MANLY MOVES: Miguel Movelist, Frames & More

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Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#1 “Quote” Edit Post
BEING UPDATED FOR TEKKEN: BR.

Any information need adjusting, post up or give me a PM.

Thanks to Ug the caveman, Stridajin, SLA and others for the info.

Basic Moves

[Punch to Back Knuckle]
1,2
High, High.
Two jabs, NC. Jails. 10 frame execution, -1 on block, +7 on hit and CH.

[Hammering Attack]
1,2,1+2
High, High, Mid.
Third hit causes B! and slight frame advantage on block. Can be interrupted.

[Upper Stroke]
1,2,4(~F)
High, High, High, (SAV).
Hold forward to go into SAV. Last hit doesn't jail.

[Punch to Low Kick]
1,3
High, Low.
Recovers crouching.

[Separation Hook]
2,1(~F)
High, High, (SAV).
Two jabs, hold forward to go into SAV. Jails. 11 frames.

[Power Cord?]
3,4
High, Mid.
NCc.

[Double Hammering]
1+2,1+2
Mid, Mid.
NC. Causes wall splat. Second hit delayable.

[Savage Stance]
3+4
(SAV).
Transition into SAV, takes a few frames. Can be cancelled with d/b or d/f. 3+4~d/b~3+4~d/b repeated works to cancel over and over.

[Chouhatsu]
1+4

It's a taunt. Changes based on which way Miguel is facing.

[???] [NEW!]
f+2
High.
High crush. +frames on hit and CH, safe.

[Escassion?]
f+3,4
Mid, Mid.
NC. Hit confirmable. First hit does not hit grounded or B!, second hit does. Second hit gives stagger stun with small juggle on CH. First hit -6 on block. Second hit at least -12 on block. Second hit wall splats.

[Cyclone Slap] [UPDATED!]
f+4,2
Mid, Mid.
NC. Hit confirmable in BR. First hit is a homing move and safe. Second hit causes KD and W! and is approx -15 on block.

[Inductance]
f+1+2
High.
Launcher - guaranteed d+1+2 after. Safe. 14 frame execution. Wall splats.

[Dead Point]
f+3+4~F
Unblockable.
The f+3+4 motion auto-blocks mids and highs. Hold forward for the unblockable.

[Choking]
d/f+1(~F)
Mid, (SAV).
Hold forward to go into SAV. 13 frame execution, -0 frames on block, +6 on hit and CH.

[Double Choking]
d/f+1,1(~F)
Mid, High, (SAV).
NC. Hold forward to go into SAV. Second hit does not jail. 13 frame execution, -3 freams on block, +5 on hit and CH.

[Double Choking to Body]
d/f+1,1,2
Mid, High, Mid.
Jab punishable.

[Double Choking to Left Sanding?]
d/f+1,1,3(~F)
Mid, High, Low, (SAV).
Hold forward to go into SAV. No +frames on hit.

[Choking Pick-up]
d/f+1,2
Mid, Mid.
NC. 13 frame execution, -10 frames on block, +3 on hit and CH.

[Beat Upper]
d/f+2,1
Mid, Mid.
NC. Can be SSL'd. 16 frame execution, -15 on block, launches on hit and CH. Wall splats.

[Beat Chopping]
d/f+2,2
Mid, Mid.
NCc. Causes B!.

[Brushing]
d/f+3,2
Mid, Mid.
NC. If 2 hits Opp crouching you get ass stun eg Feng's DR CH WS+4. 16 frame execution, -6 frames on block, +5 frames on hit and CH.

[Cutting]
d/f+4,1(~F)
Mid, High, (SAV).
NC. Does not jail. Hold forward to go into SAV. 14 frame execution, -5 frames on block, +6 frames on hit and CH.

[Cutting Edge]
d/f+4,1,1
Mid, High, Mid.
Last hit gives gut crumple stun on CH. (ala Nina CH ff+3) Last hit is delayable. 14 frame execution, -10 on block, +8 frames on hit.

