Wang Jinrei T6:BR Complete Guide

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Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#21 “Quote” Edit Post
Needs an entire section devoted to how good b+1 is. Seriously.


Where's Draakur when you need him?
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Sw!tchblade
Iron Fist God
Joined: Aug 2009
Posts: 1605
From: Philippines
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XBL: Jiin
#22 “Quote” Edit Post
Jordyce - +1 to that,,, a wang player will be so much better when he learn to use b+1 effectively, even I cant execute that move thorougly.....
Signature I'm not TOTALLY USELESS........................ I can be used as a BAD EXAMPLE.
poking starter
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Joined: Oct 2009
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From: Thailand
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#23 “Quote” Edit Post
please let me help you complete the guide

about garuntee move

ch d4,n4

-d+2
-f1+2(on mids,big)

ch df1,1

-d+2

d/f3+4 W!

-d/f1+2

b1,1

-dash d+2,cc d+2

b1,4

-d+2

ff+4

-d/f3
-dash d/f1+2

homing move
-ff+4 (i found this move can't be parried or reversed)
-f+3
-2nd hit of ws3,2

good tracking move

-d/f1 track wang left side
-FCd/f4 track wang left side
-d/b3 (can be swr)
-d+3 good tracking on normal ss,sw
but easily steped by special ss move like steve3,4 ,baekb+3
-ss4
-b+4 (short range) good for opponent that weak on thier right side (mix with ssl)

some of my oki

W! 1+2 B! f+1,d/f4,d+3 for FC mixup

B! dash d+2 (you got better position than d/f3+4,d+2)

-for backrollers ff+2 free float juggle
-for sideroll ss4 or cc f1+2 or d+2(while they side roll)
-for quick stand fc1,f+1,b2,1,1+2 B!
-for stay ground opponet cc d+2 or cc f1+2(on mids and bigs) or uf3+4

for me the best option is cc d+2 if d+2 whiff bait for d+2,ch1+2

move that enter FC

crouch dash d,D/F (main use to pressure your opponent)
4,4
d+3
d+4
d+2
d+1
ws2,2
ws2,2,2
FCd/f4
FCd/f4,3
ss4


some fo my question

-after sucessful b1+3 d+3 is garuntee?

-did anyone know the frame of FC3,FC4 and u/f2 on block and on hit?

-d/f2,1 is this move tracking? i tried d/f2 alone doesn't track but d/f2,1 completely tracking(not sure)
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poking starter
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Joined: Oct 2009
Posts: 270
From: Thailand
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#24 “Quote” Edit Post
about wang b+1 this move is very useful

-can parry all of physical attack(high,mid) except throw

-can't parry non physical attack like devil jin1+2,nina evil mist

-i found that wang b+1 can't parry wang ff+4 that's weird

-best to use against some strings attack like alisa uf/4,4 and more

-make some move jab punishable to launh punishable (b1,3)
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Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#25 “Quote” Edit Post
Back throw, f+1+2+3 does not always combo. It is distance and angle specific.

Some more guaranteed stuff I didn't see posted:
-CH 1+2, d+2_d+4
-FC,d/f+4,3 at wall,cc d+3+4_d+2_d+4
-Close CH d/b+3, CD~d+3_d/b+4

b+1 can parry Alisa rocket arm unblockable, and WR~N shoulder charge unblockable

Last edited by Brahma on Sep 25th, 2010 at 15:40

Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

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GosTanMan
Deity
Joined: Nov 2008
Posts: 651
From: Malaysia
#26 “Quote” Edit Post
FC,d/f+4,3, ws+1,1

Guaranteed on Kuma by the wall. (As posted by sithlord awhile back.)

b+1 can parry Alisa's chainsaw as well as Yoshimitsu's sword attacks.

b+1,4, d+2 - The d+2 will whiff on Lee at times depending on the distance.
manu_G
Berserker
Joined: Mar 2010
Posts: 403
From: South Korea
#27 “Quote” Edit Post
Originally posted by Brahma
Back throw, f+1+2+3 does not always combo. It is distance and angle specific.

Some more guaranteed stuff I didn't see posted:
-CH 1+2, d+2_d+4
-FC,d/f+4,3 at wall,cc d+3+4_d+2_d+4
-Close CH d/b+4, CD~d+3_d/b+4

b+1 can parry Alisa rocket arm unblockable, and WR~N shoulder charge unblockable


Close CH d/b+4, CD~d+3_d/b+4

what do you mean?

Close CH d/b+4, then wave d+3_another d/b+4 is guaranteed
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manu_G
Berserker
Joined: Mar 2010
Posts: 403
From: South Korea
#28 “Quote” Edit Post
ei, guys..

any setups for b,b+1+2?

