Paul Tekken 6 BR combos (1st post to stay updated)

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USMCOgre
Money Inc.
Joined: Oct 2001
Posts: 22641
From: USA California
PSN: MoneyIncUSMCOgre
#1 “Quote” Edit Post
d/f+2_u/f+4_(f,f+3,)4 (add 3 dmg):
4, f,f,n+3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 79 (bigs only)
d/b+2, 3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 79 (bigs only)
<d/f+4, d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 78
b+3, 3,2, b+1<2, (B!) f,f, d+4:2:1+2 = 78 (bigs only and very very hard)
qcf+1, f+2, b+1,2, (B!) f,f, d+4:2:1+2 = 73
<b+3, d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 73
3,2, f+1, f,f~b+1,2, (B!) f,f, d+4:2:1+2 = 73
d/f+4, f+1, b+1,2, (B!) f,f, d+4:2:1+2 = 72 (weird timing on the b+1,2 on smalls)
f+4, f,f,n+1,2, b+1,2, (B!) f,f, d+4:2:1+2 = 72 (hard)
b+3, f+4, b+1,2, (B!) f,f, d+4:2:1+2 = 72 (misses smalls)
2, qcf+1, b+1,2, (B!) f,f, d+4:2:1+2 = 72
d/f+3, d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 72
f+2, f,f,n+2, f,f,n+2, b+1<2 (B!) f,f, d+4:2:1+2 = 72
3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 72 (misses smalls)
b+3, f+1,2, b+1<2 (B!) f,f, d+4:2:1+2 = 71
d/b+2, 2, b+1<2, (B!) f,f, d+4:2:1+2 = 71
2, d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 71
f+4, f,f,n+2, b+1,2, (B!) f,f, d+4:2:1+2 = 71
2, d/f+1,1, b+1,2, (B!) f,f, d+4:2:1+2 = 70
b+3, 2, b+1,2, (B!) f,f, d+4:2:1+2 = 70
f+2, f+2, f,f,n+1, b+1,2, (B!) f,f, d+4:2:1+2 = 69 (works on an off axis of 1 full SS or less)
f+2, f+2, b+1,2, (B!) f,f, d+4:2:1+2 = 68 (off axis staple; hits at any angle consistently)
3,2, f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 68
f+2, f+2, f,f,n+1,2, f+1+2, (B!) f,f, d+4:2:1+2 = 68
b+3, f+4, f+1+2, (B!) f,f, d+4:2:1+2 = 68
d/b+2, 1,2, f+1+2, (B!) f,f, d+4:2:1+2 = 67
f+2, f+2, f+2, f+1+2, (B!) f,f, d+4:2:1+2 = 67
b+3, 1, b+1,2, (B!) f,f, d+4:2:1+2 = 67
d/f+1,1, b+1,2, (B!) f,f, d+4:2:1+2 = 66
d/f+1,1, d/f+1~b SWY 1, (B!) f,f, d+4:2:1+2 = 66
f+2, f+2, d/f+1~b SWY 1,(B!) f,f, d+4:2:1+2 = 66
f+2, f+2, b+1,2, (B!) f,f,~d/f+1, qcf+2 = 63 + WR oki

u/f,n+4:
all from above (add 15 dmg)
b+3, d/b+2, b+1<2, (B!), f,f, d+4:2:1+2 = 88
u/f+3,4, f+1+2 (B!), f,f, d+4:2:1+2 = 84

qcf+1:
d/f+4, d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 88 (misses smalls)
b+3, d/b+2, b+1,2, (B!) f,f, d+4:2:1+2 = 83
qcf+1, f+2, b+1,2, (B!) f,f, d+4:2:1+2 = 83 (b+1,2 is hard to connect)
f+2, qcf+1, b+1,2, (B!) f,f, d+4:2:1+2 = 82
3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 82 (misses Wang and Kuma/Panda)
f+2, d/f+1,1, b+1,2, (B!) f,f, d+4:2:1+2 = 80
qcf+1, b+1,2, (B!) f,f, d+4:2:1+2 = 79
f+4, f,f,n+1, b+1,2, (B!) f,f, d+4:2:1+2 = 78
b+3, 1, b+1,2, (B!) f,f, d+4:2:1+2 = 77
f+2, f+2, f,f,n+1, f+1+2, (B!) f,f, d+4:2:1+2 = 74

