Stopping Abusable Moves In T5:DR

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combot-killer
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#21 “Quote” Edit Post
Originally posted by Adamski
I think OTGF is back to T4 days, -7 I believe?


jep.

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DigitalCount
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#22 “Quote” Edit Post
Lee's knee is -12 afaik, not -10. Yeah, Namco hates him.
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Pachelbel
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#23 “Quote” Edit Post
?!?!

Wait.

Your complaining about a 14frame punisher that launches that ALSO crushes lows that's realistically only jab punishable by everyone except a very small, small number of characters?
TheDinosaur
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#24 “Quote” Edit Post
OK, added some updates.

Barry: pretty sure on the SDW f+3+4 backthrow thing, people do it to me all the time, there's a video of it around somewhere, but not on youtube it seems unfortunately.

Paco: I think she can ss, db+44 into (something) into your back if you tech the other way?
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combot-killer
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#25 “Quote” Edit Post
Originally posted by TheDinosaur
against df+3,1,d+2 you can duck the second hit and ss up to avoid the 3rd (thanks Tissuemon).



Kuma:

After HBS 1+2, always backroll the 1+2,1+2,1+2 followup



#1: don't you mean d/f3,d1,2?

#2: you might wanna add that if they don't backroll, Kuma gets ass (d1+2) after.

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Signature Originally posted by USMCOgre
I see that RMK FendRhodes tried to answer your question, which is funny because he has neither a wife nor any life experience with anything other than working at wal mart. I just put him on ignore so I can't see what he said, but I'm sure it's a stupid one line fail at being funny.


Pachelbel
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#26 “Quote” Edit Post
Ling's ws+4 is -15?!?

If thats true I'll contribute for repayment.

wow
Gandido
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#27 “Quote” Edit Post
Originally posted by TheDinosaur
Paco: I think she can ss, db+44 into (something) into your back if you tech the other way?


I'll pick up a PSP this weekend.
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Sol.Eternal Pan
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#28 “Quote” Edit Post
Originally posted by TheDinosaur
Armor King:
He sucks. You can duck the second hit of most of his strings on block.
His sweep is techrollable
Careful now, if yo tech it AK get's a free U/f,N+4, BT 3, d/f+1, f+1+4 combo for a huge chunk of health. If you lay still AK gets a free f+4 or u/f+3+4~tech into mix-ups.

Be wary.
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Pachelbel
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#29 “Quote” Edit Post
Yeah.....

Ling's ws+4 is not -15. :shakes fist:

Don't trust much on this site to begin with, but Dino man.

You got rep.
Gandido
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#30 “Quote” Edit Post
Originally posted by Sol.Eternal Pan
Careful now, if yo tech it AK get's a free U/f,N+4, BT 3, d/f+1, f+1+4 combo for a huge chunk of health. If you lay still AK gets a free f+4 or u/f+3+4~tech into mix-ups.

Be wary.


Read the first post. You can neutral block the U/f,n+4.
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HaiGuy
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#31 “Quote” Edit Post
Originally posted by Gandido
Read the first post. You can neutral block the U/f,n+4.


Does that mean that all u/f,n+4 tech traps can be blocked in this fashion? : )
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Gandido
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#32 “Quote” Edit Post
If I'm not mistaken, then yes. Unless it's something really out of the blue where they end up directly behind you, and even that might be blockable.
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Jaguar King
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#33 “Quote” Edit Post
Originally posted by TheDinosaur
King:
ssr avoids many options after db+3 connects


this is true only if King's opponent is in the right side of the screen. db+3 on hit leaves you in FC.
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salmon spartan
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#34 “Quote” Edit Post
if i remember right, julia's 1,2,1 is jab punishable. ff+3 is -13 on block.
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#35 “Quote” Edit Post
Originally posted by salmon spartan
if i remember right, julia's 1,2,1 is jab punishable. ff+3 is -13 on block.


1,2 is jab punishable

1,2,1 is -15.
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Will's Julia
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#36 “Quote” Edit Post
methinks a mishima can get an electric???
MCP
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#37 “Quote” Edit Post
Devil Jin:
Common EOD(laser grab) setups:

f+1: Hit or block: can side step it on block
d+1: Hit or block: can easily interrupt or side step on block.
d/f+1,2~ff: Hit or block. Don't know how to avoid EOD on this setup without attacking, probably can side step/walk on block.
d/f+1: Hit or block: Can side step on block
bf+21: Hit only, better make sure to ssr when blocking bf21.

* wavedash~EOD on as a part of ground game mostly. The buffer of the EOD should look like another CD, so very hard to see.
* Anytime at the wall since EOD with your back to the wall gives devil jin free hits.
* Whiffed move followed by EOD or f+11<2 and you ran right into it.
* Also f,n,hcf+2 give normal bf+2, so ducking is probably a bad idea(much less any other mid devil jin can do)
* f,n,d~d/b~d(side step down),n,f+1+2 also gives EOD. So EOD can come out of side step down :\.
* Anytime king could do random giant swing setup, devil jin can do random EOD setup, if that helps at all...
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Pixel
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#38 “Quote” Edit Post
Another EOD setup is
d/f+4(block), EOD - interrupt or SS

I have no clue how it connects a lot of times, but it does. I think I've seen it also randomly work on hit, but my eyes could have deceived me. Pretty sure you can interrupt or SS it, but the (d/f+4),4 doesn't make it an easy escape.

More on Xiaoyu (Tested in gameplay in DR, and tested in practice in 5.0)
(Wall)1,2,1, SS+4, WS+2~f, (Wall)1,2,1 - Techrolling after taking the SS+4 avoids refloat and jump overs

I'm sure anyone with a few good Xiaoyu's in their area has either seen or been the victim of it. You stay down to avoid the jumpover RDS 4. You take the SS+4, then try to get up only to find yourself floated by WS+2 and (wall)1,2,1 again. It felt too good to be true to Xiaoyu players, and of course it is too good to be true.

Techrolling after getting hit by the SS+4 puts a stop to it. Xiaoyu can't recover fast enough to do a jumpover RDS 4, and can be interrupted or turn around blocked if they try.
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DJ KOR FIJNEMAN
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#39 “Quote” Edit Post
Originally posted by salmon spartan
if i remember right, julia's 1,2,1 is jab punishable. ff+3 is -13 on block.


ff3 is 10 i think..

all changed in DR

and yes will mishimas get electrics on 121
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salmon spartan
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#40 “Quote” Edit Post
Originally posted by DJ KOR FIJNEMAN
ff3 is 10 i think..

all changed in DR

and yes will mishimas get electrics on 121


i'm pretty sure kaz's 1+2 gets it. lemme check;

*stumbles to psp*

you're right. it's -10. tested against a few characters due to pushback.

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