King Guaranteed Follow-ups thread

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Tekkenman_Blade
2nd Dan
Joined: Nov 2005
Posts: 26
From: USA Florida
#1 “Quote” Edit Post
Place saver for when you guys come up with something. If its been mention in the other posts, then consolidate here.

EDIT by combot-killer:

DR list, let us know if anything changed.

KING'S G'TEED LIST
----------------------------------------
#1. f+1+2 - Depending on how the move hits, he gets a free ground throw attempt. If the opponent lands directly in front of him, then he gets a variety of g'teed moves like u/f+3, d/b+4, d/b+3, d+3+4. No matter how they land, King always gets a free FC d/f+3.

#2. JGS 2 (Crouching op) - free low throw attempt or df+2

#3. f+3:1+2 - free d+3+4. If they get str8 up, then you get d+3+4,4,4 (last kick KND), then another d+3+4 or FC d/f+3. If they roll, then you get d+3+4,2.

#4. CH f,f+4 - free d+3+4

#5. 1+3 or f+1+3 - free d+3+4 (must be very fast).

#6. edited

#7. CD+2+3, 1+2, 3, 1, 1+3 (Sharpshooter) - refer to #3

#8. CD+2+3, 1, 2, 3, 1+2 - refer to #3

#9. qcf+1 - free d+3 or d+3+4

#10. qcf+1, 1+2, 3,4, 1+2 (Full Boston Crab) - refer to #3

#11. d/f+3+4 - free FC d/f+4 or turnaround d+3+4 (plenty of time).

#12. qcb+1+2 - free BT+3

#13. FC+1+2, 1+2, 1+2 - refer to #3

#14. FC+1+2, 3+4:1+2 - refer to #3

#15.

#16.

#17. airborne d+1+3/2+4, 1+2, 1+2 (flapjack) - refer to #3

#18. b+1+3 (punch reversal) - refer to #3.

#19. b+2+4 (left kick reversal) - d1+2

#20. b+2+4 (right kick reversal) - free groundthrow attempt. If you want free damage, then u/f+3.

#21. CH f,f,n,1+2 - free b+3

#22. b+1+2~2+4 - two possible groundthrow attempts (you obviously need to run). If you want free damage, then stick to the old-fashioned u/f+2+4.

#23. b+1+2~3+4 - one possible groundthrow attempt in T5DR (3 in 5.0). You want free damage, then do d+1+2.

#24. Any KND+3 - d+3+4,2

#25. CH f,f+2,1, u/f+3.

#26. CH 1,2,[1] - free 2,1 or 1,2 or GS attempt

#27. u/f+1+2 - free groundthrow attempt. If you want more damage, then combo with f+3, df+4,3, GS OR df+4,3, 1, iSW OR d/f4,3, b2,1+2 B! iSW (66,68,100 damage respectively)

#28. CH f,f,n,2 - free 1+2 throw extension attempt. The U,n,d+3+4 is 50 dmg!! OR do a juggle (ie. uf+4)

#29. b+2+4 right leg reversal - the justframe 3+4 cannot be avoided, only can be broken.

#30. b1+2,1+3 - free b1,2 (on certain sizes)

#31. d+2+4 (crouch throw) - refer to #3.

#32. Left side throw (Argentina Backbreaker) - 2 possible groundthrow attempts. If you want the best free damage, then u/f+2+4.

#33. Right side throw (Knee Breaker) - free groundthrow attempt. If you want free damage, then u/f+3.

#34. Backthrows (except for b,f+1+2) - refer to #3.

#35. *F+1+2 - free d/b+3 or db+4

#36. BT+1+2 - free d+3+4 or GT

#37.

#38, CH d/f+2,1 - combo with d+3+4,4,2_cd1+2_df+4,3, d+3+4,2. If there's a wall on the right, d/f4,3, GS.

#39. F,HCF+2 - free d+3+4.4 or 3+4.4,2 if they roll

#40. d/b+1+2(octopusHold) , free ground throw attempt if they dont roll,d+3+4 if they do

#41. ss+2, if opponent falls close to you free d+3+4

Those are 39 different moves that King can get g'teed damage afterwards that aren't juggle launchers (T5DR). If I've left some out, then post em'!! Btw, don't bother with the JGS multi's.