f,f+3,4:
(SSL_f)~d/b+2, b+1<2, (B!) f,f, d+1:2:1+2 = 78 (the short SSL_small step forward gives the distance needed for b+1<2 to B!)
f+2, b+1,2, (B!) f,f, d+4:2:1+2 = 75
f+4, f+1+2, (B!) f,f, d+4:2:1+2 = 73
d/f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 71
d/f+1~b SWY 1, (B!) f,f, d+4:2:1+2 = 70
b+1,2, (B!) f,f+3,4,4 = 70

f,f+4:
WS+4, d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 78 (Marduk, Dragunov and Miguel only)
WS+1, d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 75
WS+1, f+1, f,f,n+1, b+1<2, (B!) f,f, d+4:2:1+2 = 70
WS+1, d/f+1~b SWY 1, (B!) f,f, d+4:2:1+2 = 69
WS+1, 1, b+1,2, (B!) f,f, d+4:2:1+2 = 69
WS+1, b+1,2, (B!) f,f, d+4:2:1+2 = 68
WS+1, f+1,2, f+1+2, (B!) f,f, d+4:2:1+2 = 68
FC 1, f,f,n+1, f,f,n+1, b+1,2, (B!) f,f, d+4:2:1+2 = 66
WS+4, d+1,4,2 = 53 (staple on Kuma/Panda)
*notes:
WS+1 combos are extremely unreliable on Marduk and Kuma/Panda
FC 1 combos are not possible on Kuma/Panda

b+3:
iWS+4, <d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 78 (hard on smalls)
3, d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 77
3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 76 (misses smalls)
3,2, f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 72

WS+2:
d/b+2, 2, b+1<2, (B!) f,f, d+4:2:1+2 = 80 (misses smalls)
d/b+2, f+1, f,f,n+1, b+1<2, (B!) f,f, d+4:2:1+2 = 78 (unreliable if you connect WS+2 too deep)
f+2, f+2, b+1,2, (B!) (~SSR~f,f_~qcf) d+4:2:1+2 = 77 (hard)
d/b+2, b+1,2, (B!) f,f, d+4:2:1+2 = 76 (unreliable if you connect WS+2 too deep)
f+2, f+2, b+1,2, (B!) qcf+2 = 74_67 (character dependent; misses smalls)
f+2, d/f+1~b SWY 1, (B!) f,f, d+4:2:1+2 = 74 (hard on smalls)
f+2, b+1,2, (B!) qcf<1, f,f+2:1 = 73
f+2, f+2, b+1,2, (B!) f,f+2:1 = 69
f+2, f+2, b+1,2, (B!) f,f, 3,2 = 67
*note: all WS+2 combos above miss Kuma/Panda; use one of the below on bears
f+1, b+1,2, (B!) qcf<1, f,f+2:1 = 70
f+2, f+1, f+1+2, (B!) qcf<1, f,f+2:1 = 70

qcf+3+4:
f,f,n+1, f+1+2, (B!) f,f, d+4:2:1+2 = 77
f+4, f,f, d+1,4,2 = 70
f+4, f,f+2:1 = 65
f,f+2:1 = 56

u/f+3,4:
b+1,2, (B!) f,f, d+4:2:1+2 = 70
f+1, f+1+2 (B!) f,f, d+4:2:1+2 = 67

qcf+1+2:
f,f,n+3, d/b+2, b1<2, (B!) f,f, d+4:2:1+2 = 82
f,f,n+3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 81 (misses smalls)
f,f,n+3,2, f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 77
f,f, d/b+2, f+1, b+1,2, (B!) f,f, d+4:2:1+2 = 77
f,f, qcb+1, (B!) f,f,n+3,2, d+1+2 = 67
f,f, qcb+1, (B!) f,f, d+4:2:1+2 = 63

CH b+2:
d/b+2, b+1,2, (B!) qcf+2, f,f+4 = 97
f+1+2, (B!) qcf+2, f,f~qcb+1 = 94
f+1+2, (B!) qcf+1, qcf+2, f,f+4 = 88
qcf+1, b+1,2, (B!) f,f, d+4:2:1+2 = 87
f+1+2, (B!) qcf+2, f,f+4 = 86
d/b+2, b+1,2, (B!) f,f, d+4:2:1+2 = 85

CH SS+1:
f,f~d/f+4, d/b+2, b+1<2 (B!) f,f, d+4:2:1+2 = 95
qcf<1, f+2, b+1,2, (B!) f,f, d+4:2:1+2 = 90 (works consistently only after a CH SSR+1)
f,f,n+3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 89 (misses smalls)
f,f,n+3,2, f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 85

