T6 Baek vid/discussion (NAMCO PLEASE READ)

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NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17050
From: USA North Carolina
PSN: TastyPPJuice
#1 “Quote” Edit Post
Thread merged for T6 discussion.

Baek's T6 video HERE
and HERE


T6 is coming out in a not so distant future, and T5DR home-port decision from Namco seems to be a bit dissapointing to general public. We are all like the Jap pervs hiding in the corner, drooling for the T6 release in PS3. (Rumor: T6 is gonna be out in console first?) but anyway, WHAT DO WE WANT FOR OUR PIMP OF T6? DISCUSS!

I will start first

-New uninterruptable roundhouse ender from the FLA strings that covers ss any directions. KND on hit and CH, and cannot cancel into FLA. (otherwise will be too cheap) Be it high and safe on block, or mid and jab punishable, as long as it gives choices for Baek players to punish those who are willingly to take a chance to ss the last kick.

-New FLA string that allows looping.

-New options on FLA 3,3 ender. When u accidentally input this commend to ur opponent, u can kiss ur 50% health goodbye. (FLA 3,3,3 hits mid would be nice)

-FLA canceling options outa middle of the ten-strings. (This will add at least 2 more options in FLA loop)

-FLA ss type of input attack. TC build-in would be nice. (ss evade + TC = goodness)

-New short range whiff punisher to replace f+1+2 in T5.0. Not necessarily be safe on block, but decent reward on hit.

-New low attacks that does not necessarily track ss, but hits ground, and have decent frame on hit! (damnit, with d/b+4 and snake kick, none does this job)

-New roundhouse type attack (can be done outa FLA) that tracks ss, and can shift into FLA.


Last edited by NoodleHead on Nov 8th, 2007 at 22:29

Stringer
nothing to lose
Joined: Feb 2005
Posts: 1727
From: United States
#2 “Quote” Edit Post
give Baek positive frames or a CH knockdown for d+4,3,3,d+3 ON HIT because this -14 business don't make no damn sense

give Baek positive frames on hit for d+3,3 cuz -9 is bullshit too

a decent ws+2

make 4,3,4,3,3,3~f_~b possible

u and d FLA cancel from kick moves

trench coat customization

some type of gun customization, he is in the army

Last edited by Stringer on Aug 23rd, 2006 at 05:56

baekayl
Iron Fist God
Joined: Jan 2004
Posts: 1237
From: USA Rhode Island
PSN: Baekayl
XBL: Half Baeked401
#3 “Quote” Edit Post
fl throw mix-ups would be nice, maybe add a couple of frames 2 the break window(or not, whatever,) but give him atleast 2 fl throws.

overall less negative frames on hit.

the 10 hit cancels would be awesome.

maybe a no facial hair customization ( ala TTT/ T2 baek)
ummm..... dreadlocks customization??lol
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Stringer
nothing to lose
Joined: Feb 2005
Posts: 1727
From: United States
#4 “Quote” Edit Post
Originally posted by baekayl
maybe a no facial hair customization ( ala TTT/ T2 baek)


that would work...
and a FLA stance cancel
zenith
Shihan
Joined: Aug 2004
Posts: 116
From: Australia
PSN: Zennith
#5 “Quote” Edit Post
I would love for Baek to have just a few of the options already said on this thread. Personally I would like to see better frames on d+4,3,3,3 and d+3,3 some new flamingo options (ones that would actually be helpful).
Maybe have d/f+2 or ws+2 launch crouched opponents.
As for customizations some army stuff would be good, maybe an army trench coat like Hwoarang was wearing in his opening in Tekken 4 and an option of having short hair. It would be good to have three costumes a Tobok, suit and army gear.
Stringer
nothing to lose
Joined: Feb 2005
Posts: 1727
From: United States
#6 “Quote” Edit Post
f,n,d,D/F+3 deserves a better hit box too
NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17050
From: USA North Carolina
PSN: TastyPPJuice
#7 “Quote” Edit Post
Actually, I got a good one...

Since Bob got two FLA stances, maybe Baek can have two as well... but one for the attack-based, and the other one for defence based. First of all...

