T6 Lei New Moves/Property Changes

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n8nmonster
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#1 “Quote” Edit Post
This thread is for new moves and property changes only. Please post combos and any strategy in other threads.

For previous T6 Lei changes threads, please see below:

T6 Lei Info (Pre-Canada Release) (by n8nmonster)
http://www.tekkenzaibatsu.com/forum...threadid=101884

Tekken 6 Lei Info (by Neorussell)
http://www.tekkenzaibatsu.com/forum...threadid=106119

Notes on T6 Lei Wulong (by The Exalted)
http://www.tekkenzaibatsu.com/forum...threadid=106011

Lei BR Changes (by Fei-Hung)
http://www.tekkenzaibatsu.com/forum...threadid=110600

Tekken 6 BR Console Changes (by SuikenUser)
http://www.tekkenzaibatsu.com/forum...threadid=112389

--------------------------------------------------------------------------------------------------------------------------

T6 Lei New Moves/Property Changes:

(T6BR only) = T6BR arcade, T6 console.

Normal Stance:

2,1 (hm) (new 2hit punch string)
2,1~f (hm) (end in DRU)
2,1,3+4 (hmmm) (ends with forward hopping can-can kicks)

3,3~b (h) (feints 2nd hit, ends in BT)
3~b (h) (can now transition to PHX) (T6BR only)

3~4,4,4 (MMM) (old 3~4~U, now hits grounded, ends in BT, ~d ends in PLD, ~D ends in regular PLD)

f+3,1 (mh) (new 2 string attack) (T6BR only)

d/f+1,1,1 (mhm) (new 3hit punch string, last hit knocks down)
d/f+2~f (m) (ends in SNA)
d/f+3 (m) (new mid side kick, tracking attack)

d/f+1+2 (m) (causes bound)

d+2 (m) (causes bound)
d+2,2 (mm) (new 2hit mid string) (T6BR only)

d+4 (L) (now hits grounded)
d+4,4 (Lm) (new mid hit ender)
d+4,4~f (Lm) (end in DRU)

d/b+4 (L) (now does low launch only) (d/b+4,4 still does spin launch animation) (T6BR only)
d/b+4~f (L) (can now transition to DRU) (T6BR only)

d/b+3 (L) (now recovers crouching)

d/b+3+4 (m) (new jumping double kick, ends in FCD)

b+4,1 (Lh) (new 2hit string)
b+4~b (L) (ends in BT)

u/b+4 (m) (now old b+4 backflip)
u/b+4 ~f (m) (end in CRA)
u/b+4 ~b (m) (end in PHX)

u+1+2 (new forward dive roll, ends in RC) (T6BR only)
u+1+2~d (ends in KND) (T6BR only)

u/f+1 (h) (new high punch)

f,n+4,1~f (hm) (can now transition to TGR if non-CH) (T6BR only)
f,n+4,1~ss (hm) (can now transition to DRG if non-CH) (T6BR only)

f,f+2 (m) (now requires CH to launch) (causes bound)

f,f+3,3+4~f (h) (feints 2nd hit, ends in CRA)
f,f+3,3+4~b (h) (feints 2nd hit, ends in PHX)

f,f+3+4 (m) (new backflip animation on hit, ends in standing) (ends in KND on block or whiff)

fc,d/f+2,1,4~b (ll) (feints 3rd hit, ends in standing)

SS+2~f (m) (end in DRU)
SS+2~f~4 (mm) (quick transition to DRU 4)

SS+3+4 (M) (new backflip animation, ends in BT)
SS+3+4~d (M) (spins, ends in KND)

1+3+4 (new taunt to DRU)

Art of Snake:

SNA 1,2,1,2 (hmmh) (new razor rush punch string from SNA) (ends in SNA)
SNA 1,2~f (hm) (ends in SNA)
SNA 1,2,1~f (hmm) (ends in PAN)

SNA 4 (L) (now hits grounded)

Art of Dragon:

DRG 3 (L) (new low sweep, ends in RC)
DRG 3~f (L) (ends in CRA)

DRG 4,1~f (hm) (can now transition to TGR if non-CH) (T6BR only)
DRG 4,1~ss (hm) (can now transition to DRG if non-CH) (T6BR only)

DRG 1+2 (hh) (now new double punch, stuns on hit)
DRG f+1+2 (m) (old DRG 1+2)
DRG f+1+2~f (m) (ends in TGR)

DRG d+3+4 (same as before, end PLD)

Art of Panther:

PAN 1 (l) (now no longer trips)

PAN 3 (L) (now new hopping low kick animation)
PAN 3 (L) (now ends in PAN) (T6BR only)
PAN 3~b (L) (end in PHX)

Art of Tiger:

TGR 1 (m) (causes bound)

