QuoteSDTEKKEN’s first podcast show! Tune in as we chat about the console versions of TEKKEN 6 and talk about the Tekken community as a whole. We also cover other fighting game news, arcade sticks, and what to do if you’re new to TEKKEN or interested in improving your game. Special Guest, Harry Chang from AKSYS Games (BlazBlue).
Length – 1:00:42. (Warning: Language may be inappropriate for minors.)
Credits – Mark Julio, Ace Roa, Harry Chang, Nathan Aguilera, Gerald Orofino, Neil Aguilera, Faye Mata & SDT
Will Tekken 6 (PS3) support XMB music playback? As in when you play the game can you play the music off your XMB in the game? Similar to what SFIV did.
QuoteOriginally posted by MarkMan
We will be recording the final bit of our SDTEKKEN podcast!
We want to answer YOUR questions!
If anyone has any questions about the console versions (PS3/360) of TEKKEN 6, please post them here. We will review/answer whatever we can (if allowed).
Cheers.
Awesome! How long are you expecting the podcast to be?
Based on animation/graphic options available (and to hopefully provide some uniformity), does SDTEKKEN recommend Motion-Blur On or Off for tournament play? (i.e. is there a significant difference between having it on or off to warrant a standard in terms of gameplay?)
e.g. Does input of an EWGF differ from having Motion Blur On than from having it off? If there is a different in input (input-lag) or animation (visual-lag), please do tell if it's significant.
QuoteOriginally posted by j00n
Based on animation/graphic options available (and to hopefully provide some uniformity), does SDTEKKEN recommend Motion-Blur On or Off for tournament play? (i.e. is there a significant difference between having it on or off to warrant a standard in terms of gameplay?)
e.g. Does input of an EWGF differ from having Motion Blur On than from having it off? If there is a different in input (input-lag) or animation (visual-lag), please do tell if it's significant.
- In your opinion, how good did the console version capture the arcade's graphics and animation/gameplay?
- Is there any mode where you can set up a fight between you and a CPU, with the CPU fighter being customized as you want?
- How does Data Save Replay work? When you replay a save, can you play around with the camera/views, fas-forward or rewind, or is it just replaying the match as originally viewed?
- Can you output the Data Save Replays as video files so they can be uploaded or taken out of the console for use?
- Is there a Clean Pause?
Scenario Campaign
- Can you play through it as any other fighter (aside from Lars and Alisa) and follow that individual's POV through SC?
- Can you choose your AI buddy (offline play) as you please, and not just someone linked to your main fighter (Asuka and Lili, King and Marduk, etc).
- Do the other fighters have voiced and animated cutscenes or is it all just subtitles and stills as seen in some vids?
- In the Arena Story Mode, are there still interlude cutscenes with your fighter's rival again like in Tekken 5/and DR?
- So far who has the best ending you've seen? The lamest/weirdest?
Customizations
- Aside from the stuff revealed online like the TapouT shirts and the Extra outfits, are there other customizations and items for the individual characters that were added over what was available in the arcades?
- Very specific question; Are the Bare Hands and Barefoot customizations available for free with the characters like in BR or do you have to buy them again in the shop/Customization mode?
That's that for now, I guess... Thanks!
Last edited by madman1973 on Oct 6th, 2009 at 07:27
QuoteOriginally posted by NollaN
for someone closely connected to the project to say that it’s the 360 fault would mean a big phat lawsuit from microsoft
But it's not illegal to say that one is superior over the other, it is to say that one is inferior
Is their input delay online, as in SFIV, SCIV and T5DR, Or have they gone the sensible route and used a GGPO style of system to mask input delay. (MVC2, SSF2T HD Remix)?
If you want some stupid questions, you might want to head to the Tekken 6 official facebook, that place is a gold mine for em.
I would also like too know if I can choose my AI buddy in scenario mode, because all I have seen it's always alisa.
and finally. have they fixed the damn lifebars or is the hud adjustable in options.
I was wondering if it is it now possible to control 2 characters with one controller in practice mode (example : Guilty Gear, Street Fighter 4). In DR, I've always wanted the feature so that I wouldn't have to switch controllers whenever I wanted to test or defend against a recording of myself.
I know someone has already asked about what's new in practice mode, but I wanted to ask this specifically.
1. In which way can i adjust the HUD screen?
1a. Can i turn off the information which mode i am playing?
2. I think there is the option but i want to know. Is there still the option to hold the last charakter you was using? If you use steve the cursor will stay there after a fight.
3. Are there any changes for the Ghost Mode? Still the choose funktion if you win at the end of an fight? <- ANSWERED thanks @ madman
4. Online-mode: Can i set the room without making a new one close so there can no one come in?
4a. is the ranking system like DR was, or can i ranked more characters then only the account?
EDIT:
4b. can i set the regional search to only germany or is it like dr all europe? in my case.
5. Practice-Mode: Can i do the CPU an move (like i can in the older once) but this time the CPU is always blocking after an move so i can practice punishments.
6. Are there character items that wasnt in the arcades? (dont mean exclusive outfits)
7. Whats the future of tekken6 will there be many new items to buy in the online-shops? like SC4 with longer lifetime i hope.
7a. OR maybie new stages?
8. I see on console pictures that the sheep stage and the tomato stage is not select able will the stages only be random?
9. In which mode do you think pros will be better at playing tekken6 Motion Blur on or off?
10. Are in the console Version from BR tweaks (balancing) in some moves or is the gameplay the same as the arcades?
EDIT:
11. If i install the game on my xbox (i will buy it for my ps3) will the loading times between fights faster? Can we install Tekken6 to our ps3?
i will edit my post if i have more questions
ps: sorry for my bad english but i am an german tekken player
DennisZ, in case they don't have such a feature (talking about your question #5), you can always turn on Hit Analysis.... If you see the defender's color "flash" (go back to the original color), you did not punish the attack successfully.
QuoteOriginally posted by big_al405
Is there a Scenario Campaign mode for the PSP version?
I believe only the 360 and PS3 are being discussed. =)
About Ghost Battle Mode, yes, it's still the same- after you win a match, you either choose your next opponent (from three choices) or quit the mode. I saw this on a video on Youtube.
Some more Q's, mainly miscellaneous stuff...
- Are there any new intros/win pose animations that weren't in the arcades, or is it totally the same?
- Does everyone (all the other characters) show up and have speaking lines/actions in the Scenario Campaign's main storyline (with Lars)?
- Will questions like 'Why Jin turned Evil' or 'Is Leo a girl or not' be answered, finally?
- Can you record your own ghost A.I. and fight against it?
QuoteOriginally posted by 7thFonon
DennisZ, in case they don't have such a feature (talking about your question #5), you can always turn on Hit Analysis.... If you see the defender's color "flash" (go back to the original color), you did not punish the attack successfully.
right i know this feature but you cant really good see of the punished or not.
why not show us an message like counterhit is shown. so if the enemy gets hit and he cant block so there will be the message, punished or counterhit as well.