Tekken 7 FR: Random Rants, Chits, and Chats VOL VI

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Fernandito
Sweet Spanish Macho
Joined: Sep 2009
Posts: 2492
From: Spain
XBL: Steam:FerDeSantander
#901 “Quote” Edit Post
Originally posted by SSfox
Unreal Engine 5 for 2021. Wonder if it's gonna be the Engine the next Tekken game will go with.
and again lose even more time with yet another engine porting, like happened with 7?, lol. The porting to unreal has been a mistake, as you see you now need to go ue5 to suit new gen consoles needs. If they would have continued to used their own engine, and updated it generation after generation things would have been much smoother, and fast and seen before (regardless the fucking arcade milking in Asia). There's been one tekken only in this gen, one. This never seen before.

Also who cares, as the future with Murray is clouded and uncertain, and Harada-Boy already reached his zenith long ago. T7 became a mess eventually with season 3, wall carries for everyone,ttt2 combo style game and damage plus these pay to win characters like First Geese, then Leroy and finally now this terrible sagat fakhumboy.
Signature Long Live the King of Iron Fist, Heihachi Mishima.

SSfox
Foxstepman
Joined: Dec 2009
Posts: 3423
#902 “Quote” Edit Post
Originally posted by Fernandito
and again lose even more time with yet another engine porting, like happened with 7?, lol. The porting to unreal has been a mistake, as you see you now need to go ue5 to suit new gen consoles needs. If they would have continued to used their own engine, and updated it generation after generation things would have been much smoother, and fast and seen before (regardless the fucking arcade milking in Asia). There's been one tekken only in this gen, one. This never seen before.

Also who cares, as the future with Murray is clouded and uncertain, and Harada-Boy already reached his zenith long ago. T7 became a mess eventually with season 3, wall carries for everyone,ttt2 combo style game and damage plus these pay to win characters like First Geese, then Leroy and finally now this terrible sagat fakhumboy.


From what i understand, games that are in development already in UE4 can be simply and easily ported to UE5, this will allow games that are already in development to switch to UE5 when it will come in 2021, that sound pretty cool.

Personally i don't care much on what Engine Tekken 8 will be made, as soon as it will be great looking and cutting edge for its time (like Tekken 5 or Tekken 3 on their time), and improve on every aspects, especially Story and Customization the 2 aspects where Tekken 7 wasn't in its greastest. Tho Alt costume actually really did great for T7 and saved the day.

For Tekken 8 if custumization will still be a thing i hope to see improvement over there, basically based on T6's as based and build on for all kind of improvements. Actually if they just copy paste T6 system i will already be superior that both TTT2 and T7's customization imo.
Fernandito
Sweet Spanish Macho
Joined: Sep 2009
Posts: 2492
From: Spain
XBL: Steam:FerDeSantander
#903 “Quote” Edit Post
ue5 uses fotogrammetry for moving its graphics instead of classic poligonal movement, making it a complete new world for developers, not to mention new lightning-shadow effects that have nothing to do with the past.

I don't know where you heard that games can be easily ported from ue4 to 5 easily, but I assure you that is trash info.
Signature Long Live the King of Iron Fist, Heihachi Mishima.

SSfox
Foxstepman
Joined: Dec 2009
Posts: 3423
#904 “Quote” Edit Post
Originally posted by Fernandito


I don't know where you heard that games can be easily ported from ue4 to 5 easily, but I assure you that is trash info.


This is from Epic games themselves in the UE website:

"We’re designing for forward compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready"

https://www.unrealengine.com/en-US/...unreal-engine-5
Fernandito
Sweet Spanish Macho
Joined: Sep 2009
Posts: 2492
From: Spain
XBL: Steam:FerDeSantander
#905 “Quote” Edit Post
That doesn't mean it is easy, but just as much compatible as possible, as we could have it no other way if epic wants devs to use their engine again.

Like I said UE5 doesn't move poligons in the usual fashion, but millions of triangules that configure fotogrammetry imaging (real life pics taken by camera or video), which is a whole new world of rendering for videogames. And if we get started with the new shader-lightning stuff that engfine is capable of then we're in for some nice huge headache.
Signature Long Live the King of Iron Fist, Heihachi Mishima.

CHANG39
Expert
Joined: Dec 2014
Posts: 146
From: USA California
#906 “Quote” Edit Post
Tekken 6 BR running on a 2008 Namco System 357 (Direct Feed)

https://www.youtube.com/watch?v=oGEyHDxdOHQ

Tekken 6 looked freaking gorgeous, the game just looks really vibrant, and seems to be smoother than T7 for some reason, my guess as to why they went with the UE4 was probably because of the mobile game, in my opinion they should have stuck with the same engine, TT2 had incredible net code were as every fighting game that uses the UE4 have shitty net code.
SSfox
Foxstepman
Joined: Dec 2009
Posts: 3423
#907 “Quote” Edit Post
I think they used UE4 mostly because it was easy and time gaining to make T7. But yeah i think the netcode problem could be related to UE4.

That being said, T6 remind me more of how a proper Tekken game without nonsensical guests would feel. Kinda miss that.
CHANG39
Expert
Joined: Dec 2014
Posts: 146
From: USA California
#908 “Quote” Edit Post
I wonder if the devs are going to feel the need to improve the net code for the game?
Heard the net code for Skull Girls is almost flawless after the supposed update?
Edit:Because of EVO of course.

Last edited by CHANG39 on May 28th, 2020 at 08:32

lightbeast
Legend
Joined: Jan 2017
Posts: 527
#909 “Quote” Edit Post
Yeah what the hell happened there? T6 was nice looking, it had the motion blur, then T7 came along and it had all these sickly saturation effects on the stages.

Edit - I mean the online then was awful, but it was still better in visuals.

Last edited by lightbeast on May 29th, 2020 at 22:48

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