TTT2 Hwoarang New Moves and Changes

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St. George
Lee of Campbelltown
Joined: Oct 2004
Posts: 6961
From: Australia
#141 “Quote” Edit Post
Originally posted by Toki
It's not magic but it's also the only move that hits that far that fast. i11 for practically the same range as LFF f+4? That's a bit too much. Hwoarang can punish moves nobody else can like the Kazuya example above.

Correction on my earlier post:

Make LFF 4 i13, tracking like T5 LFF b+4 and I'm ok with keeping the range.


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TheDinosaur
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#142 “Quote” Edit Post
errrrrr that would be much, much more overpowered than it being i11.

highly doubt LFF 4 is i11 at that range anyhow. and tons of characters can punish Kaz f+3.

also t5/6.0 b+4 range was pretty garbage
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Toki
3rd Dan
Joined: May 2012
Posts: 32
#143 “Quote” Edit Post
Originally posted by TheDinosaur
errrrrr that would be much, much more overpowered than it being i11.

highly doubt LFF 4 is i11 at that range anyhow. and tons of characters can punish Kaz f+3.

also t5/6.0 b+4 range was pretty garbage


Why is my suggestion over-powered? T5 LFF b+4 was longer than LFF 4's old range.

Which chars can punish Kaz f+3?

Last edited by Toki on May 21st, 2012 at 15:09

TheDinosaur
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#144 “Quote” Edit Post
hwo's b+4, 1,2 and standing 4 have all historically had complete garbage for range. in T6 and earlier, most character's standing jab is longer than Hwo's 4. old b+4 had marginally more range, but it really rarely punished anything with any pushback at all.

suggestion is overpowered because it would fairly safely cover an enormous range in front of hwo for decent damage and minimal risk.

kaz f+3 - off the top of my head: kings, kuma, lars, jack, julia, feng, ling, devil jin, paul, prolly some other characters as well
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Toki
3rd Dan
Joined: May 2012
Posts: 32
#145 “Quote” Edit Post
Originally posted by TheDinosaur
suggestion is overpowered because it would fairly safely cover an enormous range in front of hwo for decent damage and minimal risk.


Current 4 already does that. At i13, it would be easier to duck.
ARESone
Champion
Joined: Dec 2005
Posts: 291
From: Germany
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#146 “Quote” Edit Post
is df+3,4 still duckable on hit?

also... is the ss in f+3 better now or is the tracking of generic d+4 worse?

at 15:20
Ixayek_usurper
Tekken Lord Black
Joined: Nov 2009
Posts: 986
From: Ireland
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#147 “Quote” Edit Post
No.
D+3,4 is NC in TTT2. The second hit can't be ducked.

I can't say for certain, but it looks like that was just the perfect timing for the f+3 to SS the d+4.
F+3 can SS very linear moves, but do remember it takes 15f to execute.

It can be used well at the right time.
I normally use it to pressure;
LFF 3,3~f~LFS 1, SSR, f+3~LFS 1, JFSR or whatever.

Really depends on the opponent and position.
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ARESone
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#148 “Quote” Edit Post
Thx for the answer

btw. I meant df+3,4, not d+3,4
Ixayek_usurper
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#149 “Quote” Edit Post
The second kick of d/f+3,4 is duckable if its not a counter or delayed.

The d/f+3,4 (and its extensions) have some very interesting properties.

The LFF d/f+3,3 is NCc, however, it has to be play confirmed.
The LFS version, 3,3, is also NCc, but it can be hit confirmed a bit easier.
You can delay the input of the second 3 a fair bit.

LFF d/f+3,4 is NCc and can be delayed a bit. Same for the LFS version.

LFF d/f+3,f+4 is not NCc, however, the LFS version 3,f+4 is .

Also,
If the '4' is a counter hit from either the LFF or LFS version of d/f+3,4 you get a guarenteed RFS B+3 launch. But its rather difficult to hit confirm because you always get a blue spark from the '4' if the '3' is a CH before it. (in this case, i either go for a RFS 4_RFS f+4_RFS 2)

Ideally, you want the '3' to be blocked/whiffed, then the opponent to attack, get CH blue spark on the '4', and hit RFS b+3.