List by Lil Majin, original thread here: http://www.tekkenzaibatsu.com/forum...?threadid=90097

Last edited by Snap on Jun 27th, 2011 at 14:32

Signature No, My Screen Name doesn't have anything to do with this guy -->
Dangerous King
Joined: Jun 2002
Posts: 980
From: Australia
PSN: Cyrax_kBm
#2 “Quote” Edit Post
Hmm, does MB guarantee BT d+4 now? The new BT dropkick.
Signature =iNf= Melbourne Tekken
combot-killer
Former staff member
Joined: Mar 2004
Posts: 6146
From: Netherlands
PSN: X-Flame
#3 “Quote” Edit Post
You have access to T6. You tell me
Signature Originally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


thetigersbutt
Shihan
Joined: Mar 2006
Posts: 102
From: Singapore
#4 “Quote” Edit Post
KING'S G'TEED LIST
----------------------------------------
#1. f+1+2 - Depending on how the move hits, he gets a free ground throw attempt. If the opponent lands directly in front of him, then he gets a variety of g'teed moves like u/f+3, d/b+4, d/b+3, d+3+4. No matter how they land, King always gets a free FC d/f+3.

#2. f,f+1 - Free d+3+4. Also, free FC d/f+3.

#3. f+3:1+2 - free d+3+4. If they get str8 up, then you get d+3+4,4,4 (last kick KND), then another d+3+4 or FC d/f+3. If they roll, then you get d+3+4,2.

#4. CH f,f+4 - free d+3+4

#5. 1+3 or f+1+3 - free d+3+4 (must be very fast).

#6. edited

#7. CD+2+3, 1+2, 3, 1, 1+3 (Sharpshooter) - refer to #3

#8. CD+2+3, 1, 2, 3, 1+2 - refer to #3

#9. qcf+1 - free d+3 or d+3+4

#10. qcf+1, 1+2, 3,4, 1+2 (Full Boston Crab) - refer to #3

#11. d/f+3+4 - free FC d/f+4 or turnaround d+3+4 (plenty of time).

#12. qcb+1+2 - free BT+3

#13. FC+1+2, 1+2, 1+2 - refer to #3

#14. FC+1+2, 3+4:1+2 - refer to #3

#15. airborne 1+3 - refer to #3

#16. edited

#17. airborne d+1+3/2+4, 1+2, 1+2 (flapjack) - refer to #3

#18. b+1+3 (punch reversal) - refer to #3.

#19. b+2+4 (left kick reversal) - two possible groundthrow attempts. If you don't want to, then u/f+3.

#20. b+2+4 (right kick reversal) - free groundthrow attempt. If you want free damage, then u/f+3.

#21. CH f,f,n,1+2 - free b+3

#22. b+1+2~2+4 - two possible groundthrow attempts (you obviously need to run). If you want free damage, then stick to the old-fashioned u/f+2+4.

#23. b+1+2~3+4 - one possible groundthrow attempt in T5DR (3 in 5.0). You want free damage, then do d+1+2.

#24. Any KND+3 - d+3+4,2

#25. CH f,f+2,1 - free groundthrow attempt. If you want free damage, then u/f+3.

#26. CH 1,2,[1] - free 2,1 or GS attempt (only)

#27. u/f+1+2 - free groundthrow attempt. If you want free damage, then combo with d/f+3,4, d+1,4.(EDITED)

#28. CH f,f,n,2 - free 1+2 throw extension attempt. The U,n,d+3+4 is 50 dmg!!

#29. B+2 ,4- olypia slam(EDITED)
#30. d+1+3 (crouch throw) - d+3+4

#31. d+2+4 (crouch throw) - refer to #3.

#32. Left side throw (Argentina Backbreaker) - 2 possible groundthrow attempts. If you want the best free damage, then u/f+2+4.

#33. Right side throw (Knee Breaker) - free groundthrow attempt. If you want free damage, then u/f+3 or d+1+2(EDITED)

#34. Backthrows (except for b,f+1+2) - refer to #3.

#35. *F+1+2 - free d/b+3.

