T6BR Juggle/Okizeme/Wall thread (1st post)

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NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17049
From: USA North Carolina
PSN: TastyPPJuice
#1 “Quote” Edit Post
BR combos

Natural Combo (NC)
1,1
1,2(,3~f)
2,2
3,3
3,4 new!!!
4,3(,3~f) new!!!
(4,3),4,3,3,3
1+2,4
d/f+1,3 new!!!
f+2,1
f+3,3
d/f+3>4 new!!!
d/b+3,3
ws+3,4>4
ws+4>4
ws+2,1 new!!!
u/f+3,4,3
u/f,n,3,3,3,4
FLA 3,4
FLA 3,3
ss3+4

Natural Combo on Counter (NCc)
f+4,3
f+4,4
d+1,4 new!!!
d+3,3
d+4,3,3(,3~f)
d+4,4
d/b+3,3~f into i10 attack
(d/f+1,)3 into i12 attack


Wall Combo
-- with b --
f,f+3 B!_FLA b3 B!_u/f+2 B!
- iFLA f+3, 4, d+4,4
- iFLA f+3, 4,4
- 4,3,3~f, d4,4
- 3+4~f, FLA u/f+3
- 3+4~f, d+4,4

f+4,3~f B!
- FLA f+3; 4; d+4,4
- FLA f+3; 4,4

Kuma:
- uf+3,4,3 B!


-- without b --
- 4,3,3~f FLA d+4,4
- (d/f+3~f) FLA f+3; 4; d+4,4
- d+4,3,3,3~f
- (cd,N,) ws+4,4,4
- d+3,3,3

Kuma:
- [4,3,3~f_df+1,3_1,2,3~f], 1,2,3,3,3,d+4
- iFLA f+3, 4, d+4,4,4


-- wallsplat combos: --
Wallsplat moves that don't go into FLA:
df+3,4
f3+4
u+4,3
FLA f+4
-> wallsplat move, bdc, d+4,4 W!, f,f+3 B!...

Wallsplat moves that go into FLA:
FLA f+3
-> wallsplat move,


Bound enders
------------------------------------------------------------
(dash) db+3,3~f, 1+2,4 [DAMAGE]
cd,N,ws+4,4,4 [DAMAGE] (last hit might whiff after long juggles)

[dash_df3~f] d+4,4 [WALL CARRY]
dash 4,3,3~f [WALL CARRY]
df+3,4 [WALL CARRY] (last hit might whiff after long juggles)

cd,N,ws+4,4,3~f [OKI]
(dash) db+3,3~f, db+3,3~f [OKI]
dash d+2 [OKI]
f,f+3 [OKI]


Low parry
------------------------------------------------------------
4,3,3~f, 1,2,3~f, 1,2,3~f, df3+4 (50)
db3,3~f, 4,3,3~f, FLA 3+4~f, df3+4 (48)
4,3,3~f, 2,3, FLA 3+4~f, df3+4 (47)


d/f+2 (m, i15)_u/f+4 (m, i20)_FLA u/f+3 (m, i17) new!!!
------------------------------------------------------------
4,3,3~f, FLA 3+4~f, FLA 3+4~f, FLA b+3 B! (52) (only works when you're off axis to the right)
4,3,3~f, db+3,3~f, 2,3, 1,2,3~f, FLA b+3 B! (50)
4,3,3~f, db+3,3~f, 1, dash 1,2,3~f, FLA b+3 B! (50)
4,3,3~f, 1,2,3~f, 1,2,3~f, FLA b+3 B! (49)
f+2, 4,3,3~f, FLA 3+4~f, FLA b+3 B! (49)
4,3,3~f, db+3,3~f, 1,2,3~f, FLA b+3 B! (48)
db+3,3~f, 4,3,3~f, FLA 3+4~f, FLA b+3 B! (48)
4, 3+4~f, FLA 3+4~f, FLA b+3 B! (48)
4, 3+4~f, 1,2,3~f, FLA b+3 B! (47)
4, 3+4~f, db+3,3~f, 2,3, FLA b+3 B! (47)
4,3,3~f, 2,3, FLA 3+4~f, FLA b+3 B! (47)
3+4~f, 1,2,3~f, 1,2,3~f, FLA b+3 B! (45)

4,3,3~f, u/f+2 B!, d/b+3,3~f, 1,2,3~f, d/f+3+4 (73)
(dash) 4,3,3~f, 1, f+4,3~f B!, FLA 3+4~f, d/f+3+4 (70)
4,3,3~f, FLA b+3 B!, d/b+3,3~f, 1,2,3~f, d/f+3+4 (69)
f+4,3~f B!, FLA d/f+3~f, 4,3,3~f, FLA 3+4~f, d/f+3+4 (69)
f+4,3~f B!, FLA 3+4~f, FLA 3+4~f, d/f+3+4 (69)
4,3,3~f, db+3,3~f, 1, f+4 B!, dash 3+4~f, FLA f+4 (66)


