Tekken 6 BR PSP CWCHEAT ver11

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hepta_X_27
Berserker
Joined: Jan 2016
Posts: 435
From: Indonesia
#1 “Quote” Edit Post
Tekken 6 PSP Cwcheat Basic Tutorial
sadamitsu.ru/cwcheat

Tekken 6 PSP Cwcheat Advanced Tutorial
https://drive.google.com/open?id=0B...bzJUU1UxZ0JoUzQ

Imported Animations (Data Only)
sadamitsu.ru/netcheat

Tekken 6 PSP Cwcheat TZ Forums Thread:
ver10
http://www.tekkenzaibatsu.com/forum...threadid=132533
ver9
http://www.tekkenzaibatsu.com/forum...threadid=132022
ver7
http://www.tekkenzaibatsu.com/forum...threadid=130109
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abdulroufrizwan
6th Dan
Joined: Aug 2017
Posts: 76
From: Pakistan
#2 “Quote” Edit Post
Hello very 11
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Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1782
From: Russia
#3 “Quote” Edit Post
ok, but why now? ver 10 is far not 1000 posts yet
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abdulroufrizwan
6th Dan
Joined: Aug 2017
Posts: 76
From: Pakistan
#4 “Quote” Edit Post
@Sadamitsu
please tell me
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hepta_X_27
Berserker
Joined: Jan 2016
Posts: 435
From: Indonesia
#5 “Quote” Edit Post
@sadamitsu
To get your attentions! ...
Nah. Just kidding. Actually it's my bad. I thought when the pages reach around 38, we ahould make another post. N I saw "on my phone" it's 41 pages. So I made the ver 11. But When I open on my pc, it's 33 pages.. Sorry.
Should we move on with this thread ? Btw I don't see some tekken 7 season 2 dumb data yet. It's kaz, hei, nin n yos. Maybe there are more. Also can mention the number of special characters moves like asura jin, tru devil kazuya n raijin heihachi
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abdulroufrizwan
6th Dan
Joined: Aug 2017
Posts: 76
From: Pakistan
#6 “Quote” Edit Post
@Sadamitu
What my request?
@Hepta_X_27
Is there any guide available on the tz form about using items in any move?
Please let me know
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Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1782
From: Russia
#7 “Quote” Edit Post
@abdulroufrizwan
ok, i tell you hi

@hepta_X_27
as you wish, it's your threads, so it's your responsibility, congratulation ))) btw, it's why i don't open threads anymore.
yeah, i didn't make dumps a long time, recently focused to other "projects", need to come back.
oh, there are a lot of special moves, i even don't know about all of them,
tell me the move you want and i will try to find its number
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hepta_X_27
Berserker
Joined: Jan 2016
Posts: 435
From: Indonesia
#8 “Quote” Edit Post
@sadamitsu
yeah, i didn't make dumps a long time, recently focused to other "projects", need to come back.

hmm.. I wonder what is "project" u mean.
oh, there are a lot of special moves, i even don't know about all of them,
tell me the move you want and i will try to find its number

ok. since you haven't imported KAZ n HEI, I want to start with ASURA JIN. So, according to these videos
https://www.youtube.com/watch?v=RZywXCS4yZ4
https://www.youtube.com/watch?v=Ca57ZyHX3zU
b+1; n all its followup
all crouch dash moves
ultimate EWHF
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Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1782
From: Russia
#9 “Quote” Edit Post
@hepta_X_27
sorry, i prefer don't say what those projects really are because otherwise people will ask "when when when" all the time.
ok, let's take look at Asura Jin together. number of b+1 is 631.
after this you can see the move 632 has the same name of animation and almost the same move name except it ends with "7CS".
a few moves after it also have "7CS" in names.
ok, let's take look at d+1+2. number is 62D. and again, the next move 62E uses the same animation and move name with "7CS" in the end.
obviously, Asura moves titled with "7CS" and they have the same animation
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Ookinaryuu
Destroyer
Joined: May 2013
Posts: 364
From: United Kingdom
#10 “Quote” Edit Post
Hmm, ver 11... interesting

If a move using an item is made to run backwards in =>14, does the item move backwards as well, or does it need a different =>38 to move properly?

With the racket animation I can make AMK 'pick up' his bat item (once I learn how to move items in =>38), but I'm not sure what the best way is to make another separate move where he puts it back such that he can switch between (bat) and (no bat) with a command like Yoshimitsu NSS
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Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1782
From: Russia
#11 “Quote” Edit Post
@Ookinaryuu
since an item is a part of animation then, of course, it will run backward with animation.
you can use the same way for both "pick up" and "pick down" with only one racket animation and three moves.
move1 - forward run from 01 to 0C.
move2 - backward run from 0C to 01.
move3 - forward run from 01 to 0C.
when you press 2+3:
= if char uses the bat then move1 starts. if move1 is on 0C frame then the bat shifts from hand to spine and move2 starts.
= if char does not use the bat then move3 starts. if move3 is on 0C frame then the bat shifts from spine to hand and move2 starts
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hepta_X_27
Berserker
Joined: Jan 2016
Posts: 435
From: Indonesia
#12 “Quote” Edit Post
@sadamitsu
Hello sir. I want requests some animations. It's bruce b+3,2 TTT2 n cd+2 TK5 (animations from MUT is too large btw).
Thanks in advance
Edit:
Also JNP TkDR b+2 (mid right punch)

Last edited by hepta_X_27 on Jul 11th, 2019 at 19:09

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Ookinaryuu
Destroyer
Joined: May 2013
Posts: 364
From: United Kingdom
#13 “Quote” Edit Post
Hmm... interesting

is there any guide on using items in =>38 or does it depend on the item anyway?
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Sadamitsu
Yascheritsu
Joined: Aug 2009
Posts: 1782
From: Russia
#14 “Quote” Edit Post
@hepta_X_27
ok, done.
do you mean PS3 version of TkDR, because in TkDR for PSP b+2 is low right punch
(i added Tk5(PS2) JNP d/b+2, i think it's what you want)

@Ookinaryuu
yes, it depends on the item but it's easy, just four effects 8125, 8126, 8127 and 8128
the only special thing is number of item (AMK bat's number is 22)
see how it works in AMK f+2+3 =>38 and copy into your code
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