Juggles With Damage

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amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#1 “Quote” Edit Post
OPEN STAGE COMBO

below is the list of staple juggles from staple and semi-staple launchers


ff+4

ff+4, BT+1, BT d+2, ws+3,2 B! b+2,1 -- 70 dmg
ff+4, BT+1,3 (in case you're off axis)


u/f+3

u/f+3, 3, 1, f+1+2 B! f+3+4~FLE+2
u/f+3, 2, f+1+2 B! b+2,1~KIN f+2 -- 64 dmg
u/f+3, b+1,1, b+1,1, b+1, f+1+2 B! b+2,1 -- 63 dmg
u/f+3 b+1,1,1 b+1,1 f+1+2 B! b+2,1 -- 63 dmg
u/f+3, b+1,1, b+1,1,1,(1),1, f+1+2 B! b+2,1 -- 63 dmg (requires dash)
u/f+3, b+1, 2, f+1+2, f+3+4~FLE+2 -- 63 dmg


d/f+2,2

d/f+2,2, d/f+1, 2, f+1+2, f+3+4~FLE+2 -- 75 dmg
d/f+2,2, d/f+1, 1, f+1+2, f+3+4~FLE+2 -- 73 dmg
d/f+2,2, f+1+2, b+2,1~KIN f+2 -- 72 dmg
d/f+2,2, 1, b+1,1 b+1,1 f+1+2 B! b+2,1 72 dmg
d/f+2,2, d/f+1, 1, b+1,1, f+1+2 -- 70 dmg


CH FC,d/f+4

FC,d/f+4, u, d/f+1, 2, f+1+2 B! f+3+4~FLE+2 -- 68 dmg *slightly strict timing
FC,d/f+4, ws+3,2 B! b+2,1~KIN f+2 -- 67 dmg *inconsistent
FC,d/f+4, u, d/f+1, 1, f+1+2 B! f+3+4~FLE+2 -- 66 dmg
FC,d/f+4, u, d/f+1, 1, b+1,1, dash 1,1 B! dash b+2,1 -- 64 dmg
FC,d/f+4, u, d/f+1, 1, b+1,1, f+1+2 B! b+2,1 -- 63 dmg


u+3+4

u+3+4, d/f+1, 2, f+1+2 B! f+3+4~FLE+2 -- 73 dmg
u+3+4, f+1+2 B! b+2,1~KIN f+2 -- 70 dmg *use this on range where d/f+1 won't pick up


DGF+2

dgf+2, dgf+2~d f+1+2 B! b+2,1~KIN f+2 -- 67 dmg
dgf+2~d, 2, f+1+2, B! b+2,1~KIN f+2 -- 64 dmg
dgf+2, 2,2, f+1+2, B! f+3+4~FLE+2 -- 63 dmg
dgf+2~d, 1, b+1, b+1,1,1, f+1+2 B! b+2,1 -- 62 dmg


CH ss+4 / CH KIN 4

KIN+2,1+2 B! b+2,1~KIN f+2 -- 83 dmg
d/f+1, 2, f+1+2 B! f+3+4~FLE+2 -- 77 dmg
ff+3+4 B! b+2,1~KIN f+2 -- 76 dmg
iws+3,2 B! b+2,1~KIN f+2 -- 76 dmg
f+1+2 B! b+2,1~KIN f+2 -- 74 dmg
1, b+1,1, b+1,1, f+1+2 B! b+2,1 -- 74 dmg
d/f+1, 1, b+1,1, f+1+2 B! b+2,1 -- 72 dmg


CH u/f+2

u, d/f+1, 2, f+1+2 B! f+3+4~FLE+2 -- 73 dmg
ws+4, 1, f+1+2 B! f+3+4~FLE+2 -- 72 dmg
u, d/f+1, 1, b+1,1, f+1+2 B! b+2,1 -- 68 dmg
ws+4, 1, b+2,1 KIN f+2 -- 66 dmg
ws+4, 1, f+1+2 B! b+2,1 -- 65 dmg


CH ff+3

ff+3+4 B! b+2,1~KIN f+2 -- 74 dmg
ssl, f+1+2 B! b+2,1~KIN f+2 -- 72 dmg
f+1+2 B! b+2,1 -- 61 dmg