CH qcb+1:
qcf+1, f+2, b+1,2, (B!) f,f, d+4:2:1+2 = 91
f,f,n+3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 90 (misses smalls)
qcf+1, d/f+1,1, f+1+2, (B!) f,f, d+4:2:1+2 = 88
qcf+1, b+1,2, (B!) f,f, d+4:2:1+2 = 87
f,f,n+3,2, f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 86
d/b+2, b+1,2, (B!) f,f, d+4:2:1+2 = 85

CH 4:
f,f,n+3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 81 (bigs only)
f,f,n+1, qcf+1, b+1,2, (B!) f,f, d+4:2:1+2 = 78
f,f,n+1, d/b+2, b+1,2, (B!) f,f, d+4:2:1+2 = 77
d/b+2, b+1<2, (B!) f,f, d+4:2:1+2 = 76 (only reliable after an off axis to the left CH 4)
f,f,n+1,2, b+1,2, (B!) f,f, d+4:2:1+2 = 74
f,f,n+1, f,f,n+1, f,f,n+1, b+1,2, (B!) f,f, d+4:2:1+2 = 72
f,f,n+1, f,f,n+1, b+1,2, (B!) f,f, d+4:2:1+2 = 71
f,f,n+1, b+1,2, (B!) f,f, d+4:2:1+2 = 70
f,f,n+3,2, d+1,4,2 = 64
f+1+2, (B!) f,f, d+4:2:1+2 = 64 (only reliable after an off axis to the left CH 4)
f,f,n+3,2, d+1+2 = 56
f+4, f,f+2:1 = 53
f,f+2:1 = 44
f+3 = 42

CH (3),2:
f,f,n+3,2, f+1, f,f~b+1,2, (B!) f,f, d+4:2:1+2 = 82
f,f, qcb+1, (B!) qcf<1, f,f, d+4:2:1+2 = 74
f,f, f+1+2, (B!) qcf<1, f,f, d+4:2:1+2 = 73
f,f, qcb+1, (B!) f,f, d/b+2, d+1,4,2 = 70
f,f, f+1+2, (B!) f,f~d/f+1, f+1, f,f, d+4:2:1+2 = 69
f,f, qcb+1, (B!) f,f, d+4:2:1+2 = 65
f,f, f+1+2, (B!) f,f~d/f+1, f+2, qcf+2 = 63

CH (2),3:
SSL qcf+1, f+2, b+1<2, (B!) f,f, d+4:2:1+2 = 88
SSL 3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 87 (misses smalls)
qcf+1, b+1,2, (B!) f,f, d+4:2:1+2 = 84
SSL 3,2, f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 83
SSL d/b+2, f+1, f,f,n+1, f,f,n+1, f+1+2, (B!) f,f, d+4:2:1+2 = 81 + wallcarry
SSL d/b+2, b+1,2, (B!) qcf+1, d+1 = 73 + oki

CH 1+2+3 (taunt sign smash):
3,2, f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 77

