Tekken 6 and BR Bob Combos
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robert91794
2nd Dan
Joined: Jun 2008
Posts: 26
From: Philippines
#1 “Quote” Edit Post
-----------------------------------------
Tekken 6 BR Bob's New Moves
-----------------------------------------
- ff+3
- ff+4,4(
- d+1(
- df+1+2
- WS+1,3
- (Cutting Coopa)CD+4,1+2
-------------------------------------------
Tekken 6 BR Bob's Changes
-------------------------------------------
- (Ravenous) d+1,2 has been changed into b+1,2
- WS+2,2 doesn't bounce anymore (bounds on aerial combos)
- uf+1+2,1 doesn't bounce anymore (bounds on aerial combos)
- CD+3,2 doesn't bounce anymore but it will wallsplat.
- 3,4 animation changed
- df+2 will be launch into CH
- uf+1+2,1+2, is (NC)

--------------------------------
Tekken 6 BR Bob Combos
--------------------------------
Launcher: CH df+2 or uf+3
- d+2,3, 2, uf+1+2,1 B! dash df+1,b+1+2
- b+22, 2, uf+1+2,1 B! dash df+1,b+1+2

Launcher: df+3+4,4 B!
- dash df+1,df+1,d+2,3,b+1+2
- dash b+22, d+2,3,b+1+2
- dash ff+3, df+1,d+2,3,b+1+2
- df(3+4)4 b+22, 2, uf+1+2,1 B! dash df+1, b+1+2
- df(3+4)4 df+1, 2, 2, uf+1+2,1 B! dash df+1, b+1+2

Launcher: CD+1
- dash d+2,3, 2, uf+1+2,1 B! dash df+1, b+1+2
- dash b+22, 2, uf+1+2,1 B! dash df+1, b+1+2
- dash ff+3, df+1, 2, uf+1+2,1 B! dash df+1, b+1+2
- dash ff+3, 1, ff+3, 2, uf+1+2,1 B! ff+3, b+1+2
- dash CD+3,2 B! dash df+1, d+2,3, b+1+2
- dash CD+1, b+2, 2, uf+1+2,1 B! dash d+2,1,2
- dash ff+4, b+2, 2, uf+1+2,1 B! dash d+2,1,2
- dash u+(3)+4, b+2, 2, uf+1+2,1 B! dash d+2,1,2

Launcher: CD+2
- dash db+2, 2, uf+1+2,1 B! ff+3, d+2,3
- dash ff+3, df+1, 2, uf+1+2,1 B! ff+3, b+1+2
- dash ff+3, 1, ff+3, 2, uf+1+2,1 B! ff+3, b+1+2
- dash uf+1+2,1 B! dash df+1,d+2,3,b+1+2
- dash CD+3,2 B! 1+2~f+3+4
- dash ff+4, b+2, 2, uf+1+2,1 B! dash d+2,1,2

Launcher: CD+1+2
- CH CD+1+2, fff+3+4
- Non CH CD+1+2 , iWR+3+4

Launcher: CH BT+2
- d+2,3, 2, uf+1+2,1 B! ff+3, b+1+2
- try any combos

Launcher: db+1+2
- WS+2,2 B! df+1, d+2,3, b+1+2
- WS+2,1, uf+1+2,1 B! ff+3, d+2,3

Launcher: WS+2,1
- d+2,3, 2, uf+1+2,1 B! dash df+1,b+1+2
- b+22, 2, uf+1+2,1 B! dash df+1,b+1+2

Launcher: WS+1,2
- d+1
- b+3
- (if the 2 only hits on CH) SSR d+2,3, 2, uf+1+2,1 B! dash df+1, b+1+2

Launcher: WS+1+2
- df+1, 2, 1, uf+1+2,1 B! 1+2~f+3+4,3+4
- (for females only) d+2,3, 2, uf+1+2,1 B! dash df+1, b+1+2

Launcher: CH 4
- CH 4, uf+1+2,1 B! df+1, d+2,3, b+1+2

Launcher: bb+4
- b+22, 2, uf+1+2,1 B! dash df+1, b+1+2

Launcher: f+3+4,4 or 1+2~f+3+4,4
- WS+2,1 uf+1+2,1 B! 1+2~f+3+4,3+4
- WS+2,2 B! 1+2~f+3+4,3+4

Launcher: ff+1+2
- ff+3, df+1, 2, uf+1+2,1 B! ff+3, b+1+2
- ff+3, 1, ff+3, 2, uf+1+2,1 B! df+1, b+1+2
- CD+1, b+2, 2, uf+1+2,1 B! dash d+2,1,2
- ff+3, df+1, b+4, f+1, uf+1+2,1 B! dash df+1, b+1+2