CH f+2

ssr, f+1+2 B! b+2,1~KIN f+2 -- 69 dmg
ff+1+2 B! BT d+1+4 -- 68 dmg *deals damage to self
ff+3+4 B! 1+2, 3+4 -- 64 dmg
ff+3+4, B! b+2,1 -- 60 dmg
f+1+2 B! b+2,1 -- 58 dmg


4~3 / FLE+3+4 / IND+4 / IND+(3),4 / (ff+3+4,1+2)+3+4

4~3, U/F,n+4, 2, f+1+2 B! f+3+4~FLE+2 -- 85 dmg
4~3, U/F,n+4, f+1+2 B! b+2,1~KIN f+2 -- 85 dmg
4~3, 1+2~KIN 2,1+2 B! b+2,1~KIN f+2 -- 83 dmg
4~3, U/F,n+4, 1, b+1,1, f+1+2 B! b+2,1 -- 80 dmg
4~3, bb, ff+4, BT d+2, ws+3,2 B! b+2,1 -- 79 dmg
4~3, ws+3,2 B! b+2,1~KIN f+2 -- 76 dmg


CH (d+2),2

d/b+3,3,4, qcf+1 -- 48 dmg *last hit requires tight timing but consistent
d+2+2, d/b+4 -- 46 dmg *consistent, also allows f+1+2 B! wall splat if the distant is right
d/b+3,3,(3),3,4 -- 43 dmg *seems to work better slightly off-axis right. ok wall carry
d/b+3,3,(3),4 -- 41 dmg *easy and consistent. ok wall carry

*these juggles work also with regular Flash (1+4). To calculate damage for these Flash juggles on non-CH, just add 1 more damage.


Low Parry

d/f+1, 1, b+1, b+2,1~KIN f+2 -- 42 dmg
d/f+1, 2, 1, f+3+4~FLE+2 -- 39 dmg


------------------------------------------------------------------------------------------


DIRECT WALL COMBO

*At Wall, if you delay b+2>1 you will get Extra 6 dmg, so take that into calculation

ff+4 W!

~D/B, ws+3,2 B! b+2,1 -- 62 dmg
*much more consistent than trying to attempt ff+4, BT+4, f+1+2 B!
*if opponent rolls off the wall, you can do b+2,1~KIN f+2 after B! as well

~B 1,1 B! b+2,1 -- 57 dmg
* consistent and easy


u/f+3 W!

flash, f+1+2 B! b+2,1 -- 62 dmg
2,2, f+1+2 B! b+2,1 -- 61 dmg


------------------------------------------------------------------------------------------

Last edited by amphreded on Nov 21st, 2010 at 16:01

amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#2 “Quote” Edit Post
HIGH DAMAGE / SPECIAL, NON STAPLE JUGGLES

Below is the list of juggles from staple launcher that does higher than standard damage or gives special properties, but is either unconsistent or too hard to be considered in a staple arsenal.


u/f+3

u/f+3, 3, 2, f+1+2 B! f+3+4~FLE+2 -- 67 dmg *angle issue
u/f+3, u/f+4 B! slight dash iws+1+2, b+2,1~KIN f+2 -- 65 dmg *hard
u/f+3, b+1,1,1,1, ff+3+4,1+2,3+4 -- 65 dmg *hard
u/f+3, f+1+2 B! b+2,1~KIN f+2 -- 62 dmg
.. * must input f+1+2 immediately after u/f+3
.. * inconsistent off-axis
.. * Yoshi will go to the other side, opponent is B! backturned. Try this out for yourself to see what I mean. could be useful considering placement swaps for wall stages.

Last edited by amphreded on Nov 4th, 2009 at 03:36

amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#3 “Quote” Edit Post
WALL CARRY JUGGLES

Below are listed juggles with good wall carry. All of them are without B! because it's always best to bring opponent to the wall post-bound, and bound them when they splat the wall for maximum damage output.