wall combos:
high splats (d/f+2 W! or u/f+4 W!):
qcf+2, (W!) b+1,2 (B!) = 63 dmg (strict timing; off d/f+2 and on bigs only unless at an angle to the wall)
f+3, (W!) b+1,2 (B!) = 53 dmg (off d/f+2 only)
2,3, (W!) b+1,2, (B!) = 52 dmg
f+2,3, (W!) b+1,2 (B!) = 50 dmg
d/f+4, (W!) b+1,2 (B!) = 49 dmg
qcf+1, (W!) b+1,2 (B!) = 47 dmg
high splats (qcf+3+4 W! or u/f,n+4 W!):
1,2, (W!) b+1,2 (B!) = 66_60 dmg
f+4, (W!) b+1,2 (B!) = 66_60 dmg
mid splats (post B! after DM W!)
qcf+4, (W!) d+1+2, = add 30 dmg (doesn?t hit smalls)
d+1,4,2_qcf+2 = add 24 dmg
ff+3,4,d+4 = add 23 dmg
low splats (post B! after DM w/ W! before last hit connects):
d+1+2 = add 18 dmg
power wall splats (qcf+2 or ff+2:1 or b+1+2 or qcb+2 or d+1+2 or CH d+1,2, etc.):
BD, u+3,4, (W!) b+1,2, (B!) f+4, d+1+2 = 63 dmg w/o starter (close range only)
BD, u+3,4, (W!) f+1+2, (B!) d+4:2:1+2 = 56 dmg w/o starter
*note: you can substitute BD, u+3,4 with BD, qcf+1_d/b+2; both do less dmg but don't suffer the off axis whiffing issues, in fact at certain angle both will result in a simple float into juggle
Wall combos post wall B! (power wall splat into b+1,2 or qcb+1 or f+1+2 wall B!)
iWS+4, d+1+2 (overall most damaging with b+1,2 wall B!; misses smalls)
d/f+4, d+1+2 (most damaging post wall B!, but doesn?t work after a b+1,2 wall B!; misses smalls)
f+4, d+1+2 (misses smalls unless off axis)
d/f+1~b SWY+2 (misses smalls)
d/f+1,1,2 (misses smalls)
d/f+1, d+1+2
d+1,4,2 (gives mediocre oki)
qcf+2 (gives mediocre oki)
d+4:2:1+2 (doesn?t work after a b+1,2 wall B!)
d+1 (gives great oki)
wallthrows:
f,f+1+2, (W!) d/b+2, (W!) b+1,2, (B!) f+4, d+1+2 = 100 dmg (misses smalls unless off axis)
f,f+1+2, (W!) d/b+2, (W!) b+1,2, (B!) d/f+1, d+1+2 = 98 dmg
f,f+1+2, (W!) d/b+2, (W!) b+1,2, (B!) d+1,4,2_qcf+2 = 95 dmg (gives medicore oki)
d/f+1+3:qcf+2, (W!) d/b+2, (W!) b+1,2, (B!) f+4, d+1+2 = 96 dmg (misses smalls unless off axis)
d/f+1+3:qcf+2, (W!) d/b+2, (W!) b+1,2, (B!) d/f+1, d+1+2 = 94 dmg
d/f+1+3:qcf+2, (W!) d/b+2, (W!) b+1,2, (B!) d+1,4,2_qcf+2 = 91 dmg (gives medicore oki)
wallbreak:
f,f+1+2, (W!) d/b+2, (W!) qcf+2, (WB!) f+2, b+1,2, (B!) f,f, d+4:2:1+2, (W!) f,f, d+1,4,2 = 145 dmg

after low parry:
qcf+1, f+2, f,f,n+1, f,f,n+1, f,f, d+4:2:1+2 = 46
qcf+1, f+2, f,f,n+3,2, d+1+2 = 46
d/f+4, f+1, f,f,n+3,2, d+1+2 = 45
d/b+2, f+1, f,f,n+1, f,f,n+1, f,f, d+4:2:1+2 = 44
3,2, f+1, f,f, d+4:2:1+2 = 43 (easier if you add a short SSL before the 3,2)
qcf+1, f+2, f,f, d+4:2:1+2 = 42
3,2, 2, f,f+2:1 = 41
SSL~3,2, d+1,4,2 = 40
qcf+1, f+1, d+4:2:1+2 = 39
d/b+2, f+1, qcf+2 = 37
d/f+1,1, 1, f+2, f,f+2:1 = 37
d/f+1,1, f+1, f,f, d+4:2:1+2 = 37
d/f+1, 1, f,f+3,4,4 = 35
df+1,1, d/f+1,1, d+1+2 = 34

FUFT_FUFA CH 3:
u (to cc), qcb+1, (B!) qcf<1, f,f, d+4:2:1+2 = 62
u (to cc), qcb+1, (B!) f,f~d/f+1, f+1, f,f, d+4:2:1+2 = 62 (inconsistent on 2p side)
u (to cc), qcb+1, (B!) f,f,n+3,2, d+1+2 = 57
u (to cc), qcb+1, (B!) f,f, d+4:2:1+2 = 56
u (to cc), qcb+1, (B!) f,f~d/f+1, f+2, qcf+2 = 54
f,f (to cc), d+4:2:1+2 = 45

FDFT clean 3:
f,f (to cc), 3,2, b+1,2, (B!) f,f, d+4:2:1+2 = 69 (misses smalls)
f,f (to cc), 3,2, f+1, f+1+2, (B!) f,f, d+4:2:1+2 = 65 dmg
WS+4, f+1, b+1<2, (B!) f,f, d+4:2:1+2 = 65
WS+4, f+1, f,f,n+1, f+1+2 (B!) f,f, d+4:2:1+2 = 61
WS+4, 3,2, d+1+2 = 51
WS+4, d+1,4,2 = 46