CH 4 (h, i11)
------------------------------------------------------------
3+4~f, 1,2,3~f, FLA 3+4~f, FLA b+3 B! (53)
3+4~f, db+3,3~f, 1,2,3~f, FLA b+3 B! (51)

3+4~f, 1, f+4,3~f B!, FLA 3+4~f, df3+4 (73)


CH 4,3,3~f
------------------------------------------------------------
FLA 3+4~f, FLA 3+4~f, FLA b+3 B! (53)
db+3,3~f, 1,2,3~f, 1,2,3~f, FLA b+3 B! (53)
2,3, 1,2,3~f, 1,2,3~f, FLA b+3 B! (51)


Juggle from behind_b+4 (m, i16)
------------------------------------------------------------
4,3,3~f, FLA 3+4~f, FLA d/f+3+4 (63)
4,3,3~f, FLA 3+4~f, FLA b+3 B!, d/b+3,3~f, d+2_ub4 (61_60)
4,3,3~f, FLA 3+4~f, FLA b+3 B!, cd,N,ws+4,4,3~f (59)
4,3,3~f, FLA b+3 B!, d/b+3,3~f, d+2 (54)
2,3, 1,2,3~f, 1,2,3~f, FLA b+3 B!, cd,N,ws+4,4,3~f_dash d+2 (53_51)
2,3, 2,3, 2,3, FLA b+3 B! d/f+3,4 (52)


cd+3_f~n~f:3
------------------------------------------------------------
U/F~N+4, dash 4,3,3~f, 2,3, FLA 3+4~f, FLA b+3 B! (70) (only works when you're off axis to the right)
U/F~N+4, dash 4,3,3~f, FLA 3+4~f, FLA b+3 B! (68)
U/F~N+4, 3+4~f, FLA 3+4~f, FLA b+3 B! (65)
u+4,3, 3+4~f, FLA b+3 B! (65)
U/F+4, 2,3, 1,2,3~f, 1,2,3~f, FLA b+3 B! (65)
U/F~N+4, 3+4~f, 1,2,3~f, FLA b+3 B! (64)
U/F~N+4, 3+4~f, db+3,3~f, 2,3, FLA b+3 B! (64)

add 2 dmg to juggles above if using U/F+4 instead of U/F~N+4
u/f+3,4,3 B!, dash d/b+3,3~f, 1,2,3~f, d/f3+4 (83)


f,f+3 (m, i19(20))
------------------------------------------------------------
dash 4,3,3~f...
d/b+3,3~f...


CH df+3
------------------------------------------------------------
(df+3~f,) 4,3,3~f...
(df+3~f,) db+3,3~f...

f,f+3 B!, dash 4,3,3~f, FLA 3+4, df3+4 (81)
f,f+3 B!, db+3,3~f, 4,3,3~f, FLA 3+4~f, FLA f+3_db+2 (74_70)


ss+3+4 new!!!
------------------------------------------------------------
4,3,3~f, db+3,3~f, 2,3, 1,2,3~f, FLA b+3 B! (61) (only with ssr+3+4)
4,3,3~f, 1,2,3~f, 1,2,3~f, FLA b+3 B! (60)
4,3,3~f, db+3,3~f, 1,2,3~f, FLA b+3 B! (59)
4,3,3~f, 2,3, db+3,3~f, 2,3, FLA b+3 B! (57)
2,3, db+3,3~f, 1,2,3~f, 1,2,3~f, FLA b+3 B! (53)

4,3,3~f, FLA b+3 B!, db+3,3~f, 1,2,3~f, df3+4 (80) (only with ssl+3+4)


d/b+2
------------------------------------------------------------
db+3,3~f, 4,3,3~f, FLA 3+4~f, FLA b+3 B! (52)
db+3,3~f, 1,2,3~f, 2,3, 1,2,3~f, FLA b+3 B! (47)
df+1,3, FLA 3+4~f, FLA b+3 B! (47)

db+3,3~f, 1, f+4,3~f B!, FLA 3+4, df3+4 (67)


d/b+4 (L, i25)
------------------------------------------------------------
ws+4, dash 4,3,3~f, FLA 3+4~f, FLA b+3 B! (59)
ws+2, 4,3,3~f, FLA 3+4~f, FLA b+3 B! (59)
ws+2, 4,3,3~f, 1,2,3~f, FLA b+3 B! (58)
cc, d+4<4, db+3,3~f, 1,2,3~f, FLA b+3 B! (54)
FC d+2, cc, 2,3, 1,2,3~f, 1,2,3~f, FLA b+3 B! (51)
FC d+2, cc, 2,3, db+3,3~f, 1,2,3~f, FLA b+3 B! (50)

