Dragunov combo list

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mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#1 “Quote” Edit Post
Key:
Advanced: Requires a strong understanding of iWS, deep dashing, and/or precise timing
B! saving wall carry: A combo that uses no B! allowing for wall bind options
Inconsistent: For one reason or another isn't 100% guaranteed, but is not situational
JF: Requires a Just-Frame or near Just-Frame input
Oki: Sets up okizeme options post combo, resultant of a forced KND hit
Quick: Immediately after the frame opens up
Requires delay: This combo requires a delay in order for the combo to fully connect

NC
1,1
1,2
1,3
2,1
3,1
4,1
f+3,2
f+4,4
(d+4),1,3
b+2,1
(b+4),2,1
b+4,3
d/b+2,1
WS+1,3
SS+2,3


NCc
1,2,1
(1),1,3
(1),3,1,2,1
(1),3,2
(2),1,3
(2),1,4
(3),1,2
4,3
f+2,4
f+3,3
f+4,d+4
(f+4),4,3
d/f+1,4
d+3,4
d+4,1,3
d+4,4
(d/b+2),1,2
b+4,2,1
SS+2,1+2
(SS+2),1+2,4 (if the first hit of 1+2 misses)


Important post bind options
= 3,1,2
= d/f+3
= d+4,4


qcf+1_CH u/b+2 (+1 point)
= b+1+2, B!, SSL 3,1, 4,1, d+4,4 *70 points* (Advanced)
= 3,1, 1, 1,3,2, B!, 3,1,2 *71 points*
= b+2,1, 1, 1,3,2, B!, 3,1,2 *74 points*
= f+4,4,3, f1, f,f+2, B!, 3,1,2 *78 points*


qcf+2
= f+2,4, f,f+2, B!, 3,1,2 *76 points*
= SSL f+4,4,3, f1, f,f+2, B!, f,f, 3,1,2 *81 points*
= b+4,3 f+1,3,2, B!, 3,1,2 *81 points*
= f+4, b+2,1, f1,3,2, B!, f,f, 3,1,2 *82 points* (Advanced)
= f+2,4, f,f+2, B!, qcf+4, d+4,4 *82 points*
= f+2,4, f,f, 1, f,f, 1,3,2, B! f,f, 3,1,2 *85 points* (Advanced)
= SSL f+4,4,3, f+1,3,2, B!, f,f, 3,1,2 *87 points* (Inconsistent)


d/f+2_qcb+2 (+11 points)
= 4,1, 4,1, d+4,1,3 *57 points* (B! saving wall-carry) (Doesn't work on qcb+2)
= 4,1, 2,1, f+4,4,3 *60 points* (B! saving wall-carry)
= 4,1, 1, 1,3,2, B!, f,f, 3,1,2 *68 points* (Advanced)
= f+4,4,3, 1, f,f+2, B!, 3,1,2 *70 points*


WS+2
= 4,1, 1,3,2, B!, 3,1,2 *67 points* (Requires delay)
= f+2,4, f,f+2, B!, 3,1,2 *67 points*
= f+2,4, f,f+2, B!, qcf+4, d+4,4 *73 points*
= b+4,3, 1,3,2, B!, 3,1,2 *72 points* (Requires delay)
= f+2,4, f,f+1,3,2, B!, f,f, 3,1,2 *73 points* (Advanced)


f+1+2_CH (4),4 (+15 points)
= f,f, b+2,1, 1, f,f, 1, f+4,4,3 *64 points* (B! saving wall-carry)
= f,f, 3,1, 1, 1,3,2, B!, 3,1,2 *71 points*
= f,f, b+2,1, 1, 1,3,2, B!, f,f, 3,1,2 *74 points*


u/f,n,4
= f+2,4, f,f+2, B!, 3,1,2 *79 points*
= iWS+1,3, f+1,3,2, B! f,f, 3,1,2 *81 points* (Damn Sexy)
= 4,1, 1, 1,3,2, B!, f,f, 3,1,2 *82 points* (Requires Delay)
= b+4,3, 1,3,2, B!, f,f, 3,1,2 *84 points* (Requires Delay)
= f+4,4,3, 1, f,f+2, B!, f,f, 3,1,2 *84 points* (Requires Delay)
= f+2,4, f,f+2, B!, qcf+4, d+4,4 *85 points*
= f+4,4,3, 1,3,2, B!, f,f, 3,1,2 *90 points* (Inconsistent) (Requires Delay)