[Tapping]
d+2
Mid.
16 frame execution. Causes B!. Opponent SLD on CH for free d+3. Safe.

[Low Kick]
d+3
Low.
21 frame execution. -12 on block. +1 on hit and CH. Recovers crouching.

[Right Sanding? & Bunking?]
d+4,1+2(~F)
Low, High, (SAV).
16 frame execution. NCc. First hit -11 on block, second hit -8. First hit +0 on hit and CH, second hit +5 on hit and CH. Hold forward to go into SAV. d+4 recovers standing.

[Blockbust]
d+1+2
Mid.
21 frame execution. -12 on block, KND on hit or CH. High crush. Wall splats.

[Down Picking]
d/b+1
Low.
TC. Hold 1 charge. WS Launch punishable. Charged is more punishable. Launcher. Can be SSL'd. Tracks to the right slightly.

[Heel Down]
d/b+3(~F)
Low, (SAV).
TC. Hold forward to go into SAV. 18 frame execution, -12 on block, +3 on hit and counter hit.

[Heel Down to ???] [NEW!]
d/b+3,4
Low, Low.
18 frame execution, second hit launch punishable.

[???] [NEW!]
d/b+4
Low.
Reasonably fast, decent range, tracks both ways? At least -15 on block.

[Rimshot]
b+1(~F)
Mid, (SAV).
Hold forward to go into SAV. Safe.

[Rimshot Joint]
b+1,4
Mid, Low.

[Pulling Off?]
b+2,2
High, Mid.
16 frame execution. First hit -9 on block, +2 on hit and causes unbreakable stun into juggle on CH. Second hit recovers crouching and causes B!. NC.

[Vibe Roller?]
b+3(~F)
Mid, (SAV).
Hold forward to go into SAV. +small frames on block. Doesn't hit grounded (except Kuma sometimes), but it hits most / all low to the ground stances.

[Phase Boots?]
b+4
Mid.
Safe. Knock down. Causes wall splat.

[Arming]
b+1+2(~F)
High, (SAV).
Hold forward to go into SAV. 11 frame execution, -12 frames on block, -4 frames on hit, unbreakable stun on CH for juggle.

[Staccato Dunk]
u/f+1(~F)
High, (SAV).
Hold forward to go into SAV. +small frames on block. Causes wall splat.

[Inlay? Kick]
u/b_u_u/f+3
Mid.
Low crush.

[Rear Kick]
u/b_u_u/f+4
Mid.
Low crush. Launches. 15 frame execution, -14 frames on block. Wall splats.

[Loud Upper Combo]
f,f+2,1
Mid, High.
NC. First hit crushes high, but is unsafe. Second hit can be delayed. Jails if undelayed. Second hit is -14 on block. Knocks down far away on hit or CH ala Bryan's ss+2,3.

[Obligarde]
b,f+1
High.
Crushes high + small inbuilt sidestep.

[Kickstart]
f,f,f+3
Mid.
Safe. Wall splats. Low crush. Practically generic running kick.

[Brass Upper]
WS+1(~F)
Mid, (SAV).
Hold forward to go into SAV.

[Distortion Slash]
WS+2,2,2
Mid, High, Mid.
WS+2,2 launches. Last hit causes B!. Can duck the second hit if the first is blocked. i13 frames.

[Bridge Kick]
WS+3
Mid.
Safe. Knocks down on NH and CH.

[Standing Kick]
WS+4
Mid.
Generic while standing 4. Safe.

[Wide Freight?]
WS+1+2
High.

[Bucking]
FC,d/f+2
Mid.
Recovers face up, feet away. +frames on normal hit, unbreakable stun of CH.

[Decay?]
FC,d/f+4
Low.
Trips for juggle. Around -15 on block.

[War Pedal]
d+3 (While opponent grounded)
Low.