ws+2,1 B!, db+3,3~f, 1,2,3~f, df3+4 (71)
ws+2,1 B!, dash 4,3,3~f, FLA 3+4~f, FLA f+3_db+2 (68_64)
d+3,3,3 (46)
ws+4,4,4 (45~50)
d+4,3,3,3~f (42) [OKI]
ws+4,4,3~f (38) [OKI]


ws+2,1 B!
------------------------------------------------------------
dash 4,3,3~f, FLA 3+4~f, df3+4 (65)
dash db+3,3~f, 1,2,3~f, 1,2,3~f, df3+4 (63)
dash 4,3,3~f, FLA 3+4~f, FLA 3+4~f, FLA f+3 (62)


uf+3,4,3 B!
------------------------------------------------------------
dash db+3,3~f, 1,2,3~f, df3+4 (65)
dash 4,3,3~f, FLA 3+4, FLA f+3 (62)
dash 4,3,3~f, FLA 3+4, 1+2,4 (62)


CH b,b+2 B!
------------------------------------------------------------
dash b+1 B!, db+3,3~f, 1,2,3~f, 1,2,3~f, df3+4 (80)
SSR, df+1,3, FLA b+3 B!, dash db+3,3~f, 2,3, df3+4 (79)
dash b+1 B!, db+3,3~f, 1,2,3~f, 1, cd,N,ws4,4,3~f (65) [OKI]


f,f,n+3 (m, i28~30)
------------------------------------------------------------
dash 4,3,3~f...


CH (df+4,4,)3 (escapable stun)
------------------------------------------------------------
b+4...
dash db+3,3~f...
dash 4,3,3~f...
1+2,4 (58)


CH b+1 (escapable stun)
------------------------------------------------------------
df+2...


CH (d+4,3,3,)3 (escapable stun)
------------------------------------------------------------
dash 4,3,3~f...
dash db+3,3~f...


BT strings
------------------------------------------------------------
1,2,3,4,3 (69) (duckable after the 1,2 except when a little offaxis to the back)
FLA 3,4,4,4 (67)
4,3,4,3,3 (55)
d+4,3,3,d+3 (52)
d,3,3,3 (51)
df+4,4,4 (46) (?)
FLA 3,3,4 (44)

Last edited by yip_noob on Sep 5th, 2011 at 15:25

noobkken
Iron Fist God
Joined: Apr 2005
Posts: 1808
From: Singapore
PSN: Launch+
#2 “Quote” Edit Post
International version 1+2 does not bound.

Wall 4,4, d2 no longer works, opp can get up and block the d2.

ch4, 3+4 lands rather easily compared to DR. Think i landed ch4, 3+4~f, 3+4~f, 2,3, fla b3.

Stringing 3+4s in juggles seem really really really easy compared to earlier tekkens.

Either b1 or ss1 gives crumple stun on ch, seems like b1 to me. Juggle pretty much depends on axis, i usually use b1 off ssr so i'm usually off axis.

db2 in juggles have a float property similar to bryan's db2. Cant find a good use for it yet tho lol.

Baek with variety in juggles is hella fun.
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NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17049
From: USA North Carolina
PSN: TastyPPJuice
#3 “Quote” Edit Post
Thank you so much w/ ur info. Mad props.

Btw, does 4,4 d+2 still work when u juggle ur opp w/ b+4 (opp's face hits the wall)?
dave27
7th Dan
Joined: May 2007
Posts: 80
From: Philippines
#4 “Quote” Edit Post
d+2 after 4,4 is not guaranteed when opp's back hit the wall, thats true even in DR. If it doesnt work when opp facing the wall in T6 then it sucks!
noobkken
Iron Fist God
Joined: Apr 2005
Posts: 1808
From: Singapore
PSN: Launch+
#5 “Quote” Edit Post
Pretty sure 4,4, d2 was guaranteed in DR.

Anyway, tested, opp face to wall, 4,4, d2 works.

Having fun just randomly doing hwo juggles with baek. 2,3,1, dash 2,3, 3+4, random stuffs. Cant get fla f3 as an ender for longer juggles, still trying to explore.

PS: ch b1 gives escapable crumple stun. Probably df1 or db3,3~f pickup juggles would all work, didnt test tho since the cpu usually escapes the stun, and i'm not exactly good at landing b1 on ch lol.

Last edited by noobkken on Feb 3rd, 2008 at 17:12

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dave27
7th Dan
Joined: May 2007
Posts: 80
From: Philippines
#6 “Quote” Edit Post
ch b1 gives escapable crumple stun


Have you done it with CPU? or human player?
noobkken
Iron Fist God
Joined: Apr 2005
Posts: 1808
From: Singapore
PSN: Launch+
#7 “Quote” Edit Post
Was on cpu. On human players i use b1 usually after double/triple ss so its usually rear hit, almost will never get a ch.

