Tekken 6: Hidden Moves

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Neorussell
Fujin
Joined: Dec 2004
Posts: 577
From: Canada
XBL: ne0russell
#1 “Quote” Edit Post
Hey Guys,

Somebody asked me to make a video about hidden moves but seeing that I don't play every character, I don't know off the top of my head.

I know Kuma does not have any.

Anybody know of any hidden moves for your character?

NeoRussell
Signature Umm... Yeah... Patent Pended by Neorussell
www.torontotoptiers.com
Wild Man X
Tekkenomics.com
Joined: Dec 2004
Posts: 1108
From: USA California
PSN: Wild_Man_X
#2 “Quote” Edit Post
Hey Neorussell, I will be creating a list of hidden moves, but won't be finished with a first version probably until February. My definition of "hidden moves" is any move that isn't listed in the in-game move lists. Is this what you're referring to?

[UPDATE]

Here are all of the hidden moves that I know for Tekken 5 and the new ones for Dark Resurrection (most of these moves are still valid for Tekken 6 and won't be repeated in this post):
Tekken 5 Hidden Moves FAQ
Tekken 5: Dark Resurrection Wild FAQ

More Tekken 6 stuff:
Customization Item Moves
Bound Moves

In this post, I will only be keeping a list of the NEW and updated hidden moves for Tekken 6. Full list coming some time in January.

Please let me know if I missed someone's contribution (currently updated to Post #92).

NOTE: * = HOLD indicated button

Alisa
- u/f+1+2 on the side or back results in a headless throw animation
- WS+1+2* [Cute But Deadly Charge]
- 1+2+3+4,1+2 [DES]
- (2+4_f+2+4),1+2 [Stays in DES]
- DES,d/b [DES cancel]
- u/f+1+2,1+2 [Exit DES]
- DES,(f+3+4_f,f),(u_d) [Dual Boot Evade]
- [DES],(f+3+4_f,f)~b [Boot _ Dual Boot Stop]
- f,f+4,qcb+1 [Sandbox Alternative]

Armor King
- b+4,b [BT]
- b+4,3~b [BT]

Asuka
- 2,1,1+2~B [Cancel]
- WS+1+2~d [Cancel]
- b+(1+3_2+4)* [Ridiculously long high/mid attack reversal]
- u/b,b,3 [Backflip to Spinning Jump Kick]
- 2,1,1+2~D [FC]

Baek
- 4,3,3~(f_b) [FLA]
- d/b+3,3~(f_b) [FLA]
- b+1+2 (successful parry),3
- FLA (w/ 3 held) f~b+4 f~b+4 and repeat [Super FLA Sidestep]
- FLA,2~3 [FLA]
- (f,f,f_WR)+3~f [Cancel to FLA]

Bob
- 1+2+3+4,4
- Hold 1+2+3+4 [Extra ki charge animation]
- 1+2,(f_b) [Forward _ Backward Roll]
- u+1+2,(f_b) [Forward _ Backward Roll]

Bryan
- d/f+1+2 has high/mid left punch auto-parry property
- 4,3,4* [Charge]

Christie/Eddy
- 3~4,3+4~D [RLX]
- 3~4,3+4~B [HSP]
- RLX,f+1+2 [HSP]
- RLX,b,n+1 [RLX into KND sideroll]

Craig Marduk
- f+3+4,3+4 [Cancel to VTS]
- (VTS_WS),1~3+4 [VTS]
- SS+2~3+4 [VTS]
- b+2+3,1+2 [Cancel to Double Leg Take Down]

Devil Jin
- u+4~U [Samsara to Fly]
- d/f+3,2,4~U [Rengoku to FLY]

Feng Wei
- Hold 1+2+3+4 [Extra ki charge animation]
- d/b+1~f [STC]
- d/b+1~b [KNP]
- KNP~f [STC]
- STC~b [KNP]
- KNP~f~b [KNP to STC to KNP]

Ganryu
- d+2,1,2,1
- d+2,1,2,d/f+1
- d+2,1,2,d+1

Jack-6
- b+2* [Extended arm]
- d/b+2* [Extended arm]
- b+1,1* [Extended arm]
- f,f+2* [Extended arm]
- b+3,2,2* [Extended arm]
- f+1,2,2* [Extended arm]
- d/b+1+2,3+4 [Piston Gun Lift to SIT]
- 3+4,3+4,3+4,3+4 after a floor break to hover downwards.
- d/b+1+2,3+4 [SIT]

