TTT2 Asuka CONFIRMED changes

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KhanTekkenArena
Kyu
Joined: Aug 2011
Posts: 9
From: France
#21 “Quote” Edit Post
[F+2/ uf3/ 2,1/2,11+2 /B!/ff d4] seems changed ==> don't need FF now...

Last edited by KhanTekkenArena on Sep 24th, 2011 at 20:47

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OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#22 “Quote” Edit Post
You mean bound ender db+4,3? It would be THAT good that db+4,3 has a very wide hitbox.
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
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KhanTekkenArena
Kyu
Joined: Aug 2011
Posts: 9
From: France
#23 “Quote” Edit Post
Yes but better range to try a charge or when opponent is stuck on a corner.
Signature Hello I'm a tourist here. I'm from TekkenArena.com I'm supposed to be the Best French Asuka Player.

albacore7
4th Dan
Joined: Jul 2011
Posts: 44
#24 “Quote” Edit Post
Originally posted by OUTBREAK_YOKO
albacore7

It has been since BR. d+1+2 sparks on hit? Maybe it hit on CH.

We're talking about b+3>4 since you can hit confirm the 4 when b+3 does hit, but now it isn't.


http://www.youtube.com/watch?v=vz09DUHfYEQ

at 2:20 asuka does a d+1+2 which sparks, doesn't look like CH to me.
OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#25 “Quote” Edit Post
albacore7
Because of that video I found out some 3 changes. You're right about d+1+2, (tested earlier along with 3+4 and d+3+4 - as in the vid) sparking on NH. THANKS!

------
Premises in this video: http://www.youtube.com/watch?v=vz09...p;feature=feedu

First post updated. I must say, 3+4 spikes in juggles/oki/float. e.g.: 1+2 iWS4 2,1,1+2 B! 3+4. It's just the same wit Lili's ff+4 when used in juggles/oki/float. Confirmed.

AND, d+3+4 second hit TRACKS her right (not sure if it tracks left). This is really REALLY a good change for her, aside from 2,3 being i12. Tested on a sidestepping Lili and confirmed true.

---
off topic:
Law's b+1,2,2 last hit pushed back Leo @2:54. WOW. Leo punished with df+4 WITH that range?! Super WOW.

Last edited by OUTBREAK_YOKO on Sep 25th, 2011 at 15:30

Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
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TEKKEN 6 COMBO ACT VOL. 2
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albacore7
4th Dan
Joined: Jul 2011
Posts: 44
#26 “Quote” Edit Post
does the 3+4 spike still have the "step-off" motion? it's a fully useable oki move now?

How does d+3+4 tracking right makes it really good? do people sidestep it alot?
OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#27 “Quote” Edit Post
No, It has the useable oki everbody had.

d+3+4 tracking is shit in tekken 6br. Lili players tend to SS it so they get a fully BT launch. Now that second hit tracks, there's no doubt that they'll be hit as they SS.
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
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TEKKEN 6 COMBO ACT VOL. 2
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MadKatAsuka
Shihan
Joined: Jun 2010
Posts: 114
From: Jamaica
PSN: XboxIsMoreSocial :D
XBL: iP CATALYZE
#28 “Quote” Edit Post
Hi guys this is just something I noticed when watching some Japan TTT2 play around 1:50 of this "http://www.youtube.com/watch?v=uLkz34o5Uso&feature=mfu_in_order&list=UL" vid the asuka player holds the long version of parry out. Now The Jinpachi player dashes in and punishes her for whiffing but I cant help thinking that the parry reversal window has been nerfed/reduced, it just looked like if that was T6 asuka she may have got the reversal still.
Signature What kind of scumbag has a safe mid launcher that's tag bufferable? (Cough Lars)

#BUFFASUKA
She obviously does not do enough damage on rage......
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#29 “Quote” Edit Post
looked like jinpachi landed the hit on its recovery frames but then again it could hav less frames - if it is a nerf its not a bad one, anyone holding counter for that long deserves what they get and vice versa for anyone getting countered

however from that vid it looked like d1+2 dash 1+4 didn't catch backrollers for a proper juggle, or opp could have teched differently

WHERE WERE YOU THIS WEEKEND AT EUROGAMER FOR TTT2 MADKAT!!!

heard rookang offed dinosaur on a laggy tv = shit game
Signature A split second is only 30 frames.
MadKatAsuka
Shihan
Joined: Jun 2010
Posts: 114
From: Jamaica
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#30 “Quote” Edit Post
Oh yh i didnt go euro gamer cause i couldnt really be bothered/playing to much gears of war 3. But now i kinda wish i did just so i could test out Jun I guess i'll just have to wait until uk get a machine whenever that is