Launcher: SS+1+2
- df+1+2
- iWR+3+4

After Low Parry:
- B! d+2,3, 2, d+2,3, b+1+2
- B! df+1,df+1,df+1, d+2,3, b+1+2

---------------------------------------
Bob's Bound Ender
---------------------------------------
- B! df+1, b+1+2
- B! ff+3, b+1+2
- B! df+1, CD+2
- B! ff+3, CD+2
- B! ff+3, db+2

----------------------------------------
Bob's Wall Combos
----------------------------------------
- (only for males) After Wall Carry Without Bounce W! B+22, d+3+4
- (only for females) After Wall Carry Without Bounce W! f+1,df+1.d+3+4
- After 1+2 B! (for males)b+22.d+3+4 (for females)f+1,df+1.d+3+4
- After B+4,1 B! df+1,d+3+4
- After B+4,1 B! db+4,4,4
- After B+4,1 B! d+2,1,2
- After B+4,1 B! uf+3+4,4
- After Any Bound Moves B! WS,1,3

----------------------------------------
Tekken 6 BR Bob combos on Azazel Juggles
----------------------------------------
- db+1+2, WS,2,1, ff+3, d+2,3, 2, uf+1+2,1 B! dash df+1, b+1+2
- CD+2, ff+3, d+2,3, 2, uf+1+2,1 B! dash df+1, b+1+2
- df+2 or CH df+2, d+2,3, df+1, 2, uf+1+2,1 B! dash df+1, b+1+2
- df+2 or CH df+2, d+2,3 ff+1, ff+1, ff+1, uf+1+2,1 B! dash df+1, b+1+2

All combos have been tested by me and they all work.
I will try to do more combos and I will post it here.

Last edited by robert91794 on Mar 10th, 2011 at 10:38

jindude
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#2 “Quote” Edit Post
bob br combo
WS21 d23 2 uf1+2,1 B! (insert B! ender here)

uf3_CHdf2_WS21 2 2 uf1+2,1 B! ff3 d23
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Scythe.Panama
Master
Joined: Jan 2006
Posts: 191
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#3 “Quote” Edit Post
uf+3 d+2,3 ,2, uf+1+2,1B! dash df+1, b+1+2

I was playing around with Bob briefly and I couldn't get this juggle to hit consistently. 2/3 times with the d+2,3 the 3 whiffed

I ended up using u/f+3, b+22, 2, u/f+1+2,1 B! dash d+2,3, b+1+2

I also saw a BR vid on joybox of somebody connecting:
FRoll+4, WS+2,1, u/f+1+2,1 B!

I hope this post wasn't just info everybody already knew
0kills
Iron Fist God
Joined: Jan 2006
Posts: 4936
From: Philippines
#4 “Quote” Edit Post
>.> sorta old combos hehe.

u/f+3, d/f+3~1 to whatever... (still the same ^_^)

1+2B! b+22,d+3+4 still works in BR woot woot.
TeT-E
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#5 “Quote” Edit Post
1 juicy combo i saw on Bob's vid :

Godfist+1 = f,F+3 ; 2 ; u/f+1+2,1 B! f,F+3 ; d+2,3

OUCH!!
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jindude
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#6 “Quote” Edit Post
"originally posted on the bob combo thread 1" LOL
hey guys, i just found out that ff3 is really a good substitute for some df1 juggles
uhh like

df3+44 B! ff3(deep dash) 2 d23 b1+2
ch df2 d23 2 uf1+2,1 B! ff3 b1+2(sometimes it doesn't work i don't know why.)
(insert juggle above) B! ff3 b3(bah b3 doesn't give a good dmg anymore)

*********

OKAY I'LL CRY WITH YOU!!

*********

i'm trying the old-school bob B! ender f3 and it sucks. it's really hard (i tried ff bf+3)
dammit. we really have to get used to bob br. no more f3-oki games.