Last edited by Jordyce on Jun 15th, 2009 at 01:11

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Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#2 “Quote” Edit Post
Savage Stance (SAV)

(Note: With SAV, tap d/f or d/b to exit back into normal stance.)

Press 3+4 to manually enter savage stance.

[Blister Knuckle]
SAV 1(~F)
High, (SAV).
Hold forward to remain in SAV. 12 frames, -2 block, +6 hit / CH.

[Twin Blister]
SAV 1,1
High, High.
If the second hit lands on CH, crumple stun for juggle.

[Blister One-Two]
SAV 1,2(~F)
High, Mid, (SAV).
Hold forward to remain in SAV. Second hit delayable. 12 frames, -9 block, +4 hit / CH.

[Blister Binding]
SAV 1,2,1
High, Mid, Mid
Last hit launches on CH / wall splats. Second and third hit delayable. -15.

[Blister Crunch]
SAV 1,4
High, Mid.
12 frames execution, -10 block, FD hit / CH. NCc. Wall splats. Pushback on block.

[Down Stroke]
SAV 2
Mid.
Hold to charge. Wall splats.

[Torn Knee]
SAV 3(~F)
Mid, (SAV).
Hold forward to remain in SAV.

[Double Torn]
SAV 3,3(~F)
Mid, High, (SAV).
Hold forward to remain in SAV. 15 frames, -9 block, +2 hit, CH KD. NC if undelayed.
If the second hit lands on CH, crumple stun for juggle.

[Resonance Spin]
SAV 4
High.
15 frames. +0 frames on block. KD on hit / CH. Homing moves. Wall splats.

[Hammer Gut?]
SAV 1+2
Mid.
Hold to charge, launch height based on how long charged. Hold back to cancel.

[Pick-Upper]
SAV d/f+1(~F)
Mid, (SAV).
Hold forward to remain in SAV.

[Up Stroke]
SAV d/f+2
Mid.
Launcher. Hits grounded. Crushes high. 19 frames. -17 on block. Juggle on hit / CH.

[Bunking?]
SAV f+1+2(~F)
High, (SAV).
Hold forward to remain in SAV.

[Side Low]
SAV d+4(~F)
Low, (SAV).
Hold forward to remain in SAV.

[Side Jack]
SAV d+4,3(~F)
Low, Mid, (SAV).
Hold forward to remain in SAV. NC. 15 frames, -15 on block, -2 on hit / CH.

[Tailpiece?]
SAV d/b+3(~F)
Low, (SAV).
Hold forward to remain in SAV. Hits grounded. 19 frames, -13 on block, +5 on hit / CH.

[Grand Winder]
SAV d/b+4
Low.
Hits grounded. 25 frames, at least -15 on block, juggle on hit / CH.

[Fade Slash]
SAV b+1(~F)
Mid, (SAV).
Hold forward to remain in SAV. 14 frames, -5 on block, +3 on hit / CH.

[Chokedown]
SAV b+1,2
Mid, Low.
2 launches for charged d/b+1 juggle.

[Chokeup]
SAV b+1,4
Mid, Mid.

[Rocknut]
SAV b+2
Mid.
Sabaki punch parry. Safe.

[Sandburst]
SAV b+3(~F)
High, (SAV).
Hold forward to remain in SAV. Wall splats.

[???]
SAV u/f+3
Mid.
Stuns on normal hit or CH for juggle. Low crush. 15 frame execution. Around -12 on block..


Tenstrings

[Ten Hit Combo]
WS+1+2,4,1,1,2,1,4,1,2,1
High, Mid, High, High, Mid, Mid, Low, Low, Mid, High.


Throws

[Enhancer]
1+3_f+1+3

1 Break.

[Bottleneck]
2+3_f+2+4

2 Break.

[Slash Beat]
1+3_2+4 (Approach from left side)

1 Break. d+3 guaranteed after.

[Blast Beat]
1+3_2+4 (Approach from right side)

2 Break.

[Shock Howling]
1+3_2+4 (Approach from behind)

No Break.