Jin
- d/f+1+2 [Auto-parry property; formerly b+1,2]

Julia
- 1,2,(3_4) [CES]
- Small hop,WS+1 [Julia's old T5 WS+1]
- WS+2,(3_4) [Wind Roll]
- CES,1+2 [CES Tiger Swat]
- d,d/f+1,(3_4) [Wind Roll; listed in T5, but not T6]

King
- BT,3+4 [Back-turned Jaguar Step]
- d/f+4,3,4~b [BT]
- u+1+2~B [Throws to opposite side]
- {Opponent Wall Splat} JGS,(1+4_2+3) [Shining Torpedo (ALT)]
- f,f+3+4 [Exploder without drop-step; listed in T5 but not T6]

Kuma/Panda
- b+2,1,3+4 [HBS]
- HBS,b,b,3+4 [HBS]
- f,f+1+2,3+4 [HBS]
- u+1+2,3+4 [Cancel to HBS]
- u/f+3,4,1+2,3+4 [HBS]

Lars
- DEN,1:2 [JF; does three hits and 56 damage instead of 2 hits and 40 damage]
- u/f,N,4 [Hop kick]
- 1+2~B [Cancels 2nd hit]
- 3~(d_D) [Spin to RC_FC]
- d/b+1,3~(d_D) [Spin to RC_FC]
- d/b+2,3* [HE Combination Charge]

Lee
- 3~4 [HMS; formerly b+3~4]
- (b+3~4_b+3,3+4) [HMS]
- b+1+2,4 [Screw Kick after successful parry]
- b+2,4,3+4 [HMS]

Lei Wulong
- d+1+4 [FDFAs]
- d+2+3 [FUFAs]
- BT,d+1+4 [FDFTs]
- BT,d+2+3 [FUFTs]
- BT,d+1+2 [FDFAs]
- BT,d+3+4 [FUFAs]
- b+4,b [BT]
- BT,4~b [Remains BT]
- BT,d+4~F [DRU]
- DRU,f [Drunken Walk Punch Parry]
- d+4,4~f [DRU]
- f,f+4,3+4~f [Cancel into Crane]
- f,f+4,3+4~b [Cancel into Phoenix]
- (FUFA_FUFT_FDFA_FDFT),2 [Normal grounded position to grounded stance]
- 3~4,4,4~d [FUFAs; Can also be done after the first or second kick]
- 3~4,4,4~D [FUFA; Can also be done after the first or second kick]
- (u/b_u_u/f)+2~D [FUFA; Can also be done from BT]
- 4~4,D [FUFT]
- 4~4,3,D [FUFT]
- 4~4,3,3,D [FDFT]
- (DRU,f,b _ BT,DRU,f,b) [Drunken Backdash]
- BT,DRU,f [Druken dash away from opponent]
- BT,DRU,b [Druken walk towards opponent]
- (FUFT_FUFTs),(f_b),1+2 [Lunge Cross-Chop]
- (FUFT_FUFTs),b,3+4 [Lunge Kick]
- FUFAs,u~3 [Delayed low kick]
- FDFTs u~3 [Low kick that juggles on CL or CH]
- 2,1~f [DRU]
- DRU,(1+3_2+4),f {Both grab attempts don't connect} [Whiff to DRU]
- DRU,(1+3_2+4),1+2 [Recover 10 points of health then re-enter DRU; Damage reduced by 10]
- DRU,2~f [DRU]
- (DGN,1_SNA,1+3)~b [Cancel to DGN]
- DRU,3,2~f [DRU]
- DRU,3,2,4~f [CRA]
- DRU,3,2,4~b [AOP]
- DRU,u/b+1+2,1~f [DRU]
- u/b+4~f [CRA; formely b+4~f]
- u/b+4~b [AOP]
- DGN,3~f [CRA]
- f,f+3+4~d {Attack blocked or whiffed} [FUFT]
- d/b+4~f [DRU]
- BT,(f_f,f) [Backward Walk]
- BT,1,1,3,2~f [DRU]
- (f,N_DGN),4,1~f [TGR]
- (f,N_DGN),4,1~(u_d) [DGN]
- CRA,N [Low Attack Auto Counter]
- 3,(b+3_3~b) [Back Turned Feint; Can also be done from AOP]
- 3~b [AOP; Can also be done from AOP]
- AOP,f [DRU]
- FUFAs,3,(~U_~D) [SNA]
- FUFAs,3,f [DRU]
- d/b+3+4~D [FDFT]
- FC,d/f+2,1,4~b [Cancel last kick]
- SNA,1,2,1~f [PAN]
- u+1+2~D [FUFTs]
- FUFAs,1+2+3 [Hangover Taunt from FUFAs]
- (FUFAs_FDFAs_FDFTs),1+2 [DRU; listed only for FUFTs]

