Frame data

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noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#41 “Quote” Edit Post
df+3+4 Tag input F2-19 No change block/hit +- tag
b+3,3 tag input F14-40. No change on block/hit +-tag
ws+3 tag input F1-24. 5F slower on tag hit (47vs52). No change on block.
HSP d+3+4 tag input F1-17. 1F slower on tag hit. No change on block.
RLX 3~4 tag input F2-19. 1F slower on tag hit. No change on block
noodalls
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Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#42 “Quote” Edit Post
Updated the wiki, now tag moves are included. Also added tag input windows to the move list section. Also added standing 4, d+1 and d+3~4 to the frame data.
DOF
Virtuoso
Joined: Mar 2008
Posts: 204
From: Philippines
#43 “Quote” Edit Post
I wanna say ... good job noodalls !!

These frame data are really helpful. Thanks.
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noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#44 “Quote” Edit Post
Missed RLX 1+2,1+2 hitconfirm.

Input window 32F (NC) 37 (total)

Also, I heard mention on a podcast that uf+3,3 is delayable. It is not, input on F38 (last possible) still hits on F59. And as per frame data, while it's true that uf+3,3 is faster than uf+3,3+4, it's only by one frame, so not really fuzzy-guarable.
noodalls
Moderator
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Posts: 2404
From: Australia
PSN: noodalls
#45 “Quote” Edit Post
HSP 2,4 input on F30 (latest), hits i56. (max delay)

HSP 2 input on F31 gives nothing

HSP 2 ws+4 input on F32, hits i49.
noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
PSN: noodalls
#46 “Quote” Edit Post
Updated move list with delayability of moves. Also removed the double hit with Nina b+1+2 chart, as it wasn't particularly useful.

Anything else that people want tested?
noodalls
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Posts: 2404
From: Australia
PSN: noodalls
#47 “Quote” Edit Post
http://www.tekkenzaibatsu.com/wiki/...Move_List_Notes

Added something new here called the gap list. This uses the existing frame data to determine the holes in Chreddy's strings.
noodalls
Moderator
Joined: May 2003
Posts: 2404
From: Australia
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#48 “Quote” Edit Post
Can someone confirm, seems like the gap list is out by a frame, moves listed as 11 will actually double hit with jabs.
CaCarmen
Iron Fist God
Joined: May 2010
Posts: 1078
From: China
PSN: cacacarmen
#49 “Quote” Edit Post
This isn't quite on topic, but since I don't feel qualified enough to make my own thread, and this is a semi-related topic, thought I would post it here so people more qualified can get the ball rolling. That is, how do Christie/Eddy tracks sidestep/sidewalk? I found testing this to be quite hard, so this is still a work in progress:

tracks both
3
d3~4
[d4,]3
uf4 (but can be SS'd during startup)
ff4 (but can be SS'd during startup)
HSP4
HSP1?

tracks SW to her left (SWR)
d3
db2 (but can be stepped during startup)
df2?
qcf3 (at far range, can be SSR in close range)
ff3 (can be SSR if timed correctly)
ss3_HSP3

tracks SS to her left, but not SW (SSR)
HSP2

tracks SW to her right (SWL)
db3
d4

tracks SS to her right (SSL)
df2?
df3+4
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Ayos Mishima
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Joined: Jun 2004
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From: USA Texas
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#50 “Quote” Edit Post
Do you notice that if you delay df1,1 string it has better tracking?
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Ayos Mishima
Iron Fist God
Joined: Jun 2004
Posts: 1143
From: USA Texas
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#51 “Quote” Edit Post
Awesome list CaCarmen.

I LOVE punishing with df34. It's a long range 16-frame mid. I took the liberty of going thru each character (not done yet, I'll update thread as it happens) and seeing what it can actually punish. There may be some lows in here so just punish those with ws1,3. Let's find out:

Alex
f, n, d, d/f+1

Alisa
2, 3, 4
d+4
b+1, 1+2
b+3+4
f, F+1+2
DES BT 1 or 2

Ancient Ogre
d/b+2
b+1, 2, b (Cancel)
b+2
b+2, 1
WS+3, 3, D+3, n+3, 3
WS+3, 3, D/F+3, n+3

Angel
b+3
f, F+3
PHE 3

Anna
f+2+3
d/b+1, 4
d/b+4, 3
u/f+1, 3
f, f, f+3 or WR+3
SS+1+2 (Second hit miss)
CJM 2+3
CJM u/b+4
CJM u+4