TGR 3 (m) (now new jumping mid kick)
TGR 3~f (m) (end in "sit snake") (if no follow up, ends in KND)
TGR 3~f, 1+2 (mm) (2nd hit similar animation to SNA 1+2)
TGR 3~f, 4 (mL) (2nd hit new low sweep, trips on hit) (T6BR only)

TGR 1+2 (m) (new mid attack, looks like a forward horse stance shove with hands)

Art of Crane:

CRA (neutral) (auto CRA u/f+4 over any low) (T6BR only)

CRA 1 (m) (new animation)

CRA 1+2 (h) (new high attack)

Drunken Stance:

DRU ~f or ~b (walk forward or back in DRU)
DRU ~f (punch parry while in DRU, similar to Steve's parry)

DRU ~d (cancel drunken to RC)

DRU 2~f (m) (end in DRU)
DRU 2~f~4 (mm) (quick transition to DRU 4)

DRU 3,2~f (Lm) (end in DRU)
DRU 3,2,4 (Lmm) (last is old b+4 backflip)
DRU 3,2,4 ~f (Lmm) (end in CRA)
DRU 3,2,4 ~b (Lmm) (end in PHX)

DRU 1+2,1+2,1+2 (drink,drink,drink) (after 3rd drink, end in KND)

DRU b+1+2 (m) (spinning headbutt to SLD)
DRU u/f+1+2 (M) (forward lunge, end in SLD)

DRU u/b+1+2 (drink, long animation, end in KND)
DRU u/b+1+2,1 (m) (drink animation to DRU 1) (T6BR only)
DRU u/b+1+2,1~f (m) (end in DRU) (T6BR only)

Phoenix Stance:

PHX ~f (ends in DRU)

PHX 2 (m) (causes bound)

PHX 3,3~b (h) (feints 2nd kick, ends in BT)
PHX 3~b (h) (can now transition to PHX) (T6BR only)

PHX 4 (L) (now new low kick to SNA)

PHX 1+2 (drink, end in DRU)

PHX b+4,4,4 (MMM) (old 3~4~U, now hits grounded, ends in BT, ~d ends in PLD, ~D ends in regular PLD)

Backturned Stance:

BT ~f (can now move forward in BT)
BT ~f,f (can now dash forward in BT)

BT 1,1,3,2 (hmLm) (new 4hit string from backturned) (first 2 hits end in BT)
BT 1,1,3,2~f (hmLm) (can now transition to DRU) (T6BR only)

BT 2 (m) (new turnaround mid punch) (T6BR only)

BT 4,3 (mm) (new 2hit kick string from backturned)
BT 4~b (m) (can now transition to stay in backturned) (T6BR only)

BT 1+2 (h) (old BT 1)
BT 1+2,2 (hM) (ends with backturned elbow drop to SLD)

BT d+1 (l) (now requires CH to launch) (T6BR only)
BT d+1 (l) (now cannot be low parried) (T6BR only)
BT d+1~f (l) (end facing forward)

BT d+4~f (L) (can now transition to DRU) (T6BR only)

BT 3+4~f (M) (end facing foward)

Ground Stances:

d+1+2 (now ends in FCD)
d+1+4 (new, ends in SLD)

BT d+1+2 (now ends in SLD)
BT d+1+4 (new, ends in FCD)

SLD d+3+4 (L) (new low double kick, then flips over backward, ends in SLD)

FCD 3 (L) (now new low sweep, similar to new KND 3 animation) (T6BR only)
FCD 3+4 (mm) (two spinning mid kicks to standing)

d+3+4 (now ends in KND)
d+2+3 (now ends in PLD)

BT d+3+4 (now ends in PLD)
BT d+2+3 (now ends in KND)

PLD 3+4 (l,Sm) (now new spinning kicks, similar to backthrow animation)
PLD 4 (m) (now old PLD 3+4)

PLD 3~ss (L) (can now transition to SNA) (T6BR only)
PLD 3~f (L) (can now transition to DRU) (T6BR only)

KND 3 (L) (new low sweep)
KND 4 (m) (new mid kick)
KND 3+4 (m) (new pop up animation)

KND or PLD 1+2+3 (new grounded taunt, ends in regular KND or PLD)

KND or PLD 1 (roll into background to facedown)
KND or PLD d+1 (roll into foreground to facedown)

FCD or SLD 1 (roll into background to faceup)
FCD or SLD d+1 (roll into background to faceup)

KND or SLD 1+2 (rise from grounded to DRU)
FCD or PLD 1+2 (rise from grounded to BT DRU)

KND or FCD or SLD or PLD 2 (transition to regular grounded)
regular grounded 2 (transition to KND or FCD or SLD or PLD)

KND, FCD, SLD, PLD can be hit out of.

