Hey, is there a good use of d/f+3,3,3 (1 _ 4) ?? both last moves are high, so they can just duck and punish
I think they should add d/f+3,3,3~b CJM so there would be more options
Also was wondering if it would be cool if they made a transplant in the middle of u/f+1,3,3+4
Something like u/f+1,3,f+3,2 bounding and tracking but punishable on block. That way the opponent would think twice before sidestepping the 3+4 in u/f+1,3,3+4
Originally posted by DudeDood
Hey, is there a good use of d/f+3,3,3 (1 _ 4) ?? both last moves are high, so they can just duck and punish
I think they should add d/f+3,3,3~b CJM so there would be more options
Also was wondering if it would be cool if they made a transplant in the middle of u/f+1,3,3+4
Something like u/f+1,3,f+3,2 bounding and tracking but punishable on block. That way the opponent would think twice before sidestepping the 3+4 in u/f+1,3,3+4
What do you guys think?
Hi! I find d/f+3,3,3, 1 effective when side walking your opponent and catching them off-guard because there's a free f,f+3 after the 1 hits. Another thing is that I find this move useful every time I delay those last two moves, the 3 and I, for those players who are really aggressive when it comes to punishing, because those players crouch after the 2nd hit and tries to punish it with a WS move, but the last 2 hits always caught them. Well that was just my experience, I just dunno with those other Anna players.
Originally posted by DudeDood
Hey, is there a good use of d/f+3,3,3 (1 _ 4) ?? both last moves are high, so they can just duck and punish
I think they should add d/f+3,3,3~b CJM so there would be more options
Also was wondering if it would be cool if they made a transplant in the middle of u/f+1,3,3+4
Something like u/f+1,3,f+3,2 bounding and tracking but punishable on block. That way the opponent would think twice before sidestepping the 3+4 in u/f+1,3,3+4
What do you guys think?
u/f+1,3,3+4 is completely confirmable, besides most people don't even bother sidewalking it, and they just interrupt the string with jabs, which you can actually use to your advantage if you bait jabs and don't finish the string and punish them for it. But uf+1,3 is unsafe with a bit of pushback, so keep all of that in mind.
As for df+3,3,3, 1 use that when you completely side walk an opponent so that they're backturned. df+3,3,3, 1 can't be ducked an you get a free throw/ff+3/f+4 etc. depending on what you want to do to position yourself for to get oki/wallsplat/wallcarry/etc.
i fought a mirror match awhile ago ANNA...i blocked Db+3 so i punished it with WS+2 it didnt connect so i told my self its a delayed reaction..but when he blocked my db+3 and punish me the same WS+2 it didnt connect..maybe another delayed reaction..or maybe WS+2 increased in Raised or maybe db+3 decreased negative on block! just sharing!
Originally posted by Evil_Nurse_Anna
i fought a mirror match awhile ago ANNA...i blocked Db+3 so i punished it with WS+2 it didnt connect so i told my self its a delayed reaction..but when he blocked my db+3 and punish me the same WS+2 it didnt connect..maybe another delayed reaction..or maybe WS+2 increased in Raised or maybe db+3 decreased negative on block! just sharing!
hmmm
try doing another 19f WS Move against Annas d/b+3 on block. or Ninas WS(u/f)+2,1(which is 18f) to see if it hits
i dont think Namco would nerf Annas WS+2 on frames to anything above i21, that would be really bad though.
i think WS+2 didnt change at all! i tried db+3 awhile ago, Zafina's WS+2 didnt connect! in my observation i think DB+3 negative frame decrease from -20 to -19 or -18! to clear things up i will try it tomorrow!
Last edited by Evil_Nurse_Anna on Feb 2nd, 2012 at 18:36
Played tekken tag 2 for 9 hours straight at Final Round.
The game runs much faster than tekken 6, and so I made many input errors in tourny, and only placed 17th
Regardlessss
I played against Ao one match, and he knows a bit about Anna, although, except for one set up he had, it was nothing spectacular.
Anyways, this setup was pretty amazing, It didn't work, but I knew what he was trying to do, and I think he just made an input error. Basically, it some wall combo with Zafina/Anna, and I tried to tag crash to get out of their, he would have been able to dash in with Anna and do df+3,3,3,1 on back, into ff+3.
Someone please experiment with this technology haha
It's NC when hit on time, though you're right... any slight delay will block it :\
I tried using the move in Unlimited, seems to be a pretty good move especially combined with CJM 1. Concerning there are no walls, I still wonder which alternatives could be used as a follow up.