TTT2 Kazuya - New moves and other info.

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moN nihciM
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#1 “Quote” Edit Post
Kazuya
Move list:
Entire Tag2 Move List including some properties
Inatekken Kazuya Frame Data Page

New Moves:
b+4,1: is a m,m string, second hit is an elbow, NC and wallsplats. According to inatekken it is b+4 is -10 and b+4,1 is -11 on block.
d+1+2: l; stand alone backhand like the 2nd hit of b,b+2,2; trips on CH for a cc, b+2,4, d/b+2, B! combo; at least -15 on block. Can be canceled by holding db like Bryans old d3+4,2 (or is it 1, cant remember), and recovers in full crouch. Ch d+1+2 in to dewgf,d/f+3,d/f+1,2,b!
f,f+2 (the move post B!): High, just like Bryan's Mach Breaker and can punish Heihachi's f,f+2.

Format = Input; Range (上=h,中=mid,下=low) Damage; Startup frames; Block; Hit; CH

- 2WP (d+1+2); 下CS; 21?; *Startup frames not listed*; -15?; +2?S; KBD.
- 4RK (b+4); 中; *Damage not listed*; 15; -10; -1?; -1?
- 4RK,LP (b+4,1); 中,中; *Damage not listed*; *Startup frames same as above*; -11; KMD; KMD
- 66RP (f,f+2); 上; *Damage not listed*; 14?; -11; FD; FD

u/b+1+2: transformation to Devil form:
d/f+1,2(~5): While in devil form, he has a new tp that is df 1,2 It's a 15f mid,mid launcher that is NC and does not jail (so they can block the first and fuck up to get launched anyway). -13 on block. The normal kaz variations does not exist in Devil for (df1,2 df1,4 df1,f2 etc). Losing d/f+1,2 bound move in devil form makes juggles problematic. Twin Pistons 3,1,4 does not work on big characters. d/f+1,2~5 works like a normal juggle starter.
His ws+1,2 and ws+2 are like Kazuyas.
ss+2 is like devil jin's and he has the up laser (u/f+1+2). The Main Man did things like ss2, uf1+2, run in, b+2,4 bound .
u/f+1+2 up laser can be used in juggles: Ewgf,u/f+1+2 laser dash 1,d/b+2,b! Combo
cd+1,u/f same as devil jin and useful at the wall for the FDFA ground game.
He also did ch df2 full launch EWGF on me with Devil Kaz so that works. That was filmed and some matches will probably be up later.
Devil Kaz's ff2 is mid like Devil Jin's but looks a bit different, is jab punishable with no pushback on block, and on CH Kaz will dash through like in TTT1
1+2 is laser just like tag. 1+2 laser for tag assault combo and can break the wall. Normal Kazuya form 1+2 is not available in devil form.
d+1+2 does the devil jin grounded hit laser, unknown whether Devil Form has the new d+1+2 backfist when the opponent is not grounded.
3+4: Probably a flying stance just like in Tag1. If things have not changed 1+2 will do a laser that hits grounded.
3+4,3+4: Probably a flying stance where he flies to the opposite side of the screen.

Tag Moves:
EWGF~5
ws+1,2~5
ws+2~5
Devil Form only:
ss+2~5
d/f+1,2~5 (twin pistons~5 for a full juggle!)

Bound Moves:
d/b+2
f+4
f,f+3
u/f+3 or u+3
Normal Kazuya form only:
d/f+1,2 (Devil Form does Twin Pistons)

Property Changes:
f+4 forces crouch on block and leaves them closer. Very nice.
f,f+1+2~5 is a tag throw which takes on red bar damage.
EWGF has an enormous hitbox. It can still be walked left, but it seems more difficult and it's also more difficult to back dash from.
b2,4 still HC able.
df4,4 still HC able.
f,f+3 is -3 on block and the block animation lasts longer.
F+4 on ch you can see your opponent's face slam down and bounce on the ground a little, giving you more time to follow up with some oki, but probably nothing is guaranteed though.
(2),2 CH crumple stuns.
(2),4 CH stuns for a juggle starting with d/f+3.
1,2,4 - CH (1,2),4 will force crouch. Not a NC
d/b+4 - Gives +2 on hit, -11 on block. May force crouch and +9 on CH.
b,b+2,2 - Replace with a new command input u/f+2,2
b+4 - His "magic" 4 also has a new input, instead of b+4 it's just 4.
4 - His old magic b+4 is not just standing 4. Stuns on CH
ws+2 - Now a homing move. Stuns a Back Turned opponent now.
d/f+2 - Now a homing move.
From BR -> Tag2
Format = Input; Damage; Startup frames; Block; Hit; CH

- 1RK (d/b+4); 20; 20; -11; +2; +2 → 20; 20; -11; +2; +9?
- 66LK (f,f+3); 30; 19(20~); ?0S; TD; TD → 30; 19(20~); -3?S; TD; TD


Special Tag juggle with Jinpachi (blue sparks!):
http://www.youtube.com/watch?v=Zx7TpBF5_6g

Mishima juggle video from Swedish build:
http://www.youtube.com/watch?v=Xpzm...player_embedded

Last edited by MCP on Feb 16th, 2012 at 19:30

Liberty666
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Joined: Sep 2005
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#2 “Quote” Edit Post
2-4 ewgf combos probably will be harder now

In vid we see ewgf, ewgf where second takes opp more further then in T5/6. Further but not higher. Probably it will be the same after every launch.
Somehow just like it was in T3/TTT
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Aken
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#3 “Quote” Edit Post
http://www.youtube.com/watch?v=MqYB_5h2crI

2:42

ewgf,ewgf,d/b+2,B! tag Hei hs,4,1, I think here Kaz should be able to follow up with cd+3 or something else look nice

also in this clip other then seeing his new high crush low knock down on ch not sure if u can combo like how b,b+2,2 does tho but lets hope not or it ll be over power high crush low imo

ss+4,1? which look like mid,high NC move

4:06
I can see that Heihachi has a knock down f+4 on clean hit as well (well Im 90% sure that it was not a CH)
moN nihciM
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#4 “Quote” Edit Post
^
Notation of the new move is b+4,1 from Sunlight Yellow website.