KND ~f, 1+2 (m) (can now do get up rolling dive)
KND ~b, 1+2 (m) (can now do get up rollback dive)

KND b+3+4 (m) (can now do get up rising feet lunge)

FCD or PLD roll 3 (L) (now does regular get up 3, no longer does rave sweep)

Throws:

SNA 1+3 or DRG 1 (new throw animation, throw break is 1)
SNA 1+3 or DRG 1 ~b (feints throw attempt, ends in DRG)

DRU 1+3 or 2+4 (does 2 throw attempts, old DRG 1, throw break is 1+2) (T6BR only)
DRU 1+3 or 2+4 ~1+2 (drink, ends in DRU) (T6BR only)
DRU 1+3 or 2+4 ~f (after whiffed throw attempts, ends in DRU) (T6BR only)

--------------------------------------------------------------------------------------------------------------------------

Please let me know if there is anything that I may have missed.

Last edited by n8nmonster on Oct 7th, 2009 at 17:31

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shauno
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#2 “Quote” Edit Post
This helps a T6 newbie like me a LOT... thanks for posting it up! One thing though, I was told that u/f+1+2 is slower now. If true you may want to add that to the property change list unless you aren't doing frame data updates here.
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Nameless03
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#3 “Quote” Edit Post
I thought DRG 1 is broken with 1, while DRU throw is broken by 1+2 no matter which input is used?
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#4 “Quote” Edit Post
Few fix up correct me if something's wrong

d/b+4 (L) (now requires CH for launch) (T6BR only) - db+4 could only launch if CH or clean sweep back in T6 as well nothing has change except the only juggle available for it is db+4~f DRU combo

f,n+4,1~ss (hm) (can now transition to DRG if non-CH) (T6BR only) - is f,n+4,1~d

PAN 3 (L) (now new hopping low kick animation, ends in PAN) ending in PAN is BR only

CRA auto hopkick launch lows now (BR only)

DRU 2~f~4_SS 2~f~4 cancels a bit of DRU transition frame to DRU 4 launch

BT d+1~f - BT d+1 that ends you facing forward

BT 3+4~f - BT 3+4 that ends you facing forward (you can slip in the ~f at anytime after each flip, to turn around instantly)
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DYNA$TY
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#5 “Quote” Edit Post
Some more fixes

Throws:

SNA 1+3 or DRG 1 (new throw animation, now 1+2 break) 1 break
SNA 1+3 or DRG 1 ~b (feints throw attempt, ends in DRG)

DRU 1+3 (does 2 throw attempts, throw break is 1) (T6BR only) 1+2 break
DRU 2+4 (does 2 throw attempts, throw break is 2) (T6BR only) 1+2 break
DRU 1+3 or 2+4 ~1+2 (drink, ends in DRU) (T6BR only)
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#6 “Quote” Edit Post
I was going to point that out as well, it seems that DTC has beaten me to it.

d/b+4 launches on "clean it" only, pretty much like it always has. If youre out of clean hit range, even if you get a CH it wont launch.

I havent looked over everything in this thread yet, that just jumped out at me, and it happens to be a common misconception.
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n8nmonster
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#7 “Quote” Edit Post
The following changes have been added:

SS+2~f~4 (mm) (quick transition to DRU 4)

DRU 2~f~4 (mm) (quick transition to DRU 4)

PAN 3 (L) (now ends in PAN) (T6BR only)

CRA (auto CRA u/f+4 after lowparriable low) (T6BR only)

BT d+1~f (l) (end facing forward)

BT 3+4~f (M) (end facing foward)

SNA 1+3 or DRG 1 (new throw animation, throw break is 1)

DRU 1+3 or 2+4 (does 2 throw attempts, old DRG 1, throw break is 1+2) (T6BR only)

d/b+4 (L) (now does low launch only) (d/b+4,4 still does spin launch animation) (T6BR only)
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n8nmonster
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#8 “Quote” Edit Post
Originally posted by shauno
This helps a T6 newbie like me a LOT... thanks for posting it up! One thing though, I was told that u/f+1+2 is slower now. If true you may want to add that to the property change list unless you aren't doing frame data updates here.


For frame data, I would like to keep it for a separate thread.
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#9 “Quote” Edit Post
Nate, the DRU~f parry was in 6.0 as well.

Also, BT d+1 cant be low paried, that's new to BR.
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#10 “Quote” Edit Post
Originally posted by The Exalted
Nate, the DRU~f parry was in 6.0 as well.

Also, BT d+1 cant be low paried, that's new to BR.