Leo
- KNK,d/f [Cancels into Jin Bu]
- f+3,d [BOK]
- f,f+3~d [BOK]
- d/b+1+2~d [BOK]
- KNK,1~d [BOK]
- 1,2,b [KNK]
- b+3,1~b [KNK]
- qcf+2~b [KNK]
- f,f+2~1+2 [Supercharge]
- d+4,(2~1+2_1+2*) [Supercharge]
- u/f+1,2~1+2 [supercharge]
- d+1~D [FC]
- u/b+1,4 [Kick after successful high punch parry]
- b+1+2 {punch parry}, 2,2 [Punch, Shoulder Ram combo]
- b+1+2 {kick parry}, (2~1+2_1+2*) [Punch, Shoulder Ram combo]

Lili
- d/f+2~b [BT]
- WS+2~b [BT]
- d+1,2~B [BT]
- 3 [BT]

Ling Xiaoyu
- (3+4_d+3+4) [High/mid punch parry property]
- b+1+2,1+2 [Hypnotist Redirection]
- d/f+3~D [AOP]
- f,f+2,1~B [RDS; Cancel last hit]
- u+1+2,2,1~B [RDS; Cancel last hit]
- f,f+1~d [AOP]
- RDS,b+3+4 [Spin Tornado Back]
- RDS,(b+3+4~b+3+4) [Spin Tornado Back to Side; last b+3+4 becomes a left side roll (u+3+4_3+4)]
- b+3+4~BT,d/f+1+2 - [Rain Dance Dislocator]
- f+3,1 [RDS]

Marshall Law
- Hold 1+2+3+4 [Extra ki charge animation]
- Hold 1+2+3+4,2 [Press 2 anytime during the second charge]
- (FUFT_FUFA),1+2+3+4 [Special get-up animation]
- WS+1+2 [Generic Rising Left Punch]
- Can do all attacks starting with "1" from BT
- DSS,f+2,f+2,2 [formerly DSS,2,f+2,2]

Miguel
- d/b+1* [Tortua Juggle Starter]
- d+3+4 [Generic Low Kick]
- (FC_d/b)+1+2 [Tackle]
- KND,b+3+4 [Cross Chop]
- SAV,2* [Charge]
- SAV,1+2* [Charge]
- SAV,b+2 [Auto-parry property]

Nina Williams
- 4,3~d~4,3 [Does a fourth kick that hits mid (h,l,h,m)]
- f,f+1+2* [Bombshell Blast Charge]

Paul
- f,f+2,1~b [Cancel]

Raven
- (qcf_cd)+1 [Crouch Dash Fatal Blow]
- (qcf_cd)+1,3+4 [Crouch Dash Fatal Blow to Haze]
- (qcf_cd)+1,f [Crouch Dash Fatal Blow to Doppelganger switch position]
- (qcf_cd)+1,b [Crouch Dash Fatal Blow to Doppelganger stay]
- HAZ,1,b [Fatal Blow to Doppelganger Stay]
- u/b+1,b [Dagger Chop to Doppelganger Stay]
- f+1+2~b [Switchback Stay]
- d/f+1+2 [Laevateinn alternative]
- d/f+1+2~b [SDW]
- BT,b+(1+3_2+4) [Utsusemi Escape from BT]
- BT,f+3~f [Face Forward]
- (qcf_cd)+2~b [SDW]
- (u/b_u)+3,d+3,D [From T5, but not does into Supercharge]

Roger Jr.
- d+1+2~B [BT]
- d+1+2,1+2~B [BT]
- b+1+2,1+2~3+4 [Goes into Animal Kick Rush; can be performed after 2nd or last roll]
- BT,d/f+1+2 [Back-turned Kangaroo Attack]

Sergei Dragunov
- (d_d/b_FC)+1+2~(1_2) [Ambush tackle feint into background sideroll; also works for b+4,2,1+2]
- (d_d/b_FC)+1+2~(3_4) [Ambush tackle feint into foreground sideroll; also works for b+4,2,1+2]
- FDFT,1+2 [Escaping living dead]
- FC,d/f+1+2 [Crouching Pit Fall]