Armor King
d+3+4 or FC+d/f+4
d+3+4, 3
d/b+2, 3
u/f, n, 3+4
u/f, n, 3+4, 3
f, F+4
Opponent Down d+4
Opponent Down d+4, 4
Opponent Down d+4, 4, 4

Asuka
no -16

Baek
1+2, 4
d+4, 3, 3, d+3
u/f, n+3

Bob
1, 3
1, 3, 3
d+1+2, 2, 1
b+1+2, 1, 2
WS+2, 1

Bruce
1, 2, d+4
2, d+4
d/f+1, 4
d/f+3+4, 3, 3
d/f+3+4, 3, 3, 3
d+4
d/b+2, 1, 4
d/b+2, 1, 4
b+4, 3, 4

Bryan
b+1~2
b+1~2, 1, 2
b+1~2, 1, 2, 1, 2
b+1~2, 1, 2, 1, 2, 1, 2
b+1~2, 1, 2, 1, 2, 1, 2, 1, 2
WS+1
qcf+1

Christie Frame Data

Craig Frame Data

Devil Jin Frame Data

Dr B Frame Data

Dragunov Frame Data

Eddy Frame Data

Feng Frame Data

Ganryu Frame Data

Forest Frame Data

Heihachi Frame Data

Hwoarang Frame Data

Jack 6 Frame Data

Jaycee Frame Data

Jin Frame Data

Jinpachi Frame Data

Jun Frame Data

Kazuya Frame Data

King Frame Data

Kuma/Panda Frame Data

Kunimitsu Frame Data

Lars Frame Data

Lee Frame Data

Lei Frame Data

Leo Frame Data

Lili Frame Data

Ling Frame Data

Marshall Law Frame Data

Michelle Frame Data

Miharu

Miguel Frame Data

Nina Frame Data

Ogre Frame Data

Paul Frame Data

P-Jack Frame Data

Raven Frame Data

Roger Jr. Frame Data

Sebastian Frame Data

Slim Bob Frame Data

Steve Frame Data

Tiger Frame Data

Unknown Frame Data

Violet Frame Data

Wang Frame Data

Yoshimitsu Frame Data

Zafina Frame Data
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ENHEAS
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Joined: Feb 2009
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#52 “Quote” Edit Post
Ayos this is a good job but I think you should be more precise and game wise instead of just reporting all the -16 in the chars frame data..

if you intend to report what's punishable with d\f3+4, then
- you have to delete all the moves that despite being -16 on block, leave Eddy in Crouching position or to block low
- Not all the lows from -13 onwards are punishable with ws1,3, as not all the strings with a high in them.
For example Dragunov's d2 is not punishable with ws13, even if it's -13. Or Nina's second hit of the flap string isn't punishable with ws1,3 even if it's a high.

- most important you have to consider that Eddy hasn't any -17 or -18 punishers, so in the end d\f3+4 punishes -16,-17,-18 on block. This is the reason why writing "asuka- no-16" could be misleading for the casual reader or for someone who would like to learn how to play Eddy. He could think he has nothing to punish Asuka imo..
CaCarmen
Iron Fist God
Joined: May 2010
Posts: 1078
From: China
PSN: cacacarmen
#53 “Quote” Edit Post
Yeah, I agree with what Enhaes said. df+3+4 has a ton of range so there isn't a lot of things it won't punish.

In my head, I have two ideas for punish guides I want to make. One is punishing with 1+2... a select few moves seem to be punishable with it. But I worry that even those moves blocked at far range will make 1+2 whiff. So forget it.

The second is punishing certain lows with crouch throw. However the existance of ws+2 makes that not important. Add to the fact Christie's arms are short so would have to be point blank range to get the crouch throw to connect. So yeah, forget it

BTW I've found a few more moves that track, mainly fc d+4, which is like, impossible to walk it seems. But I need more testing before I have a complete tracking list ( Capo's have a lot of moves, makes me wish I didn't exclusively use stance characters with 180 move lists)
Signature "老外的LEI很烦人了"
"还是换人吧"
"你心中怨念深重,怒火冲天门。导致你铁拳技能急速下降"
"我早就说过,你换几个普通角色你就发现你也很弱。。 "
"卡波拉门"

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