-It may be called DFLA (or some other birds' name, heh)
-Input: b+4 (looks like b+3, except it's a different leg up)
-Auto low/throw reversal (similar to Anna's CAT)
-ss another direction, so the 3xSS can go the other way around.
-Moves that gives no looping, but all with build-in parry/reveral properties. Since they are all defense-based. DFLA should only be used in anticipating opponent's attack.
-DFLA 1+2: Similar to Bob's f+1+2 strike, slower, but deflects left punch.
-DFLA b+1+2: high/mid punch parry (initiate at frame 1, to counter opponent's fast retaliation), u/f+4 guaranteed with successful parry. (+16?), and launcher punishable if whiffed. (no abuse allowed)
-DFLA 3: slow roundhouse kick, similar to Bryan's delayed f,f+3, parries incoming kicks, and + frame on block.
-DFLA 4: quick high kicks like Bob's LFS f+3 or RFS f+4, ends standing.
-DFLA 3+4: DFLA throw, "3+4" escape! Animation can be similar to Kilik's cruch wacks, with first two kicks on the inner thigh, and ends with straight kick to the belly instead of nuts kick. (... u know what? forget it, GO FOR THE NUTS!)
-DFLA d+1_d+2: normal standing low jab.

Although we wrote about gazillion moves, Baek currently only has like what.. 9? so I don't think it's bad asking for like... 10 new moves or so.
nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#8 “Quote” Edit Post
THIS WAS MY IDEA YOU PUNK!!
lol
jk

Other then obvious frame changes to snake kicks, all baek needs is a modified d/f+2 which launches crouching. I also think it would make sense to remove his low string ender (4) with something faster/useful.

-Nick
Signature "What It Do-San"
NoodleHead
will touch u gently
Joined: Mar 2001
Posts: 17050
From: USA North Carolina
PSN: TastyPPJuice
#9 “Quote” Edit Post
Originally posted by nf0x
THIS WAS MY IDEA YOU PUNK!!

-Nick


HAHA, the horizontal ender, or the new FLA stance (not necessarily defense-based FLA?)

Yeah, I don't really find his mid/low mixup ender was any useful at all. Also, I completely agree with the d/f+2 problem on crouching opponent. The opponent would rather risk crouching and d+1_2 u to stop ur flow. Once Baek's flow is interrupted/stoped, he will have to work from starting point again.

Last edited by NoodleHead on Jul 20th, 2006 at 14:45

mihovil
Warrior
Joined: Mar 2006
Posts: 166
From: Croatia
#10 “Quote” Edit Post
How about some really hard hits. The only hit that actually hurts is his FLAf+4. So how about adding at least one 40 dmg hit (Single hit I mean, not a string)?
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nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#11 “Quote” Edit Post
I like a lot of the suggestions in this thread, but there is a difference between what we would like to be done, and what has to be done.

The bottom line is that baek is a good character in dr, and he doesn't need many changes at all. With that said, I just want to rehiderate what I said earlier, and if you would like you can add to the needs list.

d/f+2 MUST LAUNCHER CROUCHERS! Having to use b+4 to launch out of fla is a crime.

Frames on snake kicks are broken. In my opinnion it's a mistake by namco that should be fixed. Easy.

I think that's all he really needs, but if you have something post it up.

-Nick
Signature "What It Do-San"
filthieRich
Tekken Project Team
Joined: May 2005
Posts: 2430
From: United States
PSN: Filthie_rich
XBL: Tekken Project Team
#12 “Quote” Edit Post
if they just give him like 3 more moves
and return his 1+2 properties ill make sure to make him top tier

but seriously as much as a character is "top tier" its up to the players of the nation which decides on the status of that particular character


example

DJ is top tier

jinkid, alexman,kane, and qudans can prove that

if no1 could win with him he wouldnt be top tier


but regardless baek is a top-mid player in everygame that hes in except for tekken 5.1

5.0 baek is broken

5.0 = 1+2, B3 as long as you can BACKSLIDE 3-4 slides per second lightdashing isnt too important
ws344 thjast like 1million damage + followups

dr= D2, uf2, CH4(move is fuckin cheap as hell(UF2~CH4... uf3+4...combo

i hope that they just put baek in period

he would be damn kewl wit da new school style taekwondo ffree style fellaz

ne needs a combo like lees f33334 but like wit his own flava

but anyways

be easy fellaz

hey noFX do you play at the arcade?

