Originally posted by Rykendawg
on a scale 1 to 10 how hard is kazuya to use and why.
no proper standing homing move, and what you have is short range -12 on block with terrible whiff frames.
no good reward low crushing moves if you read your opponent right other than ufn4 which is really risky for being in the air for so long. also doesn't launch ducking opponents. Also madslow, so you gotta anticipate it really early.
cd crushes only high-highs and its rather hard to use "hes going to do a jab, i'll just do a high crushing ewgf". db3 is also high-high crush only. fc df3+4 is constant high crush with some midcrush with decent oki reward, but you have to be crouching or to do it through cd.
weak wallcarry
in juggles bounding moves db2 and df12 tend to whiff offaxis, df12 on whiff is launch punish, while db2 is generally somewhere like +4 or more, but you still dropped a combo.
sad +frames games with db4 and f4.
nothing tracks to your otherside and whiffed jab and df4 are launch punishable.
your bread&butter is cdcws12 and hellsweep mixup, also these are your main pokes. pokes that are ~i20 (or more). Also your tech oki is cdcws12 and hs mix. Soft oki (!B dash f4) requires proper timing. Also cdcws12 is -13 on block and hellsweep is at least -i23 on block, being launch punishable by ufn4.
your fast standing midlauncher df14 is ducklaunchable on block, also its weak damage and i16.
your proper punish for -14,-15 and so on is ewgf which is quite execution heavy move, as its not bufferable you will need to know exactly when to start inputting the move. Luckily, if you start too early against -15 you'll probably end up with df2 that punishes it. But if you're too late you get ducklaunched.
So I'd say 10. Whichever other characters I've spent some time on have felt ridiculously easy in comparison. Having a df1, hopkicks, proper crushing moves with rewards just make it all so easy.