FDFA clean 3:
WS+4, f+1, b+1<2, (B!) f,f, d+4:2:1+2 = 65
WS+4, f+1, f,f,n+1, f+1+2 (B!) f,f, d+4:2:1+2 = 61
WS+4, 3,2, d+1+2 = 51
WS+4, d+1,4,2 = 46

CH running UB! shoulder tackle:
d+1,4,2 = 69
qcf+2 = 62
d+1+2 = 61

f+1+2 _ qcb+1 (add 1 dmg) 1st hit B! (e.g. in oki situations)
f,f, d/f+1, f+1, f,f,n+1, f,f, d+4:2:1+2 = 49
f,f, d/f+1, f+1, f,f, d+4:2:1+2 = 47
qcf+1, f+2, f,f+2:1 = 45
f,f, d/f+1,1, 2, f,f+2:1 = 44
f,f, d/f+1, qcf+2 = 43
f,f,n+3,2, d+1+2 = 42
f,f, d+4:2:1+2 = 40

---

related combo vids:
Paul Ph?nix Combinations by StreamerX
Paul T6 Combo vid by Stuyvesant

Last edited by BlackPriest on Aug 13th, 2011 at 14:19

Signature The search for equality is a search for the lowest common denominator...
USMCOgre
Money Inc.
Joined: Oct 2001
Posts: 22641
From: USA California
PSN: MoneyIncUSMCOgre
#2 “Quote” Edit Post
I was going to post up some all stuff but practice mode sometimes stops counting hits and damage in the middle of wall combos when b12 is used to bounce them.
Signature The search for equality is a search for the lowest common denominator...
Shinjin
Iron Fist God
Joined: Mar 2000
Posts: 2867
From: England
#3 “Quote” Edit Post
i finally get the game tonight so i'm sure i'll be able to add some combos to that list.
Signature Bruck him for souf east, blud

look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
kloude
Iron Fist God
Joined: Sep 2006
Posts: 1252
From: Philippines
#4 “Quote” Edit Post
USMCOgre

hey sir, can you check this one:

ff 4, d 1 , n1 , ffn1 , ffn1, f 1+2 B! Demo Man

or

ff 4, d 1 , n1 , ffn1 ,b 1 2 , B! Demo Man

thx in advance
Signature hWang Jini
Shinjin
Iron Fist God
Joined: Mar 2000
Posts: 2867
From: England
#5 “Quote” Edit Post
From what i've tested d/f+2, 3,2, b+1,2 seems to be the most consistant easy juggle, 72 and is really hard to mess up cos you dont even have to move while doing it.

Edit* ok scratch that, it blows after ssr.
Signature Bruck him for souf east, blud

look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
USMCOgre
Money Inc.
Joined: Oct 2001
Posts: 22641
From: USA California
PSN: MoneyIncUSMCOgre
#6 “Quote” Edit Post
Originally posted by Shinjin
From what i've tested d/f+2, 3,2, b+1,2 seems to be the most consistant easy juggle, 72 and is really hard to mess up cos you dont even have to move while doing it.

Edit* ok scratch that, it blows after ssr.
It also has problems hitting smaller characters. It misses Ling, Roger, Wang, Yoshi, Alisa, I stopped testing it after that haha. It's good vs the characters it does hit though.

kloude: adding the extra jab makes the f1+2 miss.

ff 4, d 1 , n1 , ffn1 ,b 1 2 , B! Demo Man hits for 66. I'll add it.

Last edited by USMCOgre on Nov 1st, 2009 at 22:38

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kloude
Iron Fist God
Joined: Sep 2006
Posts: 1252
From: Philippines
#7 “Quote” Edit Post
Originally posted by USMCOgre
It also has problems hitting smaller characters. It misses Ling, Roger, Wang, Yoshi, Alisa, I stopped testing it after that haha. It's good vs the characters it does hit though.

kloude: adding the extra jab makes the f1+2 miss.

ff 4, d 1 , n1 , ffn1 ,b 1 2 , B! Demo Man hits for 66. I'll add it.
\

hey dude thx for the info

a decent damage than ( ws4, d142 = 53 )

also you can wall carry it for W! for extra damage

and its courtesy of kloude =P

thanks again

Last edited by kloude on Nov 2nd, 2009 at 11:23

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Rammy
4th Dan
Joined: Jun 2006
Posts: 43
From: USA Louisiana
PSN: Rammy81
#8 “Quote” Edit Post
You can combo off Paul's item move on CH.