Signature iman
poking starter
Champion
Joined: Oct 2009
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From: Thailand
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#29 “Quote” Edit Post
i think yo mean ch d/b3

-ch d/b3 on close range d/f3 and dash d+2 is garuntee but on far range d/f3 will whiff if they immediatly quick stand
-after ch d/b3 if they quick stand go for dash d/b4,2


-all wang unblockable aren't tracking so it hard to set up

f1+4 is better than bb1+2 faster,more range and little high crush property

-if you use unblockable against good opponent they will be easily sidesteped

-if your opponent don't know that f1+2+3 hit grounds good to set up after B!
(they think it's tech trap unblockable so they don't tech )
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Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#30 “Quote” Edit Post
Corrrect, I meant CH d/b+3
Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

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Sw!tchblade
Iron Fist God
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From: Philippines
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#31 “Quote” Edit Post
Set up for f+1+4

WM, dash, f+1+4.....
Signature I'm not TOTALLY USELESS........................ I can be used as a BAD EXAMPLE.
Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#32 “Quote” Edit Post
Originally posted by Sw!tchblade
Set up for f+1+4

WM, dash, f+1+4.....


Only works if they don't know they can sidestep it.

I landed it on B.G. (New Zealand's top player, championship player, etc) in a tournament. Was funny. Only landed because he had no experience dealing with a Wang. That's what she said.
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Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#33 “Quote” Edit Post
A lot of people jump to reduce the damage or BT d+4 also. IMO too risky to do rather than get guaranteed damage.
Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

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Sw!tchblade
Iron Fist God
Joined: Aug 2009
Posts: 1605
From: Philippines
PSN: Hunting God
XBL: Jiin
#34 “Quote” Edit Post
Originally posted by Jordyce
Only works if they don't know they can sidestep it.

I landed it on B.G. (New Zealand's top player, championship player, etc) in a tournament. Was funny. Only landed because he had no experience dealing with a Wang. That's what she said.


B.G.,, a girl.... gotta meet her (kiddin')

it works sometimes on some experienced players... if they do immediate crouch jab or any moves that leave them linear... (ex, generic BT, d+4_generic BT, 4_generic BT u/f+4
Signature I'm not TOTALLY USELESS........................ I can be used as a BAD EXAMPLE.
poking starter
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#35 “Quote” Edit Post
do you think wang is hard to use character? for me,he has small move set and easy juggle but i want to know your opinion
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Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#36 “Quote” Edit Post
He's actually pretty simple. He is mostly pokes and his combo execution is pretty easy. He relies a lot on basic movement/spacing and whiff punishing. He has poor block punishment but with good fundamentals he's solid.
Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

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LegendKiller
Kyu
Joined: Aug 2010
Posts: 8
From: Philippines
#37 “Quote” Edit Post
Hello..

I just got started using Wang yesterday.
BTW, what the best punishers for Wang?
poking starter
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#38 “Quote” Edit Post
standing block punishment

-10 frame 1,4 or 2,3

-12 frame d/f4

-14 frame magic 3 or b2,1

-15 frame u/f3 or f2,2

-16 frame d/f2,1 or ff1+2(hard)

-20 frame d1+2


low block punishment

-11 frame ws 4

-13 frame ws1,1

-15 frame u/f3

-16 frame ws3,2 or ff1+2(hard) or u/f4

-18 frame ws 2,2 or cc d/f2,1 or FCd/f2


whiff punishment

close or medium range

-b2,1
-1,4
-d/f2,1

far range

-qcf2
-f2,2
-d1+2
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Brahma
Bottom Tier Hero
Joined: Jan 2000
Posts: 10071
From: USA California
PSN: BrahmaDDT
#39 “Quote” Edit Post
His punishments and most other information are located in the first post. Take a few minutes to read it.
Signature Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.

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Shanzuki
1st Dan
Joined: Dec 2009
Posts: 19
From: Italy
#40 “Quote” Edit Post
Hi there guys!

What about 2~b? I've been searching some discussion on it for a while but I haven't found anything. Search function doesn't allow me to use less than 4 words therefore I decided to ask you directly. I'm sorry if it has been discussed somewhere else before.

Does 2~b have any guaranteed move? I couldn't find anyone.

Usually I prefer it to a 10fr punisher just to confuse my opponent. I use to chain it with a low like d/b 3 after several times they start to block and then, once in a while, I do a d1,4

Yesterday @ our local Lan Station it worked particularly good so that I managed to do it three times in a row lol.

So any strategy to share? Thanks!

Last edited by Shanzuki on Dec 23rd, 2010 at 19:15

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