+4, b+3,2,2


f,f+2
u+1+2, f+4, f,f+1+2~5
u+1+2, f+4, f,f+1 b!
-f+4, f,f+1 b!, f+4, b+3,2,2


hcf~d/f+1
u+1+2, f+4, f,f+1+2~5
u+1+2, f+4, f,f+1 b!
-f+4, f,f+1 b!, f+4, b+3,2,2


d+1+2
-f+4, f,f+1 b!, f+4, b+3,2,2


(d/b+1+2), 1+2
-f+4, f,f+1 b!, f+4, b+3,2,2


(1+2), 1+2
-f+4, f,f+1 b!, f+4, b+3,2,2


d/f,d/f+2+4
run under -f+4, f,f+1 b!, f+4, b+3,2,2


NOTABLE TAG ASSAULT FILLERS:
u+1+2
d/f+3,2
1+2,1+2


POST-BOUND/TAG ASSAULT:
f+4, b+322
2, f,f+1+2,2
f,f+1+2,2


WALL COMBO ENDERS:
b! f+4, d/b+1,1,1,2 against Kings, Jacks, TOgre, Bears, Jinpachi
b! f+4, d/f+3+4...doesnt work on smaller characters (Williams, Changs, Ling, Zafina,...)
b! f+4, d/b+1,1,1
w! d/b+1,1,1,2 wait for the opponent to hit the ground. If done too early, the last one whiffs
w! f,f+1+2,2...doesnt work on smaller characters


BOUND MOVES:
f,f+1
f+3,1+2
b+4,4
WS 1+2, 1+2


PARTNER SPECIFIC COMBOS:
P-Jack:
J d/f+2, 2, f,f+1~5 P-J u/f+[1], J f+4 b+3,2,2
J d/f+2, 2, f,f+1+2~5 P-J f,f+1, b+3,2,2
J WS1, f+4, f,f+1~5 P-J u/f+[1], J f+4, b+3,2,2
J WS1, f+4, 2, f,f+1+2~5 P-J f,f+1 b!, b,d/b,d,d/f+1,1
P-J f,f+1+2~5, J f+4, f,f+1~5, PJ u/f+[1], J f+4, b+3,2,2
P-J d/f+2, 2, f,f+1+2~5 J f,f+1~5 P-J u/f+[1], J 2, f,f+1+2,2

Here is a short vid of double Jacks basic combos I put together:
http://youtu.be/FjJh7Ko0FVc



Lei:
L f,f+3~5 J u/b+1+2, f,f+1, f+4, b+3,2,2...86
L f,f+3~5, J u+1+2, f+4, f,f+1, dash f+4, d/f+3+4...80
L f,f+3~5, J f+4, f,f+1, f+4, b+3,2,2...78
L d/f+2, f,f+3~5, J b+3,2, f,f+1, b+3,2,2...xx
J d/f+2, 2, f,f+1+2~5, L f,f+3~b, BT 4,4, f,f+3,4...70
J f,f+1+2~5, L d/f+1, f+2, 1+2~1, BT 4,4, f,f+3,4...xx

Last edited by Keeper of the CRANE on May 25th, 2014 at 09:38

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Cameroon Moore
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#2 “Quote” Edit Post
I notice that after a bound at/neat the wall, if you tag Jack 6 in, he gets u+1+2 and causes a high wall splat again, allowing for further wall combo by the primary character... Saw it in a video. Can't remember where. Should I see it again I will link it.
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rollyourmother
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#3 “Quote” Edit Post
Yeah Jack's tag assault or w/e it's called is awesome. But actually in my experience it doesn't splat. It shoots straight up when he's not on point, but then the main char can get like an u/f, 4 for a pretty high splat and then w/e.

That being said, my current bnbs with Jack/Alisa are as follow

d/f+2 2 f,f+1 5(alisa assist) u+1+2 b+3,2,2

(d/b+1+2,1+2 / ws1) 2 u+1+2 2 f,f+1 5(alisa assist) f,f+1+2,2

f,f+2 u+1+2 u+1+2 2 f,f+1 5(alisa assist) f,f+1+2,2

I'm sure there's better stuff out there, but I thought they were pretty cool. Especially that you can get a u+1+2 off of a d/f+2 now
Brahma
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#4 “Quote” Edit Post
Yeah u+1+2 opens up a lot of possibilities with tag assault.

Something I was messing around with was d/f+2, 2, f,f+1~5 [Wang f,f+3,4] f,f+1+2,2. It seems that you can connect this after a lot of 2 hit popup tag assaults like AK 1+2,2. Not sure if it does more damage/wall carry than his staple combos but something to mess with.

Also remember that using TA burns all your red life, so it's not something you'll want to use all the time.
Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

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aviax
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Posts: 1815
From: Japan
#5 “Quote” Edit Post
This might get complicated. It might be best to have a separate TA/tag combo thread, leaving this one for solo juggles.

Anyway, here's a random contribution: Jack - Bruce - Jack

d/f+2, 2, f,f+1~5 (d+3,4,2), f,f+1+2,2
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Keeper of the CRANE
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#6 “Quote” Edit Post
Seeing you play Jack-Bruce...can you try this combo?
Jack f,f+2~5, Bruce u/f,n,4, 32f1, d/f+4,MTSf+1 b~5, Jack u/f+1, Bruce CD3+4,3+4.

