**Originally posted by Tyler2k **
Tackle Tree AFAIK

**You are on defense:**
->

**Opponent Starts tackle**
-->CH or Damage Cancel on Tackler

-->

**2 - Escape out of tackle while in tackling animation, leaves both in mid-range FC, 0 damage**
-->Initial Tackle animation Connects without interruption

--->

**1+2 As both hit ground - Flip over occurs, 0 damage to tackler and defender**
---->

**1,2,1**
----->2, original tackler breaks tackle, takes 0 damage

----->1_1+2, original tackler takes 15 damage, tackle string continues

------>

**1,2**
------->2, original tackler breaks tackle, takes 0 damage

------->1_1+2, original tackler takes 10 damage, tackle ends

------>

**2,1**
------->1, original tackler breaks tackle, takes 0 damage

------->2_1+2, original tackler takes 10 damage, tackle ends

------>

**1+2**
------->1+2, 2,2,2,... original tackler breaks tackle, 0 damage

------->1_2, original tackler takes 25 damage, tackle ends

----->2,2,1, (?) arm bar reversal, original defender takes 30 damage

---->

**2,1,2**
----->1, original tackler breaks tackle, 0 damage dealt

----->2_1+2, orginal tackler takes 15 damage, tackle string continues

------>

**1,2**
------->2, original tackler breaks tackle, takes 0 damage

------->1_1+2, original tackler takes 10 damage, tackle ends

------>

**2,1**
------->1, original tackler breaks tackle, takes 0 damage dealt

------->2_1+2, original tackler takes 10 damage, tackle ends

------>

**1+2**
------->1+2, 2,2,2,... original tackler breaks tackle, 0 damage

------->1_2, original tackler takes 25 damage, tackle ends

----->1,1,2, arm bar reversal, original defender takes 30 damage, tackle ends

---->

**1+2**
----->1+2, 2,2,2,... original tackler breaks tackle, 0 damage dealt

----->1_2, original tacklers takes 25 damage, tackle ends

--->

**Tackled defender does not flip over, defender takes 5 damage**
---->

**1,2,1**
----->2, defender breaks tackle, takes 0 damage

----->1_1+2, defender takes 15 damage, tackle string continues

------>

**1,2**
------->2, defender breaks tackle, takes 0 damage

------->1_1+2, defender takes 10 damage, tackle ends

------>

**2,1**
------->1, defender breaks tackle, takes 0 damage

------->2_1+2, defender takes 10 damage, tackle ends

------>

**1+2**
------->1+2, 2,2,2,... defender breaks tackle, 0 damage

------->1_2, defender takes 25 damage, tackle ends

----->2,2,1, (?) arm bar reversal, tackler takes 30 damage

---->

**2,1,2**
----->1, defender breaks tackle, 0 damage dealt

----->2_1+2, defender takes 15 damage, tackle string continues

------>

**1,2**
------->2, defender breaks tackle, takes 0 damage

------->1_1+2, defender takes 10 damage, tackle ends

------>

**2,1**
------->1, defender breaks tackle, takes 0 damage dealt

------->2_1+2, defender takes 10 damage, tackle ends

------>

**1+2**
------->1+2, 2,2,2,... defender breaks tackle, 0 damage dealt

------->1_2, defender takes 25 damage, tackle ends

----->1,1,2, arm bar reversal, tackler takes 30 damage, tackle ends

---->

**1+2**
----->1+2, 2,2,2,... defender breaks tackle, 0 damage dealt

----->1_2, defender takes 25 damage, tackle ends

Notes: Does not apply to Dragunov, Marduk, King, AK as they have special animation and tackle sets. Applies to ultimate tackle only OR generic running tackle (which all characters have). I also typed this by hand so there might be an error, and if this has been posted somewhere else...well I wasted alot of time.