TTT2 Jin - Discuss

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Inserity
Iron Fist God
Joined: Sep 2006
Posts: 1734
From: USA California
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#221 “Quote” Edit Post
On Comic-Con Stream, I saw:

CH f+4~CDS1, 1,3~3 B!

SWEEET.
DeTrun
Sage
Joined: Nov 2009
Posts: 461
From: Vietnam
PSN: DeTrun
#222 “Quote” Edit Post
Originally posted by Inserity
On Comic-Con Stream, I saw:

CH f+4~CDS1, 1,3~3 B!

SWEEET.

It was already known, that guy probably read Albert-Kazama's posts lol:
Originally posted by Kazama-Albert
and you can get a B! juggle of a ch f+4 (ch f+4~f~CDS 1,f+1,3~3 B! ender)
Kazama-Albert
Warrior
Joined: Dec 2008
Posts: 157
From: Indonesia
#223 “Quote” Edit Post
Well, unfortunately I can't shoot some videos of my last day there cause I forgot to, but my friend adipati got some and he may upload them soon.

I didn't find anything else noteworthy aside from the things I found on the previous post
but I think that overall TTT2 Jin looks like this :
- got his tracking improved a bit
- got stance transition (holding f from moves like b+3, f+4 and df+3,3 like Lars' SE)
- his range is nerfed a bit (most noteworthy is db+4, I whiffed that a lot in range where it is supposed to hit on max range in T6 BR)
- one of his main poking tool got cut out (BR df+1,4)
- regarding the b+3~f CDS1,2... you need to do a deep dash so it can hit 100% of the time
- got new bound move (ws 1,2 B! in juggles,, still the same as T6 BR on NH)

well, that sums it up for my experiences with Jin,, and this game is not done yet, so there's maybe some future changes when the game's finally came out (praying for df+1,4 to jail on block)
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DeTrun
Sage
Joined: Nov 2009
Posts: 461
From: Vietnam
PSN: DeTrun
#224 “Quote” Edit Post
Originally posted by Kazama-Albert (praying for df+1,4 to jail on block)

Um, it's already NC and safe, with a mix-up which is relatively safe. The best way to avoid it, is to crouch jab, which is very in favor of the Jin player. Asking it to jail...

I feel some people don't play with other characters. Like: characters that don't have a df1 followup.
Dasher
War Lord
Joined: Jun 2010
Posts: 784
From: Malta
#225 “Quote” Edit Post
if d/f+1,4 jails then the other follow up is basically useless
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bsurma
Shihan
Joined: Jul 2008
Posts: 121
From: Poland
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#226 “Quote” Edit Post
Originally posted by Kazama-Albert
Well, unfortunately I can't shoot some videos of my last day there cause I forgot to, but my friend adipati got some and he may upload them soon.

I didn't find anything else noteworthy aside from the things I found on the previous post
but I think that overall TTT2 Jin looks like this :
- got his tracking improved a bit
- got stance transition (holding f from moves like b+3, f+4 and df+3,3 like Lars' SE)
- his range is nerfed a bit (most noteworthy is db+4, I whiffed that a lot in range where it is supposed to hit on max range in T6 BR)
- one of his main poking tool got cut out (BR df+1,4)
- regarding the b+3~f CDS1,2... you need to do a deep dash so it can hit 100% of the time
- got new bound move (ws 1,2 B! in juggles,, still the same as T6 BR on NH)

well, that sums it up for my experiences with Jin,, and this game is not done yet, so there's maybe some future changes when the game's finally came out (praying for df+1,4 to jail on block)


He is already in a better position than in T6: BR and it's TTT2 after all, so a Jin player doesn't need to depend on only one character anymore. Anyways, nice finds.
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LP SPARDA
Iron Fist God
Joined: Jul 2005
Posts: 1049
From: USA New York
PSN: DIGGS-86
#227 “Quote” Edit Post
Well I feel he is in a better position because his tools are a bit sharper.
If you look at t5 his transitions to d+1+2 from thos certain moves came out faster.
T6 they changed properties and going into mental alertnesss charges have been slowed to a point where it is more dangerous for jin than ever.
Ttt2 they took out the charge and gave you more opttions for mixups.