I am basicly just curious if you can TagAssault Jack u/f+1 into Bruces double tiger knee...it would look so sick...
Also, you could try TA Bruce in 3,3 into Jack u+1+2.
Like Jack, d/f+2, b+32, f,f+1~5, Bruce 3,3, Jack u+1+2 into something. (b+322 / 2, f,f+1+2,2 / f+4,d/f+3+4....)

Last edited by Keeper of the CRANE on Sep 21st, 2011 at 11:51

aviax
Blu Blazer Irregular
Joined: Jan 2000
Posts: 1815
From: Japan
#7 “Quote” Edit Post
Originally posted by Keeper of the CRANE
Seeing you play Jack-Bruce...can you try this combo?
Jack f,f+2~5, Bruce u/f,n,4, 32f1, d/f+4,MTSf+1 b~5, Jack u/f+1, Bruce CD3+4,3+4.

I am basicly just curious if you can TagAssault Jack u/f+1 into Bruces double tiger knee...it would look so sick...
Also, you could try TA Bruce in 3,3 into Jack u+1+2.
Like Jack, d/f+2, b+32, f,f+1~5, Bruce 3,3, Jack u+1+2 into something.


Ooh. Damn. I wish I'd have thought of that. I'll see what I can do...
Signature Autocrat1: "Default winning animation: Bryan punching face, minus punching just twerking"
My reply: OK, but only if they give him back his laugh and 'DIE!' during it.

handle: 六鬼袋《`》武雷庵
Dr. Cola
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#8 “Quote” Edit Post
Do unblockables still work? like u+1+2, u/f~4 d/b+1,1,1,2 Paul b,b+1+2
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Keeper of the CRANE
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#9 “Quote” Edit Post
you cant Tag Assault twice.
Seriously, try to understand how the system works before making up impossible combos.
Dr. Cola
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#10 “Quote” Edit Post
What? I saw Jin do a unblockable in a combo on a old build, I thought it was still in
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OFdp?
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#11 “Quote” Edit Post
Maybe you can help me understand how the system works Keeper. I asked someone else and they said it was possible, but I wasn't sure because I hadn't seen it anywhere. Would this combo, assuming of course that the moves themselves will reach, be possible?

This is Marduk/Jack, Marduk starts.
2,d/f+4,2~5 (u+1+2) 2,d+1+2~5 (ff+1+2,2)

I don't THINK the 2nd tag is a TA, just a launcher that you can tag off of. PLEASE correct me if I'm wrong, been wondering for a while.
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Keeper of the CRANE
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#12 “Quote” Edit Post
I dont know Duk all that well, but I cant imagine 2,d/f+4 being a tag launcher.

You can tag out of some launchers, and you activate Tag Assault with any b! move ~5.
So launcher~5 gives you a tag combo (charcter runs out), any b!~5 gives a TagAssault (tagged in char uses a filler and the char that used the b! does the finisher.)
OFdp?
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#13 “Quote” Edit Post
Ahh I see. Let me clarify:
d/f+4,2~5= Marduk's bound move.
2,d+1+2= a launcher that Marduk can use to tag in his partner.

Also, this is the combo off of basically any normal launcher. SO just assume the combo looks like:

d/f+1, 2,d/f+4,2~5 (u+1+2) 2,d+1+2~5 (ff+1+2,2)

Basically, I'm asking if you can use launcher~5 AFTER already using a TA, when the launcher itself is just a combo filler. Sorry for not being clear.
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Keeper of the CRANE
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#14 “Quote” Edit Post
Launcher~5 always works, no matter what you did before.
Its going to be really good for oki or wall games, or even wall carry as the tag is so fast.
OFdp?
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#15 “Quote” Edit Post
Ok cool, really glad to have that clarified. Thanks.
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Keeper of the CRANE
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#16 “Quote” Edit Post
I dont think the combo will work unless the 2,d+1+2~5 makes them hit a wall, that?ll work if the distance is right, I am 99% sure (and f,f+1+2,2 still hits as wall combo).
The tagging is fast, but not THAT fast.

Its still pretty good, if you have a good health Jack you?d like to play oki with.

Kinda sucks that Jack has no filler~5 stuff, but I guess we cant have everything. u+1+2~5 also would have been monstrous. Damn Namco for giving it to Raven.
Keeper of the CRANE
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#17 “Quote” Edit Post
Originally posted by Dr. Cola
Do unblockables still work? like u+1+2, u/f~4 d/b+1,1,1,2 Paul b,b+1+2

So I assume you start the notation when Paul did b~5 at the wall into Jack u+1+2?
Jack tags out after that, so he cant do d/b+1112 anymore.

Sorry for the kinda harsh reply before.
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#18 “Quote” Edit Post
Ahh ok, fair enough.
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TheDinosaur
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#19 “Quote” Edit Post
yeah, I did mess around with stuff like bryan ws+1~5, jack ff+2~5 but nothin doing, he just recovers/tags a bit too slow. altho thinking about it, you might be able to get the extra height with something like ws+1~5,2,u+1+2, ff+2~5, but I doubt it.

was also thinking that TA u+1+2, fb+2~5, ff+1+2,2 would prolly work but was too lazy / brain fried to remember to test it.
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#20 “Quote” Edit Post
Jack WS1~5, Bryan 332~5 Jack ff+1 any chance to connect?
Or WS1~5, JU~5, Jack f+4, ff+1.

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