#36. BT+1+2 - free d+3+4

#37. CH JGS+2 - free u/f+3

#38, CH d/f+2,1 - combo with d+3+4,4,2, or F,D,F/D+1+2

#39. F,HCF+2 - free d+3+4.4 or +3+4.4,2 if they roll

#40. d/b+1+2(octopusHold) , free ground throw attempt if they dont roll,d+3+4 if they do

#41. ss+2, if opponant falls close to you free d+3+4

All the above remain the same in T6 with a few new additions and deletions
List by Lil Majin, original thread here: http://www.tekkenzaibatsu.com/forum...?threadid=90097

Last edited by combot-killer on Feb 12th, 2008 at 20:20

Last edited by thetigersbutt on Mar 7th, 2008 at 04:15

Signature Beat me, hate me... You can never break me
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combot-killer
Former staff member
Joined: Mar 2004
Posts: 6146
From: Netherlands
PSN: X-Flame
#5 “Quote” Edit Post
Uhm...may I ask why you quoted that message?
Signature Originally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


Logam
4th Dan
Joined: Dec 2007
Posts: 33
From: Australia
#6 “Quote” Edit Post
pretty sure airborne d+2+4 doesnt guarantee a #3. only flapjack gives you guaranteed damage. i believe it used to in DR but the stun time has changed now. tested this about 50 times today

I wouldnt call a ground throw because they are close to you something you put on "guaranteed list. #40 if your opponent stands up and blocks, you dont get guaranteed damage.
thetigersbutt
Shihan
Joined: Mar 2006
Posts: 102
From: Singapore
#7 “Quote” Edit Post
Logam u are right d+1+3 doesnt guarantee a d+3+4
after octopus hold d+3+4,4 is guaranteed , not groundthrow
d+3+4,4,2 if they roll.
If the opponent doesnt move than u can go for a ground throw.
Signature Beat me, hate me... You can never break me
Will me, thrill me... You can never kill me
-M.J
combot-killer
Former staff member
Joined: Mar 2004
Posts: 6146
From: Netherlands
PSN: X-Flame
#8 “Quote” Edit Post
Added the following:


#39. F,HCF+2 - free d+3+4.4 or +3+4.4,2 if they roll

#40. d/b+1+2(octopusHold) , free ground throw attempt if they dont roll,d+3+4 if they do

#41. ss+2, if opponant falls close to you free d+3+4


Tigersbutt, thanks for the input. But really, you only have to post up the new ones, no need for copying the entire list.
Signature Originally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


Snap
Where's the cheese?
Joined: Feb 2001
Posts: 3230
From: Australia
#9 “Quote” Edit Post
I'm not sure on all points but:

#12 - maybe a free d+4 but I think they can side-roll

#19 - pretty sure the GT's aren't guaranteed after left kick reversal anymore. Right kick is ok tho. Why not d+1+2 instead of uf+3?

#22, #23 - In addition, we have the sexy new b+1+2~1+3, b+1,2. Near a wall, free GS?

#24 - KND 3, df+4,3, 1, iSW?

#26 - CH (1),(2),1, b+1,2?

#27 - uf+1+2, df+4,3 etc.

#28 - you can juggle them off the CH.

#30 - new d+1+3 crouch throw. Pretty sure ali isn't guaranteed here.

#38 - CH df+2,1, cd+1+2. If there's a wall on the right, df+4,3, GS or even df+4,3, 1, iSW

Last edited by Snap on Mar 10th, 2008 at 03:44

combot-killer
Former staff member
Joined: Mar 2004
Posts: 6146
From: Netherlands
PSN: X-Flame
#10 “Quote” Edit Post
Nice contribution Snap
Signature Originally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


Jaguar King
Banned By Mod
Joined: Jul 2002
Posts: 3979
From: Chile
#11 “Quote” Edit Post
#26 never worked in 5.0 or DR, I don't see why it should in T6
Signature "Victory is 10% inspiration, 90% decapitation."
Snap
Where's the cheese?
Joined: Feb 2001
Posts: 3230
From: Australia
#12 “Quote” Edit Post
What? Sure it did.