Jin can stand alone better than these guys havr been testing out lately.

Now we can have him on and not necessarily be a liabilty.
Ewwws I cant wait! hope he is on the demo!
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DeTrun
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#228 “Quote” Edit Post
Originally posted by LP SPARDA
Now we can have him on and not necessarily be a liabilty.
Ewwws I cant wait! hope he is on the demo!

If you pick Jin as a character, then it's rather like: which character won't make Jin too bad, lol.

Meh, I honestly think Jin fits with most characters.

Anyone seen JustFrameJames play with Jin/Baek at Comic-Con? That was quite impressive. b21 is a great first Tag bound filler.
LP SPARDA
Iron Fist God
Joined: Jul 2005
Posts: 1049
From: USA New York
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#229 “Quote” Edit Post
Skipped the whole tools part huh. Hopefully he's more of a contender this time around.

Missed his part. Saw myk play as jin...was pitiful.
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DeTrun
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Joined: Nov 2009
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#230 “Quote” Edit Post
Oh, didn't have much to say about it, since I pretty much agreed, but I'll write a response
Originally posted by LP SPARDA
Well I feel he is in a better position because his tools are a bit sharper.
If you look at t5 his transitions to d+1+2 from thos certain moves came out faster.
T6 they changed properties and going into mental alertnesss charges have been slowed to a point where it is more dangerous for jin than ever.
Ttt2 they took out the charge and gave you more opttions for mixups.

Jin can stand alone better than these guys havr been testing out lately.

Jin was nerfed in general in T6:BR, due to him being (again) too strong in T6.0 (just like the Mishima's). So yeah, they made him slower, not only his transitions. Actually, the most notable is his general movement (he has one of the smallest bdc/ss in the game) and his small parry window (well, it shouldn't be big, but a frame or 2 more wouldn't hurt). Inconsistent juggles also have to be mentioned.

About d1+2/b+1: It's useful at the wall (cds4 into ws12 bound lol), but I'd rather play less risky and do ff3/ff2. Jin's solid, due to his safeness and his tools being +frames or quite safe. But I do agree with d1+2 opening up mix-up options. It's a quick transition, which is very important. Kind of like Steve's PAB (Nin is doing PAB moves so fast, people don't even see the transitions)Especially at the wall.

That actually makes me wonder: Albert-Kazama, does pressing f or df during d1+2 result into a dash or a cd, like b+1? Because if that's true, b+1 and d1+2 will be a dangerous mix-up at the wall. ff2,ff3,cds4,cds3, etc. The possibilities, lol.

And yeah, people haven't yet shown Jin's potential yet. Although I have to say JFJ was pretty nice. he's been playing Jin for a while, so it doesn't surprise me, I've seen him using Jin and Baek in tournaments already :p

Edit: Jin's only real weakness is his basicness, his ability to crush and his juggle damage (and minor inconsistencies, I guess?). But those aren't really weaknesses, especially not in TTT2, where you need to pick 2 characters. Hmm, Jin and Xiaoyu would fit well, I guess, basicness/solidness/safeness combined with mix-up/shenanigan/crush moves. Xiaoyu can be played solid too, though.

Hmm, basically, Jin's a character you can count on as a solid character. So he might fit well with onorthodox characters. Although Jin/Jun or Jin/DVJ would be nice. Mishima's will come back. :p

Edit 2: Jin's a contender. I'm pretty sure he is, unless he gets nerfed until the final version.
bsurma
Shihan
Joined: Jul 2008
Posts: 121
From: Poland
PSN: gggyb
#231 “Quote” Edit Post
Hmm, basically, Jin's a character you can count on as a solid character. So he might fit well with onorthodox characters. Although Jin/Jun or Jin/DVJ would be nice. Mishima's will come back. :p


I would personally find Jin/Baek and Jin/Nina a nice team. They would fix Jin's wall carry problems and add some nice safe options for launch.
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Kazama-Albert
Warrior
Joined: Dec 2008
Posts: 157
From: Indonesia
#232 “Quote” Edit Post
@Detrun damn !! forgot to test the d+1+2 into dash or CD

but despite some of the nerfs, Jin can get more combo opportunity with the existence of CDS transitions and ws 1,2 as a B!