CH (f+2),4
= 4,3, B!, b+4,2 *62 points* (Oki)
= 4,3, B!, f+3,3 *63 points* (Oki)
= 4,1, d+4,1,3 *64 points* (B! saving wall-carry)
= 4,3, B!, u/f+4, d+4,1,3 *74 points*


(d/b+2,1)2_CH (1,2),1 (+12 points)_CH (d/b+2),1,2 (+14 points)
= d+2, WS+4, d+4,1,3 *48 points* (B! saving wall-carry)
= iWS+4, 1, 1,3,2, B!, 3,1,2 *62 points* (Advanced)


CH iWR2_CH WR+2
= d+2, WS+4, d+4,1,3 *65 points* (B! saving wall-carry)
= iWS+4, 1, f,f, 1, f,f, 1, f+4,4,3 *72 points* (B! saving wall-carry)
= iWS+4, 1, 1,3,2, B!, 3,1,2 *79 points* (Does not work on Alisa/Wang) (Advanced)


CH f,f+4
= WS+4, 1, f,f, 1, f,f, 1, f+4,4,3 *69 points* (B! saving wall-carry)
= WS+4, 1, 1,3,2, B!, 3,1,2 *76 points*


CH f,f+2
= d+2 *47 points*
= qcf+2 *54 points*
= iWR+2 *55 points* (Advanced)
= qcf+1+2 *57points* (Advanced)


CH (f+3),2
= d+4,1,3 *37 points* (Quick)


CH (f+4),4,3
= f+1,3,2, B!, 3,1,2 *66 points*
= 1, f+1,3,2, B!, 3,1,2 *68 points*


3+4
= tech left, WS+4, 1, f,f, 1, f,f, 1, f+4,4,3 *81 points* (B! saving wall-carry)
= tech left, WS+4, 1, 1,3,2, B!, 3,1,2 *88 points* (Advanced)


d/b+3_(b+2,1),3 (+3 points)
= CC d+3,4 *41 points* (Oki)
= CC d+4,1,3 *43 points* (Requires forward CC) (Works at wall for 46 damage)
= CC d+2, WS+4, d+4,4 *54 points*
= CC d+2, WS+4, d+3,4 *55 points* (Oki) (P2 side only)
= CC d+2, WS+4, d+4,1,3 *57 points*


CH d+1
= d+3 *38 points*
= d+3+4 *39 points*


b+1+2_CH 4,3 (+8 points)
= f,f+4 *43 points*
= f,f+4 *52 points* (JF - b+1+2 only) (Quick) (Oki)
= d+3+4 *55 points*


CH u/f+2
= f,f+4 *37 points* (Oki) (Quick)
= d+3+4 *39 points* (Oki)
= d+4,4 *40 points*
= f,f+4 *46 points* (JF)


CH d/f+1,4
= d+3+4 *57 points*
= d+3,4 *59 points* (Oki)
= d+4,1,3 *61 points*
= d+3+4 *67 points* (JF)


b+3+4
= d+3+4 *40 points*
= d+3,4 *41 points* (Oki)
= d+4,1,3 *44 points* (Works on successful parry only)


u/f+4
= qcf+3 *34 points* (Quick)
= d/b+3 *37 points* (Quick)
= d+3+4 *39 points*
= qcf+3 *40 points*
= d+3,4 *41 points* (Oki)
= d+4,1,3 *43 points*
= f,F<4 *46 points* (Damage as low as 37 points, can catch opp. BT for 50 points)
= d/b+3 *46 points* (Oki)
= d+3+4 *49 points* (JF)


(SS+2,1+2),4
= f,f+4 *45 points* (Oki)
= d+3+4 *47 points*
= d+4,4 *48 points*


Low Parry
= b+2,1, f+1, f+2,4 *33 points* (Oki)
= d/f+1, 4,1, d+4,1,3 *35 points*
= d/f+1, f+1, 4,1, d+4,1,3 *36 points*
= f+3, 2,1, 1, f,f+2 *35 points* (Oki)
= b+4,3, d+4,1,3 *36 points*
= d/f+1, 1, 1, 1, f+4,4,3 *37 points* (Advanced)
= d/f+1, 2,1, 4,1, d+4,4 *38 points* (Advanced)
= f+3, 2,1, f+4,4,3 *40 points*
= f+3, 2,1, 4,1, d+4,4 *40 points*
= b+2,1, 1, 1, f+4,4,3 *40 points*