Still works in T6 as well.
Jaguar King
Banned By Mod
Joined: Jul 2002
Posts: 3979
From: Chile
#13 “Quote” Edit Post
5.0 or DR, it doesn't. And now that you get another hit for free it's even more unlikely... I don't think Namco would allow such an advantage for King anyway

But I really don't know

http://www.youtube.com/watch?v=SPmkhslE154

at 00:48 Neorussell's vid shows King doing SS+2, f+1+4 on AK... anyone using this?
Signature "Victory is 10% inspiration, 90% decapitation."
thetigersbutt
Shihan
Joined: Mar 2006
Posts: 102
From: Singapore
#14 “Quote” Edit Post
#12
i am sure it works, it did in DR and it works still .U need to get the timeing right however like majin said if u dont know the timeing u can mesh the 3

#19
works still i even did it on computer players. (hmm lets see i did it on aska when she did her 3+4,3+4 thing)



#22,23
still works. I use it all the time even in vs matches.

#24
not sure abt df+4,3 but i doubt it will work as df+4,3 doesnt have the reach of d+3+4.

#26
not sure abt b+1,2, but 2,1 works

#28 not sure about the juggle part, i always find it practical to go for the 1+2 throw extension because its really hard to tell if its a CH in the first place.


#30
you are right on this one .new crouch animation doesnt look like it allows it.

Last edited by thetigersbutt on Mar 12th, 2008 at 02:54

Signature Beat me, hate me... You can never break me
Will me, thrill me... You can never kill me
-M.J
Jaguar King
Banned By Mod
Joined: Jul 2002
Posts: 3979
From: Chile
#15 “Quote” Edit Post
Originally posted by thetigersbutt
#12
i am sure it works, it did in DR and it works still .U need to get the timeing right however like majin said if u dont know the timeing u can mesh the 3


that's impossible since BT d+4 was the generic one (which doesn't hit ground) in DR

regarding SS+2, f+1+4 on AK, I figure doing df+4,3 instead of f+1+4 would pick up?
Signature "Victory is 10% inspiration, 90% decapitation."
khaos
StraydoG
Joined: Dec 2000
Posts: 6104
From: New Zealand
#16 “Quote” Edit Post
JK - I think after SS+2 only d+3+4 is guaranteed. You can try trick them and get a pick up with d/f+4,3 if they roll though. Otherwise d+3+4,4,2 will catch them trying to move.
ttddrz
Kyu
Joined: Mar 2007
Posts: 4
From: Thailand
#17 “Quote” Edit Post
#37. CH JGS+2 - free u/f+3 and free crouch throw attempt
ryokim
6th Dan
Joined: Sep 2006
Posts: 78
#18 “Quote” Edit Post
Is u+wp.uf+3 guaranteed ..??

tsk.. why did namco removed the command capture in the training,
Iz-GOod
Deity
Joined: Sep 2004
Posts: 695
From: Canada
PSN: Iz-GOod
#19 “Quote” Edit Post
I'm pretty sure #12 is not guaranteed, unless your back was at the wall. If the opponent holds back and mashes 2, they will roll back before getting hit by the BT 3.
Signature You can't escape the crotch dive. Nobody escapes the crotch dive.
vanex
6th Dan
Joined: Apr 2011
Posts: 61
From: Italy
#20 “Quote” Edit Post
I'm referring to the first post.

things no longer guaranteed:
#2, #15, #16, #25, #30, #37

corrections:

#27 is useless since u/f+1+2 is a starter and leads to 80+ dmg juggles.
#28 guarantees u/f+4 if opponent doesn't escape from stun.
#29 doesn't make sense to me.
#35 guarantees d/b+4 and 12~20 dmg more, or you can pick up the opponent if he tries to get up.
#36 guarantees a GT attempt.

suggestions:

3+4,2 guarantees mid throw if opponent is hit in crouch.

these things guarantee d+3+4:
- air giant swing
- u+1+2 (dash forward)
- f+1+2
- f,f+2,1
- f+2,2,1
- king's bridge
- scorpion death lock
- indian death lock
- arm crucifixion cd+1+4; 1+2, 4, 2+4; 4, 3, 4, 3+4, 1+2
- cobra clutch 3+4, 3+4, 1+2; 1, 1, 1+2

please correct me if I said something wrong

Last edited by vanex on Jun 17th, 2011 at 08:05

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