*********

ACTUALLY there's another oki game for bob

B! 1+2~f then ROL4 or ROL3+4(please don't criticize me but this is all we've got.)
PLEASE NOTE THAT THEY CAN BLOCK BOTH ROL4 AND ROL 3+4 after 1+2~f
Signature - [VZD]Tenderbobs

"The next generation will always surpass the previous one and take their place."
robert91794
2nd Dan
Joined: Jun 2008
Posts: 26
From: Philippines
#7 “Quote” Edit Post
I was playing around with Bob briefly and I couldn't get this juggle to hit consistently. 2/3 times with the d+2,3 the 3 whiffed I ended up using u/f+3, b+22, 2, u/f+1+2,1 B! dash d+2,3, b+1+2 I also saw a BR vid on joybox of somebody connecting: FRoll+4, WS+2,1, u/f+1+2,1 B! I hope this post wasn't just info everybody already knew


after you do uf+3, don't do d+2,3 immediately after 1 second after the launcher, input the d+2,3
Jonglex(bob)
Dragon Lord
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#8 “Quote” Edit Post
how do u do those windmill kicks for bob, u sure ff 3 works instead of df 1?
Southtown'King
RETIRED
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#9 “Quote” Edit Post
B! ff+3 d2,1.
Jonglex(bob)
Dragon Lord
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From: United States
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#10 “Quote” Edit Post
so whats a good wall ender for bob since they fucked up a lot of them i've tried a few new ones but they dont seem to work to good
robert91794
2nd Dan
Joined: Jun 2008
Posts: 26
From: Philippines
#11 “Quote” Edit Post
Originally posted by Jonglex(bob)
so whats a good wall ender for bob since they fucked up a lot of them i've tried a few new ones but they dont seem to work to good


try df+1, d+3+4
jindude
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#12 “Quote” Edit Post
I use uf3+4,4 on walls i don't know why :/ it looks cool!
Signature - [VZD]Tenderbobs

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robert91794
2nd Dan
Joined: Jun 2008
Posts: 26
From: Philippines
#13 “Quote” Edit Post
Originally posted by jindude
I use uf3+4,4 on walls i don't know why :/ it looks cool!


yes uf+3+4,4 will do
TeT-E
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#14 “Quote” Edit Post
Bob combos :

CH d/f+2, d/f3+4,4 B! f,F+3 , d+2,3
CD 1, f,F+3, 2, u/f1+2,1, f,F+3, d+2,3
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0kills
Iron Fist God
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From: Philippines
#15 “Quote” Edit Post
hmmm, good news bad news post >:X

good:

d212 wall carry from t6 still works... nothing guaranteed with the suceeding wall splat except WR3+4. Hmmm, the trick here is to do wr3+4 such that it hits grounded (does about as much as db444 after many hits)

bad:

bt d+2 doesn't guarantee anything on Normal Hit. No idea if that's the same for CH.

I think CH cd1+2 or charged cd1+2 still has a guaranteed wr3+4, just not sure which of the following gives it.

no idea if this is good or bad:

ff+3 oki from t6 is still there, but the timing has to be close, if not exact ff (similar to how you'd dash for d212)b,f+3 is MEH.
Jonglex(bob)
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#16 “Quote” Edit Post
the combos i use are....
uf 3, d2,3,2,1+2,1, B! ff3 CD2
CD1, dash, d/f1,1,1+2,1 B! ff3 (CD2) or B 1+2
CD3,2 bounces if the first hits i think, the combo u could use for that could prolly be dash d/f1,1,1+2,1 B!
and one of my favorites which i think is bobs best combo is...
CD2, ff3, d/f1, 1, 1+2, 1 ff3, CD2
Or if u have them on the wall i usually do u/f 3+4, 4 then if they get back up i do (back) d/f 3+4,4 then d3+4
i think its a gewd lil wall mixup and if the d3+4 hits them they should go up on the wall like a wall splat and could give u time for a full wall string like b2244 or just u/f 3+4, 4 again
0kills
Iron Fist God
Joined: Jan 2006
Posts: 4936
From: Philippines
#17 “Quote” Edit Post
Originally posted by Jonglex(bob)


I dont think CD32 launches, it's NC... hmmm if it's really safe by itself and hit-confirmable then this is still a good move outta cd...
jindude
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#18 “Quote” Edit Post
cd32 is like paul's ff2:1. i think both have the same properties but the only difference is bob's execution of the move. it comes from cd so it's slower than ff2:1.
also, it has shorter reach? oh well.


btw. bob's f23 got "nerfed"

you can't do any combo after (f2)ch3. is there anything guaranteed after it?or is it fast enough to do a 1+2 or something.

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riczaibatsu
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From: Philippines
#19 “Quote” Edit Post
df+1,2 CH ??what to do?

Tried df+2, uf+3, ff1+2 none of those worked

haven't tried CD3,2 and WS2,1
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jindude
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#20 “Quote” Edit Post
i think you can do df3+4,4 oh yeah sometimes the last 4 whiffs so be careful.
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