Team Combo :
Jun + Jin : (Jun) f+2,df+1,b+4,2,b+2,1,f+1+2,1+2 B! (tag assault) (Jin) df+1,4, (Jun) WR 3
this hurts sooooo bad and it carries soooooo far

(Jin) (Launcher) bf+2,1,1,3~3 B1 (tag assault) (jun) ff+2,3 (Jin) dash b+2,1
again it carries sooooo far
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DeTrun
Sage
Joined: Nov 2009
Posts: 461
From: Vietnam
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#233 “Quote” Edit Post
Originally posted by Kazama-Albert
@Detrun damn !! forgot to test the d+1+2 into dash or CD

but despite some of the nerfs, Jin can get more combo opportunity with the existence of CDS transitions and ws 1,2 as a B!

Team Combo :
Jun + Jin : (Jun) f+2,df+1,b+4,2,b+2,1,f+1+2,1+2 B! (tag assault) (Jin) df+1,4, (Jun) WR 3
this hurts sooooo bad and it carries soooooo far

(Jin) (Launcher) bf+2,1,1,3~3 B1 (tag assault) (jun) ff+2,3 (Jin) dash b+2,1
again it carries sooooo far

Can you elaborate on the nerfs? Cause I don't really see anything worth mentioning. :p

Also, nice to see you using df14 as a combo filler, it confirms its usefulness in juggles.


@bsurma
Yeah. I guess you can add Lee as well.
bsurma
Shihan
Joined: Jul 2008
Posts: 121
From: Poland
PSN: gggyb
#234 “Quote” Edit Post
Originally posted by Inserity
On Comic-Con Stream, I saw:

CH f+4~CDS1, 1,3~3 B!

SWEEET.


Yeah, finally f+4 gets more useful on Counter Hit than just f+4, d+2_d+4 mini-combo. That sucked in T6: BR.
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LP SPARDA
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#235 “Quote” Edit Post
Can anyone link it,watched plenty of few ttt2 Jin play and never saw this.
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oednep
4th Dan
Joined: May 2009
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#236 “Quote” Edit Post
http://www.sunlightyellow.com/tekke...racter/jin.html
as stated in the TTT2 section of the forums, this is supposedly the complete movelist for jin in tekken tag 2.

nothing new except a move I haven't seen before: df+3,3,b

and if I read it right, mental alertness can be achieved after b,f+2,3
LP SPARDA
Iron Fist God
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#237 “Quote” Edit Post
Df+3,3,b is sweet! They shouldve put it on d+3,3. Can't wait for property changes!
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R A I N I S M
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#238 “Quote” Edit Post
While standing 1,2 bounds but, other than used for wall combo's i don't understand why make this move bound. They should have gave it a new notation. I thought Jin's T6BR 2,1,4 - d/f1,4 was in TTT2 but, it was give another notation. I don't see them taking one of Jin's best mix-up tools completely out. Hows his new 1+2 launcher from CDS?
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Morninglord
Synthetic Insanity
Joined: Mar 2005
Posts: 2384
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#239 “Quote” Edit Post
According to the silverlight move list any move he can transition to f out of he can do df to go into crouchdash. Can't do f for dash like he can for b+1 though.

Eg.

ws12~f will go to mental alertness "forward" stance then you press df to go into crouch dash.

Sooooo

f+4~f, df, ws4 pickup. Or f+4~f, df, ws12~f B! to stuff. Maybe cds1 -> b2,1 for wallcarry?

Might be possible.



It also means all his forward alertness can be cancelled when you hit the point you can hit df, as long as it's not a special crouchdash or something silly. Just gotta hit df,b.
And you might be able to get crouch dash mixups if you have enough frames. Or at least threaten with cds1->2 etc.

Wonder if cds4 at the wall still leads to ws12?

Jin is looking really good.

Last edited by Morninglord on Sep 6th, 2011 at 02:08

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LP SPARDA
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#240 “Quote” Edit Post
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