New System: Bound FAQ

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Jaytech
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#1 “Quote” Edit Post
what is bound (B!)?

bound (B!) is a new gameplay system introduced in tekken 6. it is upgrading the old juggle combo system and can be used to make combos even more damaging.


how does it work?

each character in t6 has some moves that can cause B! during a juggle combo. these moves basically knock the opponent on the ground where he is bouncing back up enabling the player to continue the combo for more damage. the most effective way is to use those moves near the end of a combo for maximum damage.
NOTE: you will only get B! once per juggle combo. if you manage to use a B!-move again it will just cause a knockdown like in previous tekken games. B! can also happen from moves outside of juggle combos and even after CH (they work just like juggle launchers then, so you can go for a combo afterwards).


can every character use it?

yes. no exception so far.


what is happening after a floor break during B!-combos?

often (always?) a floor break will occur while a B!-move is hitting the opponent (in stages where a floor break is possible). if you are fast enough you can continue the combo in the new part of the stage without problems.
the following scenario as an example is possible: combo, bound, wall push, slam down wall combo, floor break, bounce wall combo.


how many B!-moves does each character have?

it depends on the character. usually each character has about 4 B!-moves.


why the term bound?

because the opponent is "bound" to get fucked up, as MYK so accurately put it.


aren't bound combos unfair?

the damage after B! has been toned down so that you won't see full life B!-combos. however, some B!-combos can leave you in a good oki position for even more damage.


what are all the char's B!-moves?

asuka
d+2
b+4,2
2,1,1+2

zafina
SCR,1+2
SCR,3+4
1+2
SCR,2,2

leo
b+2,1+2
db+2,2
d+2

steve
FLK,1,f+1
FLK,2
WS+1,2
f,f+2

lili
b+1
df+3
4,1,3

armor king
uf+1+2_uf+1+2~d
d+2
df+2
f+1+2

jack-6
f,f+1
1,1
f,f+3
b+4,4

king
b+2,1+2
f+2,2,2
JGS,2

miguel
1,2,1+2
df+2,2
b+2,2
uf+1

anna
d+2
db+1
CAT,2,1
FC.f+2

baek
FLA,b+3_f,f+3
uf+3,4,3
1+2_FLA,1+2
b+1

ling
ff+1
AOP,uf+3,1
RDS,2~2
uf+3+4

hwoarang
RFF,f,f+3
RFF,4,3
RFF/RFS,2,4,3

jin
1,2,3
1,3~3

dragunov
1,3,2
f,f+2
b+1+2
4,3

kazuya
db+2
d/f+1,2
f+4
ff+3

julia
ff+3
df+1
1+2

roger jr.
1,2,2
WS+2,2
f+4,3,2
WS+3,3

nina
1+4
f+4,3,3

devil jin
df+1,2
df+1+2

heihachi
df+1,2
b,f+2,2
f+4

paul
f+1+2
qcb+1

bryan
b+1
d+2
1+2

bob
u/f+1+2,1
d/b+3+4,4
WS+2,2
b+4,1
f,N,d,d/f+3

Yoshimitsu
1,1
u/f+4
f,f+1+2
KIN,1
KIN,2,1+2

marduk
df+4,1+2
df+3,1+2

wang
1+2
df+1,1

christie/eddy
uf+1+2
f+3
SS+2
3~4,3+4
f+4

bruce
df+1,2
d+2
MTS,f+1

raven
ub+1,2
SDW,3,4,3
b+1

law
DSS,2,f+2,2
f+1+2_1,2,f+2,2

lei wulong
d+2
df+1+2
DRU.uf+1+2
BT.1+2,2
f,f+2_PHX,2
TGR,1

lee chaolan
f+4,3
b+4
4,3,3
1+2
2,1,1

kuma/panda
df+3,2
WS+1+2,1+2

ganryu
2,1,2
b+4,1

feng
2~1
db+1+2
f+4,3
db+2,2,2

NOTE: only the last hit in strings gives B!.