Low Parry

d/f+1, 1, b+1,1,1, 3~4 -- 31 dmg *very long, semi hard
d/f+1, 1, b+1,1,1, ff, b+2,1 -- 36 dmg *very long, hard
d/f+1, 1, b+1,1, b+2,1 -- 34 dmg *long, easy
d/f+1, 1, b+1,1,1, f+3+4 -- 36 dmg *very long, low wall splat, easy, recovers FLE
d/f+1, 1, b+1, d+2,2 -- 26 dmg *mid carry, higher wall splat, easy, good for maximizing distance to wall



--------------------------------------------------------------------------------------------------------

Last edited by amphreded on Oct 30th, 2009 at 11:26

wetim
Iron Fist God
Joined: Mar 2005
Posts: 1452
From: USA New York
PSN: wetim
#4 “Quote” Edit Post
for some reason after ws3,2 i can't get the b21 to connect. i'm just using f1+2.
Signature I torture myself everyday by trying to comprehend astronomical numbers.
HeartHunter
Legend
Joined: Jan 2006
Posts: 503
From: Singapore
#5 “Quote” Edit Post
Good stuff, always did DGF 2, DGF 2~d, f+1+2 B! b+2,1~1+2 KIN f+2 but I never actually post it cos I never knew it does way more damage than staple.

anyways these are possible, could you also check out the damage too?

u/f+3, 2, f+1+2 B! b+2,1~1+2 KIN f+2 (prolly strongest juggle?)

u/f+3,b+111(1),ff+3+4,1+2,3+4 (still coolest looking juggle, still HIGH damage and best wall c arry?)

u/f+3,b+111,qcf+3,2 B! b+2,1 (my NSS u/f+3 staple, looks strong, but no numbers to support it T_T)

d/f+2,2, d/f+1, f+1, b+111, f+1+2 B! b+2,1 (stronger than the off-axis combo, but inconsistent)

It seems like u+3+4,d/f+1,2, f+1+2 B! f+3+4 FLE 2 does more damage than u+3+4, f+1+2 B! combo ...

Also for 4~3 launcher, which does more damage?

U/Fn+4, f+1+2 B! or 1+2 KIN 2,1+2 B!
U/Fn+4, 2, f+1+2 B! f+3+4, FLE 2 (prolly strongest juggle?)

Also... I think the generic 1 and 2 jabs have increased damage while b+1 series have their damage stayed the same... b+1 series only good for wall carry then.

Also, it seems like we Yoshis have a much easier time to choose between wallcarry combos or pure damage combos, since post-B! f+3+4 FLE 2 on open stage is not shabby at all.

So I guess for 2 hits before B! (such as d/f+1, 2, f+1+2), f+3+4, FLE 2 for damage, if one managed to get a single hit before bounce (i.e. n+2, f+1+2), b+2,1~1+2 KIN f+2 does the most damage.

Last edited by HeartHunter on Oct 25th, 2009 at 17:38

Signature : HeartHunter just broke up with me *cries* He and everybody hates my hair.
: Well you still got me to hang with *cuddles around Lili, but look away from her hair*
*stunned* Lee, don't you tell me that you forgot my 'hair' *fluffling n fluffling like in a shampoo commercial*
*sighs* No~no~no-ways... beautiful *smacks* *smacks*
Inca
(=' 3 ')=
Joined: Jan 2000
Posts: 1524
From: USA Florida
PSN: xxIncaxx
#6 “Quote” Edit Post
practice mode dmg number is going to be wrong, since the first hit and some of the wall hits are registering as 120%. so you'll have to readjust some of the values.
Signature slaughtering you with love taps.
HeartHunter
Legend
Joined: Jan 2006
Posts: 503
From: Singapore
#7 “Quote” Edit Post
Sorry for spamming... more creative combos (looks useless but perhaps deal more damage after all):

u/f+3, u/f+4 B!, iws+1+2, b+2,1~1+2 KIN f+2
NSS u/f+3, b+111, u/f+4 B! f+3+4, f+1+2
NSS u/f+3, b+111, u/f+4 B! ff, FLASH, b+2,1
NSS CH SS 1, f+1, b+11, u/f+4 B! f+3+4, f+1+2
NSS d/f+2, u/f+4 B! f+3+4, d/f+2, b+2,1
NSS d/f+2, u/f+4 B! ff+1, b+1, b+2,1~1+2 KIN f+2
NSS d/f+2, d/f+2, d/f+2, b+2,1~1+2 KIN f+2

NSS W! d/f+2, d/f+3,1 B! f+3,3
NSS W! d/f+3,1 B! d/f+2, f+1+2
MSS W! KIN 1+2 B! BT 4, FLASH


... still got loads more.. problem is... i forgot where i put my combo list...