Yh i saw the live stream and all the matches, it was a surprise to see rookang off dino but what can i say.... this game is just crap like that sometimes and roger is a stupid character.
Hopefully they'll have a notheer tag demo at a later event idk i guess i@ll just have to fiend of the live stream vids.
Signature What kind of scumbag has a safe mid launcher that's tag bufferable? (Cough Lars)

#BUFFASUKA
She obviously does not do enough damage on rage......
Kane
Lucky Lili
Joined: Mar 2000
Posts: 13359
From: North Korea
PSN: emily_rochefort
#31 “Quote” Edit Post
I read on inatekken that 124 and 13 are now -14 ... is this true? Sounds like a heavy nerf if it is..
Signature 💢 repping the Tekken Kawaii Brigade ( ͡ ͜ʖ ͡ ) (◕‿◕✿ ) ( ͡╭͜ʖ╮͡ )

Originally posted by Lukmendes
I honestly wonder if Kane has a list of "Why Lili sucks" on his computer, to avoid having to write the same things over and over again .
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#32 “Quote” Edit Post
1,2,4 was definately -12 on block in the e3 build and easily punishable (unlike in br)

1,3 was only -11 on block

still could be different in the 'final' build - i don't trust inatekken...(strokes beard suspiciously)
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OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#33 “Quote” Edit Post
1,2,4 is still -12. 1,3 is -11 on block. Inatekken - inaccurate?.
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
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TEKKEN 6 COMBO ACT VOL. 2
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IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#34 “Quote” Edit Post
inatekken is known for getting frames wrong initially but that's understandable as it's early days still for TTT2

those were the frames on the E3 build i played in Sweden and London at Eurogamer this weekend just gone (where Soul Calibur 5 demoed and was actually quite sick)

@Kane

I'm looking at picking up Lili again when TTT2 drops in a few years, can she foxstep (or is it Haha step) from BT now

@Yoko-chan

Can you test to see if Asuka's new df1,4 is safe and if it has any ch properties please?
Signature A split second is only 30 frames.
OUTBREAK_YOKO
War Lord
Joined: Jan 2009
Posts: 772
From: South Korea
PSN: XaingCass1
#35 “Quote” Edit Post
^^

It's in the first post. Don't know yet the punishment frames.. But on CH (df+1),4 causes an escapable stun.
Signature TEKKEN 6 ASUKA COMBO ACT VOL. 1
http://www.youtube.com/watch?v=YkJJ9ZhmX7I
TEKKEN 6 COMBO ACT VOL. 2
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Kane
Lucky Lili
Joined: Mar 2000
Posts: 13359
From: North Korea
PSN: emily_rochefort
#36 “Quote” Edit Post
Iron: no she cant
Signature 💢 repping the Tekken Kawaii Brigade ( ͡ ͜ʖ ͡ ) (◕‿◕✿ ) ( ͡╭͜ʖ╮͡ )

Originally posted by Lukmendes
I honestly wonder if Kane has a list of "Why Lili sucks" on his computer, to avoid having to write the same things over and over again .
ArcF5
2nd Dan
Joined: Aug 2011
Posts: 29
From: United States
#37 “Quote” Edit Post
Kazama Karate Secret Technique: Switch

Jin b1+2, on hit 5, 2, 3, f1+2
Signature ArcF5
Nor-Cal Kazama
formerly Dennis' Place/Tilt Chicago Kazama
albacore7
4th Dan
Joined: Jul 2011
Posts: 44
#38 “Quote” Edit Post
http://www.youtube.com/watch?v=yqbHihIbs4Q

at 3:02 asuka does ff+3, and blocked dvj's 1,1 punish. is ff+3 safer or was it a fluke?

also, holy crap ff+2 being used to whiff punish in this vid is awesome
MadKatAsuka
Shihan
Joined: Jun 2010
Posts: 114
From: Jamaica
PSN: XboxIsMoreSocial :D
XBL: iP CATALYZE
#39 “Quote” Edit Post
@albacore7 I noticed this too when watching. I'm not sure if its completely safe but it does look safer in my opinion, it was -14 in BR so they could have reduced the minus and made it jab punishable in TTT2 or/and the devil jin could have been late on punishment :/ but i hope its safe. ff+3 being safe would make the full crouch option afterwards actually viable
Signature What kind of scumbag has a safe mid launcher that's tag bufferable? (Cough Lars)

#BUFFASUKA
She obviously does not do enough damage on rage......
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#40 “Quote” Edit Post
it was -14 in the e3 build but if it's safe in the final version, an i20 tech crouch, rc homing mid would be pretty sick
Signature A split second is only 30 frames.

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