Kazuya's Top 10 BR Moves

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Shotokan
#Unity
Joined: Apr 2001
Posts: 2741
From: Australia
PSN: ShotokanAU
#1 “Quote” Edit Post
Hi guys, this thread is pretty self explanatory. Post what you think is Kazuya's top 10 moves in BR.

In no particular order...

1. ewgf - Hopefully you guys don't need an explanation here
2. f+3 - Excellent whiff punishing tool
3. b+2<4 - Useful poke that can be hitconfirmed giving +f and has a slight crush
4. d/f+2 - Good CH fishing tool
5. f,f+3 - Juggle afterwards gives good damage
6. d/b+4 - Good low that gives +f and has decent range
7. hs series - Explanation not really needed here
8. 1,1<2 - Great poke and punisher
9. tp - First hit tracks both ways and is the fastest ws launcher in the game.
10. f+4 - Decent +f on block, useful pressure tool.

Honourable mentions

- b+1<2 - Very good punishing tool
- d/f+1 series - Useful mid, but the followups are mediocre
- u/f+3 - Good low crush move with decent range. u+3 can be useful at the start of the round
- ws+3 - Homing move, I've hit opponents BEHIND me with this before.
- ws+4 - Safe mid poke with good range.
- d/f+3 - Decent mid poke, more so used in juggles.

I'm aware that I made a thread for 6.0, but that thread is truly dead. If a mod wishes to close that or this one or even merge the two then please, by all means.
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willus259
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moN nihciM
Iron Fist God
Joined: Mar 2009
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#2 “Quote” Edit Post
Top 10:

1. EWGF
2. TP
3. f+3
4. d/f+2
5. f,f+3
6. d/b+4
7. f+4
8. d/f+3<2
9. hellsweeps
10. 1,1<2

Honorable Mentions:

- u/f+3
- ws+3
- iWR+3
- b+2<4
- b+1+2
- d/b+2
- d/f+1 series
- FC d/f+3+4
- 2,2
- b+1<2
- 1+2
- Short unblockable
- TGF (low parry, post-B! purposes)
- b+3,1 mind games @ wall
t4jin
Bring The Rape
Joined: Sep 2002
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#3 “Quote” Edit Post
1. EWGF
2. d/f+2
3. TP
4. hellsweeps
5. b+1,2
6. f+4
7. 1,1,2
8. d/b+4
9. f,f+3
10. f+3
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dietydevil
Master
Joined: Jul 2008
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From: Pakistan
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#4 “Quote” Edit Post
EWGF
f,D/F+4
d/f+2
d/f+1,2
f+4
b+2,4
f,d/f+4,4
d/b+4
WS+1,2
WS+4,4
networkmancer
Expert
Joined: Aug 2009
Posts: 125
From: England
#5 “Quote” Edit Post
1.EWGF

2.f d/f 4

3.fd 1 2

4. f d/f 1

5.ws 1 2

6.1 1 2

7.ws 4

8.d/f+2

9.d/f 3

10.d/b 4
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orochimaru
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#6 “Quote” Edit Post
d/f+3
b+1,2
f+4
ff+3
EWGF
HS
1,1>2
d/b+4
d/f+2
WS 4
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qWeRtY_94
Iron Fist God
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From: Philippines
#7 “Quote” Edit Post
EWGF
b+1,2
d/f+2
ff+3
f+4
u/f+3
TP
ws+4,4 (or just ws+4 by itself)
b+2 string
1,1,2

Other moves:
HS - I get caught most of the time so I didn't place it in my top 10
WR+3 - Saved my ass lots of times
TGF series - Punisher for those who expect HS.
f+3
1+2
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zchikmhagnet
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From: Philippines
#8 “Quote” Edit Post
b+1,2
f,f+3
f+4
d/b+4
HS
d/f+2
WS+3
ws+1 or ws+1,2
d/b+3
EWGF
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yomikumaish
Champion
Joined: Jan 2009
Posts: 290
From: Singapore
#9 “Quote” Edit Post
In no order.

Ewgf
112
f4
ff3
db4
df2
df3>2
Tp
ws4
fff3
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St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6967
From: Australia
#10 “Quote” Edit Post
Top 10 moves in theory -
1. EWGF
2. FF+3
3. d/b+4
4. d/f+2
5. TP
6. b+1,2
7. u/f+3
8. f+3
9. fff+3
10. f+4

My top 10 most used moves

1. d/f+1,4
2. Hellsweep
3. d/f+2
4. 2,2
5. b+1,2
6. d/f+1,2
7. d/b+4
8. ff+3
9. f+3
10. d/f+4>4
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Tuansil
Legend
Joined: Sep 2006
Posts: 522
From: Australia
#11 “Quote” Edit Post
1.ewgf
2.twin piston
3.f3
4.hellsweep
5.ws4
6.f4
7.generic d4
8.db4
9.ff3
10.b1,2
Toxen
Lone Wolf
Joined: Nov 2007
Posts: 346
From: Denmark
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#12 “Quote” Edit Post
St. George, how come df+1,4 is your #1? The 4 ender seems so slow compared to it's dr counterpart... What is the frame data for it? And is it still high?
St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6967
From: Australia
#13 “Quote” Edit Post
That's not in any particular order. I'd say b+2>4 would be my most used move.

d/f+1,4 is much worse on recovery when ducked now. Anyone can launch even when they're a bit slow on it.
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moN nihciM
Iron Fist God
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Posts: 1077
#14 “Quote” Edit Post
d/f+1,4 is a great wall carry move but not that great when used in the open. Pro players can duck the 2nd hit on reaction and you can get punished hard for it. Same with d/f+1,2. I'd rather do d/f+1,f+2 for those who'll try to duck the 2nd hit.
tench_rocker
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#15 “Quote” Edit Post
top 10


Ewgf
112
f1,2,4
ff3
db4
df2
df3>2
d/b+3
ws4
fff3
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Inhuman Spartan
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#16 “Quote” Edit Post
TOP 10 to me...

EWGF
f+3
f+4
f+2[advantage of punch parry too]
Hell sweeps.
d/b+2[dunno if it has same command and property in t6]
d/b+4
f,f+3
b+1[useful CH]
d/f+2[awesome CH punisher]
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St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6967
From: Australia
#17 “Quote” Edit Post
Originally posted by Inhuman Spartan

d/f+2[awesome CH punisher]


Errr
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Sashi
Shihan
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#18 “Quote” Edit Post
Originally posted by St. George
Errr


lol..XD

my top 10:

EWGF
f4
HS
d4
ws12
ff3
b1,2
db3
112
df2
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Klazzix
4th Dan
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#19 “Quote” Edit Post
1,1>2
d/f+1,4
d/b+2
b+2,4,1
HS
f+3
1+2
EWGF
ws+1,2
ws+2
StoonCoold
Lone Wolf
Joined: Feb 2010
Posts: 340
From: Philippines
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#20 “Quote” Edit Post
U/F+4,4,4,4 - very confusing mind game that very few Kazuya players use due to its extreme difficult command and its so confusing and pressuring that no one could block it!

d/b+3 - low poke; FC; ws+3 follow up if opponent chooses to sidestep

1,1,2 - enough said

b+1,2

1,2,2 - idk why i liked it...

2,2 - use only on sure hit

b,B+2,2 - refer to u/f+4,4,4,4 minus the "due to its extreme difficult command..."

1,2,4 - few people don't know of it's existance

-That's it. I'm not much of a Kazuya player so that's all I can say.
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