Last edited by HeartHunter on Oct 25th, 2009 at 18:50

Signature : HeartHunter just broke up with me *cries* He and everybody hates my hair.
: Well you still got me to hang with *cuddles around Lili, but look away from her hair*
*stunned* Lee, don't you tell me that you forgot my 'hair' *fluffling n fluffling like in a shampoo commercial*
*sighs* No~no~no-ways... beautiful *smacks* *smacks*
amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#8 “Quote” Edit Post
Sorry I won't have time to test out all those combos. When you get the copy yourself, you can try and help me with the list.

I did test some:

u/f+3, u/f+4 B! dash iws+1+2, b+2,1~kin f+2 does 65 dmg and is stronger than our current staple. Too bad it's rather hard to pull off (at least on PS3, since I'm having serious issues adjusting to PS3 pad.. I want joystick back).
edit: actually this isn't too hard. But off-axis by little this would completely whiff.

Inca:

I'm sure the damage is right. T6 just makes ground damage at 120% so when moves are used in juggle, they will be does less damage perpetually. Just how Namco decides to scale the damage down to accommodate legthy juggles in T6.


edit:

u/f+3, 2, f+1+2 B! b+2,1~KIN f+2 does 64 dmg. Slightly better than staple and easy as hell.
HeartHunter
Legend
Joined: Jan 2006
Posts: 503
From: Singapore
#9 “Quote” Edit Post
Anyways its fine xD... I just gotten excited out of a sudden, since I never expected Yoshi to get decent damage out of u/f+3 for example xD

if iWS+1+2, b+2,1~1+2 KIN f+2 does the most damage, perhaps its Yoshi's answer for dealing with early B! issues (i.e. f+1+2 hitting opponents doing getup kick, hence B!)
Signature : HeartHunter just broke up with me *cries* He and everybody hates my hair.
: Well you still got me to hang with *cuddles around Lili, but look away from her hair*
*stunned* Lee, don't you tell me that you forgot my 'hair' *fluffling n fluffling like in a shampoo commercial*
*sighs* No~no~no-ways... beautiful *smacks* *smacks*
amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#10 “Quote” Edit Post
what i meant was that i couldn't test them all tonight.. maybe some other times. got lots of works to finish right now.

anyway, I can't believe I'm the only one here with a copy??

btw, there's no qcf+3,2 in console version. qcf+3 will come out as f+3.
NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17050
From: USA North Carolina
PSN: TastyPPJuice
#11 “Quote” Edit Post
thanks.

The reason why the juggle thread was locked was because people who are new have no ability to read through the thread. I have decided that we might need a new BR juggle thread for those people, though I could not start one yet.

Thanks for making a new juggle thread, Amph. You are the bestest!
QDogg
Manji Foot Soldier
Joined: Jan 2000
Posts: 4824
From: USA California
PSN: Qunimitsu
#12 “Quote” Edit Post
Originally posted by amphreded
what i meant was that i couldn't test them all tonight.. maybe some other times. got lots of works to finish right now.

anyway, I can't believe I'm the only one here with a copy??

btw, there's no qcf+3,2 in console version. qcf+3 will come out as f+3.


I have a copy but don't have a PS3, getting one this week.
Signature "Live, love, laugh, enjoy life."
Kirby Puckett, Minnesota Twins
1960-2006

HeartHunter
Legend
Joined: Jan 2006
Posts: 503
From: Singapore
#13 “Quote” Edit Post
Originally posted by amphreded
anyway, I can't believe I'm the only one here with a copy??

btw, there's no qcf+3,2 in console version. qcf+3 will come out as f+3.