(with sign) CH1+2+3 3,2 1 f+1+2 B! demo does 77

Couldn't get CH1+2+3 3,2 b+1,2 B! demo to connect. Could someone else try it?
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verandion
Virtuoso
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#9 “Quote” Edit Post
You can also bound at the wall with the dojo sign.
Its too slow to do it anywhere else.
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Shinjin
Iron Fist God
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Posts: 2867
From: England
#10 “Quote” Edit Post
double post
Signature Bruck him for souf east, blud

look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
Shinjin
Iron Fist God
Joined: Mar 2000
Posts: 2867
From: England
#11 “Quote” Edit Post
Originally posted by miketl8
what juggles can u do with paul after a low parry?


this was posted in the old combo thread.

d/b+2,1,1,1,d+4,2,1+2 hits for 44

Also d/f+2, 3,2, 1, b+1,2 does 73, and hits all small characters, maybe not roger, forgot to test on him, doesn't work too well off axis though.

Last edited by Shinjin on Nov 4th, 2009 at 23:26

Signature Bruck him for souf east, blud

look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
FoeStone
Kyu
Joined: Nov 2009
Posts: 7
From: Spain
#12 “Quote” Edit Post
Hello there! I'm new to this forum and first off I have to thank all the paul users community for all that I have learnt from them. We all have to make him very big tier


Some juggles I've been testing off (on Nina), you can add to the list if you want USMCOgre.


? d/f+2 _ u/f+4

-d/b+2, 2, f+1+2 B!, ff, DM = 67

-d/f+4, f+1, ff1, f+1+2 B!, ff, DM = 68

-f+2, f+2, d/f+1~b, 1 B!, ff, DM = 68

-b+3, f+4, f+1+2 B!, ff, DM = 68

-b+3, 2, b+12 B!, ff, DM = 70


? qcf+1

-b+3, 1, ff1, b+12 B!, ff, DM = 78

-32, b+12 B!, ff, DM = 82


? b+3

-32, f+1, f+1+2 B!, ff, DM = 72 less dmg but more consistent to me


? WS+2

-2, df+1~b, 1 B!, ff, DM = 74


? CH qcb+1

-qcf+1, f+1, f+1+2 B!, ff, DM = 84

-d/b+2, b+12 B!, ff, DM = 85


? qcf+1+2

-ff, qcb+1 B!, ff, 32, d+1+2 = 67

-ff, d/b+2, b+12 B!, ff, DM = 76


? CH 4 _ f+4

-ff1, b+12 B!, ff, DM = 70


? qcb+1


-ss+3 = 38

-d+2 = 40

-qcb+1 = 42 <- if they go up to guard, guaranteed Bound?


? Low parry


-d/f+11, d/f+11, d+1+2 = 34

-d/f+11, 1, f+2, ff+1:2 = 37

-32, 2, ff+1:2 = 41



I hope you like them!

greets

Last edited by FoeStone on Nov 5th, 2009 at 06:26

USMCOgre
Money Inc.
Joined: Oct 2001
Posts: 22641
From: USA California
PSN: MoneyIncUSMCOgre
#13 “Quote” Edit Post
Originally posted by Shinjin
this was posted in the old combo thread.

d/b+2,1,1,1,d+4,2,1+2 hits for 44

Also d/f+2, 3,2, 1, b+1,2 does 73, and hits all small characters, maybe not roger, forgot to test on him, doesn't work too well off axis though.
Ah I guess that 1 after the 32 bumps them up high enough then. I'll post it up tonight.

Tonight I'll post up everything that's added.
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USMCOgre
Money Inc.
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#14 “Quote” Edit Post
Shinjin: I just tested it, and df2, 32, 1, b12 misses Ling and Yoshi. I didn't try the other small characters.

Also I found the best staple df2 combo so far. df2, qcf1, f2, b12 (b!), d421+2 for 73 damage and hits smalls.
Signature The search for equality is a search for the lowest common denominator...
Shinjin
Iron Fist God
Joined: Mar 2000
Posts: 2867
From: England
#15 “Quote” Edit Post
Originally posted by USMCOgre
Shinjin: I just tested it, and df2, 32, 1, b12 misses Ling and Yoshi. I didn't try the other small characters.

