Frame Data for T6 CONSOLE / Bloodline Rebellion

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pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#21 “Quote” Edit Post
ckuriyama
i13 not including SS frames sounds about right to me.
ckuriyama
Warrior
Joined: Jun 2007
Posts: 172
From: Philippines
#22 “Quote” Edit Post
aw. Including SS would make it 22 frames. It's can't used as a punisher XD
Signature - ckuriyama
- ckuriyama
jurgo81
Kyu
Joined: Aug 2008
Posts: 8
From: Netherlands
#23 “Quote” Edit Post
Hey guys,

Could one of you explain how I can read the information about the framedata? Is there a legend somewhere?

Many thanks!
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#24 “Quote” Edit Post
'command' is the move you are performing

'impact' is the amount of frames it takes before your attack becomes "active" and is able to hit your opponent

'block' is the amount of frames you have advantage or disadvantage after your opponent has blocked your attack

'hit' is the amount of frames you have advantage or disadvantage after your opponent has been hit by your attack

'ch' is the amount of frames you have advantage or disadvantage after your opponent has been counter hit by your attack


so looking at the data for the move 1+2:

{1+2} i16, -9, KD, KD

1+2 takes 16 frames to hit, is -9 frames disadvantage on block (which is safe since generic jabs are 10 frames) and knocks down on hit and counter hit. the little "i" before the 16 just stands for impact.

heres the general legend of notation if you dont understand the numbers standing for moves - http://www.tekkenzaibatsu.com/legend.php
jurgo81
Kyu
Joined: Aug 2008
Posts: 8
From: Netherlands
#25 “Quote” Edit Post
Thanks man!
Tevinhead
Berserker
Joined: Apr 2005
Posts: 435
From: United Kingdom
#26 “Quote” Edit Post
f,f,f+3 needs to be buffed. It's one of my new favourite moves just because of how it looks. But it doesn't track at all and -3 is a little harsh. At least make it even!
Signature We are only equal in death.
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#27 “Quote” Edit Post
insomnotek
Just noticed that you have d/b+1 listed twice at the top of the page under '-IMPACT FRAMES-' -> 'i12' and 'i14'.
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#28 “Quote” Edit Post
corrected! d/b+1 is i12
elektrofil
3rd Dan
Joined: Oct 2002
Posts: 28
From: Sweden
#29 “Quote” Edit Post
Have read through all the post and cannot find an answer to this one: What does the * after certain blocked attacks mean?
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#30 “Quote” Edit Post
electrofil
It depends on what moves it's listed under. For example, f+3***.. the * denotes how many spins she does. However, for f,f+3, the * in the initiation frames refers to x frames + initiation (the f,f part). For d/b+4, the * on the frames refers to whether you crouch recover or not.

So what it really means is that there is a note on that particular piece of data.

insomnotek
Perhaps writing in those notes could help?
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#31 “Quote” Edit Post
will do. also, some of the * symbols are markers that the value given may be off a frame or two due to the circumstances of testing where the numbers didnt add up consistently. the disparity isnt major in most situations though, the differences dont usually mean launchers (generic i15) on block.
IRON LOBSTER
Orlando BOOM
Joined: Mar 2009
Posts: 3040
From: Canada
#32 “Quote” Edit Post
@insomnotek

just tested db1 is i14, tried it vs lili's hopkick which is -12

also db2 is now -14!!!! FFS!

oh for her dr/t6 launchers


btw bob - what a slag now theres a bad matchup for asuka - he never needs to throw a high to win
Signature A split second is only 30 frames.
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#33 “Quote” Edit Post
updated data for one move

{FC d/f+2} i16, -12, -0, +17

was +16 but tested again and got +17. you can hit ch fc d/f+2, cc, d/f+2 launch
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#34 “Quote” Edit Post
insomnotek
It's range dependant since d/f+2's range is balls. ah well... better than nothing I suppose.
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#35 “Quote” Edit Post
yeah you gotta hit the hand swipe deep or else the d/f+2 will whiff, just like ws2
DaeDraug
Lone Wolf
Joined: Oct 2008
Posts: 321
From: Poland
#36 “Quote” Edit Post
Small correction on Asuka's frame data.

FC d/f+2 is in fact +18 on CH

It was recently tested by noodalls:

http://www.youtube.com/watch?v=P64zIzUqFmA
http://www.youtube.com/watch?v=K8iz_eFE0ME
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#37 “Quote” Edit Post
appreciate the effort but i made that specific correction a couple days ago already. check the first post before you post a correction
DaeDraug
Lone Wolf
Joined: Oct 2008
Posts: 321
From: Poland
#38 “Quote” Edit Post
Ah, my bad.

I just mindlessly copied my post regarding SD Tekken frame data here, assuming they are still the same...

Sorry for all this fuss...
insomnotek
Moderator
Joined: Oct 2002
Posts: 5555
#39 “Quote” Edit Post
got around to confirming some data that i was a little unsure of (had *s next to them)

db4 is -11
db43 is -3

f1d4 is -13

df4 is -10 but jabs will rarely reach

d1+2 is -17 but has some weird pushback thats tricky for some characters to punish

db3 is -12
pIchu
Joined: Jan 2002
Posts: 1684
From: Australia
#40 “Quote” Edit Post
insomnotek
Is that d/b+4 or d/b+4~d?

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