Wall Splat
= W! 3,1, iWS+1+2 (Advanced)
= W! 2,1, iWS+1+2 (Advanced)
= W! 2, d/b+1, WS+1+2 (Does not work on smalls)
= W! b+2, WS+1+2 (Does not work on Ling)
= W! 3,1,2
= W! b+2,1,3
= W! d+4,1,3


Wall Bind
= B!, 3,1, iWS+1+2 (Advanced)
= B!, iWS+1, d/b+1, WS+1+2 (Does not work on Ling) (Advanced)
= B!, b+2, WS+1+2 (Does not work on Ling)
= B!, iWS+1,3 (Advanced)
= B!, 3,1,2
= B!, b+2,1,3
= B!, d+4,1,3
= B!, b+4,2 (Oki)


Character Specific Combos
= b+3+4, 3,1, 1,3,2, B!, 3,1,2 *70 points* (Jack 6 only, successful punch parry)
= b+3+4, 3,1, 3,1, d+4,4 *56 points* (Jack 6 only, punch parry did not parry)

= CH WR+2, 1,3,2, B!, b+4,2 (At wall) (Dragunov, Marduk)
= W!, 1,3,2, B!, b+4,2 (Kuma, Dragunov, King, Armor King, Ganryu, Jack, Eddy, and Bob)
= W!, 4,3, B!, 3,1,2 (Kuma, Marduk, Dragunov, Armor King, King, Ganryu, Jack6 and Bob)


Opponent's Side
= u/b+2, d/f+2, 2,1, 1,3,2, B!, 3,1,2 *81 points* (Also works on opponent's back) (Some characters can partial escape with BT moves.)

= 1,3,2, f,f+4 *71 points*
= 1,3,2, d+3+4 *74 points* (Opponent can not hold back to roll if 1,3,2 hits on the side)


Opponent's Back
= b+2,1,3, WS+4, d+4,4 *81 points*
= b+4,2,1, d/b+2,1 *82 points* (The third hit of b+4,2,1 can whiff if it hits directly behind the opponent)
= b+2,1,3, WS+4, d+4,1,3 *83 points*

Edit (Tyler2k): Finalizing the list. For final/last minute combos, please reply ASAP.

Last edited by tyler2k on Jan 6th, 2012 at 02:12

mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#2 “Quote” Edit Post
PLEASE NOTE:
This section is a remanent from T6.0 (a.k.a. vanilla). Much of the information is still good and/or pertinent, therefore I decided to keep it up.

=======================

air hit mod:

60%, 50%, 50%, 45%, 45%, 45%, 40%, 40%, 40%, 30%, 30%, 30%

=======================

new and/or altered dmg:

41 = 15,14
43 = 15,20
f132 = 7,14,22
312 = 10,8,24
b213 = 14,11,16
d44 = 10,23
ff2 = 25
b1+2 = 28
d2 = 17
f24 = 16,24
qcf2 = 23

=======================

launcher:

df2

ws2 (+1dmg)

qcb2 (+9dmg)

---------------------

df2, 41, 43, uf4, d44
dmg: 14+9+7+7+9+9+4+9 = 68

df2, 41, 2, f132, d44
dmg: 14+9+7+5+3+6+9+4+9 = 66

df2, 41, f1, f132, d44
dmg: 14+9+7+3+3+6+9+4+9 = 64

df2, 41, f132, 312
dmg: 14+9+7+3+6+9+4+3+9 = 64

df2, 41, 43, b2, ws1+2
dmg: 14+9+7+7+9+6+11 = 63

df2, 41, 41, d44
dmg: 14+9+7+7+6+4+10 = 57

=======================

launcher:

f1+2

ch (4)4 (+13dmg)

---------------------

f1+2, ff2, 31, 41, d44
dmg: 20+15+5+4+6+6+4+9 = 69

f1+2, b2, ws1, f132, 312
dmg: 20+8+6+3+6+9+4+3+9 = 68

f1+2, b2, ws1, f1, f132, d44
dmg: 20+8+6+3+3+6+9+4+9 = 68

f1+2, ff2, b21, b2, ws1+2
dmg: 20+15+7+5+6+11 = 64

f1+2, ff2, b2, ws1, d44
dmg: 20+15+7+6+4+10 = 62

f1+2, b21, 41, d44
dmg: 20+8+5+7+6+4+10 = 60

=======================

launcher:

qcf2

---------------------

qcf2, f24, f1, f132, d44
dmg: 23+9+12+3+3+6+9+4+9 = 78

qcf2, 41, 43, uf4, d44
dmg: 23+9+7+7+9+9+4+9 = 77

qcf2, f24, ff2, 31, d44
dmg: 23+9+12+12+4+3+4+9 = 76

qcf2, f4, b21, f132, d44
dmg: 23+9+7+5+3+6+9+4+9 = 75

qcf2, 41, 2, f132, d44
dmg: 23+9+7+5+3+6+9+4+9 = 75

qcf2, 41, f1, f132, d44
dmg: 23+9+7+3+3+6+9+4+9 = 73

qcf2, 41, f132, 312
dmg: 23+9+7+3+6+9+4+3+9 = 73

qcf2, b1+2, 31, 41, d44
dmg: 23+16+5+4+6+6+4+9 = 73

qcf2, 41, 43, b2, ws1+2
dmg: 23+9+7+7+9+6+11 = 72

qcf2, b1+2, qcf4, d413
dmg: 23+16+12+5+3+9 = 68

qcf2, f4, 43, 31, d44
dmg: 23+9+7+7+4+3+4+9 = 66

qcf2, 41, 41, d44
dmg: 23+9+7+7+6+4+10 = 66

=======================

launcher:

db3(clean)

(b21)3(clean)

ch db3 (+3dmg)

ch (b21)3 (+3dmg)

---------------------

db3, d2, ws4, d413
dmg: 16+10+7+5+3+9 = 50

db3, d2, ws4, d44
dmg: 16+10+7+5+10 = 48

=======================

launcher:

ch ff4

3+4(tech left) (+10dmg)

---------------------

ch ff4, ws4, f1, f1, f132, d44
dmg: 25+9+3+3+3+6+9+4+9 = 71

ch ff4, ws4, f1, f132, 312
dmg: 25+9+3+3+6+9+4+3+9 = 71

ch ff4, ws4, f132, b2, ws1+2
dmg: 25+9+3+7+9+6+11 = 70

=======================

launcher:

ufn4

---------------------

ufn4, f4, b21, f132, d44
dmg: 25+9+7+5+3+6+9+4+9 = 77

ufn4, 41, 2, f132, d44
dmg: 25+9+7+5+3+6+9+4+9 = 77

ufn4, 41, f1, f132, d44
dmg: 25+9+7+3+3+6+9+4+9 = 75

ufn4, 41, f132, 312
dmg: 25+9+7+3+6+9+4+3+9 = 75

ufn4, 41, 43, b2, ws1+2
dmg: 25+9+7+7+9+6+11 = 74

ufn4, f4, 43, 31, d44
dmg: 25+9+7+7+4+3+4+9 = 68

ufn4, 41, 41, d44
dmg: 25+9+7+7+6+4+10 = 68

=======================

launcher:

fff2

ch (12)1

(db21)2 (-10dmg)

(ss2~1+2)4 (+4dmg)

---------------------

fff2, iws4, f1, f1, f132, d44
dmg: 24+9+3+3+3+6+9+4+9 = 70

fff2, iws4, f1, f132, 312
dmg: 24+9+3+3+6+9+4+3+9 = 70

fff2, iws4, f132, b2, ws1+2
dmg: 24+9+3+7+9+6+11 = 69

fff2, iws4, f132, f33
dmg: 24+9+3+7+9+8+6 = 66

fff2, d2, ws4, d413
dmg: 24+10+7+5+3+9 = 58

fff2, d2, ws4, d44
dmg: 24+10+7+5+10 = 56

fff2, d413
dmg: 24+6+4+10 = 44

=======================

launcher:

qcf1

ch ub2 (+1dmg)

ch (f2)4 (+8dmg)

---------------------

qcf1, b1+2, 31, 41, d44
dmg: 20+16+5+4+6+6+4+9 = 70

qcf1, b2, ws1, f132, 312
dmg: 20+8+6+3+6+9+4+3+9 = 68

qcf1, b2, ws1, f1, f132, d44
dmg: 20+8+6+3+3+6+9+4+9 = 68

qcf1, 31, 312, d44
dmg: 20+6+4+5+3+10+4+9 = 61

=======================

launcher:

low parry

---------------------

(Tyler2K: Will Update Soon)

=======================

post B! combo finisher:

---------------------

1st hit B!

31, 41, d44
dmg: 5+4+6+6+4+9 = 34

qcf4, d413
dmg: 12+5+3+9 = 29

b21, b2, ws1+2
dmg: 7+5+6+11 = 29

b21, d44
dmg: 7+5+4+10 = 26

d413
dmg: 5+4+9 = 18 (off-axis staple)

b1+2
dmg: 14 (best oki options)

---------------------

2nd hit B!