Also I found the best staple df2 combo so far. df2, qcf1, f2, b12 (b!), d421+2 for 73 damage and hits smalls.


I got it to land on both ling and yoshi first time, you need to dash after the standing 1.

your combo is easier and doesn't require any dashes, aslong as you can land the qcf+1 consistantly.

although for some reason mine does 50 at the bound and yours does 49, but they both end up at 73 after the d+4,2, 1+2, i guess the game saves the remainded damage instead of rounding up or down.

*i was able to land d/f+2, qcf+1, 2,ff+1,b+1,2 d+4,2,1+2 for 74 damage out of like 60 attempts.

Last edited by Shinjin on Nov 5th, 2009 at 04:50

Signature Bruck him for souf east, blud

look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
tench_rocker
Banned by Tench
Joined: Jul 2008
Posts: 2376
From: Philippines
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XBL: Tench -<<CXR>>-
#16 “Quote” Edit Post
Originally posted by USMCOgre
I'll keep this first post updated since the 6.0 thread is a mess. If I start slacking just PM me and I'll update this. I tried most all of these on Ling and Yoshi to make sure they hit everyone, so unless I say next to it bigs only, it should hit everyone. If not let me know so I can update it.


df2/uf4:
b3, 32, b12 (b!), d421+2 = 78 (bigs only and very very hard)
qcf1, f2, b12 (b!), d421+2 = 73
f4, ff12, b12 (b!), d421+2 = 72 (hard)
b3, f4, b12 (b!), d421+2 = 72 (misses small characters)
2, qcf1, b12 (b!), d421+2 = 72
32, b12 (b!), d421+2 = 72 (misses small characters)
f4, ffn2, b12 (b!), d421+2 = 71
2, df11, b12(b!), d421+2 = 70
b3, 2, b12 (b!), d421+2 = 70
f2,f2, b12 (b!), d421+2 = 68 (really the only decent juggle that hits off axis BOTH ways consistently that I found so far and hits small characters)
32, f1, f1+2 (b!), d421+2 = 68
f2,f2,ff12,f1+2 (b!), d421+2 = 68
b3, f4, f1+2 (b1), d421+2 = 68
db2, 12, f1+2 (b!), d421+2 = 67
f2, f2, f2, f1+2 (b!), d421+2 = 67
b3, 1, b12 (b!), d421+2 = 67
df11, b12 (b!), d421+2 = 66
df11,df1~b1(b!), d421+2 = 66
f2, f2, df1~1(b!), d421+2 = 66

qcf1:
f2, qcf1, b12 (b!), d421+2 = 82
32, b12 (b!), d421+2 = 82 (misses small characters)
f2, df11, b12 (b!), d421+2 = 80
f4, ff1, b12 (b!), d421+2 = 78
b3, 1, b12 (b!), d421+2 = 77
f2, f2, ff1, f1+2 (b!), d421+2 = 74


ff4:
ws1, 1, b12 (b!), d421+2 = 69
d1, ff1, ff1, b12(b!), d421+2 = 66
ws4, d142 = 53


b3:
32, b12 (b!), d421+2 = 76
32, f1, f1+2 (b!), d421+2 = 72

ws2:
db2, b12 (b!), d421+2 = 76
f2, f2, b12 (b!), qcf2 = 74 (misses small characters)
f2, df1~1 (b!), d421+2 = 74 (hard on small characters)
f2, b12 (b!), d421+2 = 73


ch b2:
db2, b12 (b!), qcf2, ff4 = 97
qcf1, b12 (b!), d421+2 = 87
f1+2, qcf2, ff4 = 86
db2, b12 (b!), d421+2 = 85


ch ss1:
ffn32, b12 (b!), d421+2 = 89
ffn32, f1, f1+2, d421+2 = 85


uf3,4:
b12 (b!), d421+2 = 70
f1, f1+2 (b!), d421+2 = 67


ch qcb1:
ffn32, b12 (b!), d421+2 = 90
ffn32, f1, f1+2 (b!0, d421+2 = 86


qcf1+2:
ffn32, f1, f1+2 (b!), d421+2 = 77
ff d421+2 = 55


ch 4:
ffn32, d142 = 64 (hard as hell)
ffn32, d1+2 = 56
f4, ff2:1 = 53
f3 = 42


ch1+2+3 (taunt sign smash)
32, f1, f1+2 (b!), d421+2 = 77



sir i read this from other post is this real??


qcf+12, f,f,f d/b2, b+1,2 b! demoman????
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USMCOgre
Money Inc.
Joined: Oct 2001
Posts: 22641
From: USA California
PSN: MoneyIncUSMCOgre
#17 “Quote” Edit Post
Originally posted by tench_rocker
sir i read this from other post is this real??


qcf+12, f,f,f d/b2, b+1,2 b! demoman????
Yes it works. I just added it. Thanks!