Wang Jinrei
- WS+1+2 auto-block property for the first hit that connects of some high/mid attacks
- f+1 [Extra damage]

Yoshimitsu
- FC,d+1+2 [NSS Sword Flash from FC]
- BT,u+2+3 [Goes into NSS]
- MED,3+4 [Cancel to BT]
- KIN,2,1+2* [Charge]
- 2,1~b [Cancel]
- f+3+4 {Wall splat} ~3+4 [INS]
- Some of Yoshimitsu's default sword stance moves can also be done from NSS.
- u/f+3+4,b+1,4,d+1* [Death Slash Charge; formerly u/f+3+4,b+1,4,D/B*+1]
- b+2~1+2 [KIN]
- b+2,1,1+2 [KIN]
- (KIN,4_SS+4),1+2 [KIN]
- 3~4~U [DGF]
- u/f+2~d [Cancel to FC]
- b,b+1+4~1 then press b,b [Sword Spin manual stop]

Zafina
- d/f+1,4,2,3,4,1,3,2,(1_2_3) [Quick recovery cancel]
- d/f+1,4,2,3,4,1,3,2,4,(1_3_4) [Quick recovery cancel]
- d+3 [Acinaces (ALT)]
- 3 [Scarecrow]
- 3~b [Scarecrow cancel]
- d/b+4~D [Mantis]
- f+3~B [Scarecrow cancel]
- d/f+3 [Scarecrow]
- d/f+3~B [Scarecrow cancel]
- d+2,4 [Mantis]
- d+2,4~1+2 [Tarantula]
- d/b+1+2 [Mantis]
- f,f+3 [Scarecrow]
- f,f+3~B [Scarecrow cancel]
- f,f+3+4~D [Mantis]
- f+2,3 [Scarecrow]
- f+2,3~b [Scarecrow Cancel]
- 1,2,3~b [Scarecrow cancel]
- FC,d/f+3~d - [Mantis]
- WS+2~d [Mantis]
- TRT,4 [Mantis]
- TRT,3~d [Mantis]
- TRT,3~U [Stand up]
- MNT,d+4~d [Mantis]
- MNT,u/f+3~D [Mantis cancel]
- MNT,d/f+3,4 [Paradox transition (BT Mantis)]
- SCR,4~B [Scarecrow cancel]
- SCR,1+2,d [Tarantula]
- SCR,3,3,4~D [Mantis]
- SCR,3+4,d [Mantis]
- SCR,d/f+3~D [Mantis]
- SCR,d/f+4~d [Mantis]
- SCR,d+4~D [Mantis]
- SCR,d+3,3~B [Scarecrow cancel]
- WR+4~U [BT; Normal stance on block or miss]
- WR+4~D [Tarantula; Paradox on block or miss]

Universal
- (u/b_u_u/f)+2 [Universal right hook for most characters; all variations may not apply]


Thanks...
TZ: AceUnlimited, AIBO, arcelonious, ATL_R3dd, Autocrat2.0, Baron, Bolin, Castel, CHAOSTHEVOID, Cosmoslayer, Devil Reborn, Drake Aldan, F.D.K., Gojira, Gunther, Iz-GOod, Johnnay, k4polo, kuni_hwoarang, Laughing Man, madman1973, Marin, Neorussell, NeoZero, Noodlehead, PigeonDrago, QDogg, shauno, Slice, Snap, Tattooed_Earth, The Don, tmd02, White Dragon

GameFAQs - Hidden Moves/Stance Transitions/etc. Thread: BARONATRON, inixi8, KenGi1226, KNITEMAREX, Midvalley86, panzerrunner, Rowan777, Ruby Sapphire, TheLordHimself, TrueMuerte, truly_FLCL, white_dragon_r

Last edited by Wild Man X on Jan 31st, 2010 at 16:04

NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17040
From: USA Indiana
PSN: TastyPPJuice
#3 “Quote” Edit Post
Not sure if those are considered hidden moves, but they aren't listed in the command list

yoshi
BT non-buffered bad stomach - BT d/b+2~1+2
NSS sword flash from FC - FC d+1+2

baek
super FLA ss - FLA (w/ 3 held) f~b+4 f~b+4 and repeat
JFSR - f~n~f:3 (it's there since 5.0)
Valei
Lone Wolf
Joined: Oct 2004
Posts: 317
From: United States
PSN: VaIei
#4 “Quote” Edit Post
Here's one for Paul and I think a few other characters can do it.