I do not have a TV, I do not have a arcade stick at home, no PS3, no copy, T_T ...

no qcf+3,2 huh, so those exotic high damage juggles that require dash,qcf+3,2 B! can only be done through dash,iWS+3,2 B! > increasing the level of difficulty of the input whilst never increase the reliability of the move hitting from b+1s T_T...

NEW:

after looking at my secret Manji scroll for a juggle (2 hits before bounce hit)...

u/f+3, 3, 2, f+1+2 B! f+3+4 FLE 2

I think this combo do at least 65 damage, perhaps 66 xD

Last edited by HeartHunter on Oct 26th, 2009 at 15:35

Signature : HeartHunter just broke up with me *cries* He and everybody hates my hair.
: Well you still got me to hang with *cuddles around Lili, but look away from her hair*
*stunned* Lee, don't you tell me that you forgot my 'hair' *fluffling n fluffling like in a shampoo commercial*
*sighs* No~no~no-ways... beautiful *smacks* *smacks*
SyLVoS
Raijin
Joined: Jun 2008
Posts: 610
From: Philippines
PSN: phlevin
#14 “Quote” Edit Post
Originally posted by QDogg
I have a copy but don't have a PS3, getting one this week.

thats kind of ironic. hehehe


@amph
i'm so envious! i want a copy so baaaaaaaaaaaaaadly!!!
but anyways, thanks for the info. really helps!
Signature ..just playing around..



amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#15 “Quote” Edit Post
u/f+3, 3, 2, f+1+2 B! f+3+4 FLE 2 does 67 dmg but isn't consistent.

dear all: you're welcome
Q, hope you get a ps3 soon.

edit: more has been added

Last edited by amphreded on Oct 27th, 2009 at 05:51

SyLVoS
Raijin
Joined: Jun 2008
Posts: 610
From: Philippines
PSN: phlevin
#16 “Quote” Edit Post
FUFT bb+3+4 (flying cross chop) on block leads to a free juggle right? just the same as paul's right?
Signature ..just playing around..



amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#17 “Quote” Edit Post
It's just KND b+3+4 (don't input bb, you'll get backroll instead).
and yes, you'll get free juggle. Use 1 or 2 to jab float them.
HeartHunter
Legend
Joined: Jan 2006
Posts: 503
From: Singapore
#18 “Quote” Edit Post
Can be done from usually KNDed positions.

Used to mash 1,1 B! b+2,1~1+2 KIN f+2 ...

Prolly try out 2,2, f+1+2 B! f+3+4 FLE 2 now xD

Now you reminded me.. might be a viable setup after post B! d+1+2, u+3+4 or flash d+1+2, u+3+4
Signature : HeartHunter just broke up with me *cries* He and everybody hates my hair.
: Well you still got me to hang with *cuddles around Lili, but look away from her hair*
*stunned* Lee, don't you tell me that you forgot my 'hair' *fluffling n fluffling like in a shampoo commercial*
*sighs* No~no~no-ways... beautiful *smacks* *smacks*
amphreded
Iron Fist God
Joined: Dec 2004
Posts: 1960
From: Thailand
PSN: amphreded
#19 “Quote” Edit Post
After that juggle if opponent techs any direction, Yoshi will be unalligned that knd b+3+4 will whiff even if the opponent techs to guard.

knd b+3+4 is only useful when opponent isn't very good at Tekken. any good players will whoop yer ass for attempting it.
HeartHunter
Legend
Joined: Jan 2006
Posts: 503
From: Singapore
#20 “Quote” Edit Post
its not a guaranteed juggle anyway, meant against those opponents who do not attempt to tech.

anyways for 'another' NSS combo:

NSS u/f+3, 1+4, f+1, f+1+2 B! f+3+4 FLE 2

inconsistent as hell, but also flashy.
Signature : HeartHunter just broke up with me *cries* He and everybody hates my hair.
: Well you still got me to hang with *cuddles around Lili, but look away from her hair*
*stunned* Lee, don't you tell me that you forgot my 'hair' *fluffling n fluffling like in a shampoo commercial*
*sighs* No~no~no-ways... beautiful *smacks* *smacks*

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