Kazuya Oki Index [Strict WIP]

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Aken
Iron Fist God
Joined: Feb 2005
Posts: 2274
From: Australia
#21 “Quote” Edit Post
Originally posted by KomboKaze
[Question]

If i'm close enough could I cd into d/b +2? and get another B!?

I've did it a few times..

Just wondering if it is TRULY possible after an BnB combo ended with a dewgf , then CD into d/b+2[if they are rolling back]

Also what do yall think about [while crouching,3+4] the move isnt used that much but

what oki can be used after a successful one?


FC d/f+3+4 on hit give great Oki imo

1) dash d/f+3 hit grounded + will re-float back roll or quick stand in to d/f+1,2,B! and u ll be able to hit confirm d/f+3,2 on those who does slow quick stand then block low as well
safest option

2) dash or ss d+3+4 hit grounded + will hit ppl who do quick stand and didn't block low
I use this in order to force ppl to quick stand and block low

3) f,f+3 will work here as well to those who does quick stand and block low for full juggle or if they try to move as soon as they see u input a command to avoid the d+3+4 ground dmg they ll get B!

4) ss around then b+2,4 will sometimes re-float those who try to avoid d+3+4 ground dmg as well

also latest Crazy Dongpal vid he does

ewgf,3,1,4,d/b+2,B! cd d/f+3+4 in to Oki and he nailed cd+4,1 after ward
we will need to look in to this later seems like an ok Oki


Last edited by Aken on Apr 18th, 2010 at 07:19

moN nihciM
Iron Fist God
Joined: Mar 2009
Posts: 1076
#22 “Quote” Edit Post
B! fc d/f+3+4 doesn't give any decent oki.

Dongpal was merely being random and trying to confuse his opponents with strategies that they've never seen before.

Here's another example of Dongpal's strategies:

CD into iWS+1+2, (opponent blocks then throw out a jab), ssr, EWGF.
Aken
Iron Fist God
Joined: Feb 2005
Posts: 2274
From: Australia
#23 “Quote” Edit Post
Originally posted by moN nihciM

Here's another example of Dongpal's strategies:

CD into iWS+1+2, (opponent blocks then throw out a jab), ssr, EWGF.


edit

sorry just find out that ws+1 and ws+1+2 is totally different move ...

ps:
this is old tactic actually been done since DR Catfish invented this iirc
(as in I heard this from Catfish first)

Last edited by Aken on Apr 1st, 2010 at 07:00

Highlander
6th Dan
Joined: Oct 2000
Posts: 313
From: USA Alaska
#24 “Quote” Edit Post
Hmmm so is B! f+4 not a reliable option then? I was messing around the other night, and on a quick stand/backroll you get b+2,4 d/b+2 b! insert ender. If they lay there you can do d+3+4 and depending on the range it seems like this might even be guaranteed but due to the lack of a record function I'm not sure about all this but I've noticed that you recover with f+4 way faster than you do with d/f+1,2

Also I saw Crazy Dongpal do u/f+4,4,4,4 after the fc,d/f,d,d/f+1+2 throw(the opponent backrolled) so I tried to see what else you could do, and basically you can do b+2,4 into float for a b! combo if they quick stand, and if they lay there then you get d+3+4 can you guys confirm this for me?
Signature In the end, there can be only one
GanymeDes
Expert
Joined: Jan 2010
Posts: 147
From: Finland
PSN: GanymeDes-
#25 “Quote” Edit Post
What is the frame data on WS+1+2? What is the purpose of that move? Fastest ws move? I haven't seen anyone ever talk about that move, nor seen any frame data for it. It's like it doesn't even exist.
Funky_button
3rd Dan
Joined: Nov 2007
Posts: 34
From: Germany
PSN: Funky_Button
#26 “Quote” Edit Post
@aken what do you mean with slow quickstand?

FC d/f+3+4 on hit ,crouch cancel(ss) df+3 floats the quickstanding opponent.
vittujee
Deity
Joined: Dec 2007
Posts: 650
#27 “Quote” Edit Post
Originally posted by GanymeDes
What is the frame data on WS+1+2? What is the purpose of that move? Fastest ws move? I haven't seen anyone ever talk about that move, nor seen any frame data for it. It's like it doesn't even exist.
ws1+2 m 14 i12 -2 +9f +9f
from livedoor, block & hit frames could be wrong, but its i12.
Aken
Iron Fist God
Joined: Feb 2005
Posts: 2274
From: Australia
#28 “Quote” Edit Post
Originally posted by Funky_button
@aken what do you mean with slow quickstand?

FC d/f+3+4 on hit ,crouch cancel(ss) df+3 floats the quickstanding opponent.


hmm...I think I got confuse with quick stand and slower quick stand I ll go edit my post now
yomikumaish
Champion
Joined: Jan 2009
Posts: 296
From: Singapore
#29 “Quote” Edit Post
ff1+2 into iws2 or FCdf3+4 kinda works for people who mash 1 and techs after the grab.

b24 for back rollers, d3+4 for stayers.
Signature Marcus Biscuit.
ninjakamui
6th Dan
Joined: Jan 2010
Posts: 76
From: Italy
#30 “Quote” Edit Post
after 1,1,2 which are the possible okizeme to use?
Aken
Iron Fist God
Joined: Feb 2005
Posts: 2274
From: Australia
#31 “Quote” Edit Post
Originally posted by ninjakamui
after 1,1,2 which are the possible okizeme to use?