[Exciter]
D/F+1+2

1+2 Break. Doesn't cause KD. No free hits after, just +frames.

Last edited by Jordyce on Apr 20th, 2009 at 13:30

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Anima Mundi
Sage
Joined: Feb 2006
Posts: 494
From: Philippines
PSN: Too Fat
XBL: Too Furious
#3 “Quote” Edit Post
d/f+2,1 launch punishable. Lili can hopkick miguel after blocking that move.
Signature <SU-KE> Crispy
Axe Kazama
Iron Fist God
Joined: May 2005
Posts: 1164
From: Australia
#4 “Quote” Edit Post
Yes, we're aware it's roughly -15 on block
Sol.Eternal Pan
Iron Fist God
Joined: Mar 2005
Posts: 1720
From: Australia
#5 “Quote” Edit Post
Originally posted by Anima Mundi
d/f+2,1 launch punishable. Lili can hopkick miguel after blocking that move.
What's even funnier is that Miguel can't punish d/f+2,1 with d/f+2,1, which makes it roughly roughly a 17f move.
Signature The difference between a 12" cock and an onion? Nothing, they both bring tears to your eyes- Rodney Rude
Anima Mundi
Sage
Joined: Feb 2006
Posts: 494
From: Philippines
PSN: Too Fat
XBL: Too Furious
#6 “Quote” Edit Post
Originally posted by Axe Kazama
Yes, we're aware it's roughly -15 on block

whoops, I should've read the other thread before I posted here. But the thread title said that frames go here so yeah..
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Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#7 “Quote” Edit Post
This is the thread for specific moves, if you've got any specific frame data feel free to contribute, I'm also taking information from the Manly Man thread and adding it here. Once I get access to a quiet morning or two with Miguel I'll try and get a lot of frame information to put here.
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bboy_pheonix
Berserker
Joined: May 2005
Posts: 414
From: Australia
PSN: Bboy_phoenix
#8 “Quote” Edit Post
ey can i ask wat that kool tornado kick thing where miguel goes wooooohoooo, is it ss3? tah.
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Dead man Inc.
Iron Fist God
Joined: Jul 2005
Posts: 1130
From: Philippines
#9 “Quote” Edit Post
Originally posted by bboy_pheonix
ey can i ask wat that kool tornado kick thing where miguel goes wooooohoooo, is it ss3? tah.


b+3 dude, yah it relly looks cool
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Axe Kazama
Iron Fist God
Joined: May 2005
Posts: 1164
From: Australia
#10 “Quote” Edit Post
also goes into SAV if you hold forward and leaves you on very small + frames on block
bboy_pheonix
Berserker
Joined: May 2005
Posts: 414
From: Australia
PSN: Bboy_phoenix
#11 “Quote” Edit Post
lol yeah miguels sick cunt, lol we finaly got t6 in melbourne last thurs, n played it twice n already 3rd dan lol highest rank in melb. really fun to use. mad combos sum aswell lol
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ronskyboi23
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Joined: Feb 2008
Posts: 380
From: Philippines
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#12 “Quote” Edit Post
can someone tells me the command of miguel's move just like the animation of lei's 3~4? im just wondering. .
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Sol.Eternal Pan
Iron Fist God
Joined: Mar 2005
Posts: 1720
From: Australia
#13 “Quote” Edit Post
Originally posted by ronskyboi23
can someone tells me the command of miguel's move just like the animation of lei's 3~4? im just wondering. .
b+3

wooohooo.
Signature The difference between a 12" cock and an onion? Nothing, they both bring tears to your eyes- Rodney Rude
ronskyboi23
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Posts: 380
From: Philippines
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#14 “Quote” Edit Post
Originally posted by Sol.Eternal Pan
b+3

wooohooo.



thnx!! now i know that sick move!! its a guard breaker ryt?
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Mach-godfist
One Last Run
Joined: Apr 2005
Posts: 6764
#15 “Quote” Edit Post
whats the notation for miguels uppercut? can b used after b! at w!
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Ug the caveman
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Joined: Jan 2000
Posts: 1253
From: Australia
#16 “Quote” Edit Post
Couple of things...
[Chouhatsu]
1+4

It's a taunt.

