Hwoarang Frame data-Updated!

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Nerichagi
5th Dan
Joined: Dec 2009
Posts: 54
From: Spain
#1 “Quote” Edit Post
http://docs.google.com/Doc?docid=0A...6dGdm&hl=es

Available in sdtekken: http://sdtekken.wordpress.com/tekke...ang-frame-data/

-Please, no close this thread.

Last edited by 3L1 on Dec 7th, 2011 at 05:12

Nerichagi
5th Dan
Joined: Dec 2009
Posts: 54
From: Spain
#2 “Quote” Edit Post
Updated! Fixed some errors.

-P.S. Sent to sdtekken
Iskariot
2nd Dan
Joined: Oct 2008
Posts: 20
Nerichagi
5th Dan
Joined: Dec 2009
Posts: 54
From: Spain
#4 “Quote” Edit Post
Sd Tekken added this frame data to your website.

http://sdtekken.com/tekken-6/hwoarang-frame-data/

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honkhet
Master
Joined: Sep 2007
Posts: 185
From: Malaysia
#5 “Quote” Edit Post
dont know why i didnt see this awesome thread earlier

@Nerichagi - may i kindly request you to test out uf,n,4?

Thanks alot, and great work you have here
Nerichagi
5th Dan
Joined: Dec 2009
Posts: 54
From: Spain
#6 “Quote” Edit Post
Originally posted by honkhet
dont know why i didnt see this awesome thread earlier

@Nerichagi - may i kindly request you to test out uf,n,4?

Thanks alot, and great work you have here


u/f,n 4 is 20f, I think this move is punishable. I will test it.
Signature "No risk, no glory"
Ixayek_usurper
Tekken Lord Black
Joined: Nov 2009
Posts: 986
From: Ireland
XBL: Ixayek_Usurper
#7 “Quote” Edit Post
Nerichagi,
A few little corrections;
d+3,4,4 is not listed. (neither in LFF and RFF arts or LFS arts)
u/f+3+4,4 end in LFF in all instances.
f,f+2 is a 2 break throw

Also, are you sure RFS 2 is +15 on hit??
JFK[satZ]
Sage
Joined: Oct 2010
Posts: 464
From: Sweden
#8 “Quote” Edit Post
Originally posted by Nerichagi
u/f,n 4 is 20f, I think this move is punishable. I will test it.


u/f,n,4 is i23 for all characters that have a generic delay hopkick (30 dmg). You can get it out slower, but the fastest speed is 23 frames.

/ JFK
Signature Embrace the satZ within.
Nerichagi
5th Dan
Joined: Dec 2009
Posts: 54
From: Spain
#9 “Quote” Edit Post
Originally posted by Ixayek_usurper
Nerichagi,
A few little corrections;
d+3,4,4 is not listed. (neither in LFF and RFF arts or LFS arts)
u/f+3+4,4 end in LFF in all instances.
f,f+2 is a 2 break throw

Also, are you sure RFS 2 is +15 on hit??


Thanks!
d+3,4,4 is similar to f+4,4
RFS 2 is 15
___________

>>I have a doubt RFS d/f+4 is 0, is it right?
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Ixayek_usurper
Tekken Lord Black
Joined: Nov 2009
Posts: 986
From: Ireland
XBL: Ixayek_Usurper
#10 “Quote” Edit Post
Originally posted by Nerichagi
Thanks!
d+3,4,4 is similar to f+4,4
RFS 2 is 15
___________

>>I have a doubt RFS d/f+4 is 0, is it right?


It definitely not 0 on block.
I know we had discussed this already in the other thread, but i tested it with a human opp. today and its not.

I went straight into RFS with f,n,4 then did the RFS d/f+4 and after he blocked it, his punches were hitting with mine being only at the start of their animation.

Then,
I then went into RFS from LFF d+3,4, (first low kick hit, with the high kick being blocked) and straight away executed RFS d/f+4,
After blocking it,
We both tried to execute 1,1 punches.
Now here's the weird thing,
his punches whiffed due to range, but mine hit.

We then repeated the test, this time tryin the d/f+1, to negate the range.
Everytime his d/f+1 would out beat my d/f+1 in the early stages of the attack animation.

RFS d/f+4 is defintely not 0 on block.
Its approximately -7~8 i'd say.
I dont have recoding equipment to verify unfortunately so this is just my best estimate from a visual observation.