and also guys baek still has his JF fla cancels

so if you think shit shouldnt be hitting you its becuz your prolly missing the command by 1 frame
simply practice getting the max frames out of all of your strings

aight d0ods pz


baek = mad

if you get stuck n dont know wat to do in a match
taunt

n then look for CH D433 FLA 344 (trackjs SS'ers)

that strat is t0o good
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nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#13 “Quote” Edit Post
Originally posted by FilthyRich
if they just give him like 3 more moves
and return his 1+2 properties ill make sure to make him top tier

but seriously as much as a character is "top tier" its up to the players of the nation which decides on the status of that particular character


example

DJ is top tier

jinkid, alexman,kane, and qudans can prove that

if no1 could win with him he wouldnt be top tier


but regardless baek is a top-mid player in everygame that hes in except for tekken 5.1

5.0 baek is broken

5.0 = 1+2, B3 as long as you can BACKSLIDE 3-4 slides per second lightdashing isnt too important
ws344 thjast like 1million damage + followups

dr= D2, uf2, CH4(move is fuckin cheap as hell(UF2~CH4... uf3+4...combo

i hope that they just put baek in period

he would be damn kewl wit da new school style taekwondo ffree style fellaz

ne needs a combo like lees f33334 but like wit his own flava

but anyways

be easy fellaz

hey noFX do you play at the arcade?

and also guys baek still has his JF fla cancels

so if you think shit shouldnt be hitting you its becuz your prolly missing the command by 1 frame
simply practice getting the max frames out of all of your strings

aight d0ods pz


baek = mad

if you get stuck n dont know wat to do in a match
taunt

n then look for CH D433 FLA 344 (trackjs SS'ers)

that strat is t0o good


I agree. When tekken 5.0 was out, i remember Japan listed jin higher then dj...

And yah I do play arcade, mostly westwood. People haven't been there recently, and I heard it has something to do with a chair fight that happened there? I dono. Next time you're around pm me or post if you can. Thanks.

oh, and it's nfox, but whatevers.

-Nick
Signature "What It Do-San"
Battousai
Iron Fist God
Joined: Aug 2000
Posts: 1236
From: Philippines
PSN: ElDiabloMacho
#14 “Quote” Edit Post
Yeah, a good power move out of regular stance is in order. Something like Bob's Backlash (RFF 3~4), only this time it wouldn't hurt if it hits mid.

And the uninterruptible ender that NoodleHead mentioned at the beginning is nice, too. If you ask me, I miss the last hit of 5.0's d/f+3,4 [~f] though I believe this move isn't too popular among a lot of Baek players.

I also want the 'Tekken 2' customization, kinda like a Steven Seagal look.

If it's also not too much to ask for, I'd like to see the TTT Albatross back (CD_WS+4,4,3).

In terms of what needs to be done:
- bring back the old 5.0 1+2
- Better d+3,3 recovery
- d/f+2 should launch crouching opponents and
- it should be guaranteed after a punch parry.
Sketcher
Sage
Joined: Apr 2004
Posts: 486
From: USA Illinois
#15 “Quote” Edit Post
I'm not that knowledgeable with the frames, but here's some stuff I'd like to see.

Random thoughts...


(A) = Make a forward step flamingo stance that can block med attacks in the first few frames. The command would be f+3~f, or f,f while in flamingo. The reaction could be like that of the Guard Impact in soul calibur 3 or blocking Paul's d+4. Makes the opponent stumble back a bit.

Moves could be done off of it, like:

* Quick dashing Left hammer / stomp kick, like the second hit of 4,4, but stretching out further and hit's the ground hard.
command = d+3

* Step left push kick (toes up) = Knock down
command = f+3

* L. side push kick, can flow in to his 1,2 combo or a back dash.
command = 3 or 3~b

* db+ 3

* d+4

* flamingo

* Can go in to any of his right kicks.

Basically, anything that looks like it would flow with the dash.


(B) = Have a step L. round house kick like the df+3, but have it hit low, like Bruce's f,d,df+3 in DR.

command could be

df+ hold 3

Also have the same move be done in a normal string with...

1,2 ~ hold 3

3 needs to be buffered during the start of 2 like with Law's f+2~1, because the animation is different.

The 2 punch needs to lean forward more at the stretch of the punch.