1,1,2 oki from my experience

quick roll back = wd f+3 (as seen on Leedy vid posted earlier)
tech roll in to ws move or any move = wd f+3 on ch
tech roll or quick stand = wd mix up depending on how u wanna minimize ur risk and reward (f+3_f,f+3_hs,1_iws+1,2_d/b+4 etc)
stay still = dash d/f+3_d+3+4
side roll = dash wait a bit then dash d/f+3_d+3+4
if u notice that ur opp like to side roll then roll back dash d/f+3,2,1 for full BT combo massive dmg or just use f+3 if u r lazy

any get up kick will also eat ch wd f+3 as well I think need more testing tho
moN nihciM
Iron Fist God
Joined: Mar 2009
Posts: 1076
#32 “Quote” Edit Post
Run in d/f+4>4 works on 112 straight-axis backroll catch.
ninjakamui
6th Dan
Joined: Jan 2010
Posts: 76
From: Italy
#33 “Quote” Edit Post
Originally posted by Aken
1,1,2 oki from my experience

quick roll back = wd f+3 (as seen on Leedy vid posted earlier)
tech roll in to ws move or any move = wd f+3 on ch
tech roll or quick stand = wd mix up depending on how u wanna minimize ur risk and reward (f+3_f,f+3_hs,1_iws+1,2_d/b+4 etc)
stay still = dash d/f+3_d+3+4


i cannot do wd f+3 on quick roll back.
how do you do it?
ninjakamui
6th Dan
Joined: Jan 2010
Posts: 76
From: Italy
#34 “Quote” Edit Post
after cd 4,1 if opponent do a quick roll what can i do?
vittujee
Deity
Joined: Dec 2007
Posts: 650
#35 “Quote” Edit Post
Originally posted by ninjakamui
after cd 4,1 if opponent do a quick roll what can i do?

f,f,f+1+2 and f,f,f+3 will work.
ninjakamui
6th Dan
Joined: Jan 2010
Posts: 76
From: Italy
#36 “Quote” Edit Post
if opponent does a tech roll after cd4,1, are you able to do fff+3?
i cannot do it.
vittujee
Deity
Joined: Dec 2007
Posts: 650
#37 “Quote” Edit Post
Originally posted by ninjakamui
if opponent does a tech roll after cd4,1, are you able to do fff+3?
i cannot do it.
if enemy techs to my right, sure. not to left though.
if enemy techrolls you can align with wd and go for ff3_hs1 mixup. if you dont align with wd, ff3 will whiff to tech to your right.
Gandido
Test Before You Post
Joined: Jan 2005
Posts: 1918
From: USA Florida
PSN: Gandido787
#38 “Quote” Edit Post
This thread will be undergoing a much-necessary re-vamp in the next week.

I'm already settling on a new format which will hopefully allow me to work easier. There is the possibility of having a video compendium (sort of what I did with Devil Jin) of the situations and how they play out.

Keep in mind that I JUST started playing Kazuya again and I haven't been keeping up with things shown on videos and such. I might need a little help getting the list done altogether, and this is where this post comes in.

Like I mentioned earlier in the first post, I want you guys to specify which situations you want me to cover. Not just saying 'cover post juggle' etc. If you want post-juggle, mention which juggles (i.e. how many hits does the juggle have {note: if using TP to launch, subtract 1 from the count - only launching hit + airborne hits matter}, which ender, etc. - check my Devil Jin Oki Index for reference).

These are the ones I want to cover so far. Feel free to add anything which makes my life easier:


Kazuya Mishima T6:BR Okizeme Guide by Gandido

Situations to Cover:

Post 112:

Post b+1,2:

Post CD4,1:

Post CD4,4:

Post 1+2:

Post u/f+3:

Post CD+3+4:

Post grounded d/f+3:

Throw Oki - 2+4, 1+3
--------

Juggle Oki -
b! CD4,1 (# hits)

b! f+4 (# hits, more range dependent than anything)

b! 31, f+3 (# hits)

b! b+31, DEWGF (# hits)

b! d/f+3, EWGF (# hits)

b! d/f+32>1 (# hits)

b! 31 DEWGF (# hits)

b! DEWGF, DEWGF (# hits)

------------------------

Let me know anything you guys want so I can get right to it.
Signature "Chance favors the prepared mind." - Louis Pasteur

Evolution 2008 Tekken 5: Dark Resurrection Runner-Up
Gandido
Test Before You Post
Joined: Jan 2005
Posts: 1918
From: USA Florida
PSN: Gandido787
#39 “Quote” Edit Post
Already captured a few vids.

Definitely found some new things out. Kaz has more than one option to catch backrolls off 11>2. f+3 is the easiest one, but there's one that's definitely more rewarding.

Sneak peek of this one coming up.

http://www.youtube.com/watch?v=pYFXpf8mxsI
Signature "Chance favors the prepared mind." - Louis Pasteur

Evolution 2008 Tekken 5: Dark Resurrection Runner-Up
vittujee
Deity
Joined: Dec 2007
Posts: 650
#40 “Quote” Edit Post
cd+3+4 on roll/quickstand you can get 314 into a proper juggle.
same with ch f4, but you need a dash.

also d,df,d,df1+2 throw should give oki.
dont know if it counts as oki, but from ff1+2 throw you get free stomp if enemy doesnt tech.

how about ws3?
its easier than tp to mix with hellsweep.

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