Last edited by Jaytech on Mar 11th, 2008 at 05:10

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Jaytech
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#2 “Quote” Edit Post
additions?
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Oboro No Tsuki
4th Dan
Joined: Sep 2007
Posts: 39
#3 “Quote” Edit Post
The positive:I think is good for masters and experts and beginners the same time because beginners usually can't do a juggle and continue it for more than 4 hits now with the B! system they can continue it (with the word beginners i mean low ranks)

The negative:The juggles will be even more longer, tiring and will make the player upset while he gets juggled by his opponent

But after they toned down i guess the damage won't be full life and in combination with the rage system it gives a chance to the player with low life to win I guess so

Maybe that's why namco add that new rage system

My overall impression...
Let's play the game and see No offence
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Fishey
Expert
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Posts: 148
#4 “Quote” Edit Post
Correction it's Bound Not Bind...
Jaytech
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#5 “Quote” Edit Post
why? bind is the infinitive, isn't it?
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16 Bit
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#6 “Quote” Edit Post
I dont think its bind as in combining combos but the lesser used meaning of bound, to jump or bounce. you know how Superman can leap a building in a single bound or a rebound.
The Realyst
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#7 “Quote” Edit Post
Adding each characters bind move to the list would be awesome.
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insomnotek
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Posts: 5555
#8 “Quote” Edit Post
yeah, i thought it was bound too. not like it really matters though. as long as we all use b! as the bound_bind effect in notation, then all is good.

a list of bounding moves for each character would be useful. perhaps edited into the first post if jaytech so pleases?

heres asukas:

d+2
b+4,2
2,1,1+2
Dreamkiller
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#9 “Quote” Edit Post
Zafina's Bound Moves.

SCR 1+2
SCR 3+4
B+1+2

Should be it.
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the end.
MYK [jamgi]
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#10 “Quote” Edit Post
Steve's B! moves

1. FLK(1)f1
2. FLK2
3. ws(1)2
4. ff2
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the_13est
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Joined: Apr 2005
Posts: 5236
From: USA South Dakota
#11 “Quote” Edit Post
d/f 3,2
WS1+2,1+2

Bears binding moves. Sadly, no 1+2 ...

EDIT: b+1 doesn't bound after all ... removed from the list

Last edited by the_13est on Jan 24th, 2008 at 20:14

yiggs
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Posts: 3877
From: Australia
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#12 “Quote” Edit Post
I think Fishey is correct.

Bounce = Bound =/= Bind
TheDinosaur
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#13 “Quote” Edit Post
yes, the general consensus is "bound"

also, to break the floor you don't need a bound move, just any move which hurls them into the ground: mishima axekicks in a juggle don't bound, but they do break the floor. You can also break the floor with certain throws.
MCP
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#14 “Quote” Edit Post
You don't have the scenario:
Combo, bounce, wall push, w!, slam down wall combo *breaks floor*, and you get another bounce wall combo.

Until they fix it.(hopefully).

I didn't hear the term "Bind" until I read this thread, it was always bounce or bound.
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MYK [jamgi]
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#15 “Quote” Edit Post
Ehh it should just be called "bound" for two reasons

1. Thats the first one that i've ever heard since the very first introduction to it.
2. "Bound" is obviously the given winner, because once you B! them they're Bound to get fucked up
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Kazamarant
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Joined: Dec 2004
Posts: 1250
From: Australia
#16 “Quote” Edit Post
Leo's B! moves:

- b(2),1+2
- db(2),2
- d2

Last edited by Kazamarant on Jan 20th, 2008 at 05:25

16 Bit
Raijin
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Posts: 622
From: USA Illinois
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#17 “Quote” Edit Post
Lili's bound moves
b+1
d/f+3
4,1,3
Brahma
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#18 “Quote” Edit Post
I was under the impression it was bind as in you do a move that will secure or "bind" them to the ground where they can't escape followups.

Also, in listing bind commands, should we distinguish between moves that bind on the ground (i.e. AK u/f+1+2) and moves that only bind in air juggles?

Jack-6 Bind moves:
f,f+1
1,1
f,f+3
b+4,4
I think he has a few more but I haven't been able to confirm yet.

AK bind moves
u/f+1+2_u/f+1+2~d
d+2
d/f+2
f+1+2
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combot-killer
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#19 “Quote” Edit Post
Kings Bind moves:
b2,1+2
f2,2,2.

That's all you need because b2,1+2 is the best new addition to King since 5.0 b1.
Yes, I went there.

-beer-
Signature Originally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


Jaytech
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#20 “Quote” Edit Post
updated.

great infos, guys!


does everyone want to have the characters bound moves included in this thread??
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