Last edited by Ixayek_usurper on May 25th, 2012 at 18:10

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ARESone
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#150 “Quote” Edit Post
thx man very good info
tooekneee
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#151 “Quote” Edit Post
Originally posted by Ixayek_usurper

LFF d/f+3,f+4 is not NCc, however, the LFS version 3,f+4 is


is it really? i never knew this or cared to try. i thought both kicks were not NCc and pretty useless except being flashy. haha that's really good, safer CH alternative to LFS 3,3. i thought everytime someone was getting hit by that they were mashing

thanks
tooekneee
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#152 “Quote” Edit Post
@ Toki

i'm not sure how serious you are about LFF 4 being OP or just trolling, but there are way better 11-12 frame punishers out there. the move being safe is just a plus, cause when you're using to punish i'd rather have a much stronger knd punisher like kazuya b+1,2 type move. you're giving the range too much credit and you also gotta remember his old 12f df+4 was taken away, so hwoarang would be helpless against certain moves (LAUNCHER) like bryan's qcb+4 at a distance
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Toki
3rd Dan
Joined: May 2012
Posts: 32
#153 “Quote” Edit Post
Originally posted by tooekneee
@ Toki

i'm not sure how serious you are about LFF 4 being OP or just trolling, but there are way better 11-12 frame punishers out there. the move being safe is just a plus, cause when you're using to punish i'd rather have a much stronger knd punisher like kazuya b+1,2 type move. you're giving the range too much credit and you also gotta remember his old 12f df+4 was taken away, so hwoarang would be helpless against certain moves (LAUNCHER) like bryan's qcb+4 at a distance


It's not as punishing as other 11-12 frames but it's also long. I don't think I'm overestimating the range. I don't know any other move that hits as far with the same frames. They can work some other replacement for the function LFF 4 replaces old df+4 in.
Ixayek_usurper
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#154 “Quote” Edit Post
Originally posted by tooekneee
is it really? i never knew this or cared to try. i thought both kicks were not NCc and pretty useless except being flashy. haha that's really good, safer CH alternative to LFS 3,3. i thought everytime someone was getting hit by that they were mashing

thanks

Yeah, I was amazed when i found, firstly, that the lff d/f+3,f+4 was not NCc then to find that the LFS version of it was!
Very hard to hit confirm, ya really have to be anticipating it!

But,
The LFS 3,f+4 is still very useful @ W! since the f+4 of the string tracks both ways!

Also,
Did you know that if d/b+4~f is a counterhit, the RFS f+4 is guarenteed.
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Savage
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#155 “Quote” Edit Post
I see someone does there homework on there favorite character very nice.
JustFrame
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#156 “Quote” Edit Post
http://www.estarsseoul.org/Popup/PopOnlinePoll.aspx

its Justframejames but is say james, I'ma use law and hwo, help send me to korea and vote as much as you can!!!!

Keep them votes coming, You can vote every once a day until july 29 and sometimes it lets you vote more than once. I want to got to korea

repost this on facebook if you can or where ever you can
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tinokuken
7th Dan
Joined: Oct 2010
Posts: 82
From: United Kingdom
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#157 “Quote” Edit Post
Hwo should be way more juggle friendly with the new tag system, just to state the bleeding obvious! Lol I can't juggle for shit but I can get a jfsr in now and then. Now someone else can do something else other than that bloody jab carry and we get to come back in for the big finish! Yay!
Hunter Steven
Virtuoso
Joined: Jun 2012
Posts: 224
From: Australia
PSN: huntersteven193
#158 “Quote” Edit Post
hwoarang is allot more useful with the tag mechanics. i've seen some freaky use of hwoarang during the tag assualt, where he does some massive wall carry, i saw one where the person used f,n,d,d/f to set up a sandwich and did like 5 LFS+3~f. but i'm still only able to do jab combo fillers as well hahaha.
Ixayek_usurper
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#159 “Quote” Edit Post
I've seen B! (by partner char) in pops Hwo for a LFF U+3, LFS 3~f, LFS 3~f, LFS f+4,3 [end] in pops partner char.

The most conscistent enders i've seen have been RFF f+3, into LFS HH
Or, @W! , LFF f+4, RFS 2,4,3 or LFF f+4, RFS d+4,4

@Hunter Steven:
Yeah i 've seen that too man!
Looks really interesting!



Damage with Hwo will be beastly!

Who you guys thinking of pairing him with?
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tinokuken
7th Dan
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#160 “Quote” Edit Post
I'm gonna keep it simple with my nooby Baek, like with a Paul-lite style, and concentrate on juggle damage.

I'm really gonna try this time on the juggles. A guitar hero I ain't. They're easier on stick I think but my movement sucks on stick and I'm not liking that trade off. Lol.

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