I guess they're removing his old b+4... no more CH b+4 set-ups .
Aken
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#5 “Quote” Edit Post
Originally posted by moN nihciM
^
Notation of the new move is b+4,1 from Sunlight Yellow website.

I guess they're removing his old b+4... no more CH b+4 set-ups .


if they wanna keep his b+4 all they have to do is replace his standing 4 with b+4 since kaz standing 4 is useless anyway ... at least Heihachi standing 4 can stun on ch but for Kaz that move is total garbage it was good back in TTT when u r too lazy to do any juggle eg TP,4 ...
vittujee
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#6 “Quote” Edit Post
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moN nihciM
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#7 “Quote” Edit Post
Originally posted by vittujee
http://www.twitvid.com/EUPK4
Nice! I hope the u/f+1+2 laser can be used in juggles...

EWGF, u/f+1+2, dash 1, d/f+3, d/f+1,2, B! for more damage.
forest16
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moN nihciM
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#9 “Quote” Edit Post
d+1+2 is his stand alone elbow move from 2nd hit in bb22 string and it gives juggle on CH.

old ff+2 is gone and it's replaced with a long range, high punch. looks safe on block and maybe guaranteed free stomp on CH.

his devil form now has a standing twin pistons!
GanymeDes
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#10 “Quote” Edit Post
So he now has all the moves we wished for?

-A tracking d/f+2
-Another good low aside from hs
-A fast safe long range attack

I'd like it if d/b+3 would be returned to as it was before...
vittujee
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#11 “Quote” Edit Post
http://www.youtube.com/watch?v=uq5hSybXNYo#t=38m06s

f4 doesnt kd on nc.

also I think i saw someone use his magic 4, and dont remember seeing the old standing 4.
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moN nihciM
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#12 “Quote” Edit Post
GOOD NEWS!

His d/b+4 gives more +f on hit and best of all, it FC's your opponents on hit!

Updated first post.

Last edited by moN nihciM on May 17th, 2011 at 23:29

Blaine
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#13 “Quote” Edit Post
Whats the "magic" 4?
Signature I gotta become patient, fast!!
Aken
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#14 “Quote” Edit Post
d/b+4 force crush on hit is just too much ... Lucky they didn't buff F+4 as well or he ll be brain dead mid,low machine
Loving his new d+1+2 low cancel able and combo on ch~

Devil form he have cd+1,u/f and f,f+2 and ss+2 ike the old tag day also 1+2 laser is faster then dvj so its usable in combo
he have his df+1,2 as mid,mid I would guess that he did lost all the other d/f+1 series in devil form and judging from the animation (look like kaz normal d/f+1) so its just a mid,mid 16f launcher to me but not sure if its safe yet tho
Great buff over all sofar
Kane
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#15 “Quote” Edit Post
arnold - I read your 1st post ... did u mean 124? ... not 123?
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Originally posted by NarooN
Angel was good in Tag 2, she was basically a re-skinned DJ for the most part.
moN nihciM
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#16 “Quote” Edit Post
^
Yeah, thanks for the correction. I have a feeling that 124 is going to be a sweet 10f punisher if 124 +f on hit is same as d/b+4 and if anyone tries to twitch or attack back, they'll eat CH (124)3 for a juggle. Too good.

http://www.youtube.com/ldmaxi#p/u/0/svlX452Pu_Y

13:05

It looks like d/b+4 is still +2 on hit. Miguel got hit by d/b+4 and interrupted Kaz's d/f+4 with a down jab.

http://www.youtube.com/user/BasisNe...u/4/VOQeLPYlDe0

6:12

WS+2 is a homing move now.

Last edited by moN nihciM on May 19th, 2011 at 22:55

LP SPARDA
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#17 “Quote” Edit Post
I just hope they give him t5dr effect for ch db3
Ilike to see the magic 4 vid..

Last edited by LP SPARDA on May 23rd, 2011 at 02:46

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moN nihciM
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#18 “Quote” Edit Post
Originally posted by Blaine
Whats the "magic" 4?
It isn't really a magic 4 but a poor man's magic 4 since it's punishable on block. The notation for it in BR is b+4. I'm guessing the new notation in TTT2 is just 4.
moN nihciM
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#19 “Quote” Edit Post
Originally posted by LP SPARDA
I just hope they give him t5dr effect for ch db3
Ilike to see the magic 4 vid..


You have d+1+2 which is far better option than d/b+3 and on CH, you get a juggle. Although, the hitbox/range for d+1+2 is crap.
LP SPARDA
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#20 “Quote” Edit Post
Originally posted by moN nihciM
You have d+1+2 which is far better option than d/b+3 and on CH, you get a juggle. Although, the hitbox/range for d+1+2 is crap.

Thats whats up! I guess db3 is officially a poke now.
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