Sweet, I guess the BT 1~f and non-parryable compensates the KND on CH only!

on the frame data thread the BT 1~f should be addressed. It would be cool to have +5 on hit as well!!!
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#11 “Quote” Edit Post
Wow, nice thread. Even I didn't know there was BT d+1~f transition. Nice work. This helps a lot in reviewing Lei. Thanks, n8. ^_^
n8nmonster
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#12 “Quote” Edit Post
The following changes have been added:

DRU ~f (punch parry while in DRU, similar to Steve's parry) (available since regular T6)

BT d+1 (l) (now cannot be low parried) (T6BR only)

BT ~f (can now move forward in BT)

BT ~f,f (can now dash forward in BT)

CRA (neutral) (auto CRA u/f+4 over any low) (T6BR only) (goes over any single low)

3~4,4,4 (MMM) (~d ends in PLD, ~D ends in regular PLD)

PHX b+4,4,4 (MMM) (~d ends in PLD, ~D ends in regular PLD)

KND ~f, 1+2 (m) (can now do get up rolling dive)

KND ~b, 1+2 (m) (can now do get up rollback dive)

KND b+3+4 (m) (can now do get up rising feet lunge)

FCD or PLD roll 3 (L) (now does regular get up 3, no longer does rave sweep)

d/b+3 (L) (now recovers crouching)

DRU 1+3 or 2+4 ~f (after whiffed throw attempts, ends in DRU) (T6BR only)

Last edited by n8nmonster on Oct 7th, 2009 at 17:30

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#13 “Quote” Edit Post
Originally posted by n8nmonster
BT d+1 (l) (now cannot be low parried) (T6BR only)

I could be wrong but, hasn't it always been that way for awhile?


d/b+3 (L) (now recovers crouching)

BOOOOOOO! I liked the standing recovery of this move. It allowed Lei to connect with a long-range throw attempt as an option when connecting with the tip of this low kick, or something like a standing 4 CH attempt. The RC state doesn't allow for those.

(~d ends in PLD, ~D ends in regular PLD)

That's why I mentioned we should have (as an example) both 'PLD' and 'PLDs' in the stance notation thread I made. Typing 'regular PLD' takes too long when the notations are supposed to be for shortcuts.
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#14 “Quote” Edit Post
In Tekken 6(before BR) BT d+1 was parry-able, I believe. At least in DR I am sure it was.
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#15 “Quote” Edit Post
Originally posted by Aleicard
In Tekken 6(before BR) BT d+1 was parry-able, I believe. At least in DR I am sure it was.


Yes, this is the first Tekken that it cant be parried.
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Tobi [KIIAAIII]
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#16 “Quote” Edit Post
don't know if i missed it, but is there BR frame data avaiable for lei already?
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#17 “Quote” Edit Post
Here's a partial list from Famitsu magazine.

Hey Tobi, I went to your youtube page right now and couldn't find the T5 Lei Phoenix Lord vid. It's listed at Tekken Treff, but the link is broken. That was awesome work and it's still my favorite Tekken combo video of all time!

You had a lot of juggles that looked like T6: BR craziness - props once again. Two questions... why don't you post it up, and what is the song played during the end credits (before the Yoshi preview)?
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#18 “Quote” Edit Post
Originally posted by shauno
Here's a partial list from Famitsu magazine.

Hey Tobi, I went to your youtube page right now and couldn't find the T5 Lei Phoenix Lord vid. It's listed at Tekken Treff, but the link is broken. That was awesome work and it's still my favorite Tekken combo video of all time!

You had a lot of juggles that looked like T6: BR craziness - props once again. Two questions... why don't you post it up, and what is the song played during the end credits (before the Yoshi preview)?



hey shauno, thanks a lot, bro! really good to hear when a video of mine has a lasting impact.
that's an old piece of work though, haven't watched that in a while myself. that was even before there was YouTube, LOOOL (seriously, it was).
hmm, strange though: i can download it without a problem at tekkentreff. this is the direct link:
Phoenix Lord URL

maybe you have to sign up at tekkentreff to download videos, i'm not sure anymore, LOL. have been away from tekken for a while ? just returned to the community a couple of days ago. if you still shouldn't be able to download it, i'll be glad to put it up on YouTube, too.

have you watched my DR lei stuff though (Envisionage, concept combos)?


the song in the end is straight up underground, homey . it's dead prez and the song is called "animal in man"
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#19 “Quote” Edit Post
Oh, those clips are top tier as well, but I still put the PL vid at the top. The music synchs up perfectly with the action, plus it only features Lei. You should add it to your Youtube library so others can enjoy it.

To answer your other question, I started playing T6 off and on about six weeks ago. Thanks for naming that music cut; hopefully I can find it without any lyrics.
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Tobi [KIIAAIII]
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#20 “Quote” Edit Post
Originally posted by shauno
You should add it to your Youtube library so others can enjoy it.



done.

Phoenix Lord on YouTube

it really is true that for DR i have never made another lei-only combo video, besides the concept combos. i hope, i will be able to make one for T6 again.
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