Ultimate Punch Reversal:
For Paul, Marduk, maybe other characters.
Press 1,1,2 before the first right punch to reverse it. Paul will catch the punch and do an arm
bar.

There are also escape reversals I've seen happen but I don't know how to do them. After a successful arm lock or leg lock escape (1+2, 1,1,1 or 1+2, 2,2,2) you can do a leg lock or arm lock on them! I've seen this in happen with Marduk, King, Nina, and Jin but I don't know the exact input.

I was also going to suggest Jin's Lingering soul omen but I here that's been taken out of Tekken 6.

In tekken 5 there were a bunch of silly hidden animations for Raven, Ganryu, Yoshimitsu, and some other characters. They didn't really do any damage they were just funny or cool looking I know Ganryu could hug Juilia, Raven could make a double of himself, and Yoshi could blow mist through his sword.

That's all I remember right now. There are probably many more hidden moves and animations. The big question is whether or not there still in Tekken 6. Anyway I'm glad your taking my request to heart. I'll see if I can dig up some more info.
pcmacro
Crackers for Trolls
Joined: Feb 2002
Posts: 4292
From: USA New York
PSN: pcmacro
#5 “Quote” Edit Post
Originally posted by Valei
Here's one for Paul and I think a few other characters can do it.

Ultimate Punch Reversal:
For Paul, Marduk, maybe other characters.
Press 1,1,2 before the first right punch to reverse it. Paul will catch the punch and do an arm
bar.


There are also escape reversals I've seen happen but I don't know how to do them. After a successful arm lock or leg lock escape (1+2, 1,1,1 or 1+2, 2,2,2) you can do a leg lock or arm lock on them! I've seen this in happen with Marduk, King, Nina, and Jin but I don't know the exact input.

I was also going to suggest Jin's Lingering soul omen but I here that's been taken out of Tekken 6.

In tekken 5 there were a bunch of silly hidden animations for Raven, Ganryu, Yoshimitsu, and some other characters. They didn't really do any damage they were just funny or cool looking I know Ganryu could hug Juilia, Raven could make a double of himself, and Yoshi could blow mist through his sword.

That's all I remember right now. There are probably many more hidden moves and animations. The big question is whether or not there still in Tekken 6. Anyway I'm glad your taking my request to heart. I'll see if I can dig up some more info.


whhhaaaa
Neorussell
Fujin
Joined: Dec 2004
Posts: 577
From: Canada
XBL: ne0russell
#6 “Quote” Edit Post
Originally posted by Wild Man X
Hey Neorussell, I will be creating a list of hidden moves, but won't be finished with a first version probably until December or January. My definition of "hidden moves" is any move that isn't listed in the in-game move lists. Is this what you're referring to?


Yep, anything not in the movelist. If you can get me that, I'll give you full credit. Try to collect data from the list people are giving here.

Valei: See how i work fast. I'll get this done for you. I know what you are talking about. Only a few characters can reverse armbars.

I know if you tackle people on the ground and they fall face down, your only escape is to press 2. That is the only escape in a FCD tackle.

The Arm Bars and Leg Bars a couple of players have, the escape is not listed as well.

Keep it coming guys.

NeoRussell
Signature Umm... Yeah... Patent Pended by Neorussell
www.torontotoptiers.com
tmd02
YYYEEESSSS!!!
Joined: Apr 2006
Posts: 2433
From: United Kingdom
PSN: revolverturles
XBL: FOTTOM
#7 “Quote” Edit Post
I would like to help:

http://www.youtube.com/watch?v=PuwlR7eYiiw - this video i found shows mostly all hidden moves as of DR.

If i remember correctly, fengs 1+2+3+4 has an extra unique animation by tapping 1+2+3+4.

And by holding Law's 1+2+3+4 for too long Law collapses, getting tired lol

Could you please inclued EWGF and other variations?

Heihachi's OTGF, and headbutt carnival are good addons too.
Drake Aldan
Virtuoso
Joined: Aug 2009
Posts: 200
From: United States
#8 “Quote” Edit Post
Miguel's d+3+4?