Does it matter if its human or cpu, though? Its escapable, regardless.
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Kamadoma
1st Dan
Joined: Dec 2005
Posts: 12
From: Philippines
#8 “Quote” Edit Post
hello, casual Baek player here.

I've been used to juggling with 1,2,3~f FLA all my life in Tekken DR (holding the f as the whole combo goes). But seeing the new FLA 2, b+3 B! move, I really need to let go of the f before doing the FLA 2, b+3 command right?

I'm a little confused as to how I would update my combo for T6, since I mainly used this in DR:

d/f+2, 4, 3+4~f FLA 1,2,3~f FLA d+2

And now I see that I really need to use that FLA 2, b+3 B! ender.

Last edited by Kamadoma on Feb 12th, 2008 at 12:42

NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17049
From: USA North Carolina
PSN: TastyPPJuice
#9 “Quote” Edit Post
I think u meant to say

FLA 2,3 FLA b+3.

FLA 2,3 leads to FLA again w/o any direction input, and while u are in FLA, press b+3 will B! ur opponent.
Kamadoma
1st Dan
Joined: Dec 2005
Posts: 12
From: Philippines
#10 “Quote” Edit Post
I see. So that's why I keep doing a 2, b+3 and all that Baek does is to punch and flamingo step backwards LOL.

So I guess if I'd use the new move based on my DR combo I have to do this:

d/f+2, 4, 3+4~f FLA 2,3 FLA, b+3 B! right?

And since 2, 3 instantly enters FLA without direction, is it still possible to do a wall hit combo with FLA 1,2,3,3,3?
dave27
7th Dan
Joined: May 2007
Posts: 80
From: Philippines
#11 “Quote” Edit Post
I really need to let go of the f before doing the FLA 2, b+3 command right?


d/f+2, 2~3, 2~3, 2~3 FLA B+3 B! ......

You dont have to press f this time. You dont have to tap f to cancel 3 to fla.
Signature mhackRhack
FLA to the max!
Kamadoma
1st Dan
Joined: Dec 2005
Posts: 12
From: Philippines
#12 “Quote” Edit Post
Now that sounds easier. I'll go try it out soon. Well at least I'll be having less problems doing that, coz I was really looking dumb when I kept trying that 2,3 by adding a direction while playing a mercy round. Thanks very much.
dave27
7th Dan
Joined: May 2007
Posts: 80
From: Philippines
#13 “Quote” Edit Post
And since 2, 3 instantly enters FLA without direction, is it still possible to do a wall hit combo with FLA 1,2,3,3,3?


I dont know how Namco did the syntax but you can still do 1,2,3,3,3 even 2,3 doesnt need direction tapping to turn out to FLA.

1,2,3,3,3 is an old fashion now I think... You can try 4,4 B! d/f+4,4,4_d+4,4,4 or b+3 B! d/f+4,4,4_d+4,4,4 for wall combo
Signature mhackRhack
FLA to the max!
Kamadoma
1st Dan
Joined: Dec 2005
Posts: 12
From: Philippines
#14 “Quote” Edit Post
Originally posted by dave27
I dont know how Namco did the syntax but you can still do 1,2,3,3,3 even 2,3 doesnt need direction tapping to turn out to FLA.


After trying to deduce this thing, I kinda felt that the game engine automatically recognizes 3 as a command to FLA IF you start with 2, hence:

2,3 even without directional command, enters into FLA.

But if you start with 1, the game goes like before, where:

1,2,3 is your regular one-two kick, and only enters FLA upon input of a directional command, such as 1,2,3~f FLA.
dave27
7th Dan
Joined: May 2007
Posts: 80
From: Philippines
#15 “Quote” Edit Post
^ Yeah maybe they went through an "if condition" like in C++
Signature mhackRhack
FLA to the max!
Kamadoma
1st Dan
Joined: Dec 2005
Posts: 12
From: Philippines
#16 “Quote” Edit Post
Anyway, seeing the similarities in the old 1,2,3~f FLA and the new 2,3 FLA strings, does it take a long practice to get the new 2,3 FLA strings? Or they're really just like doing the 1,2,3~f FLA strings?
dave27
7th Dan
Joined: May 2007
Posts: 80
From: Philippines
#17 “Quote” Edit Post
^ No, its easy.
Signature mhackRhack
FLA to the max!
NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17049
From: USA North Carolina
PSN: TastyPPJuice
noobkken
Iron Fist God
Joined: Apr 2005
Posts: 1808
From: Singapore
PSN: Launch+
#19 “Quote” Edit Post
Originally posted by NoodleHead
does 4,4 B!?


Nope, wish it did.
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NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17049
From: USA North Carolina
PSN: TastyPPJuice
#20 “Quote” Edit Post
thx, just to make sure that I wasn't outa my mind.

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