Useless info...but this taunt actually changes depending on which way Miguel is facing. Facing right (ie. 1P side) he kisses his fingers and waves at the camera, facing left he looks at the camera, gives a thumbs up and then points his thumb back over his shoulder. Both versions he says "woohoo" or something similar sounding.

[Separation Hook Hard]
f+2,1(~F)
High, High, (SAV).

Second hit gives inescapable crumple stun on CH, same as Bryan CH b+2.

[Cutting Edge]
d/f+4,1,1
Mid, High, Mid.

Last hit causes gut crumple stun on CH, same as Nina CH ff+3.

[Loud Upper Combo]
f,F+2,1
Mid, High.
NC.

First hit crushes highs, but it's massively unsafe on block.

[Cyclone Slap]
f,F+4,2
Mid, Mid.
NCc.

First hit is a homing move.

[Obligarde?]
b,f+1
High.

Crushes highs, and also sidesteps a little so maybe can beat some linear moves. Will test more.

[Distortion Slash]
WS+2,2,2
Mid, High, Mid.
WS+2,2 launches.

Last hit causes B!

Savage Stance (SAV)

(Note: With SAV, tap d/f to exit back into normal stance.)

[Punch to Back Knuckle]
1,2 High, High.
Two jabs, NC. Safe. 10 frames?

Shouldn't be there...not a SAV move. Already listed in the first post anyway.
Signature - Ug the caveman
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Jordyce
Planet Robobear
Joined: Aug 2006
Posts: 4711
From: New Zealand
PSN: Jordyce
#17 “Quote” Edit Post
Thanks dude, updated the move list.

Just waiting for T6 to land here so I can do some proper frame testing...
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Ug the caveman
Iron Fist God
Joined: Jan 2000
Posts: 1253
From: Australia
#18 “Quote” Edit Post
Couple more minor notes...
[Escassion?]
f+3,4
Mid, Mid.
NC.

Despite the fact that his left heel actually makes contact with the ground, the first kick does NOT connect against grounded opponents (maybe bigs?). Second kick does hit grounded, and also has that new goofy looking stagger stun on CH. They sort of stagger back a few steps before falling on their back, ff+2,1 connects off it but maybe he gets more.
[Choking Pick-up]
d/f+1,2
Mid, Mid.
NC. Safe.

Turns out this is NOT safe, at least not in A89. -10 or so.
[Beat Upper]
d/f+2,1
Mid, Mid.
NC, Launches. Can be SSL'd. Launch punishable (-15?).

Pretty much confirmed that this is exactly -15.
[Pulling Off?]
b+2,1+2
High, Mid.
Causes B!. Recovers crouching.

Command for this is actually b+2,2.
[Arming]
b+1+2(~F)
High, (SAV).
Hold forward to go into SAV.

Crumple stun on CH. Not sure if it crushes or if it just beats things by being crazy fast, but either way it seems pretty good.
[Side Jack]
SAV d+4,3(~F) Low, Mid, (SAV).
Hold forward to remain in SAV.

NC.
Signature - Ug the caveman
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soku`
Virtuoso
Joined: Feb 2008
Posts: 204
From: New Zealand
#19 “Quote” Edit Post
hi there, im looking to use miguel. jut wanted a rough idea of what his best launchers and mids were. Thanks heaps
ronskyboi23
Destroyer
Joined: Feb 2008
Posts: 380
From: Philippines
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#20 “Quote” Edit Post
Originally posted by soku`
hi there, im looking to use miguel. jut wanted a rough idea of what his best launchers and mids were. Thanks heaps


try to use his uf+4 its punishable by 1,2, but try to use it wisely.
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