This can only cancel in to forward flamingo, but it'll have longer range.


(C) = Have a double hop kick, like Jin's d+3+4, but tae kwon do style with optional 1-2 kicks. It'll move forward and hit mid, mid. command could be f,d,df+4, 3.

The first attack would be to the knees and can pick up for a juggle during a roll or on a slam.

The second attack would lift the opponent high enough to finish with a flamingo df+4,4.

The 2 kicks can be cancelled in to Flamingo stance, the 2nd one cancels faster because the first one would have to do a kick ~ hop ~ flamingo stance.

Have both versions of move (B) combo in to (c). The command could be...

df+hold 3, 4, 3

or in a normal combo

1,2~hold 3, 4, 3

Possible juggle:

f,d,df+3, hop 4, 3+4~f, 1,2 ~ hold 3, 4,3, wall slam or oki


(D) = Have his b+2 work as a high parry for punches and kicks.

The attack would have to be moving straight or opposite of the block.

If the block and attack are moving in the same direction, it'll just be like a whiff for both players.

Against a left straight or vertical punch or kick, it would make the opponent turn clockwise, putting you to their left side.

You can combo in to his L. side throw during the parry, Like king's 1,2,2+4.


(E) = Jumping back kick that hit's mid and knocks down.

Looks like his unblockable b,b+3+4 with one less spin.


(F) = Back spin High L. round house kick = Auto block against weak attacks + Knock down, untechable.


(G) = b+3+4 = Long back dash that blocks high and med attacks.
Can be done to escape combos that force you to block.


(H) = df+4, could work as a block against Med attacks within the first few frames.

(I) = Flying triple spin kick, the used in shows to break 3 boards held one above the other.

looks kind of like Chun Li's vertical tornado kick D,u+k, but it would be...

Low back hook kick, flying round house kick, high back hook kick.

Possible commands

It could just be like Bruce Ervin's Tiger Knee.

And....

It could start from his u+4 kick

The start of the u+4 animation could be a high parry with the inside block.

u+4 could be cancelled in to different kicks if you tap the next button at the start of the spin animation.

The normal u+4,3 combo would be done by tapping 3 during the tornado kick animation.

If you tap it too early a different move will come out.

Example change ups:

* Buffer u or uf + 3+4 = flying triple spin kick, like mentioned above.

All 3 hits would be guaranteed on a clean hit and the move would do like 40 damage. If blocked, you stumble like with Paul's d+4.

* 3 = fake out 360 spin

* 3 ,3 = fake out in to Left High round house kick = The 3rd kick of his 4,3,3 combo in DR.

* 3,f or 3+f = Fake out in to flamingo

* f+4 = R. round house kick = like Bryan's ff+3

* 4...

* df+4...

* d+4...

* db+4

Last edited by Sketcher on Aug 8th, 2006 at 11:48

Signature Fear the Iron Fist!
Juggernaut
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From: USA California
#16 “Quote” Edit Post
Just give me a 1+2 grab and i'll be happy
Signature The Almost Indescribable Menace of The Juggernaut!
TRUE!
planted an Inception
Joined: Dec 2005
Posts: 2326
From: USA California
#17 “Quote” Edit Post
Originally posted by Juggernaut
Just give me a 1+2 grab and i'll be happy


His FLA grab is a 1+2 break is it not?
Signature Level Up Your Game / SuperArcadeBox
Originally posted by Juggernaut
yo mama is f~UChN b1ch cuz she RLX with my d1ch and takes it in the VTS and suck my DCK until my flamingo plays dead in full crouch position and AOPs all over my Wang.
nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#18 “Quote” Edit Post
Originally posted by TRUE!
His FLA grab is a 1+2 break is it not?


TRUE!
Signature "What It Do-San"
Juggernaut
War Lord
Joined: Aug 2006
Posts: 729
From: USA California
#19 “Quote” Edit Post
Originally posted by TRUE!
His FLA grab is a 1+2 break is it not?



I want a 1+2 throw thats not in FLA
Signature The Almost Indescribable Menace of The Juggernaut!
nf0x
Sage
Joined: Sep 2004
Posts: 475
From: USA California
#20 “Quote” Edit Post
Originally posted by Juggernaut
I want a 1+2 throw thats not in FLA


You can do his fla grab in normal stance.
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