Test this out yourselfs guys with a friend.

Last edited by Ixayek_usurper on Nov 20th, 2010 at 22:39

Dasher
War Lord
Joined: Jun 2010
Posts: 772
From: Malta
#11 “Quote” Edit Post
RFS d/f+4 is definitely no 0, I did b+3 after RFS d/f+4, a Bruce player did d/f+1 ( 16f ) and it hit before my b+3, so it's definitely -4, I'll test more when I get some free time.

P.S how much is BT RFF d+3 on hit? on the frame data it says 0 but when I try ws+4 I always get launched by magic 4's ( most of them being 12f ).
Signature Just like Nike says; just do it.

And that's what I did, I had sex with myself.
Ixayek_usurper
Tekken Lord Black
Joined: Nov 2009
Posts: 986
From: Ireland
XBL: Ixayek_Usurper
#12 “Quote” Edit Post
Originally posted by Dasher
RFS d/f+4 is definitely no 0, I did b+3 after RFS d/f+4, a Bruce player did d/f+1 ( 16f ) and it hit before my b+3, so it's definitely -4, I'll test more when I get some free time.

P.S how much is BT RFF d+3 on hit? on the frame data it says 0 but when I try ws+4 I always get launched by magic 4's ( most of them being 12f ).


I'll do some testing on the BT RFF d+3 when i get a chance.
Nerichagi
5th Dan
Joined: Dec 2009
Posts: 54
From: Spain
#13 “Quote” Edit Post
Originally posted by Dasher
RFS d/f+4 is definitely no 0, I did b+3 after RFS d/f+4, a Bruce player did d/f+1 ( 16f ) and it hit before my b+3, so it's definitely -4, I'll test more when I get some free time.

P.S how much is BT RFF d+3 on hit? on the frame data it says 0 but when I try ws+4 I always get launched by magic 4's ( most of them being 12f ).


??? But b+3 is i17... arcadia magazine says RFS d/f+4 is 0 :/
I think that BT RFF d+3 is between -2 and -4 on hit.

I will test it.
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Dasher
War Lord
Joined: Jun 2010
Posts: 772
From: Malta
#14 “Quote” Edit Post
Originally posted by Nerichagi
??? But b+3 is i17... arcadia magazine says RFS d/f+4 is 0 :/
I think that BT RFF d+3 is between -2 and -4 on hit.

I will test it.


Oh I thought you were talking on LFS d/f+3, I wrote RFS d.f+4 but in my mind I was imagining LFS d/f+3, sorry >_<
Signature Just like Nike says; just do it.

And that's what I did, I had sex with myself.
DanielPhoenix
Iron Fist God
Joined: Dec 2003
Posts: 1155
From: Venezuela
PSN: DanielPhoenix
#15 “Quote” Edit Post
here r some stuff about fla stances that you may like:



-It takes 16 frames to flamingo switch (LFS into RFS or RFS into LFS)

-LFF into LFS (LFF f+3) takes 13 frames

-to go into RFS either from LFF or RFF it takes 15 frames


also... if you go into LFS doing f+3 and stay neutral you have 29 frames to do a LFS command, by frame 30 you are already on LFF even though hwos leg its still up.

same with RFS into RFF, at frame 30 you are already on RFF stance.




alright guys
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Nerichagi
5th Dan
Joined: Dec 2009
Posts: 54
From: Spain
#16 “Quote” Edit Post
Nice info, is useful.
Thank you.
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3L1
Moderator
Joined: Jun 2002
Posts: 1024
From: Canada
PSN: TKM_3L1
XBL: Threeli
#17 “Quote” Edit Post
SDTekken changed their website around & the T6 frame data link takes you to DR data. Over twitter one of the admins told me they migrated some things over to sdtekken.wordpress.com so if you just replace sdtekken.com with sdtekken.wordpress.com the links will all work.

http://sdtekken.wordpress.com/tekken-6/frame-data/ <-- Frame Data page
http://sdtekken.wordpress.com/tekke...ang-frame-data/ <--- Hwo data (more accurate then inatekken/avoidingthepuddle)
3L1
Moderator
Joined: Jun 2002
Posts: 1024
From: Canada
PSN: TKM_3L1
XBL: Threeli
#18 “Quote” Edit Post
Originally posted by Nerichagi

>>I have a doubt RFS d/f+4 is 0, is it right?

So... what is it actually?

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