31, b2, ws1+2
dmg: 5+3+6+11 = 25

b21, d44
dmg: 7+4+4+10 = 25

d413
dmg: 5+3+9 = 17 (off-axis staple)

ff2
dmg: 12 (oki options)

df3
dmg: 8 (best oki options)

ss2
dmg: 8 (best oki options)

---------------------

3rd hit B!

31, d44
dmg: 4+3+4+9 = 20

312
dmg: 4+3+10 = 17

d413
dmg: 4+3+9 = 16 (off-axis staple)

---------------------

4th hit B!

b2, ws1+2
dmg: 6+11 = 17

d413
dmg: 4+3+8 = 15 (off-axis staple)

---------------------

5th hit B!

312
dmg: 4+3+9 = 16

ff2
dmg: 11 (oki options)

df3
dmg: 7 (best oki options)

ss2
dmg: 7 (best oki options)

---------------------

6th hit B!

d44
dmg: 4+9 = 13

ff2
dmg: 10 (oki options)

df3
dmg: 6 (best oki options)

ss2
dmg: 6 (best oki options)

=======================

mini juggle (first hit must be airborne)

---------------------

121, f132, d44
dmg: 4+5+10+3+6+9+4+9 = 50

---------------------

13, f1, f132, d44
dmg: 4+7+3+3+6+9+4+9 = 45

---------------------

13, f132, 312
dmg: 4+7+3+6+9+4+3+9 = 45

---------------------

b43, d44
dmg: 9+11+5+10 = 35

---------------------

db212, d44
dmg: 7+5+7+4+10 = 33

---------------------

df14, d44
dmg: 7+10+5+10 = 32

---------------------

uf4, d413
dmg: 12+5+4+9 = 30

---------------------

qcf2, d44
dmg: 13+5+11 = 29

---------------------

Edit (Tyler2k): Purged b+3 combos as the move changed from 6.0 to BR, purged LP combos with B! in them as the system has changed

Last edited by tyler2k on Feb 8th, 2011 at 17:10

JURASSIC
Play more.Post less.
Joined: Jul 2001
Posts: 3565
From: New Zealand
#3 “Quote” Edit Post
Edited the title. Also, if you could clarify the way you have your combos listed it would be great, because as it is it's a little cluttered. The best thing to do normally is to list the launchers in bold. It just makes it easier to get around. If you don't have the time, let me know and I can do it for you.

Cheers.
Signature I'm internationally known.
Locally respected.
I come with the truth
Because that's the only method. -Common
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#4 “Quote” Edit Post
JURASSIC, feel free to edit my post, i appreciate it
JURASSIC
Play more.Post less.
Joined: Jul 2001
Posts: 3565
From: New Zealand
#5 “Quote” Edit Post
No worries man. I'll sort it out a little later today. Oh and btw: what's the story with this juggle:

d/b+3: SSR, d+2, WS+4, d+413

I've seen it a couple of times now from that Drag player at Joybox. Does it only work after d/b+3 hits clean? Is it axis specific? Any info you've got would be great.
Signature I'm internationally known.
Locally respected.
I come with the truth
Because that's the only method. -Common
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#6 “Quote” Edit Post
Originally posted by JURASSIC
No worries man. I'll sort it out a little later today. Oh and btw: what's the story with this juggle:

d/b+3: SSR, d+2, WS+4, d+413

I've seen it a couple of times now from that Drag player at Joybox. Does it only work after d/b+3 hits clean? Is it axis specific? Any info you've got would be great.

db3 trips on clean hit or counter hit, but not when both happens at the same time, because that's when it automatically shifts into the throw

as long as db3 trips, you can always pick up by cc, d2, but since you have to tap u to cc, it makes the combo side dependent, on 2p side you can do db3, cc, d2, ws4, d413, on 1p side the last hit seems to whiff a lot, so i use d44 instead

also, if you are already off-axis before db3 hits then it's a little different, by doing the cc you can either negate or double the angle, again depends on side, if the angle is negated you can still do the whole combo, but if it's doubled then d2 will most likely flip the opponent and nothing is guaranteed afterwards

that's all i've got by now, hope it helps
sandilord
Destructive Impulse
Joined: Jan 2005
Posts: 2093
From: Netherlands
PSN: Sandilord
#7 “Quote” Edit Post
CH (f3)3_df3 gives a free df4?
Staple for df2_ws2 seems to be 41, 2, 132 B! ... Right?
Signature s3:
mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#8 “Quote” Edit Post
Originally posted by sandilord
CH (f3)3_df3 gives a free df4?