It's the little low right kick, but it's a funky way to get a generic move and it's not in his movelist.
Signature If you reach the top of a mountain, climb yet another!
Autocrat2.0
Raijin
Joined: Aug 2009
Posts: 630
From: Turkey
#9 “Quote” Edit Post
Originally posted by tmd02
And by holding Law's 1+2+3+4 for too long Law collapses, getting tired lol

Yep

Kuma may not have any hidden moves, but he does have a hidden item move property
Originally posted by Valei
I was also going to suggest Jin's Lingering soul omen but I here that's been taken out of Tekken 6.

Well don't I feel like the jackass these last few weeks. Fuck you Namco, for everything you changed/got rid of.

*plays TTT*
Signature BLACKER CRACKER?

YOU CAN CRACK ALL DAY...AND BLACK ALL NIGHT
pcmacro
Crackers for Trolls
Joined: Feb 2002
Posts: 4292
From: USA New York
PSN: pcmacro
#10 “Quote” Edit Post
Originally posted by Autocrat2.0
Yep

Kuma may not have any hidden moves, but he does have a hidden item move property

Well don't I feel like the jackass these last few weeks. Fuck you Namco, for everything you changed/got rid of.

*plays TTT*


what the heck happen. He threw the fish?
Gou-Kazuya
De Nada
Joined: Oct 2001
Posts: 3226
From: Australia
PSN: agondesign
#11 “Quote” Edit Post
Originally posted by pcmacro
what the heck happen. He threw the fish?


It also hits grounded.

(Yes, I beat somebody with it.)

::EDIT:: Uhh... I missed it the first time I saw it. No idea how the hell the fish struck anna after it seemed to whiff.

Last edited by Gou-Kazuya on Nov 15th, 2009 at 21:46

Signature New PSN: agondesign
Old PSN: XLCowBoy
Jeneric
Destroyer
Joined: Mar 2006
Posts: 384
From: Sweden
#12 “Quote” Edit Post
Paul's df+2 (yes, it's missing from the ingame command list).
Mokujin Man
Master of Mimicry
Joined: Mar 2005
Posts: 2238
From: New Zealand
PSN: KevlarX290
#13 “Quote” Edit Post
Originally posted by Autocrat2.0
Yep

Kuma may not have any hidden moves, but he does have a hidden item move property


lol

Does that glitch still happen in the console version or even BR?
Signature *~Got Wood?~*

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NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17040
From: USA Indiana
PSN: TastyPPJuice
#14 “Quote” Edit Post
I was pretty sure that the tackled punch reversal was there in TTT already. I am not so sure if it's there for T3, but I wouldn't be surprised.
cgerrr
2nd Dan
Joined: Feb 2009
Posts: 28
From: Russia
#15 “Quote” Edit Post
Originally posted by Gou-Kazuya
::EDIT:: Uhh... I missed it the first time I saw it. No idea how the hell the fish struck anna after it seemed to whiff.

Apparently fish?s re-spawn has a huge hit box lol
Signature
madman1973
Raijin
Joined: Dec 2007
Posts: 618
From: Philippines
#16 “Quote” Edit Post
I seem to remember seeing Bob have a move where he snaps his opponent's neck between his legs- but I couldn't find any such move in the move list. Maybe I remembered this wrong, but I'm kinda sure I did see it in some vid.
Signature Ranks are just fancy words. Records are just numbers.

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The Don
Master
Joined: May 2003
Posts: 173
From: Norway
#17 “Quote” Edit Post
Kazuyas u+2
a right hook.
Signature When you're good, you're good.
But when you're great, you're The Don!
kurichan
Iron Fist God
Joined: Sep 2004
Posts: 3434
From: Japan
PSN: kashane
#18 “Quote” Edit Post
Originally posted by The Don
Kazuyas u+2
a right hook.
Is this the same as SS+2? If so, it can be done from any dirrection SS is possible.

kuri
Baron
Iron Fist God
Joined: Aug 2005
Posts: 1094
From: United Kingdom
PSN: Baronatron
#19 “Quote” Edit Post
Originally posted by madman1973
I seem to remember seeing Bob have a move where he snaps his opponent's neck between his legs- but I couldn't find any such move in the move list. Maybe I remembered this wrong, but I'm kinda sure I did see it in some vid.


It's a kick that only goes into the throw on CH
CH f+4 I think
Signature Repping Roo Randomness
Cosmoslayer
Berserker
Joined: Nov 2000
Posts: 410
From: Philippines
PSN: Cosmoslayer
#20 “Quote” Edit Post
Originally posted by The Don
Kazuyas u+2
a right hook.

U+2 is universal.

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