Thanks to everyone thats contributed so far:
Shinjin
FoeStone
Kloude
Rammy
tench_rocker

If I get REALLY bored today at work I might add your names in parenthesis to the combos you contributed or helped on
Signature The search for equality is a search for the lowest common denominator...
BlackPriest
Expulsion of Fury
Joined: Sep 2007
Posts: 6771
From: Italy
PSN: BlackPriest_ITA
#18 “Quote” Edit Post
Good stuff Ogre!

I tested something with f,f+4 because of my earlier post today.

Maybe you can include these off f,f+4:

WS+1, f+1, f,f+1, f,f+1, f+1+2 B! dash d4:2:1+2 = 67 (good for wall hunting with dash 3,2 after the B!)
WS+1, f+1,2, f+1+2 B! dash d4:2:1+2 = 68
WS+1, d/f+1~b,1 B! dash d4:2:1+2 = 69 (easy as fuck)
WS+1, f+1, f,f+1, b+1,2 B! dash d4:2:1+2 = 70

All juggles tested on Ling.
Shinjin
Iron Fist God
Joined: Mar 2000
Posts: 2867
From: England
#19 “Quote” Edit Post
Originally posted by BlackPriest
Good stuff Ogre!

I tested something with f,f+4 because of my earlier post today.

Maybe you can include these off f,f+4:

WS+1, f+1, f,f+1, f,f+1, f+1+2 B! dash d4:2:1+2 = 67 (good for wall hunting with dash 3,2 after the B!)
WS+1, f+1,2, f+1+2 B! dash d4:2:1+2 = 68
WS+1, d/f+1~b,1 B! dash d4:2:1+2 = 69 (easy as fuck)
WS+1, f+1, f,f+1, b+1,2 B! dash d4:2:1+2 = 70

All juggles tested on Ling.


i'll see your 70 and raise you a 74.

ff+4, ws+1, d/b+2, b+1,slight delay,2 B! dash d+4,2,1+2,

works on all small characters including ling/roger/wang.

Doing b+1 delay 2 seems to give paul more forward movement and allows some combos that didn't seem possible to be possible now.
Signature Bruck him for souf east, blud

look man the move doesnt track sidestep, but if you sidestep it will hit you
steves b+1 isint safe because it only auto guards high and mid, but you can cancel it and block all lows
Jaycees u/f+4,3 is launch punishable on block but if you try to punish it the 1 follow-up will hit you
FoeStone
Kyu
Joined: Nov 2009
Posts: 7
From: Spain
#20 “Quote” Edit Post
Originally posted by Rammy
You can combo off Paul's item move on CH.

(with sign) CH1+2+3 3,2 1 f+1+2 B! demo does 77

Couldn't get CH1+2+3 3,2 b+1,2 B! demo to connect. Could someone else try it?



Hello!, in this juggle happens the same than in most of paul's juggles, I mean, when the char of your opponent is small or big size, the f+1+2 B! ender works much better than the b+12 option BUT if your opponent is medium size, then the b+12B! will work very fine. Hope this helps you.


@USMCOgre

It was me who posted the qcf+1+2, ff, d/b+2, b+12 B!, DM but its no problem hehe.

Also I liked very much your d/f+2, qcf+1, f+2, b+12 B!, DM its going to be one of my main juggles ^^.

Btw, I sucked at making qcf+1 in juggles but I found a "little trick" to perform it much easier at least for me.

When you execute the the d/f+2 keep finger on the cross and do something like HCB from that HCB, then qcf+1 and it will come out alone ^^. The move is more or less like the Zangief grab in SFIV -> Circle+punch.


Nice new juggles for ff+4!


Also I would like to add another juggle I've been testing (on Nina):

b+3, ff, 3, d/b+2, b+12 B!(delay the 2), ff, DM = 77 dmg


Greets!

Last edited by FoeStone on Nov 6th, 2009 at 02:42

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