they have to be ducking so the auto throw doesn't come out, in such case a df4 seems unescapable, maybe even a 41 but they are stunned in FC, don't know if they will recover standing by the last frame, i'm still trying

Originally posted by sandilord
Staple for df2_ws2 seems to be 41, 2, 132 B! ... Right?

actually, if you wanna be safe you have to use 41, f1, ff132 instead, since the last hit of 41, 2, 132 will whiff in so many situations: small opponent, bad angle, bad timing, launcher countering opponent's out-reaching limb creating bad distance, etc

if df2 launches from the back i think only 41, f132 is guaranteed, but the silver lining is that d413 is almost always guaranteed after this B!

it's kinda sad, i know, but this is dragnov, most of his stuff just magically whiff, we're just gonna have to get used to it

edit: tried a few more backwards B!, turns out that d413 is actually almost always not guaranteed, except on some weird angle

by the way, i got ssr, df2, 41, f1, ff132 whiffed on jack today, i don't know what to say, there is no silver lining, he's totally fucked up

Last edited by mach one on Jan 25th, 2008 at 06:18

mach one
Virtuoso
Joined: Apr 2005
Posts: 218
#9 “Quote” Edit Post
Originally posted by sandilord
CH (f3)3_df3 gives a free df4?

ch df3, 41 seems to work on bigs, about 50 dmg

still testing on other characters
Draakur
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#10 “Quote” Edit Post
Hm nice. Interesting frames for Drag in T6. Thanks man.
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#11 “Quote” Edit Post
qcb+2, b+2,1, 4,3B!
mach one
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#12 “Quote” Edit Post
new combos showing up!

after 1st air hit B!, (eg. qcf1, b1+2, B!) you can continue with qcf4, d413, easy and quite damaging!

after qcf2 launch, you can do f24, ff1, ff132, B!, ff2_d44, still a halflife launcher!

after picking up with ws4 you can f132 to B!, good for ch (12)1, (db21)2, fff2, and ch ff4 follow up
sandilord
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#13 “Quote” Edit Post
Originally posted by mach one
new combos showing up!

after 1st air hit B!, (eg. qcf1, b1+2, B!) you can continue with qcf4, d413, easy and quite damaging!

after qcf2 launch, you can do f24, ff1, ff132, B!, ff2_d44, still a halflife launcher!

after picking up with ws4 you can f132 to B!, good for ch (12)1, (db21)2, fff2, and ch ff4 follow up
shit! drag is turning into a monster! Is f24 faster?
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mach one
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#14 “Quote” Edit Post
updated
mach one
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#15 “Quote” Edit Post
Originally posted by sandilord
shit! drag is turning into a monster! Is f24 faster?

f24 seems to be the same

however i feel that f1+2 is slightly faster, it seems to be able to punish deathfist on block
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#16 “Quote” Edit Post
Man, some of those juggles are just massive. I'm still trying to get my head around CHff+4: ws+4, 132, B!, ff~312...that's nuts. Plus the juggles off d/b+3 now. Crazy.

Nice work mach one!
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#17 “Quote” Edit Post
I just saw Qcf+2: F+4, B+2,1, 132 B!, d+4,4 in a Joybox vid recently. Shit was chunks. Half-life easy. Hahaha, on rage dash in to bait the wake up kicks, get Qcf+2 on the whiff and watch them cry.
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#18 “Quote” Edit Post
that combo is not stable

my staple for qcf2 now is qcf2, f24, ff2, B!, qcf2, d44

only a few points less than the top ones, but very easy and cool
Draakur
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#19 “Quote” Edit Post
Originally posted by mach one
that combo is not stable

my staple for qcf2 now is qcf2, f24, ff2, B!, qcf2, d44

only a few points less than the top ones, but very easy and cool

Ooh that's styley I've been doing the f+4 juggle but I like that way more! Wicked find! Does the d+4,4 hit fairly easily after the qcf+2 post B! ?

Good work on this thread guys, reading this gets me a little more enthused about using him again...
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#20 “Quote” Edit Post
Originally posted by mach one
that combo is not stable

my staple for qcf2 now is qcf2, f24, ff2, B!, qcf2, d44

only a few points less than the top ones, but very easy and cool



I tried that combo today, but the qcf+2 after B! seems to hit them very far far away...

I hope it's not something to do with different versions, because that would suck for me...
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